NAVIGATION
Dark Brotherhood
Combat Centre Halls
Staff Assignments
ACC Roster
Roster Search
Login
 

COMMAND

Combat Master
Telaris "Mav" Taldrya Cantor

Deputy Combat Master
TBA

ACC TITLE HOLDERS
Supreme Champion
None

Champion
Timeros Caesus Entar Arconae
Halcyon Rokir Taldrya
Vessicant
Dalthid
Muz Ashen
Hel-Pa Taldrya Sklib

Baron
None

Ace
Halcyon Rokir Taldrya
Dark Sabre Taldrya
Nadrin Erinos Arconae


Not logged in (Login)

Fighters, Transports, Capital Ships and Vehicles

Much like the ACC Weapon Guide, this databank is our collection of craft for use in space combat battles. Should you find yourself needing a fighter for a battle, feel free to pull up one of these; all the information you need is in their descriptions.

Fighters | Transports | Capital Ships | Vehicles
 

For Piloting information, go here: Piloting & Creature Manual


Star Fighters

A-9 Vigilance Interceptor
 
Length: 7.4m
Hull: 15 RU
Shield: None
Weapons: Two turbolaser cannons
Hyperdrive: None
Sub light: Fast
Maneuverability: 97 DPF

A fast, highly maneuverable star fighter built by Kuat Drive Yards, the A-9 was pulled out of the design archives in order to help fill the gap left by the loss of so many TIE Fighters during the Galactic Civil War.  Intended to compete with fast fighters such as the A-wing and TIE Interceptor, the A-9 has an impressive propulsion system, but lacks strong hull plating or shielding. To offset this, the A-9 has laser cannons that are significantly more powerful that most fighters.


A-Wing

Length: 9.6m
Hull: 15 RU
Shield: 50 SBD
Weapons: 2 Laser Cannons | 2 Concussion Missile Launchers (6 missiles each)
Hyperdrive: Class 1
Sub light: Very Fast
Maneuverability: 97 DPF

A-Wing is the generalized name of the Dodonna/Blissex RZ-1 Starfighter. It is a flat, one-man, wedged-shaped snub fighter built for the Alliance after the loss of the Hoth base and prior to the Battle of Endor. A unique feature of the A-wing is the short hydro-servo bearing installed in each wingtip, allowing the pilot to tilt the laser cannons up to 60 degrees up or down. It has limited navcom capabilities, being able to calculate only 2 jumps before requiring recalibration


Assault Gunboat


Length: 6.3m
Hull: 28 RU
Shield: 100 SBD
Weapons: Two Laser Cannons | Two Ions Cannons | Two Proton Torpedo Launchers (4 torpedoes each)
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 78 DPF

Its unique five-wing design enables the Assault Gunboat to excel in atmosphere or deep space. The Assault Gunboat is an ideal escort craft, and with its heavy shielding and strong armament, the Star Wing is deadly when attacking convoys and capital ships.


B-Wing


Length: 16.9m
Hull: 60 RU
Shield: 125 SBD
Weapons: 3 Laser Cannons | 3 Ions Cannons | 2 Proton Torpedo Launchers (6 torpedoes each)
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 70 DPF

The B-Wing (the B stands for blade) looks like a flying cross, with the control pod at the top, retractable wings at the sides, and laser guns at the top and bottom. The canopy is also gyroscopically leveled by a unique stabilization mechanism that allows the entire ship to rotate around the canopy. This is difficult to maintain, and can leave the pilot disoriented if it locks up. It is limited to two hyperspace jumps before the navcom requires recalibration.


Cloakshape Starfighter


Length: 15m
Hull: 28 RU
Shield: 96 SBD
Weapons: 2 Laser Cannons | 2 Concussion Missile Launcher (3 missiles each)
Hyperdrive: Class 1.5
Sublight: Medium
Maneuverability: 73 DPF

Assault starfighter. One of many older starfighters now mostly used by smugglers, pirates, bounty hunters and other groups. Trades speed for durability.


Chiss Clawcraft

Length: 7.5m
Hull: 14 RU
Shield: 40 SBD
Weapons: Four Laser Cannons
Hyperdrive: Class 1.5
Sublight: Medium
Maneuverability: 91 DPF

This form of starfighter is developed by the Chiss in the early years of the peace accord between the Imperial Remnant and the New Republic. Named for their appearance, clawcraft are constructed from the cockpit and engines of a standard TIE Fighter. Instead of solar panels for wings, the clawcraft has four curved, arm-like projections sprouting from the sides of the cockpit, each tipped with a laser cannon.
 

E-Wing


Length: 11.2m
Hull: 30 RU
Shield: 75 SBD
Weapons: 3 Laser Cannons | 2 Proton Torpedo Launchers (8 torpedoes each)
Hyperdrive: Class 2
Sublight: Fast
Maneuverability: 94 DPF

This starfighter, which employs the R7 astromech droid, visually looks like the X-Wing but with a pair of stable wings. It dishes out punishment and can take it equally well. It uses the R7 droid to take advantage of a redesigned hyperdrive system.


Firespray Attack Ship


Length: 16m
Hull: 62 RU
Shield: 102 SBD
Weapons: Two Dual Laser Cannons | Two Concussion Missile Launcher (2 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 75 DPF

Built for speed and stealth, it was originally marketed as a patrol and law-enforcement craft. It's design incorporated an "engines-down" configuration, with the cockpit and cargo area mounted above and perpendicular to the engine area. This configuration meant that the pilot landed the ship while looking straight up and away from the landing platform, and flew the ship in a "standing up" position. This required that the cockpit console be mounted on a rotating platform, giving the pilot the ability to see where he was going. This vessel is best represented by Slave 1, operated by the famous bounty hunter Boba Fett.


