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Blasters, Blades and Explosives

Blasters | Blades | Explosives

This current version of the Weapon Guide is segregated into single and two handed weapons. It is also annotated with a skill designation whose points might suit its use. This is not all inclusive of weapons available, but should serve as a useful tool to those that require it.

For more information on weapons, their skill points and how they are counted, please see the Rules section of the ACC. For information on Handedness, please see the Character Sheet Guide of the compendium.

 

Blasters

 

Single-Handed Pistols/Carbines [Skill Required: Blaster Pistol/Rifle]

For Dual Handed Use: Blaster Pistol/Rifle: 5; Strong Hand: 3; Off-Hand: 3

Merr-Sonn 434 "Death Hammer"

Modeled on the Merr-Sonn blaster pistol, the 434 earned its nickname among the bounty hunters who preferred its solid construction and incredible stopping power. The 434 was plated with durasteel, making it heavy to carry, but capable of sustaining heavy fire. Many bounty hunters notched or decorated their 434 after each kill, making nearly every single 434 unique. The weapon's accuracy is low, although it's shooting range is quite wide, meaning that a sizeable force could be taken down easily.


Relby-K23

This blaster pistol shot a bolt which caused intense pain shortly before targets died from the blast. The safety on this weapon was prone to failure, and so it was restricted to military use. The Relby-K23, however, was used by ISB agents because of it's quick, stopping power and that it could be fitted with a sound compressor, if needed.


Westar-34

This Dallorian alloy weapon was a favored blaster of bounty hunters and other beings who relied upon surprise to attack their enemies. The Westar-34 was designed for sustained, close-range use, utilizing its Dallorian construction to absorb more heat than a standard blaster. In melee situations, the Westar-34 was near unstoppable in the hands of an experienced owner. Jango Fett, for example, used two of these pistols.


BlasTech DL-18

A sleek, hand-held blaster built by Blas-Tech. They were quite plentiful during the later years of the Empire, and often found their way into the hands of the Alliance. One of the many places that saw a flood of DL-18s was the planet Tatooine, and the weapon earned the nickname "Mos Eisley Special."


DH-17

The DH-17 was an example of a typical blaster pistol, and was a standard-issue military sidearm in the Imperial Navy, the Alliance to Restore the Republic and the New Republic Defense Fleet. A short-range combat weapon, and also effective at medium ranges the DH-17 had an optimum range of thirty meters, but its armor-piercing blaster bolts were still effective, though somewhat less accurate at up to four times that distance. A semiautomatic weapon, it could also be modified to fire in short bursts and had a low-power stun setting, capable of knocking a human out for up to ten minutes. However, setting the weapon to full automatic fire drained the power pack in less than twenty seconds, and the wielder ran the risk of overheating the internal components and causing an explosive overload.


BlasTech DL-44

The BlasTech DL-44 was one of the most popular weapons BlasTech ever produced. While its design gave it a short range, the DL-44 was extremely powerful for a hand-held weapon. Among its distinguishing features was its "cautionary pulser" grip, which provided a slight vibration to the user's gun-hand when the powerpack was getting low. The weapon, which was copied by Merr-Sonn's Flash 4 pistol and by Imperial Munitions, gained its popularity due to the fact that Han Solo used a modified version of this type of blaster.


Tenloss DX-2

This was the designation of a disruptor pistol produced by the Tenloss Syndicate during the New Order. Like other disruptor weapons, the DX-2 fired an energy blast that caused the target's molecules to become excited and lose cohesion, leading to the utter annihilation of the target. This disintegrative effect made them illegal in most parts of the galaxy, but Tenloss managed to continue to produce them for many decades.


Merr-Sonn IR-5 "Intimidator"

This was the brand name of the Merr-Sonn Munitions' IR-5 blaster pistol. The fully-automatic Intimidator lacked a strong punch, but could fire off an incredible amount of blasts in a short period of time. It was a bulky weapon which was quite expensive for its features, so it found acceptance only in certain wealthy circles.


MWC Enforcer

This projectile pistol was produced by the Morellian Weapons Conglomerate. It is larger than a slugthrower and has a heavy recoil action, which made rapid fire extremely erratic. MWC produced armament for the Morellian Enforcers during the Old Republic. As Morellian technology was far behind that of the modern galaxy, MWC produced a variety of slugthrowers and projectile pistols and rifles.


SoroSuub ELG-3A

Known as the "Diplomat's Blaster", the SoroSuub ELG-3A was part of a line of weapons produced for bodyguards and political operatives. Sleek and easily hidden, the ELG-3A provided the power of a pistol with the size of a hold-out blaster. It was primarily marketed as a defensive weapon, capable of stunning an attacker with limited collateral damage. Like the Relby K-23, ISB agents used this pistol in field operations.


