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Combat Master
Sith Bloodfyre-Tarentae

Deputy Combat Master
Zandro Savric Erinos

ACC TITLE HOLDERS
Supreme Champion
None

Champion
Halcyon Rokir
Vessicant
Dalthid
Muz Keibatsu Sadow
Hel-Pa Sklib

Baron
None

Ace
Halcyon Rokir
Dark Sabre Taldrya
Zandro Savric Erinos


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ACC Rules

The concise rules of the ACC.

CHARACTER SHEETS
Species and Descriptions
The following will be declined in the submission of a Character Sheet where characters are concerned:
  • Non-Star Wars Species/Characters
  • "Don't Know" selected for Hand
  • Interbred species (half-breeds) of an unlikely nature (i.e. Wookie/Bantha)
  • "Shape Shifting" Species not described with a standard appearance
  • Descriptions of species that are not reasonably commensurate with the species 'actual' appearance
  • Races or Homes of origin in place of species (i.e. Mandalorian/Iridonian)
  • Humanoid, Sub-Human, Near-Human etc
  • Heights, Weights and Descriptions that are not 'logically' commensurate with the species

Note: Any information regarding your character's abilities or possessions (in the description) are for appearance only and will play no other role unless addressed in your custom slot and allocated points.

Custom Weapons and Armor
The following are items that will be declined in the submission of a Custom Weapon or Character Sheet armor is concerned All Custom Weapons must be sent to the Combat Master directly for approval and inclusion into the Custom Weapon Section:
  • Items that include resemblance to a lightsabre or any ability or comparability to them
  • Over-modification of standard weapons
  • Two or more weapons (or types) in a single custom slot
  • Utterly unrealistic (for star wars) weapons
  • Weapons that 'define' damage (i.e. "this weapon knocks people out...")
  • Weapons that have an over-abundance of "Force ability"
  • Cortosis ore in any form (or any 'sabre-resistant/proof' material), except in the case of ACC Armory Weapons.
  • Weapons that are imbued with 'shield generators' (not including shield generators, themselves)
  • Armor and/or weapons listed in the custom section of the CS that do not have skill points allocated
  • Armor/weapons whose descriptions contain a defined ability against weapons
Armor (continued)
Multiple additions to armor in a single custom slot are not allowed, except as it applies to the following;
  • The body (torso, arms to the wrists, legs to the ankles etc) of the armor itself may have a maximum of 1 non-weapon attachment (bio-monitor; heating/cooling etc), which does not include a helmet. Anything else must be addressed in another custom slot or not included.
  • Gauntlets/Boots that simply act as part of the body armor, with no ‘extra’ weapon function, may remain in the body armor portion and not be counted as the 1 attachment to the body portion, but they are not a given, they must be mentioned.
    • In that state, a “pair” of gauntlets may also possess only 1 non-weapon attachment, such as a communicator, which must be mentioned.
    • Should a Gauntlet (a pair, one of a pair or one) possess any extra ability that can be deemed a “weapon”, then the gauntlet must be placed in its own custom slot.
    • It is possible to have one gauntlet in the body armor section and one gauntlet in its own custom slot; just as it may be possible (and/or necessary) to have each gauntlet in their own custom slot.
  •  Helmets will be addressed in a separate custom slot, with their own rating and will not have more than 1 of each; Visual function and/or Audio function other than a communicator. A communicator is a given standard for helmets and does not need to be addressed.
 
"Special Weapons" and Items
  • ACC Armory weapons are only awarded by the Combat Master
  • ACC Armory weapons "may" be disallowed in certain competitions
  • DB Award weapons are limited to 2 that may be placed in a combatant's CS and used in battle
  • DB Award weapons should only be disallowed by virtue of allowing other weapons only, such as lightsabre and hand to hand only
 
ACC STANDARDS
 
ACC 'Regular' Battles
  • Standard post time limit for battles is 14 days unless otherwise stated
  • The updating of character sheets 'during' a battle is not prohibited, however:
    • If an opponent has viable evidence of changed ability that may have effected the battle's outcome, they may challenge the rating of the battle
    • If an opponent has viable evidence of changed ability during an active battle, they may request early administration of the battle in their favor (under the guise of 'self promoting' - a Critical Item, i.e. the self-promoting of one's stats)
    • The staff will determine the viability of your evidence
  • A 'regular' battle is defined as any ACC battle that is not Training, Qualification, Championships, Special Events and/or, in some cases, ACCLive! and competitions
 