I-7 Howlrunner


Length: 11.4m
Hull: 23 RU
Shield: 50 SBD
Weapons: 2 Laser Cannons
Hyperdrive: None
Sublight: Fast
Maneuverability: 78 DPF

It resembles a streamlined T-47 air speeder in shape, being a long, wedge-shaped craft with a rectangular midsection. The Howlrunner is lightly armed and normally doesn't include a hyperdrive, like the TIEs; however, some of these ships do include a hyperdrive, and can accommodate an additional occupant in the cockpit.


IRD Fighter


Length: 8.5m
Hull: 18 RU
Shield: 35 SBD
Weapons: 2 Laser Cannons
Hyperdrive: None
Sublight: Fast
Maneuverability: 65 DPF

Multipurpose starfighter. The IRD (Intercept Reconnaissance Defense) is designed for combat with powerful engines and very effective weaponry.


Jedi Starfighter


Length: 8m
Hull: 15 RU
Shield: 40 SBD
Weapons: 2 Dual-Laser Cannons
Hyperdrive: Class 3
Sublight: Very Fast
Maneuverability: 95 DPF

Small wedge-shaped one-man starfighters, these vessels were used by the jedi order in the waning days of the Old Republic. An astromech droid is hard-wired into the starfighter's port side, providing repair and navigation information to the pilot.


Missile Boat


Length: 18.3m
Hull: 19 RU
Shield: 120 SBD
Weapons: 1 Laser Cannon | 2 Concussion Missile Launchers (10 missiles each) | 2 Proton Torpedo Launchers (5 torpedoes each)
Hyperdrive: Class 2
Sublight: Fast
Maneuverability: 91 DPF

Introduced as an even deadlier upgrade to the Assault Gunboat, the Missile Boat is the elite long-distance weapons fighting platform. Though deadly from long-range, Imperial pilots dislike the Missile Boat once they get into the thick of combat. A single weak laser cannon and bad maneuverability make the Missile Boat vulnerable in dogfights.


Naboo Starfighter


Length: 11m
Hull: 13 RU
Shield: 40 SBD
Weapons: 2 Laser Cannons | Proton Torpedo Launcher (10 torpedoes)
Hyperdrive: Class 1
Sublight: Medium
Maneuverability: 85 DPF

Its sleek design exemplifies the philosophy of art and function witnessed throughout Naboo technology. Its twin radial J-type engines are capped in gleaming chrome and trail long delicate-looking finials behind the ship's single-pilot compartment. Behind the pilot sits a standard astromech droid, plugged into an abbreviated, ventrally fed socket, which requires the droid to compress slightly in order to fit within the vessel's curves.
 


Pinook Fighter

Length: 10m
Hull: 14 RU
Shield: 25 SBD
Weapons: Two Laser Cannons
Two Concussion Missile Launcher (Two missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 82 DPF

The Pinook Fighter was designed as an alternative to planetary defense starfighters. It is still found in service around some destitute planets defense corps, but is still often found in Pirate groups as a platform defense patrol starfighter.

Preybird Fighter

Length: 20m
Hull: 18 RU
Shield: 46 SBD
Weapons: Two Laser Cannons
Two Concussion Missile Launcher (Four Missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 86 DPF
This twenty-meter-long fighter has a long, central hull with a forward-situated cockpit. The wings are attached to the rear of the hull, rising up slightly before levelling off. A single laser cannon is mounted at the end of each wing, and the primary engines are located at the bend in the wings.

R-41 Starchaser


Length: 15 m
Hull: 15 RU
Shield: 30 SBD
Weapons: 2 Laser Cannons | 2 Ion Cannons
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 75 DPF

An outdated form of starfighter, the R-41 Starchaser is a favorite among pirates, but is still in limited use among the New Republic. Similar to the Z-95 Headhunter, it is inexpensive and can be found throughout the galaxy.


Razor Fighter

Length: 15m
Hull: 20 RU
Shield: 38 SBD
Weapons: Two Laser cannons
Two Ions Cannons
Two concussion missile launchers (4 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 86 DPF
This three-winged starfighter is commonly found in independent security fleets as well as pirate fleets. Designed and manufactured by Starypan/SunHui Spaceworks, the Razor has a long, cylindrical fuselage and is armed with a pair of laser cannons, two light ion cannons, and a pair of concussion missile launchers

Scimitar Assault Bomber


Length: 10m
Hull: 60 RU
Shield: 60 SBD
Weapons: 2 Laser Cannons | 2 Missile Launchers (8 missiles each) | Proton Bombs in Bomb Bay
Hyperdrive: None
Sublight: Fast
Maneuverability: 86 DPF

The Scimitar, though using only a single ion engine, is still faster than the TIE Bomber by more than a quarter. The pilot has been joined by a bombadier/co-pilot, and both are housed in a detachable cockpit module which has it's own life support and power supply, increasing crew survivability. The Scimitar adds a repulsorlift engine, and is specifically intended to support ground forces and attack surface targets, rather than space assaults. It has a similar weapons load to the TIE Bomber, but uses a simpler weapons mount. The entire underside of the fuselage may be opened for weapons release, and the drum is driven from a centre mounted spindle, rather than the overly complicated, end-mounted gears of the Bomber.


Skipray Blastboat

Length: 24m
Hull: 61 RU
Shield: 102 SBD
Weapons: Two Laser Cannons
Three Ion Cannons
One Proton Torpedo launcher (8 Torpedoes)
One Concussion Missile Laucnher (10 Missiles)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 64 DPF
They are long, streamlined ships, about twice the length of an X-wing. Because of their size and their design profile, the Skipray Blastboat was created to fill the gap between small starfighters and well-armed capital ships. Despite the fact that the Skipray was equipped with a hyperdrive and could go on missions that starfighters could not, they never became as popular as TIE fighters, and became obsolete in the mind of the Empire. They are found primarily in smuggler defense fleets. They have rear-mounted engines, and have a ventral fin for stability.

