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The original Lightsabre guide of the Brotherhood can be
found here:
http://lightsaberguide.darkjedibrotherhood.com/lightsaberguide.pdf
Yet, items applicable to the ACC appear within this section of the Compendium as
well as the Rules and Supplement.
Lightsabre Flow Chart
There are various different forms of wielding a lightsaber
in combat. These are divided loosely into three groups: the Jedi Arts (Core
forms), the Advanced, and the Elite.
Quick Links:
Core Sabre Forms |
Advanced Sabre Forms |
Elite Sabre Forms
Sabre Form Annotations
Sabre form annotations for the use in battles;
they work exactly the same as Force Power annotations. Hovering over a correctly
written annotation (to include the brackets and case) will reveal a tool-tip
with information on the form, within the text of a battle. These, however
(unlike Force Power annotations) are NOT mandatory. They have been created to
allow a fluidity of description of sabre use/combat without having to "name" the
form in the context.
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|
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Sabre Form |
ACC Annotation |
|
Banlanth (Form 0) |
[FM0] |
|
Shii-Cho (Form 1) |
[FM1] |
|
Makashi (Form 2) |
[FM2] |
|
Soresu (Form 3) |
[FM3] |
|
Ataru (Form 4) |
[FM4] |
|
Djem So (Form 5) |
[FM5] |
|
Niman (Form 6) |
[FM6] |
|
Vapaad (Form 7) |
[FM7] |
|
Dun Moch |
[DUN] |
|
Shien |
[SHN] |
|
Jar'Kai Niman |
[JKN] |
|
Sokan |
[SKN] |
|
Juyo |
[JYO] |
|
Trakata |
[TRK] |
|
Lus-Ma |
[LSM] |
The Jedi Arts
The Jedi Arts are the most common forms of lightsaber
combat. They cover a wide range of skills including swordsmanship, dueling,
defense, acrobatics, offence and mediation. Each form incorporates some of the
basic principles of swordsmanship that form the core of Form I to provide a
solid foundation for those training in the use of a lightsaber. While there is
no best form, it is usually necessary to know the basics of Forms I, II and III
before being able to go on to train in the more difficult Forms IV, V, VI and
VII. Nevertheless only a fool would dismiss a master of Form I as inferior to a
mere adept of Form V. It is far better to master the basics than to dabble in
techniques one does not fully understand.
Training ("Form 0"): Banlanth (Lightsabre Training; Below Dark Jedi Knight)
A training lightsabre combat program specifically designed for the Dark
Brotherhood which derives it's name from the Cerean word "to learn". A
lightsaber is a deceptive item. To the average person, they see a weapon that
anyone can press a button and whirl around with ease. The truth is far more
complex. So complex, in fact, that the Jedi, both light and dark, utilize a
training tool called a 'training saber'.
A training lightsaber is made using a mass-produced hilt and a low-quality
Adegan crystal. The result is a weapon that produces a blue blade that, while
painful to touch against flesh, is not nearly strong enough to cut. The
sensation of being hit with a training saber is a burning pain that goes away
after a day or so. Training sabers allow for students to learn how to handle a
lightsaber. When activated, the power cells charge the Adegan crystal, creating
the 'arc-wave' of energy that comprises the blade. This also has the unfortunate
effect of generating a gyroscopic effect, which makes the hilt resist any
movement whatsoever. It takes long hours of training to learn to overcome this
issue in order to utilize this weapon with any level of proficiency.
Training sabers have sometimes been used by cocky Journeymen against more
experienced Jedi. Those that survived learned several important lessons. Chief
among these is that while the Training saber can parry and block other training
sabers, they do not fare so well against regular lightsabers. A regular
lightsaber's blade is far more focused and intense and will disrupt a training
saber's blade on all but the slightest of blows. Another unfortunate student
discovered that a training saber could not be used to absorb the energy of an
Elder's Force Lightning. Another found that while the training saber was able to
deflect the bolts of a relatively weak blaster pistol, it did not hold up
against a disruptor.
It is important to realize that while a training saber looks like a
lightsaber, and acts like a lightsaber, it is not nearly the equivalent of one.
It is, in the end, a training tool more than a weapon.
Banlanth Training Objectives
- Two handed grip, ignition, and maintenance
- Vertical movement, horizontal movement
- Slow strike, slow jab, slow block
- Basic Velocity, Single handed grip, strike
- Defensive velocity, Offensive velocity, block, jab
 |
To attain your training sabre, you must complete the following:
- Take the Training Saber Test
- Gain the rank of Guardian <for displaying on dossier>
|
- Training sabers can not cut. They singe, sting, and otherwise
annoy, but they cannot cut anything.
