7. ANATOMY AND USAGEThe Dark Jedi Brotherhood Character Sheet (CS) is a textual, graphical and numerical depiction of an individual's character in the Dark Jedi Brotherhood. In the Antei Combat Centre (ACC), the CS is the key asset and important to understand. This guide will attempt to explain the CS and how it is used in the ACC. The CS is broken down into seven specific sections, each of which has its own importance and parts which need to be understood.
7.1 CHARACTER INFORMATION BASICSThe Character Information section houses the basics of a character. These basics include Handedness, Species, Height/Weight and other informational data, such as Physical Appearance. These basics are important because they are generally how one would relate to a character in the ACC. For instance, you would not write a character as 'human' if their CS had their species listed as 'Wookie'.
Some individuals may add extra information into their CS, such as Demeanor and Combat Attire. These extras will be honored when they relate to general appearance and personality, for the most part. What will not be honored in this text section, however, are those items which add skill, ability or anything which goes beyond appearance or a character's personality. At a more basic point; the Character Information section will not have any information which should be delegated elsewhere on the CS or have points assigned to it.
7.2 ATTRIBUTES BASICSThe Attribute section of the CS contains basic numeric data which further enables your character. It should be somewhat aligned with your Character Information section. For instance, if you choose to give your character a high Dexterity, they shouldn't be a big fat slob where the height and weight are concerned. Of course, that can differ between species, but you probably get the point. Apart from that, however, the points are yours to distribute.
This is the primary section which begins to shape your character. You can decide if your character is strong and burly, quick and nimble or anything in between and beyond. Each attribute lends itself to advantage and disadvantage, especially where the rest of the CS is concerned. Strength (STR), Dexterity (DEX), Constitution (CON) and the rest of them may play a role as a prerequisite [required level] in the Hand to Hand Styles, Lightsabre Forms and other sections of the CS - so keep that in mind.
Finally, when discussing points and how they are defined in the ACC, all references are based off of an 'average human'. Of course, there's no definitive explanation of what an average human actually is, but when examining the stats, you'll get the idea.
7.3 FIGHTING SKILLS BASICSNot to be confused with the Hand to Hand Styles, the Fighting Skills section addresses the types of abilities your character possesses. From Dual Handed ability (created by placing points in both strong-hand and off-hand), to the use of daggers and blasters. The skills your character possesses here will translate into the ACC as weapons they will use and how capable they are at employment of those weapons.
It should be noted, concerning the allocation of points to a character's hands, some weapons require dual handed ability in the ACC - that is; points (to whatever degree) assigned to both strong and off hands. When you write actions in the ACC, the level to which those actions are accomplished must be warranted by the points you allocate. For instance, if you write about a highly adept ability, where the use of your character's dagger is concerned, yet maintain a below average point assignment - you will most likely be docked for realism.
7.4 HAND TO HAND STYLES BASICSIn this section, you start getting into the meat of your character. The Hand to Hand (H2H) Styles section covers the actual means of H2H combat in which your character is trained. A truly developed character is amplified through the points assigned in this section. The essence of a character, from the Character Information section, to Attributes, to Skills can all come to a head with an H2H Style set drawn honestly against a character. Forget about which styles you think are 'cool' or what you think a 'real' Dark Jedi might engage in - in this section, you should be concerned with what best suits your character.
Many of the H2H Styles hold some kind of prerequisite, so it is important to pay attention to the allocation of points when creating the CS for your character. In the ACC, your level of ability will be scrutinized when compared against what you've written. This will apply both for what you've written of your character and what you've written of your opponent(s).
7.5 LIGHTSABRE FORMS BASICSQuite similar to the H2H Styles section, in how this section should be approached, the Lightsabre Forms section is right near the top of the CS food-chain, second only to the Force. The Lightsabre is the weapon of the Dark Jedi and selection of a particular Form set can either define or destroy your character. Items chosen here should be in line with everything else you've decided upon already.
Many of the sabre Forms hold some kind of prerequisite, so it is important to pay attention to the allocation of points when creating the CS for your character. Much like the other items, the use of a character's lightsabre in the ACC is based off of points. Holding sub-average numbers, yet describing highly skilled achievements, will see elements of realism cited.
7.6 FORCE POWERS BASICSThe Force Powers section is the pinnacle of the Dark Jedi. Much like the H2H and Lightsabre sections, the Force Powers section will truly define your character as he or she relates to the Dark Jedi Brotherhood. This section, by virtue of the points you choose to allocate, will allow you to focus on a particular skill set where the Force is concerned. This will be a defining factor for your character and really state what 'kind' of Dark Jedi they are.
This section is heavily compared to a character's attributes within the ACC. Possessing points in a particular power set is one thing, but without the character attributes to support them, they become useless. The ACC also holds a character's rank in high regard, noting that - most times - First Rite usage of powers will be trumped by superior Rite usage.
7.7 ORDER DISCIPLINES BASICSThe Order Disciplines section is dedicated to the Orders of the Brotherhood. They are items which go a bit further than defining a character's individuality, rather; they are the alignment of that character with their Order. Each Sith, Obelisk and Krath belong to sects which possess specific elements of existence, this is the section where you ally yourself with those ideals.
Antei Combat Centre;
Presented by the