Merr-Sonn J1 "Happy Surprise"

Produced by Merr-Sonn Munitions, the J1 was a holdout blaster known to many as the Happy Surprise. The weapon's name is Rodian was Kheth-saw, and it was named for the weapon's unusual configuration, which made it incredibly easy to hide. Unlike most blaster weapons which had a hand grip and a trigger, the J1 fit entirely within the palm of the hand. The barrel stuck out from between the second and third fingers, making it easy to carry in a clenched hand without arousing suspicion. The trigger was mounted at the top of the weapon, and was depressed with the thumb.


Bryar Pistol

Actually a modified Bryar rifle with its stock and muzzle sawed down, the Bryar pistol was a fairly standard, relatively accurate blaster. The gun had one additional feature, however: the ability to "charge up" and fire one large blast as opposed to faster, weaker shots. This had no detrimental effects on the gun or its accuracy, but it did consume ammunition at a much higher rate than normal. The Bryar was incredibly accurate at long distances.


B22 Imperial

This hold-out blaster, produced by Merr-Sonn during the height of the Galactic Civil War, was generally considered the smallest such weapon ever produced. It was a powerful weapon, despite its size. Known as the Imperial or, in some circles, the 'Little Emperor', the B22 was originally produced for Imperial agents who needed an easily-concealed weapon.


PRP-502 Hold-out Dart Shooter

Another Prax Arms product, the Protector PRP-502 hold-out shooter, was a small, light, hold-out dart shooter. This weapon had a range of only about twenty-five meters, but could be broken down into four pieces for easy concealment and transportation. Like the Stealth-2VX palm shooter, it was a spring-powered weapon.


Q2 Hold-out Blaster

The Q2 hold-out blaster was a blaster manufactured by Merr-Sonn Munitions, Inc during the time of the Galactic Republic. It was based on the ELG-3A blaster pistol produced by SoroSuub Corporation. Small enough to be concealed in the hand of a Human, the Q2 hold-out blaster was common among undercover agents and those beings wishing to use a low-profile weapon. Due to its size, many systems declared this pistol illegal, while others had its usage closely regulated. Other star systems tended view it as a "self-defense" alternative to the other, more powerful personal blasters.


Q4 "Quickfire"

The Merr-Sonn Model Q4 "Quickfire" was a hold-out blaster. The Quickfire was intended to be designed around a power pack rather than energy cells like most hold-out blasters are. Unlike a previous model that attempted this – the lackluster BlasTech HSB-200 – the Quickfire succeeded in doing this. As a result, the Quickfire did not reload like most hold-out blasters (by replacing spent energy cells); it had to hook up to a power source via a special cable included with the weapon. This recharge took only ten minutes. Not only did the Quickfire have more shots per recharge, it also did more damage per shot than most hold-outs. It did have a weakness, however, which was its range – even shorter than usual for a hold-out blaster.

   

 

Two-Handed; Rifles/Carbines [Skill Required: Blaster Pistol/Rifle]

*Note: None of these weapons may be used at the same time, i.e. 'dual wielded'.

BlasTech 500 ESPO "Riot Gun"

This is BlasTech's version of the riot gun, produced for use by the Corporate Sector Authority during the early years of the New Order. A short-barreled rifle with an open-frame stock, the BlasTech 500 was designed to be powerful, but not necessarily accurate. Developed to help CSA Security officers control large mobs, the 500 came to epitomize "Corporate Sector logic" in the minds of many beings: when in doubt, shoot into a crowd.


BlasTech E-11

BlasTech military laser weapon used by Imperial storm troopers, it has a quarter-centimeter aperture. It can be fired continuously, but only at low-power settings. In the height of the Galactic Civil War, BlasTech E-11's were so heavily produced that, between stolen shipments and weapons scavenged from battlefields, the Alliance had almost as many of these rifles as the Empire. The weapon was cloned by SoroSuub as the Storm trooper One rifle. The E-11's reliability and heavy production means that it is now perhaps the most commonly used rifle in the galaxy.


Prax-Arms AXM-50

A rapid-fire weapon capable of both deadly accuracy and incredible stopping power. The AXM-50 was designed for Special Operations units during the Civil War and are still produced. The Rebel Alliance often added a Locris Syndicates MGL-1 micro-grenade launcher to the AXM-50, creating a formidable weapon capable of breaking through a barrier with its grenades, then allowing the user to lay down suppression fire to any enemies who emerged. Soldiers commonly referred to these kinds of weapons as "blast and smash" rifles.