- Training sabres cannot 'kill' based on the strike of the blade.
- Training Saber blades can be cut by regular lightsabers.
- The
unfocused power beam of a training saber is vastly inferior to the
intense power beam of a *regular* lightsaber.
- Training saber can parry and block other training sabers, they
will not be successful against regular lightsabers.
- If by some sick
twist of fate one gets used against an elder, they can not block
Force Lightning [FL].
- Training saber *can* block regular weapons, like
swords. However, prolonged exposure may see the sabre blade's
disruption.
- Training sabres may only be used when they are awarded and added
to the combatant's dossier as well as allocated on the CS.
|
The Core Forms
The core forms consist of Forms I, II and III. In many ways
they are the simplest of the seven forms and the easier to master which makes
them common among most Dark Jedi Knights. Irrespective of their age and
simplicity they should by no means be dismissed as inferior to the more
difficult forms. Both Forms I and II are of particular interest to those wishing
to become experts with a lightsaber.
Form I/ Shii-Cho
Many people rush to associate the age and simplicity of
Form I with weakness when in fact Shii-Cho is one of the most aggressive of the
seven Jedi Arts. What Form I lacks in style and artistry it more than makes up
in brute force and power. It is because it resembles ordinary sword fighting so
closely that Shii-Cho is so easy to learn and, indeed, master, however this is
far from a weakness and most masters of Form I will tell how they believe this
is its greatest strength. Form I is particularly effective when faced with
multiple adversaries at once.
This style utilizes relatively basic maneuvers with very
little flash. It is the easiest of all styles to start as many of the maneuvers
are rather intuitive but true mastery requires dedication and practice. Form I
is a hard art, preferring strong but sudden attacks, and has no parries but
several blocks.
|
GRIP |
Hands are kept in direct line with the wrists and
forearms: Hammer grip. Typically wield two-handed to maximize strength.
|
|
STANCE |
Legs slightly wider than the shoulders, bent at the
knee. Face the opponent with the hilt close to the dominant side of the
waistband with blade extending up and forward at a reasonable angle.
|
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STRIKING |
Maintaining the Hammer grip, the majority of the
power comes from the shoulders and back with the driving of one’s weight
behind most of the strikes and blocks.
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BLOCKING |
By anticipating an opponent’s strike the Form I
adherent will literally strike into the opponent’s blade.
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Form II/ Makashi
Form II lightsaber combat is a rarely seen fencing style
that emphasizes both finesse and speed. Count Dooku mastered Form II and brought
the once-archaic style back into practical use at the dawn of the Clone Wars. It
is mainly designed for lightsaber-on-lightsaber dueling and a favorite of master
duelists. While it may not be as good against ranged weaponry or multiple
opponents it is virtually unstoppable against a single duelist. Like Shii-Cho
its age and simplicity have no reflection on its elegance and efficiency in a
true lightsaber duel.
This quintessential dueling style was developed over
generations of Jedi training and was popular during the ancient Sith Wars when
Jedi were required to fight Sith in direct one-on-one combat. Eventually Form II
rose to the forefront as one of the most elegant methods to defeat the opponent.
However with the advent of blaster technology most followers abandoned Makashi
in favor of Form III.
While the form praises dexterity over strength it is a very
compact and trim form with almost no flourishes and no unnecessary motions. This
style is to the point and considered a hard style. The strikes of Makashi rely
more upon the inherent damage of the lightsaber over the adherent’s strength.
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GRIP |
Held at an angle, the grip has the ring and small
finger held tightly with the index and middle fingers loose. Form II is
regularly utilized with one hand on the hilt as the off hand is used for
balance or open handed attacks.
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STANCE |
With the feet square to the shoulders, the body
should be turned at a slight angle away from the opponent. The saber arm
is closest to the enemy and the blade is held down and slightly forward
and away from the body.
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STRIKING |
This style relies heavily upon the flexibility of
the wrist, the fast mobility of the blade a crucial dynamic in
successful application. Tight arcs and fast slashes are used to out
maneuver an opponent.
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PARRYING |
By relying on the redirection of an opponent’s
weapon, and the strategic placement to enable a proper next strike, this
form is incredibly effective against other saberists.