Supa Fighter

Length: 18.5m
Hull: 38 RU
Shield: 80 SBD
Weapons: Two Laser Cannons
One Ion Cannon
Two concussion missile launchers (4 missiles each)
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 88 DPF
The Supa Fighter is a rather large, but maneuverable craft. This starfighter was manufactured by Joraan Drive Yards for Black Sun, during the height of the New Order. The basic design was armed with a pair of laser cannons, a light ion cannon, and two concussion missile launchers.

T-Wing


Length: 10m
Hull: 15 RU
Shield: 20 SBD
Weapons: 2 Laser Cannons
Hyperdrive: Class 1
Sublight: Fast
Maneuverability: 78 DPF

The T-Wing is another weak, outdated vessel by today's standards. It is faster and only slightly more maneuverable than its cousin, the R-41 Starchaser.


TIE Advanced


Length: 10m
Hull: 14RU
Shield: 40 SBD
Weapons: 4 Laser Cannons | 2 Missile Launchers (4 missiles each)
Hyperdrive: Class 4
Sublight: Fast
Maneuverability: 105 DPF

The TIE Advanced/Avenger is a single-hulled attack ship with bent wings, built from a design developed by Darth Vader just prior the Battle of Yavin. Vader flew a prototype TIE/Ad in the battle, and following the loss of the Death Star, he worked with Seinar Fleet Systems to refine it. The TIE Advanced shows a clear advantage over other TIE models such as the Interceptor because of its shields, which give the pilot added protection, and the hyperdrive, which opens many new possibilities for missions the TIE Advanced can be involved in without the support of a larger mother ship.


TIE Bomber


Length: 7.8m
Hull: 28 RU
Shield: None
Weapons: 2 Laser Cannons | 2 Missile Launcher (4 missiles each) | 2 Proton Torpedo Launchers (2 torpedoes each)
Hyperdrive: None
Sublight: Slow
Maneuverability: 86 DPF

One of the most lethal TIE models, the Bomber's signature feature is the double hull. One portion of the double-hull can carry a lethal array of torpedoes, missiles, space bombs, or other warheads. The Bomber prides itself in its accuracy, and is able to selectively target and destroy small military targets on planetary surfaces or capital ships, while leaving commercial or military assets untouched.


TIE Cyclone

Length: 6.6 Meters
Hull: 16 RU
Shield: None
Weapons: 6 Laser Cannons
Hyperdrive: None
Sublight: Extremely Fast
Maneuverability: 150 DPF

The Tie Cyclone is a small production run starfighter designed by Seniar as an improvement to the Tie Interceptor, using some of the design features of the Tie Defender. The Cyclone has three wing sections, which provide it with unprecedented maneuvering thruster cover and power for those thrusters. This means that the Cyclone is perhaps most maneuverable fighter ever built, and its six laser cannons provide an incredible amount of firepower, making it faster, more maneuverable and better armed than any opposition fighter.


TIE Defender


Length: 10m
Hull: 14 RU
Shield: 100 SBD
Weapons: 4 Laser Cannons | 2 Ion Cannons | 2 Missile Launchers (6 missiles each)
Hyperdrive: Class 2
Sublight: Very Fast
Maneuverability: 110 DPF

The TIE Defender is an advanced TIE model employing shields and a hyperdrive. This 10-meter starfighter took the stability and agility of the TIE Interceptor's bent-wing design and added a third bent-wing to it. Not much is known about the TIE/de, as it was never fully accepted in battle and never mass-produced.


TIE Fighter


Length: 6.3m
Hull: 10 RU
Shield: None
Weapons: 2 Laser Cannons
Hyperdrive: None
Sublight: Medium
Maneuverability: 97 DPF

The standard TIE Fighter model carried by Imperial warships and deployed at flash points around the galaxy. They take the brunt of Rebel fire in deep-space battles and serve to ward off enemy starfighters, freeing the Star Destroyers or other Imperial cruisers to concentrate firepower on Rebel starships and larger military targets.


TIE Interceptor


Length: 9.6m
Hull: 16 RU
Shield: None
Weapons: 4 Laser Cannons
Hyperdrive: None
Sublight: Fast
Maneuverability: 105 DPF

Imperial forces saw the need to create a starfighter faster and stronger armed than the over-matched TIE Fighter. The TIE Interceptor was born, featuring the bent-tip solar panel design invented by Lord Vader. These solar panels are dagger-shaped for increased visibility from inside the cockpit.


TIE Oppressor

Length: 12.2 Meters
Hull: 30 RU
Shield: None
Weapons: 2 Heavy Laser Cannons (Fire Linked) | 2 Concussion Missile Launchers (4 Missiles Each) | Proton Bomb Launcher (16 Bomb Magazine)
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 85 DPF

Designed during the early years of the Empire, the TIE Oppressor is an Imperial starfighter designed for the same role as the Y-Wing fighter, that of a mixed Starfighter / Bomber. Although not as impressive as the Y-Wing, the Oppressor did pave the way for the Empire to introduce the TIE Bomber. The Oppressor is a powerful starfighter, equipped with its own hyperdrive, which also was very expensive which accounts for its early retirement by the Empire.


TIE Phantom


Length: 15m
Hull: 14 RU
Shield: 50 SBD
Weapons: 3 Laser Cannons | 2 Concussion Missile Launchers (4 missiles each)
Hyperdrive: Class 1
Sublight: Medium
Maneuverability: 75 DPF

This stealth fighter is a new form of TIE Fighter, developed by Darth Vader during the later years of the Galactic Civil War. It had a central sphere surrounded by three triangular wings, mounted with laser cannons. It had incredible stealth power, evading nearly every known form of sensor. This was due to its unique cloaking ability. Alliance military leaders classified it as an assault fighter. Though deadly coming out of its cloak, the element of surprise is the Phantom's only real advantage, because it projects very weak shields. The Phantom has never been mass-produced.