ACC 'Training and Qualification' Battles
  • Standard post time limit for Training and Qualification battles is 14 days
  • The updating of character sheets 'during' a battle is not prohibited and may be encouraged to help the Initiate
  • Training and Qualification battles are defined as any ACC battle that takes place in the Training Annex or Proving Ground

 
Championship Ladder Standards (CHL/PCHL)
  • [CL:1] and above, only (i.e. you must be ACC qualified)
  • 72 hour post time limit
  • Win/Loss does count
  • Time-outs are rated at face value (i.e. no posts required for a win)
  • Post count per round; (1) 6+2; (2) 6+2; (3) 8+2; (4) 8+2; (5) 10+2; (6) 10+2; etc...
    • ALL finals may be increased at the discretion of the CM
  • Championship Ladders (CHL)
    • Lightsabre (Training Lightsabre) and Hand to Hand only
      • 'real' Lightsabres will not be granted to those below DJK
    • Venues selected by CM
    • RoE allowed upon request only
  • Piloting Championship Ladders
    • Only the craft and its weaponry delegated in the intro
      • i.e. Pilots may 'assume' certain craft elements, based on 'realism' and dependant on the scenario
      • i.e. 'Might' include an "extra" TIE in a capital ship environment; 'may' assume a craft's 'controls' etc...
      • i.e. If weapons of a pilot's craft are explicitly stated, they may not be added to or taken away
    • Locations selected by CM
    • RoE allowed upon request only
    • All participants considered, at least, a 3 skill in piloting
  • No 'external/other' weapons are allowed to be brought into the battle (apart from those noted)
    • This does not negate using weapons if they become available during the battle, based on 'realism'
  • CS's for participants of ANY CHL/PCHL may not be approved for changes once the ladder has begun
    • "begun" = Once the first battle's intro is posted
    • CS's may be updated if a combatant is eliminated
 
GAME PLAY
 
Initiates
  • Initiates must qualify in the Proving Ground before they will be allowed to participate in the ACC.
  • Initiates may train as often as they like prior to qualification.
  • Initiates may attempt to qualify three consecutive times before Training is mandatory.
  • Initiates will not have more than one Qualification/Training battle 'active' at one time.
 
DeathPosts
  • The deathpost is the combatant's last post of a battle - all combatants get one.
  • The idea of a deathpost is to 'kill' your opponent, 'die' by your opponent's hand, or 'end' the story.
    • It is not a requirement to "kill" anyone in a deathpost, but the battle must end, without question.
  • None of the deathposts should be the same; They are two 'different' endings to the same story.
  • The standard is both combatants write from the last "body" post to finish the story their own way.
 
Re-write/Re-use
  • No combatant may 'rewrite' a post or edit a post to correct mistakes.
  • No combatant may request that a post be rewritten or edited for them
  • No combatant may re-use a post (their own or someone else's) from any battle
    • Exceptions are; basic 'elements', phrases of speech, terminology, fighting sequences and other singular items which may be part of a combatant's "tool kit"
    • At the very least, works should be re-written to maintain their originality, exact duplicates will be docked
 
Weapons
  • The skill allocated to Shurikens (or Thrown Weapons like knives) indicates accuracy.
  • Shurikens are capped at 15 if not addressed by the combatant.
  • The skill points to Thrown Weapons, i.e. Grenades/Explosives, indicates how many can be carried.

The following decree is temporarily in place concerning weapons brought into an ACC battle

  • No member may carry more than 1 two handed weapon into battle, regardless of type.
  • No member may carry more than 2 weapons of a single weapon type into battle;
    • this includes 'special' weapons such as ACC Armory weapons and Award weapons.
    • This does not apply to Shurikens/Thrown weapons.
  • ALL Shurikens (and any small, thrown type weapons, not of another weapon type, that may be considered the same type in either appearance or purpose) are capped at 15.
  • No member may carry weapons of more than 3 weapon types into a battle.
 
