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View the expanded SW Species List |
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| DJB Custom Species: These are
species created by members of the Brotherhood and are for use by
anyone who wishes to use them. You may infer information that is not
addressed (both as a user and opposition), but it is advisable that
you read the information table to avoid possible contradiction. In
addition; Attributes, Advantages and Disadvantages are "global".
They apply to all members of the species and generally remain
fact. |
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DARK JEDI BROTHERHOOD CUSTOM SPECIES |
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HERAGAN Heraga was once a
garden world, destroyed by the Sith Empire long ago. Its gravity is
just under Coruscant standard, with a temperature mainly made of
extremes, either extremely hot or cold, with little yearly variation
in temperature due to its lack of axial tilt. Its current surface,
however, bears little of its old features. Heragans, as a species,
bear a remarkable similarity to humans. The cause of this is
anybody’s guess, especially with Heragan culture predating the
advent of Hyperdrive technology. Differences, however, are still
present. The Heragan species has a far greater amount of internal
variation of skin, hair, and eye color than baseline humanity does.
The species’ features are often far more angular and sharp, as well
as slightly taller than most humans, typically at least six feet
tall. Heragans as a species would logically be spread throughout the
Galaxy, if any others were known to exist. Individual Heragans would
not be aware of each other’s existence, due to the loss of their
“hive mind”. The Brotherhood, in its entire history (coupled with
the travels of its members), has had only one Heragan, ever, on
record. Due to Heragans’ extremely specific dietary needs for
reproduction, all remaining Heragans would have been alive since, at
minimum, the time of Naga Sadow.
Information Table: Heragan |
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Attributes/Features |
Advantages |
Disadvantages |
- Not discernable from Humans
- Ageless; Immortal
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- Regeneterative abilities over time
- Unwaveringly stoic; Emotionless
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- Word-bound; cannot break a given word
- Unable to reproduce due to extinct dietary needs
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KARANAN The Karanans are a
near-human, mammalian species indigenous only to the Karana System
located east of the Minos Cluster in Wild Space. Their homeworld is
the boreal planet Sahare, but their limited spacefaring technologies
allowed them to colonize their sister planet Lears, and establish a
penal colony on the volcanic mining world Deva. The entire system
and Karanan civilization now lies under the control of the Emperor’s
Hammer. The species is characterized by average stature, brown to
black hair, red blood, four-digit hands, skin ranging from grey with
blue undertones to pale blue, and generally lean, muscular bodies
from millennia of breeding for war and manpower reliant production.
Adorned by thick eyebrows, their brown, amber, or rarely violet eyes
are set deep in the sockets, a feature accentuated by their slightly
pronounced, two-lobed forehead. While largely unrenowned for
acrobatic feats and hindered by their relatively low technological
level, the typical Karanan possesses strength, toughness,
aggression, and a keen mind. Interbreeding with other humanoids may
be possible, but is extremely unlikely to have occurred due to the
recentness of their introduction to the galaxy, and technological
dependence on the traditionally pro-human EH.
Information Table: Karanan |
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Attributes/Features |
Advantages |
Disadvantages |
- Near Human
- Average Stature
- Grey to Blue Grey Skin
- Deep Brow with inset eyes
- Lithe to Athletic build
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- Proportionately Strong
- Resilient/Tough
- Aggressive
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- Unrenowned for acrobatic feats
- Technologically inept (as a species; individuals
may vary)
- Aggressive
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SHAEVALIAN
The Shaevalian are a
near-human, mammalian species indigenous only to the Shaevalis System
located in Wild Space. Shaevalians tend to be somewhat larger, and of greater stature than most human species. Shaevalians possess a denser muscular structure, and bones that are more-heavily ossified, perhaps to support their greater muscle weight. Most Shaevalians stand between 1.9-2.1 meters in height, though there are some exceptions both above and below, with males of the species making up the majority of the height. On the average, males stand at two meters in height, while females stand slightly below 1.9 meters. The weight ranges for Shaevalians vary as with every species, but very few Shaevalians weigh less than 90 kilograms after reaching adulthood. Most Shaevalian males weigh around 110 kilograms, with females generally weighing about 95 kilograms or more.
Hair and eye color for the Shaevalians is typically dark. While no Shaevalians have ever been noted as having anything but dark brown or black hair, there are exceptions to eye color. Most Shaevalians have dark hair, but about one in ten Shaevalians are born with blue or green eyes. One out of 100 Shaevalians are even born with eyes of any other color.
Other physical features of Shaevalians are generally the same as other humans throughout the galaxy. As a very prejudiced people, the Shaevalians tend to take note of anything “unusual,” and either move to eradicate it, or hide it within their culture.
Information Table: Shaevalian |
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Attributes/Features |
Advantages |
Disadvantages |
- Near Human
- Agressive; war-like
- Rebellious
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- Greater bone density then human; high constitution
- Higher Endurance
- Long life-span (250 years)
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- Xenophobic and highly prejudiced
- Low charisma
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VALHERU The
species is native to the planet Shi, located in the unknown regions
beyond the Emerald Vale (an uncharted, radioactive nebula). Valheru
evolved from a conglomeration of sub races. The first intelligent
race known on the planet were the Valu, these creatures were
human-like, but had longer limbs, and were considered wild in
nature. The Valu lived millennia before the first Valheru were
sighted on the planet and lived on one huge continent yet to split
apart. Their low foreheads and fangs gave them still a somewhat
animal like look, but findings of tools and homesteads showed that
they were the first intelligent species on Shi. When the continents
split apart, two races evolved from the Valu, the reptilian-like
Hershu and the bird-like species Kyria. The Hershu evolved into the
Valheru a humanoid species with superior strength and reptilian
eyes. The Valheru built great city’s of wood and stone on mountains,
and formed a kingdom-like society.
Information Table: Valheru |
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Attributes/Features |
Advantages |
Disadvantages |
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Humanoid Appearance
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Lizard like eyes (vertical slits)
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White/Silver hair
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Enhanced eye sight, can view over large distances
- Resilience, may go for a week without water/food
- Female - dexterity; Male - physical strength
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- Easily winded in atmospheres other than planet Shi
- Cold blooded, ineffective in cold environments
- Honor-bound
- Female - physical strength; Male - dexterity
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STAR WARS SPECIES |
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ANX The Anx are a large,
reptilian species from the planet Gravlex Med. Sociable creatures,
they possess an incredible devotion to any group of which they felt
a part. Emotional creatures, their crests change color to reflect
their moods. The Anx language is made of loud, low-frequency noises
that they could use to communicate across distances of several
kilometers. To compensate for poor eyesight, Anx have an acute sense
of smell. They also possess a formidable knowledge of anatomy,
especially nerves, muscles and bone structures, making them
dangerous unarmed combatants and skilled warriors, capable of
defeating most opponents. |
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Attributes/Features |
Advantages |
Disadvantages |
- Long crested head
- Thin necks
- Thick tails
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- Acute sense of smell
- Vast anatomical knowledge
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- Poor eyesight
- Crests change color to reflect mood
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ANZAT A species of humanoids that closely resemble humans, at least externally,
the Anzati are more myth than reality to many of the galaxy's
inhabitants. Internally, their composition differs greatly from that of
pure human stock. The primary difference is that the Anzati have
proboscis hidden inside their cheeks that can be extended out from their
nostrils. These proboscis are used to consume the brain of the Anzati's
victim. The Anzati places his face nose-to-nose with its victim, and the
proboscis extend into the victim's nostrils and then into the brain,
where they consume the brain and all its life energies. The Anzati refer
to the brain and its energies as "soup." They are creatures of no real
biological rhythm; they simply exist, and when they require rest, they
drop into a deep coma-like state. Certain feral species of Anzati also
have the ability to exude long, rope-like tendrils which can be used to
wrap up a victim and immobilize them for later feeding. |
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Attributes/Features |
Advantages |
Disadvantages |
- Human appearance
- Mild telepathy
- 2 prehensile proboscis on inner cheeks
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- Long lived species
- Loners (non-social)
- Proboscis used to drain brain fluid through nasal cavity
- Telepathy used to mesmerize prey
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- Rest requires a deep coma like state
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AQUALISH A bellicose (having
or showing a ready disposition to fight) humanoid species with some
superficial properties both aquatic and arachnid, the Aqualish of
Ando can be found the galaxy over. They have hair-lined faces with
large, glassy eyes and mouths dominated with inwardly-pointing
tusks. Ando is a marshy planet with very little solid land. The
Aqualish developed two predominant speciess: the Quara who have
clawed, five-fingered hands, and the Aquala who have fins for hands.