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Form III/ Soresu
Form III, the chosen form of Obi-Wan Kenobi, originated as
a set of stances and maneuvers designed to counter incoming blaster fire. As the
form developed into a more mainstream combat style it became more popular and
eventually progressed into the defensive form it is today. Unlike most other
forms Soresu focuses almost exclusively on defense and parries with few attack
actions. It has been said that a true master of Soresu would be virtually
invincible.
While a master of Soresu might never be able to win against
a superior duelist they would almost never lose. It has been said that the only
reason any Jedi survived the Clone Wars at all was due to Soresu. They certainly
did not win but the impossibly strong defensive styles of Form III meant many
evaded defeat.
Soresu is considered a hard form as regards its staccato
motions.
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GRIP |
Held aggressively, the Form III grip is typically
held one handed, the hand high on the grip to allow for the quick
defense necessary form the form.
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STANCE |
Pointing the lead foot at the opponent(s), and
turning their body slightly, aligning the back foot’s side toward the
heel of the lead and lowering the center of gravity, the Soresu master
will often raise his off hand to counter-balance.
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STRIKING |
Slow on the attack but very vibrant and quick on
the defense, this form relies on the near constant use of defense arcs
to deflect blaster bolts, the attacks being crafted in the same arcs, as
a natural part of the defense.
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DEFENSE |
The defense of this form relies in the constant
maneuvering of the blade, bounding an opponent’s attacks off at odd
angles, which can cause them to be placed in an overextended
position that the Soresu adherent will readily take advantage of.
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The Advanced Forms
The composite forms represent the evolution of lightsaber
combat. They involve various aspects from the core forms and, in the case of
Vapaad, even aspects of some of the Variant forms. Many still believe it
unnecessary to pursue any of the composite forms and prefer to completely master
one of the core styles. However in practice the specializations of the composite
forms prove highly effective.
Form IV/ Ataru
Form IV is an acrobatic style that allows the combatant to
draw upon his or her athletic prowess to out maneuver an opponent. Though more
aggressive than most styles, Form IV was common in the galaxy’s more dangerous
days. A successful master of Ataru relies on his or her dexterity and speed and
a master almost never stops moving during battle.
Though there are no fatal blows available to practitioners
of Ataru, Form IV forgoes power in favor of wearing an opponent down gradually
with a barrage of high speed, rapid attacks.
Ataru is considered a soft art due to its flowing and
flexible nature.
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GRIP |
In general, the flexibility in the grip is achieved
by using half of the fingers held loosely and the other half held
tightly, allowing for easy spins and slices.
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STANCE |
The standard ready stance of Ataru is quite
literally standing there.
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STRIKING |
Very dynamic and somewhat aggressive. It calls for
a near constant attack stream, relying upon the saberists speed and
persistence to overwhelm their enemy’s defenses. Acrobatic stunts are
used to catch the enemy off guard, if possible, and to find gaps in
their defenses.
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DEFENSE |
The constant, whirling attacks prove to leave the
adherent somewhat undefended at many times and occasionally
overextended.
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Form V/ Djem So
Form V also stems from a desire for more power when dueling
with a lightsaber but its origins can actually be traced to the Form III style
rather than the physical strength of Form I. The style is based on a philosophy
of peace through superior strength. Form V focuses on turning an enemy’s own
strength against him and then following with overwhelming force.
Instead of merely learning to deflect an enemy’s attacks at
odd angles, Djem So students learn how to reflect an opponent’s attacks back at
them. It is especially effective when used against multiple opponents,
particularly when they are using blaster weaponry. Djem So is an efficient all
round form with few weaknesses.
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GRIP |
Held high on the hilt, this form alternates between
tight and loose grips, sometimes even incorporating hand changes and
reverse grips.
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STANCE |
The standard ready stance of Djem So borrows from
Ataru in that a ready stance is usually deemed unnecessary.
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STRIKING |
The saber of a Djem So stylist is always in motion.
Using the powerful attacks of Form I, yet incorporating the stricter
defence vectors of Soresu.
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DEFENSE |
Relying upon defensive strokes to defend themselves
both from saber and blaster, this form sacrifices some of the
overwhelming attacks of Form I to defend better. A typical Djem So
adherent will try to bounce back an opponent’s attack to take advantage
of their incongruous motion.