TIE Vanguard


Length: 6.6m
Hull: 9 RU
Shield: None
Weapons: 2 Laser Cannons | 2 Concussion Missile Launchers (2 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 97 DPF

An upgrade to the TIE/rc, the TIE Vanguard Enhanced Reconnaissance Fighter carries more advanced state-of-the-art sensor systems, as well as sporting a reduced profile with its unique bent-shaped solar panels to evade notice from enemy sensors. Built from the basic TIE/ln design, the Vanguard's solar collectors were smaller on the top half than on the bottom. The top part was also bent slightly outward. The central ball of the starfighter was equipped with enhanced communications equipment.


Toscan Fighter

Length: 10.2m
Hull: 23 RU
Shield: 68 SBD
Weapons: Two Laser Cannons
Hyperdrive: None
Sublight: Slow
Maneuverability: 73 DPF
This starfighter was designed and produced by Shobquix Yards, although it employed a cockpit manufactured by Koensayr. It was one of several starship designs, which were used in the development of the Koensayr Y-Wing.

X-Wing


Length: 12.5m
Hull: 20 RU
Shield: 50 SBD
Weapons: 4 Laser Cannons | 2 Proton Torpedo Launchers (3 torpedoes each)
Hyperdrive: Class 1
Sublight: Medium
Maneuverability: 75 DPF

X-Wing is the common name for the Incom T-65c A2 Starfighter, a fighter with two wings that split in two by activating S-foils. Having the wings in the "X" position allows for greater maneuverability and firing accuracy; each of the split wings has its own laser cannon (total of four). Having the S-Foils down allows for better flight control in atmosphere. It is a single-pilot ship, with an R2 astromech droid socket. The R2 unit is used in place of a navigation computer.


Y-Wing


Length: 16m
Hull: 40 RU
Shield: 75 SBD
Weapons: 2 Laser Cannons | 2 Ion Cannons | 2 Proton Torpedo Launchers (4 torpedoes each)
Hyperdrive: Class 1
Sublight: Slow
Maneuverability: 59 DPF

Originally designed for long range reconnaissance, this J-type snub fighter has twin-propulsion systems behind a single cockpit. It’s a one-man fighter with space for an astromech droid.


Z-95 Headhunter


Length: 11.8m
Hull: 15 RU
Shield: 20 SBD
Weapons: 2 Laser Cannons | 2 Missile Launchers (3 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 86 DPF

The Z-95 is a snub fighter, wasp-like in its design, built by Incom in cooperation with Subpro Industries a few years before they began production on the X-Wing. They were famous for how much punishment they could take in battle. Each Headhunter was equipped with a unique bubble canopy that allowed its pilot an almost 360-degree view of the sky around him. They employed a holographic, heads-up display that made the bubble canopy even more effective.

 

Transports and Shuttles

Delta-Class Escort Shuttle


Length: 24m
Hull: 85 RU
Shield: 120 SBD
Weapons: 1 Turbolaser | 3 Laser Cannons | 2 Concussion Missile Launcher (8 missiles
each)
Hyperdrive: Class 1
Sublight: Very Slow
Maneuverability: 65 DPF

Militarized version of the Lambda-class Shuttle built under subcontract to Sienar. More heavily armed and shielded, it is the preferred version. Unlike the Lambda shuttle, the Delta has a fixed-wing concept.


Gamma-Class Assault Shuttle


Length: 44m
Hull: 142 RU
Shield: 200 SBD
Weapons: 4 Laser Cannons | 4 Ion Cannons | 2 Proton Torpedo Launchers (10 torpedoes each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 54 DPF

Heavily armored fighters with a good deal of armament, these ships often required a droid to perform navigation. Manufactured by Telgorn Corporation for the Empire, these ships were among the heaviest-shielded shuttles in the imperial fleet. They were used to shuttle zero-G troops into battle, and were equally capable in an atmosphere, deep space, or hyperspace.


Lambda-Class Shuttle


Length: 24m
Hull: 66 RU
Shield: 100 SBD
Weapons: 2 Laser Cannons | 2 Concussion Missile Launchers (4 missiles
each)
Hyperdrive: Class 1
Sublight: Very Slow
Maneuverability: 62 DPF

The Lambda Class shuttle is a multi-purpose transport used in various fleets. With a trihedral foil design, the craft bears a strong resemblance to Incom's popular T-16 skyhopper. It has three wings, a stationary center foil and two articulated flanking wings. When in flight, the side wings fold out for greater stabilization. When landing, the wings fold in, shrinking the vessel's silhouette. Boarding or docking with other spaceships is made possible by a telescoping ramp that extends from the lower forward fuselage. Its large interior hold can carry 20 soldiers, or 80 tons worth of cargo


Muurian Transport


Length: 40m
Hull: 30 RU
Shield: 80 SBD
Weapons: 2 Turbolasers | Three Laser Cannons
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 70 DPF

Transport class vessel competitive with the Corellian Engineering Corp.'s YT-1300, but whose standard configuration includes better armament and shielding. They are however slower and not easily customizable.


Pursuer Enforcement Ship


Length: 24m
Hull: 60 RU
Shield: 100 SBD
Weapons: Two Dual Laser Cannons |
One Ion Cannon |
Two Concussion Missile Launcher (4 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 70 DPF

An older model of Mandal Motors' police ship, this craft was used by the Mandalorians as a system patrol vehicle. During the height of the Clone Wars, MandalMotors was forced to refit the ship for use as a picket ship by the Separatists. The Pursuer-class ship required a single pilot, and had room for 2 guards and 5 prisoners. The ship was basically a long, thin rectangle stabilized in flight by a port-side wing and maneuvering cluster. After the Clone Wars, the Pursuer-class enforcement ship was made available throughout the galaxy, but often only to those planets that were loyal to the Empire.