The Aqualish admire strength and are openly contemptuous and hostile
to the weak. They hated the Empire, but showed no interest in the Rebel
Alliance. The few Aqualish that bothered leaving Ando have found
purpose in the fringe of the galaxy, as smugglers and bounty
hunters. |
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Attributes/Features |
Advantages |
Disadvantages |
- Walrus faced humanoids
- Webbed or clawed hands
- Above average strength
- 2-4 eyes, depending un sub-species
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ARCONA The Arcona are a
species of intelligent, limbed serpents native to the planet Cona.
Their desert world is devoid of free water, but has dense
concentrations of ammonia. The Arcona evolved claws to get at the
water pods concealed beneath the rocky soil of Cona, and ammonia is
employed in a supplementary circulatory system used to rid waste
from their bodies. The Arcona's eyes, set wide apart on their
anvil-shaped heads, have thousands of individual receptor cells that
register color, but give no delineation to form. It is the bulbous,
diamond-shaped heat-sensing organ set between their eyes that brings
their blurred multicolor world into focus. The Arcona sense of smell
is based on their long, flickering tongue that collects molecules
for analysis. |
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Attributes/Features |
Advantages |
Disadvantages |
- Scale-less bipedal species of reptiles
- Anvil shaped head
- Marble like eyes
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- Highly accurate heat sensory organ between their eyes
- Powerful talons
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- Poor eyesight
- Prone to salt addiction
- Dactyl Ammonia supplements needed when away from Cona
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BARABEL A bipedal species of
reptiloids was covered in black scales much like fingernails. Known
for their hunting and tracking abilities, Barabels had heavy,
retractable claws and sharp, needle-like teeth. Their aggression was
well-known, but they were also extremely loyal to their mates and
parents. Barabels were especially fond of fighting with their nearby
neighbors, the Verpine, and often captured Verpine and gave their
body parts to the Kubaz. Being a moral species by nature, they had a
deep respect for the Jedi Knights which stemmed from their first
experiences with the Jedi, in which a Jedi Master successfully
mediated a dangerous clan dispute. |
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Attributes/Features |
Advantages |
Disadvantages |
- Black scaled reptilians
- 5cm long needle like teeth
- Thick hide
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- Infrared perception
- Large retractable claws
- Highly resilient hide (melee & blaster)
- Loyal to mates and parents
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BLOOD CARVER Blood Carvers
joined the Republic 110 years BBY and live up to their odd moniker
in two ways. They are renowned for their masterful sculptures carved
from bright red blood wood and are also skilled assassins. Blood
Carvers are proud warriors with strong ties to their tribal leaders.
They find flattery and exorbitant wealth disdainful. The assassin
race is triple jointed humanoids with iridescent gold skin, wide
beaklike noses, and beady black eyes. They stand 2 meters tall and
typically wear close fitting clothing that allows them to move
quietly. |
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Attributes/Features |
Advantages |
Disadvantages |
- Gold Skin
- Black eyes
- Beak-like noses
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- Rarely operates outside of tribe
- Frail body structure
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BOTHAN Bothans are a humanoid
species characterized by stocky builds and fur-covered faces. The
fur acts as an emotional indicator, as different moods trigger
different rippling responses on a Bothan's fur. Bothans hail from
Bothawui, a cosmopolitan planet spared from the Galactic Civil War
due to its neutrality. Bothans also have numerous colony worlds
scattered throughout their small patch of indigenous space, like the
planet Kothlis. The Bothans are renowned for their
information-gathering techniques. For over 300 years these aliens
have been cultivating a vast network of operatives dedicated to
gathering useful data. The Bothan spynet remained independent during
the Galactic Civil War. At least, it did so on the surface. Much of
the intelligence gathered was siphoned to the Alliance, but the
Empire and criminal organizations also took advantage of Bothan
services. |
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Attributes/Features |
Advantages |
Disadvantages |
- Small framed
- Furry, bipedal species
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- Skilled information gatherers
- Agile
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- Paranoia
- Lack piloting skills (in general)
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CATHAR The Cathar are an
ancient socially advanced species of bipedal feline humanoids from a
planet of the same name. The Cathar dwell in large living city trees
which are artistically carved friezes showing the history of the
Cathar and their heroes. Cathar are proud passionate beings with
strong morals and equally strong ties to tradition and family. They
form strong friendships and unshakable loyalties. Cathar hate as
fiercely as they love and although they are even-tempered, they are
quick to act. Cathar have feline features and normally stand 1.6-1.8
meters tall. Male Cathar have short beards and two tusks jutting
from the lower jaw while females have fangs on the upper jaw. |
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Attributes/Features |
Advantages |
Disadvantages |
- Massive in size (males)
- Feline features
- Large teeth
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- Overly Impulsive
- Proud
- Moral
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CEREAN Near-humans who are native to the planet Cerea. In nearly all
aspects, Cereans resemble humans. Their heads, however, are much larger
than a humans, with a cranial cavity that extends some 12-20 centimeters
above their foreheads. This elongated skull is topped with a flowing
knot of hair. Contained within the skull is a binary brain, which gives
the Cereans an advanced capacity for thinking and meditation. The
biological needs of a second brain are supported in the Cerean
physiology by a second heart, which was also protected inside the skull.
As a species, Cereans tended to be isolationists, preferring to live in
a low-tech environment away from the bustle of the Old Republic.
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Attributes/Features |
Advantages |
Disadvantages |
- Near human
- Large head (12-20cm above forehead)
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- Advanced capacity for thinking and meditation
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- Skull houses binary brain & second heart
- Isolationists
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CHISS This species of blue-skinned humanoids was from the planet Csilla, in the
Unknown Regions. Their home world was locked in a planet-wide ice age
many millennia ago, and they were forced to flee the planet as a
species in order to survive. They are all well-muscled and tall,
with jet black hair and glowing red eyes. While their history has
been marked by nearly continual warfare and conquest of other
worlds, the Chiss are generally not violent. They prefer to extend
themselves only from a defensive posture, and viewed the idea of a
pre-emptive strike against an enemy as if it were murder. This
unspoken law dated back nearly a millennium before the Battle of
Endor, and was one of the strongest points of Chiss honor and
morality. |
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Attributes/Features |
Advantages |
Disadvantages |
- Blue skinned humanoids
- Muscular and tall
- Black hair and red eyes
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- Excellent analytical abilities
- Generally calm and non-violent
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- Apprehensive to pre-emptive strikes
- Prefer to extend themselves only from a defensive posture
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CLAWDITE Clawdites are a
genetic offshoot of the humanoid natives of Zolan, a planet in the
Mid Rim, that have the ability to shapeshift and alter their
physical appearance. Shape-shifting for Clawdites is an extremely
uncomfortable process. Clawdites must endure great pain to shift and
maintain a shape other than their natural form. Expert shifters
employ special therapeutic oils and meditative techniques to aid
their transformations. When they are at "rest," a Clawdite is
indistinguishable from a regular Zolander. Known Clawdites, however,
have long been ostracized from Zolander society, deemed sinful and
impure, and forced to live in secured ghettos. |
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Attributes/Features |
Advantages |
Disadvantages |
- Chiseled features
- Normal 'humanoid' properties; fingers, head
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- Painful shape-shifting
- Their 'shifted' appearance is limited to their personal size
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DASHADE The Dashade are
muscular humanoids with high foreheads, a lamprey-like mouth,
powerful claws, and a natural ability to dissipate heat that makes
them difficult to spot with most life-form sensors. By all rights,
the Dashade should be extinct. Their world was destroyed by the
massive multiple-supernova Cron Drift explosion sparked in the Great
Sith War, killing all life on the planet. Four millennia later,
sporadic accounts of Dashade-sightings continue. The Dashade found
allies in both the Sith and the Jedi. The ancient Jedi Knights used
Dashade combat instructors to hone the warrior skills of their young
Padawans. Not only were the Dashade physically resilient opponents,
but they showed a partial immunity to Force-based powers. The Sith,
too, employed the Dashade, as guards and assassins. |
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Attributes/Features |
Advantages |
Disadvantages |
- Reptilian Humanoids
- Smooth, dark skin
- Mouths filled with sharp teeth
- Beady eyes
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- Highly skilled in combat
- Often hired as instructors
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- Poor connection/sensitivity to the Force
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DEFEL A wraith-like species that absorbs normal light through its fur and skin,
appearing to be nothing more than a shadow, Defels were native to the
planet Af'El. In ultraviolet light, they appear as short, muscular
lupine humanoids with thick fur and unusual, three-jointed fingers. In
the visible spectrum of light, the fur of the Defel absorbs most
wavelengths, making the creature virtually invisible to most humanoid
speciess. They live underground on the planet Af'El, mining the various
metals in the planet's crust and outer core. Because of their knowledge
of mining and ores, Defels were known to be excellent metallurgists.