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Form VI/ Niman
Form VI is a consolidation of many of the lessons taught by
Forms I, III, IV and V. It was the most common style in use during the early
days of the Clone Wars. Form VI does not require the intensity of many other
forms but rather seeks to create harmony between all the other styles. It was
sometimes referred to as the “diplomat’s form” because its study allowed time
for the pursuit of other fields such as politics, negotiation, and diplomacy.
The history of Niman is unusual given its origins in a dual
wielded variant that continued to be practiced remotely into the last days of
the Jedi Order. With time the Jedi abandoned the aggressive practices of the
older variant of Niman. In many ways modern Form VI is ideal for any situation
because its diversity allows a master the freedom to adapt. In the recent past
many Jedi chose Form VI because it did not require the rigorous training regime
to master as many of the other forms. This did not serve them well
throughout the Clone Wars, as every Jedi practitioner of Form VI present at the
Battle of Geonosis was slain.
Today, those who prefer to avoid combat, and feel that
their time is best spent in learning other aspects of the Force besides combat
are encouraged to learn Niman.
Niman is a less intensive art with many of its skills
devoted to incorporating Force training into lightsaber combat.
Form VII/ Vapaad
Form VII is among the most difficult styles to master. It
is one of unpredictable movements and direct assaults, constantly throwing
opponents off guard thanks to continual and seemingly unconnected movements.
Still being developed by the style’s masters, Form VII is composed of many
paradoxes and other difficult concepts for students to grasp, and as a result,
it has many fewer students than other styles.
Vapaad focuses almost exclusively on combat maneuvers and
wavers dangerously close to the dark side, for Jedi practitioners. The key to
Form VII is speed and a true master can move so fast they virtually become a
blur.
Vapaad has its roots in Juyo (variant Form VII) which
filled the role of Form VII during the ancient Sith Wars. When peace was
restored many deemed Juyo too violent to remain a part of the Jedi Arts
permanently and it was forgotten. Vapaad was developed as the new Form VII
during the twilight of the Jedi Order to counter the increasing instability of
the ailing Republic.
Form VII is a difficult path to tread for even the most
powerful Force users.
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GRIP |
Held high on the hilt, this form alternates between
tight and loose grips, sometimes even incorporating hand changes and
reverse grips.
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STANCE |
Vapaad, it is said, needs no stances, as the Force
guides them to where they must be.
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STRIKING |
The Vapaad stylist’s saber only moves to strike or
to block. The moves are very erratic and staccato, snapping to position
almost instantly. This staccato rhythm adds to their strong defense as
it is terribly difficult to read a Vapaad master’s attacks.
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DEFENSE |
Vapaad relies upon the speed of the adherent’s
responses, augmented as they may be by the Force, to block strikes. The
Vapaad master prefers to stop the attack and counter-attack around the
opponent’s weapon in a wicked riposte.
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Dun Moch
Dun Moch is more a state of mind than a complete form of
lightsaber combat. Its name roughly translates from ancient Sith into
“domination of the mind” and, for obvious reasons, was never used by members of
the Jedi Order. Rumour has it Dun Moch was the chosen form of both Darth
Tyrannus and Darth Vader.
The basis of Dun Moch is to break an opponent. It
incorporates a number of taunts and gestures, and particular applications of the
Force are also built in to some of the maneuvers. Like most Sith practices it
relies heavily on the dark side and is far more Force heavy than any of the
basic Jedi Arts, except perhaps Vapaad.
In many ways Dun Moch resembles Makashi for it was
developed primarily with the thought of dueling Jedi in mind. Dun Moch
incorporates a number of different techniques but specializes in tricking an
opponent into making fatal mistakes. A number of feints form a core part of the
teachings of Dun Moch.
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STANCE |
The saber arm is closest the enemy, and the blade
is held down and slightly forward and away from the body.
|
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STRIKING |
Fast and light, this style relies heavily upon the
flexibility of the wrist, the fast mobility of the blade a crucial
dynamic in successful application. Tight arcs and fast slashes are used
to out maneuver an opponent’s blade with minimal strain on the user.
|
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PARRYING |
This form has very limited blocks, instead relying
on parries to deflect an opponent’s blade, get their blade within
striking distance and disarm an opponent.
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The Elite Forms
The Variants have their origins in the main seven forms of
the Jedi Arts but for one reason or another fell out of widespread popularity.
Each is built on the basic model of one of the composite forms. The Variants are
mostly specialist making it difficult to say whether any one form is superior to
the basic Jedi Arts. In practice they are considered more aggressive,
understandable given that they date back to the ancient Sith Wars, but perhaps
also why they were largely abandoned.