SoroSuub GLX "Firelance"

This is a SoroSuub blaster rifle. It is unmarked, lacking any form of corporate or governmental markings, which allowed the weapon to be untraceable if lost. It was also a very effective weapon when used in stun mode, which was something of a rarity among blaster rifles. While the Firelance was marketed as "the most effective weapon available for freelance enforcement officials", it was specifically built for use by bounty hunters.


Imperial "StarAnvil" Heavy Rifle

Produced by Imperial Munitions, the Imperial Army's in-house weaponsmiths, the StarAnvil heavy blaster rifle was developed to cause large amounts of damage. However, this ability drained the weapon's power packs quickly, making the StarAnvil a weapon of fear more than firepower. Many weapons experts considered this weapon in the same vein as the BlasTech Longblasters, although the StarAnvil was considered much more accurate and powerful. The original StarAnvil production plant on Cuthbern was quickly annexed by the Empire because of its high quality.


Repeater 3Z Rifle

Used by Stormtrooper sergeants in battle and Imperial Commando units, the Repeater rifle was a mainstay in almost any Imperial facility and starship. The Repeater had two rates of fire; a rapid-fire action and three-salvo, triangular rate off fire. However, the Repeater did drain energy cells quickly with it's rapid-fire action.


DC-15

Now an antique, the DC-15 was the standard-issue blaster weapon provided by the Old Republic to the cloned troopers developed on Kamino. The DC-15 could be configured as a simpler blaster, or outfitted with a longer stock and an accelerating barrel to create a blaster rifle. These weapons were first used during the Battle of Geonosis.


BlasTech DL-87 "Firespray"

This was the model number of BlasTech's Firespray blaster, a deck-clearing weapon known for its ability to deliver a wide fire arc with sustained power. The weapon, originally rejected by the Imperial Navy because of its perceived short range and low rate of fire, was not so much aimed as it was swept across its target.


BlasTech DLT-20A

The DLT-20A was a blaster rifle manufactured by BlasTech Industries during the Galactic Civil War. This weapon was commonly used by the stormtroopers of the Galactic Empire. The notorious droid bounty hunter, IG-88, was also known to use this weapon. The BlasTech DLT-20A blaster rifle was a long-barreled rifle (sometimes referred to as a 'longblaster') with a top-mounted rangefinder and electronic sight. This was one of the few blaster models produced with a magnatomic adhesion grip, keeping the weapon firmly in the wielder's grip.


BlasTech A280

One of the best armor-piercing blasters produced during the Galactic Civil War, the Blas-Tech A280 rifle was reputed to be able to cut a fully-armored stormtrooper in half. Several of these rifles were stolen by one of the Rebel Alliance's agents and brought to the Alliance shortly before the Battle of Endor. This weapon, along with its predecessor the DLT-20A, was marketed as Longblasters. The A280 was different from the DLT-20A in that its galvanic circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range.


Merr-Sonn Concussion Rifle

Used primarily by the Trandoshan bounty hunters of the Fringe, the Concussion Rifle is one of the heaviest troop-minded weapons in the galaxy. Developed by Merr-Sonn, the Concussion Rifle, or the "Conker", was it was sometimes referred to, would fire a large projectile and explode in a wide radius upon impact. Only those with a strong, physical capability should attempt to use this.


Stokhli Spray Stick

Originally created by the Stokhli nomads on the planet Manress, Stokhli spray sticks served as effective long-range stun weapons, and were first employed for big game hunting. These weapons had enough power to knock out large animals like gundarks, making them very popular among hunters. The sticks operated by shooting a mist to an optimum range of 100 meters and a maximum range of up to 200 meters. A thumb trigger adjusted the range finder to set how quickly the net formed, a dial set the width of the net, and a control button could alter the intensity of the stun charge. As the net wrapped around its target, it delivered a stun charge. The strength of the net combined with the powerful electrical stun was generally able to completely immobilize a person or an animal.


SoroSuub X-45

This was the designation of SoroSuub's military sniper rifle, produced during the New Order. The X-45 was an attempt to have a pwoerful weapon which also had greater accuracy over longer distances. The energy beam it produced was overfocused in the barrle, making it thinner but also more lethal. The X-45 was originally marketed as a civilian weapon known as the Riflette, but most of its sales came from assassins and bounty hunters. Thus, it was re-classified as a military weapon and designated the X-45.


Xerrol Nightstinger

Produced by Xerrol, the Nightstinger was a first-rate sniper rifle. It was well-known among weapons experts for the fact that it fires an invisible bolt. Despite this advantage, the weapon had several drawbacks. First, a canister of the special blster gas it required cost well over 1,000 credits. Second, each canister had only enough gas for up to five shots before it had to be replaced. Lastly, the canisters were specially designed, and only fit in certain weapons. It was created by the Empire for use in taking out specific targets.