Because of their ability to "hide" in normal light, Defels were also
known to be excellent hunters and thieves. They can see equally well in
the dark and in ultraviolet lighting, and their eyes appear to glow red
in normal light. In bright, normal light, however, a Defel is more or
less blind. Those Defel who travel off-world during the daylight hours
must wear special visors to protect their eyes. |
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Attributes/Features |
Advantages |
Disadvantages |
- Short
- Muscular
- Lupine Humanoids
- Thick fur
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- Excellent hunters and thieves
- They can see well below the normal spectrum
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- Blind in normal light
- Need goggles to see in normal spectrum
- Overconfidence
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DEVARONAIN Devaronians are
among the first species in the galaxy to develop interstellar
travel, and the males of the species have been common sights in
spaceports throughout the galaxy for thousands of years. They are
one of the most unique races in the galaxy, as their male and female
sexes are so vastly different in appearance and temperament. The
males are docile, non-aggresive creatures with smooth, hairless skin
and short horns on their heads. They takes great pride in their
horns, and groom them quite regularly. The females, on the other
hand, are covered in calico fur and do not have horns. They are
aggressive by nature, and tend to dominate their culture. It is
believed that they are descended from a race of primates that lived
in the mountains of Devaron, their homeworld, and that their horns
were a genetic mutation that proved useful in fending off predatory
brids. Devaronians are carnivores and in general, have an efficient
metabolism, consuming nearly every bit of food they eat. The unusual
blood of the Devaronians was silver-based, giving it a blackish
color not unlike tarnish when exposed to oxygen. Devaronians were
one of the first races to discover the secrets to space travel and
develop stardrives. |
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Attributes/Features |
Advantages |
Disadvantages |
- Red tinted, hairless skin (male)
- Short horns (male; females=no horns)
- Teeth = all sharp incisors (males)
- Calico fur (female)
- Teeth = molars w/prominent canines (female)
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- Aggressive (female)
- Dominant (female)
- Sharp teeth (both)
- Driven/Opportunistic (males)
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- Docile (males)
- Wanderers (males)
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DURO a humanoid species characterized by their blue skin, red eyes and long,
thin faces. There is no nose on their face. They are a calm, peaceful
species (although the Star Wars Screen Entertainment software claims that
they are reckless in nature) and are considered dependable workers and
gifted storytellers. Their society was formed many millennia before
the Galactic Civil War, and was very advanced technologically. Most Duros
are interested in space travel, and are employed in one of the many
industries that deal in travel between the stars. Those Duros who remain
near their home world work for one of the many starship construction
facilities that orbit the planet Duro. Many of the Duros found
off-planet are graduates of the Duro Academy of Deep Space Exploration,
and can navigate a hyperspace jump with limited star charting. The
general population of Duros also refused to admit that the Neimoidians
were genetic descendants of their species, despite the scientific
evidence which proved their relationship. |
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Attributes/Features |
Advantages |
Disadvantages |
- Humanoid species
- Blue skin
- Red eyes
- Long thin faces
- No nose
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- Highly intelligent
- Dependable workers
- Gifted story tellers
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- Not known as skilled combatants
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ELOMIN Natives of Elom, these tall, thin aliens and pointed ears, four
horns and their eyes are widely spaced. They
have long hair sprouting from just behind their ears. As a society, the Elomin strove to find order in all things, and worked to create order
where it didn't exist. The Elomin also refused to ackowledge their
brethren, the Eloms, as part of the "ordered" view of the universe. The
Elomin had little advanced technology when they were admitted to the Old
Republic, but readily accepted the new technologies they were given
access to. When Emperor Palpatine rose to power, the Elomin were
enslaved and forced to mine lommite for the Imperial war machine. |
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Attributes/Features |
Advantages |
Disadvantages |
- Tall and thin
- Pointed ears
- Four horns
- Widely spaced eyes
- Long hair
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- Inerrant piloting ability
- Organized mind
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- Evolved into slave species via the Empire's control of Elom
- Little advanced technology
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EM'LIY This was the name given to the nomadic natives of the planet Shalyvane.
The Em'liy were often very concerned about the impression given by
others, and entire wars have been fought over whether or not one Em'liy
leader impressed another. However, when the Empire subjugated Shalyvane
and established a garrison on the planet, the Em'liy were forced to flee
into the wilderness and reassess their beliefs. Natural survivors, the
Em'liy began to lash out at the off-worlders who were taking control of
their planet, fighting a series of guerilla skirmishes against the
Imperials. The average Em'liy stood nearly two meters in height, and was
heavily muscled. Their skin coloration could range from yellow to orange
to blue, and they wore their hair in long topknots that denoted their
social status and intimidated their enemies. |
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Attributes/Features |
Advantages |
Disadvantages |
- Tall
- Heavily Muscled
- Skin can be shades of yellow, orange or blue
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- Specialized in guerilla warfare
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- Concerned with outward perception
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FALLEEN A reptilian alien
species characterized by their cool, calculating
demeanor. They despised mammalian speciess as inferior to their cold,
reptilian cousins. They were covered with small scales, and often had a
topknot of hair on their heads. Their scales change color with their
emotions, and they exude intense pheromones when they want to. The males
use these pheromones to attract females. The Falleen are humanoid in
stature, and have clawed fingers and toes. Their ancestors lived in the
water, and most Falleen litters are birthed in the water. They have
evolved into what some consider the most beautiful of all humanoid
speciess. As a people, the Falleen existed in a feudal society, with noble
houses ruling over lower classes of artisans, workers, and slaves.
Rather than become wrapped up in learning about the galaxy at large, the
Falleen chose to remain introverted and refine their already "superior"
culture. Then, about ten years before the Battle of Hoth, Darth Vader
eliminated a great portion of the Falleen population in order to stop
the spread of a bioweapon which had been tested on the planet and had
been set free. In reaction to these murders, the Falleen withdrew
even further from the galactic community. |
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Attributes/Features |
Advantages |
Disadvantages |
- Reptilian species
- Cool, calculating demeanor
- Clawed fingers
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- Ability to control dispensation of their pheromones
- Capable of long periods of submersion
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- Scales change color with emotions
- Introverted society
- Egomaniacal
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FARGHUL Native sentient species found on the planet Farrfin. They
are a feline species, covered in tawny fur and having prehensile
(adapted for grasping) tails.
They are fearsome fighters and cunning thieves, although they were
particularly intimidated by the Jedi Knights after the Jedi of the Old
Republic tried to wipe out the smuggling bases on Farrfin. Farghuls are
also distrustful of most politicians, and tend to be slightly
xenophobic. However, among themselves or with friends, the Farghul were
known to be mischievous and playful, telling bad jokes and rigging games
of chance to their own benefit. Despite the fact that any Farghul who
was caught cheating immediately turned over their illicit winnings and
began to describe their con, most other beings in the galaxy considered
them con artists and thieves. |
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Attributes/Features |
Advantages |
Disadvantages |
- Feline species
- Prehensile tails
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- Fierce fighters
- Cunning thieves
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GIVIN A species that carries its skeleton on the outside of its body.