Dual Weapon Requirements
Combatants who do not meet the below criteria for dual handedness may choose to use the format in the Character Sheet Guidance (see the compendium) to achieve the skill.
  • Dual Lightsabres: 1/Jar’Kai -OR- 1/Shien & 5/Soresu -OR- 1/Sokan & 5/Makashi
  • Dual Bladed Lightsabres (i.e. Sabre Staffs): 1/Juyo -OR- 1 /Shien & 5/Shii-Cho
  • Dual Handedness Procedures: Character Sheet Guide explains policy and set up
  • Dual Handedness Procedures: Weapon Databank establishes skills required
  • No combatant may wield dual weapons that are of a two-handed nature (i.e. rifles, quarterstaffs).
 
Force Powers
  • Participants may only use Force powers associated with their rank.
  • Based on writing, Force use should be commensurate with the fighter's stats and ability.
  • All battles are under the scrutiny of the Force Pool System, which is a part of the 'continuity' criteria.
  • The use of Force power annotations is mandatory, for guidance see Writing ACC Annotations in Ch 1 of the Compendium.
  • Clan Force Powers are not available for use in the ACC, except in the Clan Hall or when allowed by specific competitions.
 
DB Rank and Stats
  • All combatants remain the rank that they began the battle with, for the duration of that battle
  • All combatants maintain the attributes they began the battle with, for the duration of that battle
 
Training Sabres
  • Training sabers can not cut. They singe, sting, and otherwise annoy, but they cannot cut anything.
  • Training sabres cannot 'kill' based on the strike of the blade.
  • Training Saber blades can be cut by regular lightsabers.
  • The unfocused beam of a training saber is vastly inferior to the power of a *regular* lightsaber.
  • Training saber can parry and block other training sabers, not regular lightsabers.
  • If by some sick twist of fate one gets used against an elder, they can not block Force Lightning [FL].
  • Training saber *can* block regular weapons, like swords in a limited capacity.
  • Training sabres may only be used when on the combatant's dossier and allocated on the CS.
 
TIME & WITHDRAWAL
 
Time Out; a battle 'time out' is when a combatant has failed to post within the specific post time requirements of a battle
Draw; a battle is 'drawn' when a combatant voluntarily withdraws from a battle
 
  • The official time keeping device of the ACC is the time-stamp that is attached to a combatant's post, not auto generated e-mails or messages
    • Time Outs and Post Time limits will be assessed by the time stamp, unless the battle has been extended
  • Timing out a battle is a manual operation completed by the staff, thus at the mercy of their schedules
    •  If a post is made (beyond a time limit) before the staff can rate it, a time out may be reconciled by e-mailing the CM and DCM, stating a post has gone over the time-limit and putting in a link to the battle, prior to making another post
  • Draws are manually accomplished by combatants via an option in their "my battles" queue
    • This operation automatically sends the battle to the Judges queue
  • Regular battles and multiplayer formats that 'time out' or 'draw' with no posts by any of the combatants will be deleted.
  • Regular battles and multiplayer formats that 'time out' or 'draw' with only a single post made by a combatant will be deleted.
    • Time Out Only; If the effort of the single post warrants it, Judges “may” rate it in favor of that combatant (rare)
  • Regular battles and multiplayer formats that 'time out' or 'draw' with at least 1 post by each combatant in the battle will be handled as such;
    • Time Out: The combatant, or team of the combatant, who failed to post acquires the loss
    • Draw; The battle will be set to "unknown" status from the queue
      • All participants will be included in an email to the opponent(s) of the person(s) who drew the battle
      • They will be asked if they wish to take the 'win' for the draw and will have 48 hours to reply
      • The battle will be rated based on the reply to the email:
        • Yes = win/loss tallied as requested, per battle specs
        • No = deletion of the battle
        • No Reply = deletion of the battle
  • Training and Qualification battles are handled via standard rating (win/loss)
    • Battles that time-out because of a staff member in a Training or Qualification battle will be handled on a case by case basis.
 