Carbonite Gun

Carbonite guns were weapons that fired a short stream of carbonite, and were capable of coating targets, rendering them imobile and defenseless. During that time the target could be attacked without a chance for self-defense, or in some cases, simply be smashed by a blow from the weapons' reinforced butt. After a few moments, however, they would thaw, and there was no sign of hibernation sickness. The enemy could easily attack as if nothing had happened.


CR-24 Flame Rifle

The CR-24 flame rifle was an incendiary weapon produced by Merr-Sonn Munitions. Its Czerka counterpart was known as the CZ-24 Flamemaster. The fire range has a range of 10 meters, considered short in the galaxy. However, the CR-24 is perfect for close combat.


N'Gant-Zarvel 9118 Carbine

The 9118 was a heavy carbine design manufactured by the Rodian owned N'Gant-Zarvel Corporation. Sporting a short barrel, the weapon was known for its ease of use, stopping power and exceptional range (for a carbine). This carbine saw its primary use in the field as the preferred service weapon of Special Forces and guerilla fighters, despite the loud, trademarked "thumping" sound it produced when it was fired.

   

 

Blades

Single-Handed, Short Bladed Weapons [Skill Required: Dagger/Vibroshiv]

For Dual Handed Use: Dagger/Vibroshiv: 5; Strong Hand: 3; Off-Hand: 4

Dagger

A standard dagger was usually crafted out of durasteel or an alloy that could maintain an edge (its sharpness) for quite some time under normal use. A trait of all daggers is their versatility, from stabbing to slashing and even blocking other bladed weapons (except lightsabres) when wielded by a skilled fighter.


Echani Knife

Used by warriors practicing the now-lost martial art of Echani, the Echani knife had a small blade, roughly about five centimeters, it's hilt could be modified to suit the user. The blade, in order to be effective, had to be razor sharp. Even the slightest knick could tear even the toughest skin. In most cases, Echani warriors used two knives instead of one, although it was not uncommon for just one. The Echani knife was not made for throwing, but could be under the right circumstances.


Litch-Blade

A bone-chilling and terrifying weapon, this dagger had a distinctly evil-looking curved blade, and a hilt riddled with spikes and other cutting surfaces.


 Punch-Dagger

These small specialized dagger were made to forcefully extend as it was plunged into the enemy, causing a heavy deal of internal damage, often staying caught into the body and the organs.


Ryyk Kerarthorr

This was a modified form of the Ryyk Blade used by the Wookiee race. Instead of having the blade mounted inline with the handle, the ryyyk kerarthorr had its handle mounted at a ninety-degree angle to the blade. In this way, a Wookiee warrior could wield a pair of these blades held close to his or her body. These knives have proved popular with fighters in unlicensed brawls in starports and gambling-friendly planets in the Outer Rim.


Vibroknuckler

Produced by Czerka, this was a form of vibroblade which was mounted to a grip which allowed it to be used in bare-fisted combat. The grip had four holes for each of the fingers on the human hand, and the blade was mounted across the top. A cutting blow could be made by punching out at a target.

 
     

 

 

Other, Single-Handed, Short Bladed or Thrown Weapons [Skill Required: As Noted]

For Dual Handed Use: As Noted Skills: 5; Strong Hand: 3; Off-Hand: 4

     
Darkstick

Skill: Dagger/Vibroshiv and Shurikens/Thrown Weapons

This Kerestian weapon resembles a flat piece of metal about two centimeters thick, seven centimeters wide, and fifteen centimeters long. One end is rounded, the other is squared off. This part of the weapon is the handle, and has a power stud located about midway along its length. When depressed, the stud activates the weapon, extruding a pure black blade of light that bends slightly as it projects outward. The activated weapon resembles a boomerang, and can be wielded in the hand or thrown. The deep black blade will cut through most any material, making it difficult to catch when thrown.

Locust Knives

Skill: Shurikens/Thrown Weapons

Miniscule blades that were usually attached to either the thighs or the arms of Bunduki monks by a small, leather band, locust knives were, perhaps, the most effective throwing knives in the known galaxy. The blade was too small and too sharp to be effectively used against another blade. Bunduki monks harnessed their upper-body strength and muscle so that the velocity at which these knives were thrown could pierce skin, glass and in some cases, weak metal.

