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Combat Master
Telaris "Mav" Taldrya Cantor

Deputy Combat Master
TBA

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Supreme Champion
None

Champion
Timeros Caesus Entar Arconae
Halcyon Rokir Taldrya
Vessicant
Dalthid
Muz Ashen
Hel-Pa Taldrya Sklib

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None

Ace
Halcyon Rokir Taldrya
Dark Sabre Taldrya
Nadrin Erinos Arconae


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8. CHARACTER INFORMATION

For many, Character Information is as basic as it gets; equally overlooked as being information which is not that important. In creating a character, many begin with what a character looks like, or some representation of their idea from other means (i.e. comic books, games etc.). However, it is important to go beyond mere appearance if you truly wish to develop an original character.

8.1 HAND

This is the selection of your right or left hand. This is not used to limit you to the use of a single hand, but to establish which side is your strong or dominant side. Even those who are ambidextrous will have a strong side, or a preferred hand. You will establish the capability of your strong and off hands in the Fighting Skills section. Keep in mind; some weapons and other items require the use of both hands [dual handedness], which requires you to have points in both strong and off hands. Equally, if you don't have enough points to have both stocked well, it is indeed better to have one hand perfect and build the other as you go.

8.2 SPECIES

Choosing your species is an important task. Available species, for use in the Brotherhood, are selectable from a drop down box. Most of them are explained in the ACC's Species List. For the most part, these are the only species which will be available for use. Each species has strengths and weaknesses, so don't think you're going to find a deity anywhere. Some species have special abilities, some don't - many of these will be honored, to a point, but those things are solely based on available, common information.

8.3 HEIGHT AND WEIGHT

Often overlooked as important, a character's height and weight can determine a lot of information. Generally, a character who is tall and thin would be assumed to be quick and fairly agile. A tall, but heavy, character might be assumed to be of slow to average agility but possess great strength. Basically, don't overlook height or weight and - for a decent character build - try to keep them in line with the abilities of your character.

8.4 APPEARANCE, IMPEDIMENTS, ALLERGIES Etc.

The rest of this section of the CS is for elements which establish your character's appearance and traits. It is basically self explanatory, but it's importance in the ACC is paramount for good character development. You really want to supply good, but not overdone, information. It is good to describe your character's appearance. It is good to throw in some helpful extras so others know how to interact with your character. It is bad to delve into historical information. It is bad to try and 'amplify' your character in this section (i.e. add skills or abilities which should have points assigned). It is bad to avoid getting to the point. This will be an important section from which your opponents will write about your character - give them the tools to do it. Equally, as a writer in ACC, don't ignore this section of an opponent's CS.

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