Sentinel-Class Landing Craft


Length: 38m
Hull: 28 RU
Shield: 140 SBD
Weapons: Four Laser Cannons | Two Proton Torpedo Launchers (4 Torpedoes each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 63 DPF

This Sienar Fleet Systems' design was derived from the Lambda-class shuttle, retaining the Lambda's triple-wing design. As with the Lambda, the Sentinel's two lower wings folded during landing. The Sentinel differed from the Lambda in terms of cargo space and weapons. The Sentinel was widened and elongated to allow for the transport of up to 54 soldiers and six speeder bikes. If all seats were removed, the ship could accommodate up to thirty-six speeder bikes, twelve combat assault vehicles, or 180 metric tons of cargo.


Star Courier

Length: 26.5m
Hull: 65 RU
Shield: 105 SBD
Weapons: Six Laser Cannons (concealed)
Hyperdrive: Class 3
Sublight: Medium
Maneuverability: 78 DPF
The Star Courier was the vessel upon which the famed Sith Infiltrator was made from. The craft has a long, main fuselage to which is attached the ball-shaped control center aft. The wings of the craft are used to radiate the intense heat of its engines, and could be folded down during landings. The designs of the control center and the wings were later incorporated into the TIE Advanced prototype.

Svelte-Class Shuttle


Length: 17m
Hull: 53 RU
Shield: 100 SBD
Weapons: Two Laser Cannons | Two Blaster Cannons
Hyperdrive: Class 1
Sublight: Very Slow
Maneuverability: 90 DPF

This Imperial shuttle, nicknamed the "Vader Class Shuttle", was built by Silviut Corporation after the tragic death of Grand Admiral Thrawn. A sleek, fast, and highly maneuverable ship, the Svelte Class Shuttle is beetle-shaped and coated with gloss black plating. It requires a pilot and co-pilot, 4 gunners, and it can accommodate 15 passengers. The wings of the Svelte Class Shuttle can be raised, and they serve a similar function as the fins of the Lambda Class Shuttle.


YT-1300


Length: 26m
Hull: 76 RU
Shield: 120 SBD
Weapons: Two Laser Cannons | Two Concussion Missiles Launchers (4 missiles
each)
Hyperdrive: Class 2
Sublight: Slow
Maneuverability: 65 DPF

This series of Corellian light stock freighter built by the Corellian Engineering Corporation. Originally designed and manufactured some 30 years before the Battle of Yavin, it was a 2-man craft, and can accommodate up to six passengers. The main hull is disk-shaped, with two trapezoidal pods extending from the front. The cockpit is offset-mounted on the right side of the disk. While the cockpit can be positioned on either the left or right side, this positioning leaves a great deal of the ship out of the pilot's view. While this is common for larger ships, the off-center placement makes it much harder to maneuver in tight spaces for many new pilots. The famous Millenium Falcon, piloted by Han Solo, is a heavily modified YT-1300.


YT-2000


Length: 29m
Hull: 114 RU
Shield: 320 SBD
Weapons: Four Laser Cannons | Two Ion Cannons | Two Concussion Missiles Launchers (8 missiles
each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 71 DPF

This Corellian Engineering Corporation light freighter was based on the venerable YT-1300 line. Its cockpit was mounted in the center of the ship. Much of the specifications of this ship are in line with other YT-models


YT-2400


Length: 16m
Hull: 102 RU
Shield: 248 SBD
Weapons: Two Dual-Laser Cannons | 2 Missiles Launchers (6 missiles each)
Hyperdrive: Class 2
Sublight: Medium
Maneuverability: 75 DPF

One of the light freighters in CEC's successful YT-series, the YT-2400 incorporates the saucer-shaped hull design that made the YT-1300 popular. However, the YT-2400 does not have the paired, forward-facing mandibles. It is simply the saucer hull with a heavily-braced cockpit section off to the right side. The YT-2400 was also slightly smaller than its predecessors, although it had the capacity to transport up to six passengers and 150 metric tons of cargo. Flying the YT-2400 demanded the skills of a pilot and co-pilot. The most famous YT-2400 is the Outrider, owned by Dash Rendar.


YV-666


Length: 23m
Hull: 64 RU
Shield: 80 SBD
Weapons: One Quad-Laser Cannon | 2 Concussion Missile Launchers (6 missiles
each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 51 DPF

This Corellian Engineering Coroporation light freighter design was unique in shape from many other transports. It had a large, rectangular main section at the front of the ship that was used for cargo storage. A small bridge pod was mounted on the front end of the rectangle. The rear of the ship was needle-shaped power core and engine drive system. Attached to this rear section were a pair of extendable maneuvering vanes. The Trandoshan bounty hunter, Bossk, used a modified YV-666.

 

Capital Ships

Assault Frigate

Length: 696m
Hull: 992 RU
Shield: 2240 SBD
Weapons: Fifteen Laser Cannons
Twenty quad-laser cannons
Fifteen Turbolaser Batteries
One Proton Torpedo Launcher (Fourty Torpedoes)
Hyperdrive: Class 1
Sublight: N/A
Maneuverability: 5 DPF
Fighter Capacity: None
Basically a modified Dreadnaught-class starship, the Assault Frigate is stripped of its outer shell to increase engine capacity and fuel efficiency. Two dorsal solar fins are also added, increasing maneuverability and energy production. There are no docking bays on an Assault Frigate, but there are 20 retractable docking tubes that could be extended from the ship's holds. The Assault Frigate is also equipped with a great deal of droid and computer-automated systems. Thus, crew requirements for the assault frigate are just 5,000 beings, down from the 16,000 required on the original Dreadnaught.
 