Rodian Throwing Razor

Skill: Shurikens/Thrown Weapons

A wickedly-sharp blade used by Rodian bounty hunters. It has an aerodynamic shape, allowing it to be thrown at a target with great accuracy. Certain models were equipped with a tiny repulsorlift engine, which enhanced the razor's range and accuracy. However, the throwing razor was not limited to use by Rodians. The throwing razor was even slightly adapted for use by Bunduki-Tëras Kasi warriors.

Shurikens

Skill: Shurikens/Thrown Weapons

Shurikens are nothing more than what some might call ‘throwing stars’. They are flat, bladed (sometimes decorative) metal weapons meant to be thrown at their targets. They come in various shapes and sizes, but all variations are created in a manner that makes their flight plausible by the user.

Ball Bearings/Durasteel

Skill: Shurikens/Trown Weapons

Small durasteel spheres, approximately one-quarter inch. Especially deadly if, when thrown, they are accelerated by the Force. Other than that, they are a simple weapon and usually carried in small pouches of 15.


Morgukai Glaive

Skill: Shurikens/Trown Weapons

While primitive on the surface, the glaives of the Nikto Morgukai can be deadly when used by a professional. Small enough to be hidden in a boot or sleeve, they are immune to dampening fields and EMP and are maintenance free, extremely cheap and most importantly, silent. Used at close range by a skilled thrower they can prove more accurate than a blaster and just as deadly.

CS-12 Stun Master

Skill: Dagger/Vibroshiv

The CS-12 Stun Master is a primarily defensive weapon which produces an extremely intense electrical shock when it encountered flesh, there by incapacitating the receiver with minimal long term harm. It resembles a tiny lightsaber and has more than once been incorrectly recognized as one, to the good or ill fortune of the wielder. It was designed for civilian use in self-defense, but has found a niche in several criminal organizations and special operations groups across the galaxy.

Knuckler

Skill: Hand to Hand

Augmented with a small amount of shaped vertex above each knuckle, this weapon could wield a nasty surprise when the wearer found himself challenged. Considered low-class, they nevertheless find a great market among those new to the lowlife.

*No additional skill required for Dual Use

     

 

Single Handed, Long Blade [Skill Required: Sword]

For Dual Handed Use: Sword: 5; Strong Hand: 3; Off-Hand: 4

 
Blastsword

The typical Blastsword consisted of a meter long blade, with a rounded guard protecting the hilt. The curved blade was sharp to the tip, though it ended resembling a flared nozzle instead of the regular point. When the weapon contacted to a solid objected, it would emit a blast of energy. The blast’s color would defer from weapon to weapon, enforcing individuality of warriors.


Energy Sword

Developed and produced exclusively on the planet Velmor, this ancient weapon was known for its ceremonial appearance as well as its deadly precision. The energy sword was simply a very fine blade which had been charged with focused plasma energy. This plasma energy was created by a power cell hidden in the hilt of the sword, and focused through a pair of velmorite crystals. Because of the energy that coursed up and down the blade, energy swords repelled each other when brought together in a duel, requiring that the wielder be quite skilled in their usage. Velmorian traditions long held that duels should be settled with energy swords, with the victor decapitating their opponent with the blade at the end of the duel. While similar in many respects to the lightsaber of the Jedi Knights, the energy sword was no match for the Jedi weapon.


Fira

This was the traditional weapon used by the members of the Order of Shasa, on the planet Manaan. It was a curved sword which each member of the Order of Shasa had to forge on their own. The forging of a Fira was a time-consuming and dangerous project, since the metal had to be shaped and annealed in the heat of underwater volcanic vents. Unfortunately, none of the Fira swords available to the Combat Centre were made with cortosis.


Katana

The exact origins of the katana are unknown. Most races, somewhere in their culture, have use for the katana. It is rumored that eons ago, the first Jedi built the katana  - although this theory has never been proven. The katana has the same length as a standard lightsaber, except the blade is made of steel, not Adegan energy. In general terms, no one katana is alike. Most warriors will build their own sword, much like a Jedi builds their own lightsaber. Because of that fact, the basic structure of the katana blade remains the same, but the details vary from sword to sword.


LaserHone Duelist

This weapon is a strengthened Vibro-rapier, created by LaserHone during the rise of the New Order. These weapons are often used by Jedi apprentices, as this light-weight weapon remotely promotes the use of the duelist style of saber fighting.

 

 

Two Handed, Long Blade [Skill Required: Sword]

*Note: None of these weapons may be used at the same time, i.e. 'dual wielded'.