From the HRLD:
If a person has a single saber, they can not
effectively do Juyo or Jar'Kai Niman.
If a person has two sabers (and uses them at the same time), they
can not use any forms effectively except for Jar'Kai Niman, Shien,
or Sokan.
If a person has a saber-staff (double-bladed lightsaber), they can
not use any forms effectively except for Juyo and Shien.
Shien (Sabre Staff, i.e. Dual Bladed Sabre, Form)
The variant form known as Shien is a rarely seen style
that, while effective, is almost a topic of controversy among lightsaber masters
due to the drastically different grip taught by practitioners of the form. The
style calls for the Jedi to hold the lightsaber horizontally with the tip of the
blade out away from the body, and all strikes are made by sweeping the arm
forward as though throwing a punch while whipping the blade forward quickly in a
broad arc.
Jar'Kai Niman (Is NOT effective with a single lightsabre)
Another uncommon form called Jar'Kai Niman is a style often
taught in the Jedi Order but rarely mastered by more than a few Jedi each
generation. Jar'Kai Niman teaches the use of two lightsabers simultaneously,
which can be used as a pair of offensive weapons, or as an offensive weapon and
a parrying blade. Many Jedi study the basics of Jar'Kai Niman, and such
rudimentary training has often been the edge needed to prevail over a foe.
Mention should be given to the difference between this form
of Niman and the modern version of Form VI by the same name. The modern form has
its origins rooted in this version of Niman but, after obtaining widespread
popularity, the form began to become customized to the particular interests of
the Jedi training in it. Unlike the modern form of Niman (Form VI), which was
largely used by Jedi Knights during peacetime, the ancient form of Niman,
detailed here, was developed with memories of the Sith Wars in mind.
Jar'Kai Niman was mostly popular among the true swordsmen
of the Jedi Order. In its heyday weapon masters often obtained fame from their
proficiency with such specialist forms.
|
GRIP |
Held with the first two fingers loosely and the
last two fingers and thumb tight, in the centre of the grip, to
facilitate the swirling manner of the form.
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|
STANCE |
With the feet squared beneath the shoulders, the
body is turned at a slight angle from the enemy, with the dominant
shoulder back, the saber held up with the arm parallel to the ground,
and the elbow bent. The off hand saber is held out in front of the body,
typically at an angle to help defend the adherent.
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STRIKING |
Often using the strength of the dominant arm, Niman
adherents strike forward after the off hand has parried away the
opponent’s defenses. In some cases the off hand attacks in tandem with
the dominant hand, overbearing the opponent.
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DEFENSE |
The off hand saber is typically used to block and
push back an opponent’s’ strike, leaving a window of opportunity wide
open for counter attack.
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Sokan
Sokan is a style that focuses on mobility and evasion as a
part of lightsaber dueling. Originating during the great wars with the Sith
Empire, the style often led to lightsaber duels that spanned large amounts of
terrain as they ran their course. In the time just before the Clone Wars, Sokan
warriors integrated many elements of Form IV into their own ancient techniques
to create a blend of styles that relies on mobility and agility.
The style encompasses everything from quick, darting
movements to smooth tumbles and strikes that arc toward the vital areas of an
opponent’s body.
|
GRIP |
Held in an almost relaxed grip the Sokan stylist
mimics almost exactly the grip of the Ataru form.
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STANCE |
The standard ready stance of Sokan involves turning
slightly sideways with the head slightly cocked own.
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STRIKING |
Instead of using the whirling blade to wear down
the opponent, the Form uses the acrobatics to defend, then takes the
opportunity (as it arises) to deliver devastating strikes. The form
calls for constant motion and great dexterity as well as the stamina to
outlast their opponents.
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DEFENSE |
The excessively quick strikes and velocities of
this ancient form have the capacity to defend from nearly any angle an
opponent could come from.
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Juyo (Sabre Staff, i.e. Dual Bladed Sabre, Form; NOT effective with a
single lightsabre)
Juyo was a popular form during the later days of the
ancient Sith Wars and continued to gain popularity during the Jedi Civil War. It
was one of the most aggressive forms used by the Jedi Order at the time and has
only ever been surpassed in terms of brute force by Vapaad. It should be noted
that Juyo was the basis for many of the techniques in modern Form VII.
This variant on Form VII obtained popularity with Sith.