This exoskeleton helps protect them from the sudden pressure changes
and periods of hard vacuum that occur on the surface of Yag'Dhul,
their homeworld. This exoskeleton allows them to seal their joints,
giving further protection. Many scientists have likened the Givin to
Twi'lek string puppets in their appearance. The Givin live in
hermetically sealed cities built to withstand the tides of vacuum,
and their society has grown up around the intense mathematics needed
to accurately predict the vacuum tides. This had given the Givin the
reputation of of being proficient mathematicians and strategists.
The Givin also have a fairly advanced technology, and are respected
starship builders in most sector of the galaxy. During the Clone
Wars, the Givin allied themelves with the Confederacy of Independent
Systems, providing their shipbuilding talents in an effort to gain a
measure of respect against the Mon Calamari. |
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Attributes/Features |
Advantages |
Disadvantages |
- Exoskeleton race
- Varying sizes
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- Resilient to harsh changes in atmospheric pressure
- Mathematicians and strategists
- Do not breathe
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- Fragile exo-skeleton
- Not prone to combat ability
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 |
GOTAL A humanoid species which possesses a limited ability to sense the
Force, the Gotal have grey fur, and two cone-like horns on top of
their heads. These horns are actually nerve-filled receptors that
register the presence of infrared, radio, light, and electromagnetic
emissions. These cones also have the ability to sense the presence
of the Force as a vague buzzing. They come from a moon called Antar
4, and have an instinctual distrust of droids, for the droids'
energy emissions foul up their sensitive horns. The Gotal have come
to rely on their cones for a great many things and, as a
consequence, they have a hard time interpreting the emotions of
other species. This problem is rumored to have led to the Duinuogwuin-Gotal conflict. The one emotion most Gotal are sure of
is love, and falling in love at first sight is a common occurance
among prospective mates. When two Gotals mate, they do so for life
and begin raising a family as soon as possible. The Gotal are a
species
of hunters, and have little or no political affiliations. They have
one of the few societies which exists in a peaceful anarchy. The Gotal resisted entry into the Old Republic, but had absolutely no
desire to join the Empire. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoid species
- Grey fur
- Two cone like horns on top of head
|
- Limited ability to sense the Force
- Horns register presence of infrared, radio, light,
electromagnetic emissions etc.
- Can "sense" in darkness
|
- Distrust of droids due to "interference" from electromagnetic emissions
- Too much reliance on "cones" they have difficulty interpreting emotions of other
species
|
|
 |
GRAN The Gran originate on the
world of Kinyen and have been part of galactic society for ages.
Despite their social nature the Gran leadership used to bar non-Gran
from venturing beyond specifically constructed “alien quarters” in
the world’s cities, in part because they feared potential conflict
with other species. When the Emperor’s New Order rose to power the
Imperials demanded access to all parts of Kinyen and when the Gran
refused to grant it they were subjugated to orbital bombardment. The
Gran are tan-skinned humanoids with pitch black eyes mounted on
three eyestalks and small horns that rise from the back of their
heads and stand between 1.5-1.8 meters tall. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
|
|
|
|
|
 |
HERGLIC A huge species of bipedal aliens with blue/black skin, these creatures
evolved from ocean-dwelling mammals and still breath through
blowholes on top of their heads. Native to the planet Giju, these
humanoids were generally considered one of the earliest species to
achieve space travel. The Herglics were among the founding members
of the Old Republic, but their empire crumbled and the Herglics
eventually retreated to Giju. Millennia later, Giju was overrun by
the Empire, which took control of Herglic cities and manufacturing
sites for their own use. The Herglics tried to fight back, but
centuries of peaceful living failed to prepare them for the might of
the Empire. Imperial forces slaughtered Herglics virtually at will,
until the Herglics surrendered. The Herglic society is punctuated by
great explorers and merchants, but they tend to become addicted to
gambling quite easily. They are also self-conscious about their size
and unusual physical characteristics.
|
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Huge
- Smooth Blue/Black skin
- Breathe through 'blowhole'
|
|
- Low Dexterity
- Self conscious
- Easily addicted to gambling
- Not "naturally" prone to combat
|
|
 |
HO'DIN Ho’Din means “walking
flower” in the native language of this gentle species. Although
Ho’Din religion claims that the species descended from plant life,
the Ho’Din actually evolved from reptiles. Three hundred years
before the battle of Yavin, the Ho’Din entered an industrial age,
clearing entire forests to make room for factories and cities. The
damage to their homeworld’s ecosystem unleashed a deadly parasite
that nearly wiped out the species. The Ho’Din have since returned to
their roots, having learned to live in harmony with their forests. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Slender
- Brightly colored scales
- Serpentine hair
- Webbed fingers
|
- Biological knowledge
- Proportionate Strength
|
- Vanity
- Technologically inept
|
|
 |
HOUK An extremely large, humanoid
species originally from the Ansuroer
Sector, the Houk have spread throughout the galaxy following the
contact with a Vaathkree trading ship. Their skin is colored deep
blue or purple, and their eyes are a piercing yellow. They are second
in the galaxy in brute strength only to the Wookiee race, but they
do not display the violent rage of the Wookiee. However, they have
short tempers none the less, and prefer fighting over any other
solution to a problem. The Houk generally use any method possible to
gain an advantage over their opponents, including sneaking up on
them and attacking from behind. Thus, many other races consider them
cowards. The Houk which settled on the planet Sriluur were often at
war with their neighbors, the Weequay, until the Empire stepped in
and subjugated both races. The Empire used the Houk as a basis for
creating the "perfect slave," but it is unknown if their program was
successful. The Houk race has produced few technological
advancements, but has adapted well to the use of hyperdrives and
modern weapons. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Large Species
- Blue/Purple Skin
- Yellow eyes
|
- Immense Strength
- Shrewd Warriors
|
- Short Temper
- Prefer fighting as solution to conflict
- Force ability extremely rare
|
|
 |
IKTOTCHI A species of sentient humanoids
that was native to the moon of Iktotch. A fierce race, the Iktotchi were noted for the large,
down-turned horns that emerged from the sides of their heads.
Their skulls and neck muscled were also enlarged, to support the
heavy horns. The Iktotchi are also noted for their huge hands
and tough, leathery skin, which protected them from the winds of
their native world. Ancient Iktotchi evolved with legends of a
vast, galactic community beyond the clouds of Iktotch, with a
great deal of their civilization striving to build airships and
see what was beyond the clouds. Old Republic scouts discovered
the Iktotchi some 3,5000 before the Battle of Yavin, and were
surprised to find the Iktotchi were actually waiting for them.
This was due to the Iktotchi's innate form of precognition,
which allowed them to foresee the arrival of the scout ship
several weeks before it actually arrived. However, this ability
to see into the future was strongest on Iktotch, and faded as an
individual moved off-planet. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Down-turned horns
- Enlarged heads and necks
- Huge hands
- Tough, leathery skin
|
- Fierce
- Precognition (limited)
|
- Proud
- Not prone to agility
|
|
 |
ISHI TIB An amphibious, humanoid
species characterized by their huge
eyes and beak-like mouths, the Ishi Tib are native to the planet
Tibrin. They inhabit Tibrin's oceans, and spend most of their
lives under the water. Their thick, green skin helps retain
moisture, so they are fairly adaptable in other environments.