Bulk Cruiser

Length: 596m
Hull: 912 RU
Shield: 1760 SBD
Weapons: Thirty Quad-Laser Cannons
Two Tractor Beam Projectors
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 5 DPF
Fighter Capacity: None
Designed by Rendili StarDrive, this slow, minimally-armed transport ship requires a crew of 2,050 to operate, as well as forty gunners. It could carry up to 200 passengers and 5,000 metric tons of cargo
 

Carrack Light Cruiser


Length: 350m
Hull: 480 RU
Shield: 880 SBD
Weapons: 10 Turbolasers | 20 Ion Cannons
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 6 DPF

An Imperial capital ship, the Carrack-class cruiser was built by Damorian Manufacturing. At 350 meters in length, the Carrack-class is larger than a Lancer-class ship but smaller than a Dreadnaught. It is manned by a crew of 1,092, with room for up to 142 troops. It was built to counteract the effectiveness of the Corellian Corvette, for the Empire could not obtain many of those. The Carrack ships carry up to four TIE Fighters on a set of external racks. They are also the fastest Imperial capital ship.


Corellian Corevette

Length: 165m
Hull: 192 RU
Shield: 400 SBD
Weapons: 4 Dual Laser Cannons | 2 Concussion Missile Launchers (10 missiles each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 9 DPF

A hammer-headed, fast transport ship built by the Corellian Engineering Corporation, often used as blockade runners because of their speed and mobility. They have a modular interior, which can be modified for specific needs. They have a standard crew complement of 46-104, depending on the mission. Some military missions require a crew upwards of 165 men. They are regarded as extremely vulnerable, however, since the primary solar collector and stabilizer fin are located dorsally, and when disabled can cripple the ship's ability to maneuver.


Correllian Gunship


Length: 119m
Hull: 180 RU
Shield: 416 SBD
Weapons: 8 Turbolaser batteries |
6 Quad-Lasers |
2 Concussion Missile Launchers (20 missiles
each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 9 DPF

Designed and manufactured by the Corellian Engineering Corporation, the Corellian Gunship required a crew of 91 officers and gunners to operate, and had cargo space for up to 300 metric tons of supplies and ordnance.


Dreadnaught

Length: 572 m
Hull: 1072 RU
Shield: 1920 SBD
Weapons: Ten Turbolaser Batteries
Twenty Quad-Laser Cannons
Ten Laser Cannons
One Proton Torpedo Launcher (Fifty Torpedoes)
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 5 DPF
Fighter Capacity: One Fighter Squadron
Manufactured by Rendili StarDrive prior to the Clone Wars, these Old Republic ships required a huge number of crewmembers (16,000+) to run. They were about 600 meters in length, with a roughly cylindrical shape. The basic idea behind the Dreadnaught was taken from an old Mandalorian design, and was updated to create a ship that could be deployed to maintain a planetary occupation. Six weapons blisters were arranged around its midsection, and it had a clamshell-shaped bow.

Imperial Customs Vessel


Length: 153m
Hull: 285 RU
Shield: 400 SBD
Weapons: 4 Laser Cannons | 4 Ions Cannons | 2 Concussion Missile Launcher (8 missiles
each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 51 DPF

System patrol craft follow the primary directive to apprehend smuggling vessels, but they also serve as a star system's first line of defense against pirates, rebels and hostile aliens as well. Often, the crew of a system patrol craft spends long periods off-world in their vessel, patrolling the borders of their star system. They are called upon to respond quickly to any ships leaving the system with stolen or smuggled goods, so the crews must be constantly on watch for threats from within their system as well as those from beyond.


Imperial-II Star Destroyer

Length: 1600m
Hull: 2288 RU
Shield: 5760 SBD
Weapons: Fifty Heavy Turbolaser Batteries
Fifty Heavy Turbolaser Cannons
Twenty Ion Cannons
Ten Tractor Beam Projectors
Hyperdrive: Class 1
Sublight: N/A
Maneuverability: 5 DPF
Fighter Capacity: Six Fighter Squadrons
A modification to the incredibly effective Imperial-I class, the Imperial-II class only had 36,755 crewers, but 300 gunners and nearly 10,000 troops. Among the primary differences in terms of structure was the heavily reinforced hull and the presence of a second docking bay on the belly of the Imperial-II class ship. This second bay allowed this Star Destroyer to deploy up to seventy-two TIE fighters into battle.

Lancer-class Frigate


Length: 227m
Hull: 304 RU
Shield: 576 SBD
Weapons: Twenty Quad Lasers
Hyperdrive: Class 1
Sublight: N/A
Maneuverability: 6 DPF

The Lancer's primary mission was to screen off enemy starfighters early in an engagement, paving the way for large ship-to-ship combat which Imperial-class Star Destroyers were more than capable of winning. The Lancer-class didn't get a fair chance to prove its worth until Grand Admiral Thrawn appeared from the Unknown Regions. He was able to put the Lancers to work in key raiding missions on New Republic worlds.


MC-80 Calamari Cruiser

Length: 1200m
Hull: 1824 RU
Shield: 3840 SBD
Weapons: Fourty-Eight Turbolaser Batteries
Twenty Ion Cannons
Six Tractor Beam Projectors
Hyperdrive: Class
Sublight: Very Slow
Maneuverability: 5 DPF
Fighter Capacity: Four Fighter Squadrons
A series of Mon Calamari space cruiser originally designed as a luxury ship, but later overhauled to become Alliance warships. Each of these ships is a hand-crafted work of art, unique from all others. They appear to be organic in nature, because the Mon Calamari built them with sleek, rounded pods and bulges to contain sensor arrays, weapons batteries, and shield generators. Since they were designed as luxury ships, they have a large number of viewports. this was a problem when they were refitted for military duty, as the large number of viewports reduced the ship's structural integrity. To further protect the MC80, the Mon Calamari covered the viewports with hull components and heavy blast doors. These ships were built specifically for use by Mon Calamari crewmen, and required a great deal of refitting for use by other species. They are designed with triply-redundant shielding, and most other systems have at least double redundancy. This makes them extremely battle-effective, but requires a great deal of maintenance.