 
Krath War Blade

This huge sword was twisted by the Dark Side of the Force, and was one of the most deadly weapons used by the Krath during the Great Sith War. Many a Jedi fell to the Dark Jedi and their swinging blades, all at least a meter long and filled with their owners anger and hate. It still posed no threat to to a lightsabre, despite it's dark aura, but in the hands of a skilled warrior it was still deadly. While it cannot deflect blaster bolts, like the Sith sword, it's users have been found to be hard 'targets' where an opponent's Force attacks are concerned.


Obelisk Fury

A large sword weighted to half opponents without remorse, the Obelisk Fury is an imposing weapon. It requires strength and skill to wield effectively, but has the ability to render light armor virtually useless. It is said that the rage of the Obelisk warrior lives in the hilt of the weapon and offers a clarity in combat that is unmatched by any other Order. 


Sith Sword

An alchemically altered, long, curved blade attached to an ordinary sword hilt, the Sith sword was rarely a match for a lightsaber, even when wielded by a trained Sith warrior. The weapon's alterations allow the blade to deflect blaster bolts (but does not grant that ability to the user, outright, it is a trait of the weapon itself), just as lightsabers themselves do, but the similarities end there. However, the blade focuses the Force energy of the user, giving the edge an unnatural sharpness. As the wielder grows more proficient in the power of the dark side, the blade becomes more deadly. These swords are not to be confused with the rare artifact swords created during the golden age of the Sith, 5000 years ago. The ancient swords are rare and not used in the ACC.


Sc'rath

This was the name of the traditional Togorian scimitar. They were rarely seen off Togoria, and commanded a high price among collectors and weapons aficionados because of their high-quality materials and excellent craftsmanship.


Shyarn

This was the traditional dueling scimitar used by the Cerean race. Its name was derived from an ancient word meaning "dancer", and described the sinuous curve found in the scimitar's blade. Made from metals found only on Cerea, the shyarn was a light weapon that required a certain amount of skill and finesse to wield. The martial art form shyarn-ado evolved to teach Cereans who to fight and defend with a shyarn. The metals in the blade have unique magnetic properties, which added to the skill necessary to use it. When two shyarn blades struck each other, the impact created vibrations which increased its natural magnetic forces, locking the blades together and forcing the wielders to move in intricate steps to free the blades. Strength and control were needed to break the connection without losing possession of the shyarn.

     

 

Two-Handed; Pole Weapons [Skill Required: Quarterstaff/Pole Weapons]

*Note: None of these weapons may be used at the same time, i.e. 'dual wielded'.


Arg’garok

The Arg’garok is the traditional axe used by Gamorrean warriors. A solid and heavy hand-axe, it was often plunged into a heavy metallic liquid that would strengthen its blade. The blade is often marked by ritual runes meant to inspire the warriors in battle. Though a strong weapon, it was built for the short and heavy mass of the pig-like warriors, making them difficult for other taller and thinner races to wield as effectively.


B'hedda

This was the traditional weapon of the Dug race, developed for hunting while hanging in the trees, and created for their unique physiology. The main shaft of the weapon was meter-long wooden handle, and at the end was a wicked, hooked blade. This blade served two purposes. First, it was an effective weapon. Second, it could be used to help the Dug climb higher into the trees. At the opposite end of the handle from the blade was a small scoop, which could be used to fling a bang-cap or other projectile.


Force Pike

Standard melee and ceremonial weapon for the Imperial Royal guard. A forcepike is a vibroenhanced weapon which can easily slice an opponent in pieces, and with a a dual mode stun setting that can knock out a wookie... or, possibly, kill. It is made of very strong spun graphite and bends under pressure. The pike is also used by Radiation Zone Troopers and occasionally other troops.


Quarterstaff

A two handed weapon, this category usually refers to wooden, pole-like weapons from quarterstaff’s to pikes that are usually equal to or greater in height than the user. Quarterstaff’s are plain staff weapons, while most others are a quarterstaff that is topped with a blade of some type, like Halberd’s, Glaive’s or a Voulge.The quarterstaff can be a fluid weapon that users can handle with grace and elegance. However, it is also a weapon of reach advantage and fairly powerful strikes when wielded properly. This weapon type can also be classed as a 'dual purpose" weapon, but is segregated into "melee" for it's basic usage principles.


Selonian Glaive

This heavy weapon was developed by the Selonian race, and was the primary weapon used in combat. The shaft (hilt) of the glaive was formed from heavy wood. At one end of the glaive was an obsidian blade, while the other end sported a collection of obsidian hooks and barbs. Each glaive was created by an individual Selonian female, who proved herself worthy of wielding it by locating the materials herself.