However, an Ishi Tib who lives away from the water must return
to a briny seawater bath every thirty hours or so in order to
maintain their skin's moisture levels and to keep their lungs
moist. The Ishi Tib race is descended from a species of bony
fish which had large, fluke-like fins which were highly
developed. They escaped predation by leaving the ocean and
staying on land for short periods of time, and natural selection
allowed the development of arms, legs, and lungs. They have
built cities upon the coral reefs of Tibrin's oceans, taking
great care so they don't disrupt the delicate environmental
balances. As a species, they were highly sought after as
efficient organizers. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Amphibious humanoid race
- Huge eyes
- Beak like mouth
- Thick green moisture-retaining skin
|
- Fairly adaptable in other environments
- Wide field of view
|
- They require briny saltwater baths every thirty hours or so or they will die
|
|
 |
KAMINOAN This alien species was native to the planet Kamino. The average Kaminoan
was a tall, thin being with pale skin and a small, knob-like skull. The
skull sat atop a thin, seven-boned neck. The male of the species had a
thin ridge running along the back their heads, which the females did not
display. Their almond-shaped eyes could see into a variety of spectra
beyond that of visible light. The Kaminoans were aloof in nature,
preferring to remain isolated from the Old Republic and keeping to
themselves. They were perfectly happy to have Sifo-Dyas remove any
reference to Kamino from the Jedi Archives, having no desire to have the
Jedi focus their attention on them. The Kaminoans were considered one of
the most adept species at the creation of clones, although very few
beings in the galaxy at large even knew of the existence of the
Kaminoans. The Kaminoans had been developing cloning technology for many
centuries prior to the Clone Wars. This technology was developed shortly
after the Great Flood, when the Kaminoans struggled to survive the
global warming of their planet. Genetic manipulation and cloning ensured
that the Kaminoans remained a strong and viable species. It was believed
that their aloof nature was due, in part, to the genetic manipulation of
the Kaminoan gene-pool, which kept the race vital without sacrificing
individuality. Many beings speculated that the Kaminoans were cloned,
rather than created by natural reproduction. Since the post-flood Kamino
provided little natural resources, the Kaminoans discreetly sold their
cloning services in return for the import of raw materials. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Tall and thin
- Pale skin
- Large almond-shaped eyes
|
- Sight beyond 'normal' spectrum
- Highly intelligent
- Agile
|
- Fragile frame
- Not prone to being aggressive
|
|
 |
KALEESH
Kaleesh were reptilian humanoids from the planet Kalee. They had reddish-brown scaly skin, four-clawed hands, and clawed toes. Each Kaleesh hand featured two opposable thumbs. They also had protruding tusks that jutted from their upper jaw. For the Kaleesh, war is viewed as an essential and sacred practice, and the culture's large emphasis on honor is known to spur many acts of vengeance among the various tribes. However, when necessary, the tribes will put aside their differences and bond to fend off a common enemy. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Reddish-brown scaly skin
- Clawed hands and toes
- Tusks protruding from upper jaw
|
- Emphasis on honor
- War-like
|
- Overly agressive
- Prone to over-reaction if honor is hurt
|
|
 |
KEL DOR A formidable species of humanoids from the planet Dorin. They have
enlarged, external sensory organs which allow them to interpret basic
external stimuli as well as extrasensory input. They evolved breathing
the unusual mixture of gases in Dorin's atmosphere, and cannot survive
on oxygen-rich planets. Thus, those Kel Dor who traveled to other worlds
must wear a sophisticated pair of goggles and an anti-oxygen mask
whenever they are off-world. As a people, the Kel Dor were known for
their compassion and kind-heartedness, but also for the swift justice
they meted out whenever necessary. It was believed that those
individuals with silver irises to their eyes were very sensitive to the
Force, but there has not been any definitive relationship identified. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Orange/Light Brown skin
- Enlarged sensory organs
- Goggles/Breathing apparatus
|
- Skilled warriors
- Possible natural Force sensitivity
- Low light vision
|
- Must wear breathing apparatus
- Low constitution
|
|
 |
LANNIK A species of short, paled-skinned humanoids was native to the
planet Lannik. They were distinguished by their large, pointed
ears and their warrior-like society. The soldiers of the Lannik
armed forces wore their hair in a single topknot. Although many
regard the Lannik as hotheaded and temperamental, they were quite
fearless and clear-headed even in combat, giving them the
ability to think their way out of a dangerous situation. The
Lannik were first encountered by a group of Duros and Human
explorers, and their initial experiences with galactic
technology split their society into factions with differing
thoughts on how to integrate that technology into their society.
When small conflicts broke out among rival factions, criminal
organizations moved into assist the Lannik, which then prompted
the Old Republic to limit the amount of technology exported to
the planet Lannik. This only served to increased the flow of
technology to the Lannik, as well as entrenching criminal
organizations on the planet. When the New Order was instituted
by Emperor Palpatine, the Lannik were all but forgotten. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Short
- Pale skin
- Large, pointed ears
|
- Skilled warriors
- Fearless
- Agile
- Cunning
|
- Temperamental
- Prone to over-reaction
- Height
|
|
 |
MIRALUKA A species native to the planet Alpheridies, they are born without
eyes. However, through the use of the Force, they can see as
well as any sighted race. Outwardly, the average Miraluka
individual appeared to be a normal Human, with a decorative veil
covering their face. They original Miraluka migrated to
Alpherides several millennia before the Great Sith War, fleeing
a planet which was geologically and tectonically unstable. Their
innate abilities with the Force were brought to the forefront as
genetic mutations brought on by Abron's infrared radiation
eliminated their eyes. Very few Miraluka ever left the
Alpherides, choosing not to disrupt their equilibrium. When
Emperor Palpatine instituted his Jedi Purge, many Miraluka were
killed or forced into hiding, and they remained aloof from the
rest of the galaxy for many decades afterward. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- No eyes
- Basically human in appearance
|
- Skilled warriors
- Calm demeanor
- Heightened senses apart from sight
|
- Unstable equilibrium
- Blind without the use of the Force
|
|
 |
MORSEERIAN A four-armed
species of methane-breathing humanoids, Morseerians were native to the planet Morseer. They were
easily recognizable by their large, cone-shaped heads and
the breathmasks they wore whenever they are in an atmosphere
that lacks sufficient methane. The Morseerians were a client
species to the Drackmarians, and every Morseerian was
"owned" or under contract to a Drackmarian master. Beneath
their protective suits, Morseerians had transparent skin and
large, black eyes. They kept the location of their homeworld
a heavily-guarded secret, protecting its independence with
their lives if necessary. As a people, the Morseerians were
secretive and quiet. Although generally peaceful in nature,
Morseerians often reacted swiftly to any threat they
encountered, whether real or perceived. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Four arms
- Cone shaped heads
- Breathing masks
|
|
- Require breathing apparatus apart from methane environment
- Low constitution
- Prone to quick over-reaction
|
|
 |
NAUTOLAN Although amphibious,
Nautolans feel more at home in the water than on land. Their head
tendrils which serve as major sensory organs barely function outside
of water. In water, Nautolans can sense odors through their
tendrils. Nautolans reflect the moods of those around them. When
confronted with anger and violence they respond in kind. When
approached in a calm manner they seem helpful and polite. Nautolans
are amphibious humanoids with mottled green skin and sharklike eyes.
Instead of hair, a Nautolan sports a crown of long green tendrils.
The Nautolan skeletal structure is reinforced with extra cartilage
that makes the species exceptionally resilient. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Green skin
- Tendril head extrenities
- Black pupil-less eyes
|
- Agile
- Cunning
- Amphibious
- Reinforced skeletal structure
|
- Moody
- Weakened sensory ability when out of water
|
|
 |
NELVAANIAN Nelvaanians, also
called Nelvaans, are native to the planet Nelvaan in the Koobi
system. They are a primitive species of feline or canine-muzzled
humanoids that arrange themselves in a simple, tribal society. In
Nelvaanian society, the fittest males become warrior scouts, hunting
game for food and protecting the village from encroaching predators.
Females are builders and gatherers, and are also tasked with the
most important duty: the raising of the children. To Nelvaanian,
motherhood is sacred. They consider their planet to be the mother of
all things. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Feline/Canine muzzled humanoids
- Furred (color vaies)
|
- Agile
- Cunning warriors
- Loyal
|
- Overabundance of honor
- Weakness to females (chivalry)
|
|
 |
NIKTO A humanoid species which evolved into five distinct branches on the
planet Kintan. The Nikto are characterized by their leathery skin, reptilian
eyes, and fierce temperaments. All five races are genetically capable of
interbreeding; 93% of the offspring from such unions resemble only one
of the parents. There were a number of environmental and geological
changes that greatly affected life on Kintan, causing the once-singular
Nikto race to evolve its five unique races. Chief among these changes
was the radiation expelled by the nearby star M'dweshuu. The Red Nikto,
called Kajain'sa'Nikto, evolved in the deserts. They have ridged
foreheads, eight small horns around the eyes, and two at the chin. They
breath through a permeable membrane over their mouths and through four
breather tubes on their necks. The Green Nikto, known as Kadas'sa'Nikto,
evolved in the forests. They are visibly scaled, with obvious noses and
small horns ringing their eyes. The Mountain Nikto are called
Esral'sa'Nikto, and have smooth skin. Their ears are large and
fin-shaped, designed to be extended or pulled flat to regulate body heat
and enhance hearing. They also have a nasal membrane similar to the Red
Nikto. The Pale Nikto, called Gluss'sa'Nikto, are found in the islands
of the planet. They resemble the Green Nikto, with fin-like ears. The
last race, called M'shento'su'Nikto or Southern Nikto, lack any horns
but have a number of breather tubes at various points on their skulls.