Marauder-class Cruiser


Length: 177m
Hull: 912 RU
Shield: 1920 SBD
Weapons: 2 Turbolasers | 6 Laser Cannons | 2 Concussion Missile Launchers (25 missiles
each)
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 11 DPF

An out-moded pocket cruiser designed by Raith Sienar for Republic Sienar Systems, the Marauder-class are sleek, aerodynamic craft designed for system patrol and smuggling interdiction missions. A wing of IRD starfighters can also be housed in its fighter bay. The Marauder-class cruiser was manned by a crew of 129, with 48 gunners and room to transport up to 40 troops.


Modified Correllian Corvette


Length: 153m
Hull: 228 RU
Shield: 400 SBD
Weapons: 2 Turbolasers | 6 Laser Cannons | 2 Concussion Missile Launchers (10 missiles
each)
Hyperdrive: Class 2
Sublight: Very Slow
Maneuverability: 9 DPF

The specifications for the Modified Corellian Corvette are nearly the same, save for upgraded weapons and defensive systems.


Modified Frigate


Length: 253m
Hull: 400 RU
Shield: 800 SBD
Weapons: 12 Turbolasers | 20 Laser Cannons | 1 Concussion Missile Launcher (20 missiles)
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 5 DPF

This was the follow-up to Kuat Drive Yards' successful Nebulon-B Frigate design. The primary difference between the B and the B2 is in the forward section of the ship. The Nebulon-B has a deep-based forward pod that extends well below the aft engine section. The Nebulon-B2 has a smaller forward pod, comparable in size to the engine pod. Attached the smaller pod, in order to gain stability, are two downward-planed wings. It is otherwise exactly the same as the original Nebulon-B.


Nebulon-B Frigate


Length: 400m
Hull: 464 RU
Shield: 900 SBD
Weapons: 12 Turbolasers | 12 Laser Cannons
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 5 DPF

The designation of the Kuat Drive Yards EF76B Escort ship, it is a strangely-shaped ship that has a long, thin hull with its main decks hanging off the front end and the engines hanging off the rear. They are slow, unwieldy ships, and were designed to carry a number of TIE Fighters as protection. Originally built for Imperial escort duty just after the Battle of Yavin, the Alliance was able to capture a number of them intact, and used these frigates as medical ships. They had a normal crew of 920, but could be operated with as little as 850. They can also carry two full squadrons of fighters.


Republic Assault Ship (Acclamator Class)

Length: 752m
Hull: 976 RU
Shield: 2140 SBD
Weapons: Twelve Quad-Laser Cannons
Twenty Four Laser Cannons
Four Projectile Launchers
Hyperdrive: Class 0.6
Sublight: Very Slow
Maneuverability: 7 DPF
Fighter Capacity: None
The ship was created for the Republic, rather than the Trade Federation or the Separatists, after several Kuati officials were murdered by the Federation at the Eriadu Conference. The Acclamator-class ship was the first ship produced, and was designed to carry huge numbers of troops and support materiel into battle anywhere in the galaxy. What made them unusual for a capital ship was that the Acclamator-class could move through planetary atmospheres as well as the vacuum of deep space. This meant that separate dropships were not required. In most design respects, the Acclamator was the predecessor of the Victory- and Imperial-class Star Destroyers.

Star Galleon

Length: 298m
Hull: 512 RU
Shield: 1280 SBD
Weapons: Ten Turbolaser Batteries
Two Concussion Missile Launchers (Ten Missiles Each)
Hyperdrive: Class 2
Sublight: N/A
Maneuverability: 35 DPF
Fighter Capacity: None
Built by the Kuat Drive Yards in an effort to help transport cargo and defend it at the same time, the Star Galleon is a 300-meter military cargo ship. It is capable of dropping its cargo section, which can fly on its own. The cargo section is equipped with a small hyperdrive that can be activated by the main ship's navcom unit in case of emergency. The Star Galleon is manned by a crew of 150, with room for up to 300 troops.

Strike Cruiser

Length: 450m
Hull: 768 RU
Shield: 1600 SBD
Weapons: Twenty Turbolasers
Ten Turbolaser Batteries
Ten Ion Cannons
Ten Tractor Beam Projectors
Two Torpedo Launchers (Thirty Torpedoes)
Hyperdrive: Class 1
Sublight: N/A
Maneuverability: 5 DPF
Fighter Capacity: One Fighter Squadron
Loronar's Strike-class Cruiser has been called the fleet's best kept secret. While every smuggler and Rebel knows to avoid Star Destroyers, the fighting capacity of the Strike Cruiser comes as quite a surprise to many. Each Strike Cruiser can carry a company of troops, two AT-STs, and one AT-AT walker for ground assault missions. Its small but functional hangar bay houses one squadron of TIE-class starfighters. Because of its modular design, a Strike Cruiser can be easily modified for specific missions. While the benefits of its design are obvious, the Strike Cruiser has some glaring weaknesses. The modular design means that entire systems or weapons batteries can be knocked out by a single, well placed hit.

Victory Class Star Destroyer

Length: 900 Meters
Hull: 1500 RU
Shield: 3200 SBD
Weapons: 10 Quad Turbolaser Batteries; 40 Double Turbolaser Batteries; 80 Concussion Missile Tubes; 10 Tractor Beam Emplacements
Hyperdrive: Class 1
Sublight: 8 MGLT
Fighter Capacity: 2 Fighter Squadrons

A medium-duty Imperial capital ship, the Victory-class was the precursor to the Imperial class. It was designed by Walex Blissex and was commissioned into service near the end of the Clone Wars. It was manufactured by Rendili StarDrive, and was built to serve three purposes: planetary defense, planetary assault and ground troop support, and ship-to-ship combat. It can run at speeds up to .45 past lightspeed. The Victory-class measured 900 meters in length, and was manned by 4,798 crewers and 402 gunners. It could transport up to 2,040 troops, and held 8,100 metric tons of cargo. It was equipped with 10 quad turbolaser batteries, 40 double turbolaser batteries, 80 concussion missile tubes, and 10 tractor beam projectors.