BD-1 Cutter

The BD-1 uses a hollow durasteel shaft with internal dampeners which absorb vibrations from the ax blade. The high-powered ax head can slice though armor plating like rotting cloth, and the quick release switch allows the fighter to replace a damaged blade in seconds. Six power cells permit up to eight hours of continuous use, and the intensity switch allows the fighter to determine precisely how much damage the blade will cause. The weapons are sturdy and feature superior weight distribution for better handling.


Void Spear

Developed by the Chestrashi race, this biological spear appeared to be a hollow, metal shaft with a serrated blade on the front and a set of guidance vanes at the tail. However, when the blade struck living flesh, it began to break down, releasing thousands of toxic microbes into the target's body. These microbes attacked the nervous system and skeleton of the target, causing a rapid debilitation which was much more devastating that the simple penetration of the blade. The Void Spear is, quite possibly, one of the deadliest blade weapons available in the ACC.

 

 

 

Advanced Two-Handed; Pole Weapons [Skill Required: Quarterstaff/Pole Weapons]

Minimum Skill Required; Quarterstaff/Pole Weapons 5; Strong Hand 4; Off-Hand 5

*Note: None of these weapons may be used at the same time, i.e. 'dual wielded'.

Electrostaff

The electrostaff, built by Baktoid Armor Workshop, was an electronic melee weapon equipped with electromagnetic pulse-generating tips. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range. The Confederacy of Independent Systems used electrostaff-wielding droids, known as IG-100 MagnaGuards to help General Grievous fight Jedi during the Clone Wars. The entire length of the staff can fully combat a lightsabre, in addition to the pulse-generating tips, but they require a high level of skill to be employed properly and may fare poorly against some sabre forms, dual sabres and dual bladed sabres.


Iridonian Double-Bladed Fighting Pike (Zhaboka)

This weapon, known in the Zabrak language as the Zhaboka, was first developed by scavenging wooden sticks and metal scraps from shipwrecks. Over the centuries, the zhaboka evolved into a well-balanced, two-meter-long staff that was tipped at each end with a tempered durasteel blade. The central half-meter of the staff was wrapped in leather to provide better grip. Its original use was for killing the predators found on Iridonia, although many modern pikes were ceremonial weapons. The entire pike could be unlocked at the grip and stored in a a scabbard for easier transport.


Jengardin Double-Bladed Vibroblade

The Jengardin double-bladed vibroblade was a type of vibroblade manufactured by Yalandross PowerMasters. Its full model name was "Yalandross PowerMasters Jengardin Millennial Warrior double-bladed vibroblade". It is extremely powerful, and very brutal, since it had cleaved edges, enabling the user to literally disembowel its enemies.

   
 

 

Tethered Weapons [Skill Required: Whip/Tethered Weapons]

For Dual Handed use; Whip/Tethered Weapons: 5; Strong Hand: 4; Off-Hand: 5

Chain Whip

It consists of several metal rods, which are joined end-to-end by rings to form a flexible chain. Generally, the whip has a handle at one end and a metal dart, used for slashing or piercing an opponent, at the other.


Dematoil

This weapon was the typical cudgel weapon, resembling a modified Morningstar or mace. Its heavy silvered spheres were made of heavy spikes. A sturdy, and devastating weapon, these weapons became very rare with the fall of the Old Republic. Due to it's erratic nature, this is a two handed weapon.


Whip

Usually some type of “chorded” weapon, the whip is versatile and unique. A practiced user can ‘snap’ gouges into an opponent from a distance or use the whip to entangle and snare an opponent as well. It can be used for disarming an opponent by these methods but otherwise possesses no real defenses. Materials range from dried and tanned animal hide to synthetics like alloys and some plasticel derivatives.

   
 

 

Lightsabres and Other Weapons [Skill Required: Lightsabre and applicable forms]

Knowledge of Dual Handed use for lightsabres, as well as sabre staffs, is governed by the sabre forms themselves (i.e. Jar'Kai Niman, Shien) and not by the ACC. However, the ACC makes concessions for the employment of sabres in tandem with other weapons, such as a sabre and a dagger. Understand that, in some cases, you should consider accuracy/skill to be impaired considering the nature of a lightsabre and the skill required to use it.