Their inner strength and fierce nature has been honed over millennia of
survival against the predators of Kintan. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Leathery skin
- Reptilian eyes
- 5 sub-species (red, green, mountain, pale and southern)
|
- Fierce temperaments
- Skilled warriors
|
- Lack of leadership ability
- Follower
|
|
 |
NOGHRI Noghri were short in stature, with
needle-sharp teeth, steel-grey skin, large dark eyes, and protruding
jaws. They were nearly wiped out when two starships battled over the
surface of their homeworld of Honoghr. One of the ships was destroyed,
and plummeted to the ground, releasing noxious chemicals and rendering
much of the planet uninhabitable. The entire battle was only a ruse,
however, perpetrated by Emperor Palpatine as a way to reduce the will of
the Noghri and bend it to his own uses. The Emperor dispatched Darth
Vader to offer assistance to the Noghri, who were only too happy to
accept. The price for their salvation was that they had to send their
sons to Palpatine for use as silent commandos. Palpatine had all
knowledge of the Noghri erased from the Imperial databases in order to
heighten the effect of his commando teams. When Princess Leia discovered
the Emperor's plan and was able to show the Noghri how they had been
tricked, the Noghri quickly began recalling its sons from their commando
teams, and joined the New Republic's struggle against the remnants of
the Empire. In the aftermath of Thrawn's death and the destruction of
the Mount Tantiss storehouse, the New Republic worked with the Noghri to
restore Honoghr's ecosystem. However, the damage inflicted by the Empire
proved to be too much to overcome. The Republic, and a poetic form of
justice, gave the Noghri the option to resettle on Wayland. Many of the
Noghri clans made the move, taking up residence on Wayland alongside the
Psadans and the Myneyrsh. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Short
- Sharp teeth and protruding jaw
- Steel-grey skin
- Large dark eyes
|
- Skilled in guerilla tactics
- Physically strong
|
|
|
 |
ONGREE Native to the planets of the Skustell Cluster, this unusual, alien
species
was roughly humanoid in stature. They were distinguished by their unusual
cranial structure, which came to a rounded point at the top of their
skull. The eye sockets of an Ongree were tube-like in shape, originating
near the base of the skull and curving forward and down to their chins.
The mouth of an Ongree was located between and above their eyes, giving
the average Ongree the appearance of having its head attached upside
down. Each of their hands ended with two thick fingers and an opposable
thumb. The average Ongree stood just over a meter in height, but walked
with a lanky gait. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Short
- Pointed heads
- Tube-like eye sockets near the neck
|
- Skilled in rationalization
- Excellent sense of perception
|
- Lanky and generally not agile by nature
- Low physical strength
|
|
 |
OMWATI A species of bird-like humanoids native to the planet Omwat, the Omwati
have light blue skin and feathers for hair. They have wide, blue eyes.
The Omwati children are extremely bright, and are capable of astounding
mental feats. Their civilization evolved with the basic premise that the Omwati were the only sentient species in the galaxy. Thus, their society
was based on technological advancement that did not disrupt the natural
environment in which they lived. This society was altered when Wilhuff
Tarkin first discovered the planet Omwat. He left behind new forms of
technology, but he hid the fact that a colony of Omwati lived on the
planet Coruscant. Tarkin then kept the Omwati as his indentured
laborers, using the best and brightest Omwati children for the
development of super weapons. After the Battle of Endor, the New
Republic eventually made contact with the Omwati, but only after they
were given proof of the deaths of Tarkin and the Emperor. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Hairless blue skin
- Feather-like hair (head)
- Frail stature
|
- Mentally acute
- High intelligence
- Agile
|
- Low constitution
- Xenophobic
|
|
 |
PACITHHIP This species was native to the planet Shimia, in the Outer Rim
Territories. They have a long, pointed head which is dominated by two
long, thin, pointed tusks. These tusks were atrophied versions of much
larger tusks used by the ancestors of modern Pacithhip to dig up roots.
The nose of the Pacithhip is elephantine, although the nostrils are
located close to the skull. The trunk ends with the being's mouth. Two
large, black eyes are located at the top of the skull. The shape and
size of their tusks established an individual's place in society, as
there were three basic genetic patterns which led to the growth of
tusks. Based on the genes they carried, an individual Pacithhip would
become a warrior, a scholar, or a farmer. The body of the average
Pacithhip was stout and round, with tiny legs that barely moved them
along. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Elephant-like features
- Short
- Stout
- Leathery skin
|
- Extremely resilient
- Intelligent
|
- Very below average agility (leg speed)
- Self conscious of height
|
|
 |
QUARREN A humanoid species native to Calamari's deep oceans, they have
helmet-shaped heads that are composed of a mass of tentacles set
below close-set eyes. They are more accustomed to deep-sea living,
and chose to live below the water. Their conservative and solitary
nature has led them to be unwilling to trust new ideas or lofty
concepts. When they first came in contact with the shore-dwelling
Mon Calamari, the Quarren were hesitant. They eventually began to
cooperate with the Mon Cal, and together they developed a symbiotic
relationship in which the Quarren provide the raw materials, and the
Mon Cal provide the knowledge and expertise; this led to the
construction of the huge floating cities that dominate Calamari's
oceans. Because of their pragmatic nature, the Quarren did not want
to travel and explore the stars, as the Mon Cal did, and this began
to create friction between the two races. When the Mon Cal's dream
of contact with other stars became the deadly war with the Empire,
the Quarren chose to ignore it, leaving the battle to the Mon
Calamari who brought it upon themselves. However, the Quarren could
not escape the Empire, and it is rumored that a Quarren helped the
Empire evade the Calamarian defenses and overtake the planet. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoid race
- Helmet shaped heads w/a mass of tentacles
- Close-set eyes
|
- Sea dwellers (though amphibious)
- Low light vision
|
- Limited range of vision
- Only slightly tougher than the average human
|
|
 |
RATTATAKI The Rattataki
are a Near-Human species characterized by their chalk-white skin and bald
heads. Virtually isolated from the rest of the Galaxy, the Rattataki developed a
violent society on their home planet of Rattatak, which involved extensive
gladiator fights. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Chalk-white skin
- Bald heads
- Regular humanoid features
|
- Born warriors
- Higly agressive
|
|
|
 |
RODIAN A bipedal species with tapir-like face and multifaceted eyes is
native to the planet Rodia, in the Tyrius system. The skin of a
Rodian is green in color, and there is very little physical
variation within the species. Thus, non-Rodians often cannot tell
two Rodians apart. The Rodian race has ears that swivel in their
sockets, allowing them to hear in several directions. There is a
ridge of spikes which crests their skulls, and their long, flexible
fingers are tipped with suction cups. They are a race of hunters by
nature, and bounty hunting seems to hold a place of high esteem. As
a race, they evolved, surviving their planet's tropical
environment and establishing a series of war games which lasted for
thousands of years. When an Old Republic scout team landed on the
planet, the Rodians were there to meet them, armed to the teeth.
They annihilated the scout team, and the Grand Protector declared
that it was time to take their skills to the stars. Since then, they
have not done as well as they had hoped. Many of the Rodians who
make a living off-planet are working as bounty hunters for corrupt
crime lords. Their weapon of choice is the thermal detonator, since
a widespread explosion tends to kill more than a single blaster
shot. Each bounty hunter is obliged to bring a valid record of his
or her kill to the Guild on Rodia for logging in the record books. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Bipedal humanoids
- Green skin
- Multifaceted eyes
- Swiveling ears
- Suction cupped fingertips
|
- Quick and agile
- Can hear in many different directions
- Natural hunters
|
- Very impulsive
- Not as strong as they are agile
|
|
 |
RYN This species of humanoids was distinguished by their birdlike faces
and the stiff hair covering their bodies. They had a slender,
prehensile tail and a chitin us nose. The males had drooping
moustaches and crests at their temples, while the females lacked
moustaches and had slicked-back hair in place of the crests. Their
noses were formed from a series of holes, making it appear to be a
musical instrument, and the tips of their tails were sky-blue in
color. They were known to be hard workers, but with a penchant for
thievery and confidence games. The Ryn also had a distinct odor,
which many other species found offensive. As a people, Ryn were
highly superstitious, and had a number of rituals involving eating
and bodily fluids. They were considered nomads, and those Ryn which
were encountered most often were enslaved or being hunted down for
some crime. Most xenobiologists were unable to discover the
home world of the Ryn. The Ryn themselves had forgotten its name and
location, but their histories showed that they were native to the
Core and were driven from their home world long ago. Some Ryn
believed that they were descended from a civilization of 10,000
musicians who agreed to move to a planet which was bereft of music.