Those wishing to pursue the use of the double-bladed lightsaber would benefit
from training in Juyo for there is no other style of lightsaber combat that
accommodates the specialist weapon quite so directly.
The few members of the Jedi Order who chose to construct a
double-bladed lightsaber often pursued the rarely studied art of Juyo. In
practice however it was one of the rarest of both the Variants and the Jedi
Arts.
|
GRIP |
Held high on the hilt, this form alternates between
tight and loose grips, sometimes even incorporating hand changes and
reverse grips.
|
|
STANCE |
The Juyo adherent needs no stance, rather lashing
out like a coiled serpent, to strike without warning.
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|
STRIKING |
Juyo has ‘egotistical’ maneuvers built into the
strikes, using whirling blades to defend their bodies as they make
strikes that would cause other forms to be undefended and overextended.
|
|
DEFENSE |
Juyo relies upon the speed of the adherent’s
responses, augmented as they may be by the Force, to block strikes. The
Juyo master prefers to stop the attack and counter-attack around the
opponent’s weapon in a wicked riposte.
|
Tràkata [unknown]
This is a form of lightsaber combat unique to only one or
two of the most powerful Jedi. The Jedi will keep the lightsaber in their grasp
but will keep it turned off. The Jedi will then dodge or defend any attacks
using the force. Some of the more skilled Jedi may launch attacks using the
Force in between sweeps of the opponent's lightsaber. They will then wait to the
right moment and swiftly turn the lightsaber on and off, sending the blade
through the enemy's body. This will instantly wound or kill the apposing enemy.
This technique is difficult to master and to use it the Jedi must be very
powerful with the force. It is considered to be a dark form of combat as it
takes the enemy by surprise and can be also used outside a lightsaber duel to
dispose of somebody in close quarters. It is best used in lightsaber dueling but
can also be used to avoid blaster fire.
Lus-ma [unknown]
The form currently known only as Lus-ma is one of those
forgotten to the history books. The teachings of Lus-ma have been lost to time
and at present there are none qualified to teach it. It is known that Lus-ma was
a favorite of the leader of the Separatist armies during the Clone Wars, General
Grievous, as is it known that he was trained by Count Dooku. Unfortunately this
is as far as the bread trail goes and until more details are unearthed the
secrets of Lus-ma remain hidden.
Lightsabre Terminology
|
Sun djem |
Damage/Destroy Weapon: A throwback from Form I, the
development of Form II rendered this technique all but impossible as the
students learned how to protect the weapon much more effectively.
|
|
Shiim |
Wound: Any kind of wound with the edge of the
lightsaber, it is considered inferior to other decisive marks that would
normally end a battle.
|
|
Shiak |
Stab: The Jedi consider Shiak to be the most
honorable way of seriously injuring an opponent as it shows the smallest
area of visible damage on the body. The use of this move against an
opponent shows respect between the combatants, and also demonstrates the
user's sensitivity to the living force even if it is delivered as a
fatal strike.
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|
Cho-Mai |
Cut Off Weapon Hand: Cho Mai instantly ends the
combatant's ability to wield a weapon but doesn't kill, making it a
preferred light Jedi move. The precision required to pull off this
attack is considerable, and so is the preferred attack of the master
swordsman.
|
|
Cho Sun |
Cut Off Weapon Arm: Dismembering an opponent is a
move both lacking in precision and elegance. However, under extreme
conditions it is necessary.
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Cho Mok |
Otherwise Maim: Cho Mok is the action that cuts off
either a leg (or in the case of non-humans) other limbs or appendages,
such as lekku.
|
|
Sai Cha |
Behead: Means "Separate head" in the ancient
tongue, it is the most deadly move a Jedi can commit. It is only used
when a battle is at its most ferocious, and the opponent is considered
highly dangerous even to a Jedi.
|
|
Sai Tok |
Cut Body In Half: Jedi consider the bisection of a
living opponent's body a form of butchery, a desecration to be avoided
if possible. Dark Jedi however do not have this weakness and will gladly
perform sai tok against a Jedi opponent.
|
|
Jung |
A 180 degree turn of a combatant’s body |
|
Jung Ma |
A 360 degree turn of a combatant’s body, often used
to gain momentum for an attack |
|
Sai |
Force-assisted jump to avoid an attack to the legs |
|
Shun |
The spinning of a lightsabre, 360 degrees in a
single hand – used for gaining speed for an attack |
Next Chapter |