LIGHTSABRE COMBO SKILL REQUIRED  *All sabre combos require that the combatant have a sabre and appropriate form in the first place
     
Lightsabre and Dagger In addition to the Lightsabre and any form (except Banlanth/Form 0);

Dagger/Vibroshiv 5; Strong Hand 4; Off-hand 5


Lightsabre and Sword In addition to the Lightsabre and a dual handed form (Shien, Jar'Kai Niman, Sokan);

Sword 5; Strong Hand 5; Off-hand 5

*Note: Cannot be used with two-handed blades


Lightsabre and Whip/Thethered Weapon In addition to the Lightsabre and any form (except Banlanth/Form 0);

Whip/Tethered Weapons 5; Strong Hand 5; Off-hand 5


Lightsabre and Blaster In addition to the Lightsabre and any form (except Banlanth/Form 0);

Blaster Pistol/Rifle 5; Strong Hand 4; Off-hand 5


Lightsabre and Shurikens/Thrown Weapons In addition to the Lightsabre and any form (except Banlanth/Form 0);

Shurikens/Thrown Weapons 5; Strong Hand 4; Off-hand 5


Lightsabre and Thrown Weapons In addition to the Lightsabre and any form (except Banlanth/Form 0);

Shurikens/Thrown Weapons 5; Strong Hand 4; Off-hand 5


Lightsabre and Thrown Weapons (Explosives) In addition to the Lightsabre and any form (except Banlanth/Form 0) a combatant requires no further skill other than the allocation to employ the items in the first place.


     
The following lightsabre combos can NEVER be used
     
Lighsabre (of any kind) and Quarterstaff (or any two-handed weapon)  

Lightsabre (of any kind) and Rifle (or any two handed weapon)  
     
     

 

Explosives

Note: Must have at least one point in "Thrown Weapons" to bring any explosives or grenades into an ACC battle.

Burrowing Detonator

Skill: Shurikens/Thrown Weapons

A mobile, robotic explosive is used to mine open areas. They have a limited range, but their mobility allows them to be set down in an area and they disperse themselves. Like standard landmines, they bury themselves just below the surface and lie waiting for someone to step on them. Unlike landmines, they can also move periodically, making their recovery nearly impossible.

Merr-Sonn Stun Grenade

Skill: Shurikens/Thrown Weapons

A spherical bomb with a 10 m blast radius. Anyone caught in the blast is potentially rendered unconscious for about fifteen minutes. Often used for crowd control.

Adhesive Grenade

Skill: Shurikens/Thrown Weapons

A grenade which covers a 4m area in a bio-adhesive glue which can effectively trap anyone in the target area. It dissipates in only 15 seconds.

Firecracker Mine

Skill: None

This form of weapon uses a group of small charges combined into a single mine. When activated, the firecracker mine sets off several small explosions which are used more for distraction than destruction.

Fragmentation Grenade

Skill: Shurikens/Thrown Weapons

Standard fragmentation grenade. The metal shell becomes hot splinters when the grenade explodes, which makes frag grenades much more lethal than concussion grenades against unarmored infantry.

G-20 Glop Grenade

Skill: Shurikens/Thrown Weapons

Manufactured by Merr-Sonn, these detonation devices release a chemical foam when triggered. The foam has incredible adhesive properties, and clings to everything it touches. When lobbed into a mob or battle phalanx, glop grenades can quickly immobilize attackers. It required a special "glop dissolver" agent, often in aerosol form, to remove the glop.

Plasma Grenade

Skill: Shurikens/Thrown Weapons

An explosive device which used ionized plasma gas to created a localized detonation. These grenades release a quick burst of the incendiary agent to ignite immediately and cause severe thermal damage.

Poison Grenade

Skill: Shurikens/Thrown Weapons

Developed more than 4,000 years before the Galactic Civil War, this form of explosive device released a chemical poison into the air when it exploded. This poison could be of many forms, from deadly vapors to toxic liquid, although it was usually a fast-acting poison that killed any being that was sprayed in the explosion. The ACC versions are considerably tamer, often causing most combatants to become violently sick rather than causing death.

Shock Grenade

Skill: Shurikens/Thrown Weapons

An explosive device which uses shock waves, instead of shrapnel, to cause damage.

Thermal Detonator

Skill: Shurikens/Thrown Weapons

A round bomb used by smugglers and mercenaries. They are essentially a casing which contained a shaped charge of baradium. The use of baradium made the weapon extremely dangerous, even for the being who threw it, as the element was highly unstable. Depending on the size of the charge, a thermal detonator would essentially atomize all material within a spherical area centered on the charge itself. Anything outside the range of the blast sphere remained virtually untouched.

Sonic Grenade

Skill: Shuriken/thrown Weapons

These grenades explode loudly, but the majority of the effect is delivered in disorienting frequencies that the ear can barely perceive even as it is damaged. While not as harmful as other grenade types, it can prove very confusing for the enemy and slow them down considerably.

Cryoban Grenade

Skill: Shuriken/Thrown weapons

A vicious weapon that collects and freezes any moisture in an area so swiftly that the resulting violent explosion sends shards of ice in all directions. Due to the extreme temperature shift, beings can be slowed exceedingly.
     
     
     

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