Others believed that their ancestors were warriors who were planted
on other worlds to fend of a threat from the Inner Rim. This latter
explanation was considered the most plausible, since the Ryn
language contained a variety of military terms, including words for
"non-Ryn" and "civilians." A large colony of Ryn settled in the
Corporate Sector, moving from planet to planet. Some contingents of
Ryn were quite fatalistic, claiming that they had been abused by the
rest of the galaxy for so long that they often abused themselves
whenever they were alone. |
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|
Attributes/Features |
Advantages |
Disadvantages |
- Birdlike faces
- Stiff hair covering body
- Prehensile tail
|
- Agile
- Nomads
- Warrior ancestry (believed to be)
|
- Distinct odor
- Superstitious
- Con artists
|
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SAKIYAN A species of humanoids native to the planet Sakiya, Sakiyans were
characterized by their deep, dark skin color and their huge crania.
While black, purple, and red skin colors were most prevalent, a
pale-skinned subspecies was also known to exist. They also have pointed
ears, giving them an almost devil-like appearance. Most Sakiyans have
the ability to see into the infrared spectrum, and have keen senses.
They are known for their skills as hunters, and have been sought out for
employment as trackers and assassins. During much of the Old Republic,
there was considerable debate on the classification of Sakiyans as
near-human or alien. Imperial scientists firmly established them as
alien, but could only cite the differences in the brain structure of the
Sakiyans as the basis for their decision. Over the millennia of their
civilization, the Sakiyans have resisted or survived invasions, from the
ancient Sith to the Drackmarians. This made them wary and suspicious of
the galactic community. The musculature and ligament-attachment angles
of the Sakiyan body gave them incredible strength and agility, making a
Sakiyan about half again as strong as a comparable human. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoids
- Deep black skin
- Huge craniums
- Pointed ears
|
- Keen senses
- Infrared vision
- Highly skilled hunters
|
- Paranoid and suspicious nature
|
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SHISTAVANEN A species of wolf-like bipeds whose eyes glow red, the Shistavanen
were native to the Uvena system, and are veiled in mystery
throughout the galaxy. They are hunters by nature, and are known
for their abilities as bounty hunters and scouts. However, they
were also isolationist as a species, and tended to discourage
interaction with other species. Shistavanens are aggressive and
forthright. Adult Shistavanens stand between 1.3-1.9 meters tall and
the males tend to be taller and more powerfully built than females.
Their bodies are covered in thick black or brown fur, their ears are
set high on their heads, and they have pronounced snouts with large
fangs. The Empire enlisted the aid of
the Shistavanen many times, in an effort to explore the farthest
reaches of the galaxy. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Wolf like bipeds
- Glowing red eyes
|
- Natural hunters and trackers
- Low light vision
- Better than average strength
|
|
|
 |
SHI'IDO The Shi'ido are a
near-human shape-shifting speces. They are a shy yet curious species.
They can live very long life-spans, up to 500 years. Their ability to change
shape, which they call "skinshifting" improves with age. Young Shi'ido can
only change the color of their skin and imitate minor Humanoid species, while
individuals past the age of a hundred can change into any small to large alien
species or creature within their natural boundaries and are even capable of
changing any clothing they wore. If a Shi'ido attempted to change into a
species beyond their size limit, they can end up stuck in that form for several
weeks to a few months. Unlike Clawdies, Shi'ido can take the forms of
non-humanois species and do not feel pain when changing.
|
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Brown/gray skin colouration
- Regular "humanoid" features
|
- Ability to change their shapeq without pain
- Does not revert to natural form if hurt or distracted
|
- Shapeshifting ability depended on age
- Can be "stuck" in a shape if beyond their natural abilities
|
|
 |
STENNES SHIFTER The Stennes
Shifters, also near-humans, have the ability to blend into any
crowd. They resemble short, pale-skinned humans with sunken eye
sockets and no hair. Scientists believe that the Stennes Shifter
is a genetic variant of the Stennes race, which first appeared
some 5,000 years before the Battle of Yavin. They were
discovered by the ancient Jedi Knights, for the Stennes Shifters
had a strange kind of Force sensitivity which allowed them to
obtain energy from the living Force. The Shifters can even
"steal" the living energy from a nearby being, earning them the
nickname Force-eaters. Unlike other species which can change
their appearance, the Stennes Shifters are the only species who
truly used their abilities to the disadvantage of other races.
They are xenophobic in nature, partly because of their own
inborn prejudices and partly from millennia of persecution by
other races. Their home world of Stennaros has been bombarded
several times since their appearance, in efforts to wipe them
out. Unlike other species which can alter their physical
appearance, the Stennes Shifters use telepathic manipulation to
change their shape. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Near human
- Short
- Pale skinned
- Sunken eyes
|
- Naturally force sensitive
- Can steal living energy from nearby beings
- Blend in to any crowd
|
- Xenophobic
- Not prone to agility
|
|
 |
TARASIN The Tarasin are a
tribal species of omnivorous reptilian humanoids native to Cularin,
a predominantly tropical world. Although the Tarasin enjoyed
peaceful first contact with Human explorers during the time of the
Old Republic, their dealings with offworlders soured when trading
companies began plundering Cularin’s natural resources. The Tarasin,
sensitive to the Force, believe in living harmoniously with the land
rather than exploiting it. Tarasin are calm, communal, and a curious
race. They fiercely protect their world and its resources, rarely
getting violently angry unless their world or tribes are threatened. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Translucent scales
- Reptilian Humanoid
|
|
- Low physical strength
- Skin color reflects mood
|
|
 |
TRANSDOSHAN These humanoid reptiles were native to the planet Trandosha.
They had long arms, which ended in wide, splayed fingers.
Their heads were blunt, with beady red eyes and a mouth full
of sharp teeth. Their scales ranged in color from orange to
ochre to brown, and individuals with green scales were not
uncommon. Much of their body could be regenerated if lost,
so a Trandoshan could fight much harder without risk of
permanent injury. Being a vicious, warlike race, the
Trandoshans evolved into hunters, and were especially
proficient at hunting Wookiees, which inhabited the nearby
planet of Kashyyyk. Trandoshans hunted Wookiees with a
vengeance after the Wookiees put severe restrictions on
tourist to Kashyyyk and the surrounding system, in an effort
to halt the damage to their forests. This cut off large sums
of credits from the Trandoshans, who retaliated by killing
the Wookiees for sport. This practice was stopped by the
Galactic Senate, which ruled that the Wookiees were not game
animals and were to be left alone. It was a Trandoshan
official who sold the idea of enslaving Wookiees - rather
than simply leveling Kashyyyk - to the Empire, a deal which
Emperor Palpatine readily agreed to. After the Battle of
Endor, Trandoshans were once again forced to stop pillaging
Kashyyyk for Wookiee individuals when the New Republic
threatened economic sanctions against them. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoid reptiles
- Long arms
- Beady red eyes
- Sharp teeth
|
- Strong
- Almost impervious to permanent injury
- Proficient hunters
- Natural skin armor
- Low light vision
|
- Not prone to agility
- Stubborn/Determined
|
|
 |
TWI'LEK A species characterized by their smooth, pointed head
and twin lobes protruding from their heads. Often called
head tails, the lekku contain additional sensory nerves and
are very sensitive, and are thought to be erogenous zones.