 

 

Vehicles

AT-ME's can be used in any battle, simply request them in the battle options of the battle's challenge. In most cases, and unless specifically noted, these can be written in almost any regard. that is, you can expound on elements of the machines, apart from 'adding' weapons. Members can also select the AT-ME battle option from the Engagement Formats chapter of the compendium. These also may be 'fitted' with crazy stuff, if you want - just ask.

AT-PT

Height: 10ft
Speed: 30mph
Agility: 16 DEX
Armor: (3) Light
Weapons: Twin blaster cannons; Concussion grenade launcher

The All Terrain Personal Transport (AT-PT) is a single seat light anti-infantry walker. It was developed and produced by Rothana Heavy Engineering and saw little actual service. It is lightly armored and has twin blaster cannons and a concussion grenade launcher, both of which are highly effective against infantry; this is in keeping with its design goals, which were to accompany a platoon of soldiers as mechanized support, enhancing their effectiveness. Nonetheless, its superior agility compensates for its light armor, as exemplified by its ability to cross most terrain, such as: shallow water, mountain regions, jungles, and cities, climb inclines of up to 45 degrees, as well as to cross obstacles which repulsorlift and treaded vehicles would be hindered by.

AT-ME/R ("Raptor")

Height: 16ft
Speed: 40mph
Agility: 18 DEX
Controls: Single stick; Aux panel
Propulsion: Dual quick-fire burners
Armor: (3) Light
Weapons: 4 independent blaster cannons; 6 anti-personnel missiles (3 explosive; 3 incendiary); 2 electro-net launchers (1 each)

The All Terrain Modified Ensemble (AT-ME), a next generation version of the Personal Transport (AT-PT) commissioned by the Combat Master, is a single seat 'combat suit'. The ME/R ("Raptor") is a quick engagement vehicle capable of decisive combat. It's controls are 'stick and panel' based, allowing free-form movement by the operator. It's 'cockpit' pivots independently from the legs with a mere 'twist' of the joystick, adding to its maneuverability. Only light armor protects the operator from weapon fire. It is adequate for most blasters, provided the ME/R avoids long durations of constant, direct fire. The ME/R is equipped with 2 electro-net launchers that can temporarily disable electronics or tangle personnel, for capture, when employed. In addition, the 'Raptor' is fitted with dual quick-fire burners which allow for the machine to 'leap' over great distances for a short time; perfect for quick evasion.


AT-ME/V ("Viceroy")

Height: 15ft
Speed: 45mph
Agility: 20 DEX
Controls: Independent Sticks; Aux Control Panel; Optional Navigational Helmet Control
Shield: 100SBD
Armor: (2) light
Weapons: 2 Independent 'arms'; 1 Fragmentation grenade launcher (4 rounds); 1 light blaster canon

The All Terrain Modified Ensemble (AT-ME), a next generation version of the Personal Transport (AT-PT) commissioned by the Combat Master, is a single seat 'combat suit'. The ME/V ("Viceroy") is a quick engagement vehicle capable of decisive intervention. It isn't heavily armed or armored, but what it lacks in armament, it makes up for in technology. The 'Viceroy' is equipped with a shield generator that is comparable to capital ships, boasting an 800SBD, which allows it to get up close and personal. It's independent arms are fitted with 'claws' that can grab, hold and even crush. Their compression capability is easily over fifty tons per square inch, in addition to their electro-charge ("shock") capability which can shut down most machinery on contact. The 'Viceroy' has an integral heads-up-display (HUD) that gives a full 360 degree visual assessment of surroundings. It's entire main 'window' translates information transmitted from the mounted sensor cluster on it's roof, negating any possibility of the operator being 'caught by surprise', unless they're asleep or dead.

AT-ME/X ("Xavier")

Height: 12ft
Speed: 25mph
Agility: 10 DEX
Propulsion: After-burner
Controls: Independent Sticks; Aux Control Panel; Foot Controls
Shield: 125SBD
Armor: (5) Heavy
Weapons: 1 Stabilized turbo laser cannon; 2 batteries of concussion missiles (5 each); 1 equipment 'claw'

The All Terrain Modified Ensemble (AT-ME), a next generation version of the Personal Transport (AT-PT) commissioned by the Combat Master, is a single seat 'combat suit'. The ME/X ("Xavier") is an engagement vehicle capable of long term engagement. Heavy armor; turbo-lasers; concussion missiles etc. the ME/V is a terrain-based Frigate. At home in hard-core battle, the 'Xavier' can withstand massive amounts of damage with a 1000SBD shield generator protecting it's heavy armor. It's speed isn't impressive at all, which is exactly why the 'Xavier' is fitted with an after-burner. With 4 burst available, the ME/X can increase its speed up to 65mph for 3 seconds with each burst. A stabilized turbo-laser allows for massive fire without retarding the unit's balance. Its equipment 'claw' is useful for maintaining balance, tearing ground transport hulls and knocking other PT's off balance. It's not as agile as other units, but its ability to endure more than compensates.
   

 

RESOURCES
ACC Rules
ReQualification
News & Info
ACC Credits
RL Timeline
 
ACC HANDBOOK
 
WIKI REFERENCE
Lightsaber Guide
Hand to Hand Combat
Force Powers
Force Power Annotations  
 
DATABANKS
Species List
Custom Weapons List
Standard Weapons
Award Weapons
ACC Armory
Spacecraft/Vehicles
Venues/Locations
 
   

Antei Combat Centre; Presented by the Dark Jedi Brotherhood
Maintained by Jac Cotelin and the Coding Team

Original site created by ^CyberGuy^ and JaM3z ©2003-2004 Medusa Group