Most Twi'leks have two lekku, known as tchin and tchun, or
tchun-tchin when spoken of as a pair. Rare variants have a
single lekku or up to four. Each lekku is filled with
muscles, and stored in the cells of the lekku were the
Twi'lek's deepest memories. Twi'leks often use subtle
twitches and flexings of their lekku as a form of
communication. They have rows of pointed teeth, and
close-set, pig-like eyes. They are native to the planet
Ryloth. They also have multiple stomachs, and will feed on
almost anything, from the fungi that grow on Ryloth to the
cow-like Rycrits. The skin coloration of a Twi'lek varies,
with all shades of the rainbow represented, as well as white
and black. Twi'leks live in clans which are governed by a
five-member group known as a head clan. The members of the
clan append their clan name to their given name; for
example, Koh'shak. This combined name has a definite
meaning, and subtle changes in pronunciation can be incurred
by the addition of the clan name. The Twi'leki will often
adapt the full name to indicate the true - or more
flattering - actual name. One example it Nawara Ven. A
member of the Ven clan, his full name should be Nawara'ven.
However, when translated, this becomes "tarnished silver."
His family adapted his full name to be Nawar'aven, which
translates to "good speaker" (literally, "silver-tongued").
Twi'leks often belittle one another by using modified
variations of their full names. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoid race
- Smooth skinned
- 1-4 protruding lobes called "lekku" from their head (2 is common)
- Skin coloration unlimited
|
- Agile, graceful and charismatic
- Lekku have additional sensory nerves and are very sensitive
- Low light vision
- Resistant to illness
|
- Weak willed
- Only average physical strength
|
|
 |
UBESE A humanoid species, whose language has a metallic sound, the Ubese people
are native to the Uba System. Millennia before the Battle of Yavin, the
Ubese were a relatively isolated race with a highly-sophisticated
culture. When the Uba System was discovered by the Old Republic, traders
began bringing high-tech devices to the Ubese. They hoarded technology
and learned to reverse-engineer much of it, developing their own forms
of higher technology. The desire to obtain more technology began to
splinter Ubese society, and their drive to have better technology split
them even further. Delegates of the Old Republic soon discovered that
the Ubese were producing technologies which had been outlawed by the
Republic, and realized that much of it was military materiel designed
for large-scale devastation. In an effort to curb the Ubese advancement,
the Old Republic launched a pre-emptive strike to bring a halt to the
production. Unfortunately, the Republic's attack exploded Ubese weapons
stores on every world in the system, destroying Uba III outright and
wreaking radioactive devastation on Uba I, Uba II, and Uba V. Only Uba
IV remained marginally viable, and many Ubese were forced to survive
there. The semi-toxic atmosphere forced them to wear specialized
filtration masks, and altered their physiology in many ways. Those Ubese
who survived and lived on Uba IV became known as the "true Ubese." Those
that chose not to live on Uba IV migrated to the Ubertica System. These
Ubese were shunned by their brethren on Uba IV as being too soft to be
"true Ubese," and became known as the yrak pootzck, a term which
indicated their impure parentage and cowardly ways. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
|
|
- Excellent bounty hunters
- Strong technological prowess
|
|
|
 |
VURK
Vurk are the dominant species on the planet of Sembala. They are tall, amphibious, reptomammalian humanoids with bulbous eyes and sweeping head crests. Their hands and feet have three digits each, one of which was opposable. They have distinguishable gray-green, leathery skin. Being able to breathe both water and air, they are perfectly adapted to travel Sembla's warm, shallow seas dotted with volcanic islands. They share a strong nomadic instinct with their amphibious ancestors. Because their way of living resulted in virtually no sizeable permanent settlement whatsoever, Vurks are generally considered primitive by the rest of the Galaxy; however, that is not true. They are very intelligent and believe in a highly developed philosophical tradition that emphasizes personal integrity and individual freedom and encourages personal honesty. Their compassionate and calm manner make them more than average diplomats. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Reptomammalian Humanoid
- Three digits
- Gary-green leathery skin
|
- Ability to breath both in land and air
- Highly intelligent
- Above-average diplomats
|
- Not overly agressive
- Considered primitives
|
|
 |
WEEQUAY A species of humanoid aliens which is characterized by the topknot
of hair which sprouts from their heads. The number of braids -
known as seclusion braids - one has seems to indicate rank,
although many xenosocialogists claim the number of strands is
meant to indicate the number of years a Weequay has been
away from his home world. This theory was later proved true, when
it was discovered that Weequay individuals shaved off their
topknots when they returned to Sriluur. Weequay have gnarled,
coarse skin which allows them to blend in with, and survive in,
the deserts of their native planet, Sriluur. Among other
Weequay, they have the ability to communicate using pheromonal
discharges, but they only seem to work within individual Weequay
clans. To other races, they are simply smelly beings. In
general, Weequay do not have individual names. They are a quiet,
dangerously violent race by nature, and have often found
employment as soldiers, guards and mercenaries for the Hutts.
The Weequay people have lived on Sriluur with the Houk people
for many years, but the racial tensions between the two races
have erupted several times into all-out war. The last of these
wars was resolved just prior to the Battle of Yavin. The Weequay
prefer to remain low on the technological scale, and worship the
moon which orbits Sriluur and its god, Quay. The name "Weequay"
means "follower of Quay." The Weequay appease their god by
sacrificing a large beast after battling it. The beast most
often sacrificed is the bantha. One of the most interesting
things about the Weequay is their written language, which is
formed from stones woven into long braids of hair to create
symbols and characters. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Leathery skin
- Topknot when off-world
- Communicate via pheromones
|
- Desert natives
- Dangerously violent
|
- Unreasonable
- Quick to anger
|
|
 |
WOOKIE tall, fur-covered bipeds from Kashyyyk, Wookiees are perhaps
best-known known for their fierce style of fighting. Believed to
be descended from tree-climing mammalians, they lived in the
trees above Kashyyyk's carnivorous flora and fauna. They had
retractable claws that they use for climbing in the trees. The
females had six breasts that were used to feed their live-born
litters, which were born after about a standard year's
gestation. The baby Wookiees were nearly four feet in length at
birth, and spent much of their early lives in the nursery rings
of the wroshyr trees, where they learned the basic skills of
interaction and survival. At the age of twenty or so, a Wookiee
returned to live with their parents, once their education was
considered complete. Shortly afterward, most Wookiees were
required to complete a trial of adulthood, which usually
required obtaining the fibers from the bulb of a syren plant.
Higher education was purely voluntary, although many Wookiees
chose to learn new skills to help their families earn additional
income. The Wookiee race was one of the strongest supporters of
the Old Republic, but found itself the target of Trandoshan
slavers after the Clone Wars. Obi-Wan Kenobi once hinted that
Wookiees had a strong affinity with the Force. They were
officially enslaved by the Empire, and forced to work in labor
camps throughout the galaxy. Because of this, most Wookiees
didn't enjoy the presence of humans, even after the Alliance
freed them. Access to Kashyyyk was severely limited in the wake
of the Battle of Endor, allowing the Wookiees to regain their
culture and their pride. Note that The Wookiee Storybook infers
that Wookiees are not native to Kashyyyk, but came to the planet
a long time ago. |
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Tall, fur covered bipeds
- Thick musculature
- Sharp incisors
|
- Fierce style of fighting
- Strong
- Retractable claws
- Fast healers
- Agile for size
|
- Ill tempered
- Known for fits of rage
- Impatient
|
|
 |
ZABRAK This near-human species had several sub-species, each of which
was distinguishable by the vestigial horns which ringed their
heads. They were known for their ability to withstand great
amounts of pain. The Zabrak races were native to the planet Iridonia, but discovered the ability to travel through space
early in the history of the Old Republic. They quickly set out
to colonize more hospitable worlds after a group of Duros
explorers provided them with the knowledge of spaceflight. The
strong will and self-confidence of the Zabrak led them to
establish a number of colonies on remote worlds, each as loyal
to its colony as to their homeworld. One of the largest
settlements of Zabrak away from Iridonia was located on the
planet Talus.
|
| |
|
Attributes/Features |
Advantages |
Disadvantages |
- Humanoid
- Several subspecies distinguished by vestigial horns
- Clan facial markings
|
- Physically and mentally resilient
- Can withstand great amounts of pain
- Strong willed and loyal
|
|