Battle Extensions
  • If a combatant needs to request an EXTENSION, to avoid timing out, they must mail their opponent, the CM and the DCM before the battle times out.
    • In most cases, extension requests made by a combatant who's turn has not yet come, will not be considered until after their opponent has posted.
  • Their opponent must reply to accept the extension before the battle times out.
    • Failure of the opponent to reply before the battle times out is considered a denial of the request.
    • INI's in a Training or Qualification match needn't reply to Extension notifications sent by their TRN or OPR.
      • If they don't choose to wait, they may request another staff member to take over or challenge for a new battle.
  • Battle extension requests should include a date for when the battle needs to be extended to and a link to the battle.
    • No battle may be extended for more days than the post times for that battle initially allowed.
      • For instance, a 'regular' ACC match will not be extended for more than 14 days
    • If a date is not supplied, the staff will grant half the days allotted based on ACC standard time or competition specifics.
    • The new date posted in the comments of the battle, which concern the most recent extension, is the date that applies to the post time. That is, the post time is counted, upon approved extension, from the date in the comment section of the battle, not the date of the last post.
 
DISQUALIFICATION
 
Sportsmanship
  • Any combatant (or staff member) caught cheating will be disciplined.
  • Any combatant (or staff member) caught 'padding' anyone's win/loss record will face expulsion or suspension.
  • Arguing with a staff member's decision may be cause for disqualification and/or dismissal.
  • Verbal or written defamation upon any member of the ACC may see your battles deleted and CS removed, without notice.
  • Writing in a way as to defame your opponent, with RL intentions, will be cause for disqualification.
  • Failing to meet or adhere to the requirements of an ACC event, hosted event or competition using the ACC, to include the rules of the ACC, will be cause for disqualification.
  • OOC's (out of character comments) are not acceptable in any form, in any battle in the ACC, unless provided by the staff.
  • Excessive, uncensored profanity and/or *overt sexual references may be cause for disqualification or editing by the ACC staff.

*Note: added 24 Nov '06 "The Combat Master has the right to edit out text which he deems to be inappropriate given the Dark Brotherhood's basic PG-13 nature. ~GM Cotelin"

 

Disqualification Requests (Official Complaint)

The following are the procedures to follow if you are involved in a battle and feel that your opponent has breeched a standard of the ACC. This can be anything that would cause the opponent to be disqualified, either indicated in the Rules or the Compendium, to wit; you are seeking closure of the battle and the win by default.
  • What is an "Official Complaint"?
    • An Official Complaint is a mail sent to the CM and DCM, CC'd to your opponent and includes the following: Your ID line, Your opponent's ID line, a link to the battle, the specific infraction, what rule/guidance it violates from either the ACC Rules or Compendium and the action that you want taken.
  • You must file an official complaint during the battle, when the incident occurs - before you post again.
    • Continuing the battle tells us that you either a) didn't notice the infraction or b) didn't care at the time.
    • Continuing the battle is also your concession to the possibility of the infraction being missed in the rating, thus, you may lose despite it.
  • If the battle is during a competition that has a time limit - the time limit may be waived based on when the "Official Complaint" was received.
    • It is the responsibility of the combatant to ensure they approach such matters, as filing a complaint, in a timely manner.
  • Your opponent will have the opportunity to "explain" their side of things
    • The opportunity has a short window of 24 hours from the receipt of the Official Complaint mail by the CM.
    • "I didn't know" is not an excuse that will be looked at too seriously - especially if you are above the rank of [CL:1] or have taken the AIC in matters that are addressed by it.
  • You may request disqualification of your opponent.
    • It is perfectly acceptable to request a DQ of your opponent, the rules/guidance are there to protect the individuals that follow them.
    • An 'official complaint' that does not request some sort of action outright will be ignored.
  • The decision will be rendered as quickly as possible so the battle can continue or be closed.
    • If the Official Complaint is deemed viable, the match win will go to the opponent of the individual disqualified.
    • If the Official Complaint turns out to be a misunderstanding of the individual citing the infraction, the battle will continue with no further action.
 
 
Critical Items
  • A combatant who uses a weapon that was not addressed, present in the venue or allocated by the battle's introduction.
  • A combatant who 'self promotes' (to include stats if evidence is viable) during a battle (i.e. You remain the rank addressed in the intro for the duration of the battle).
  • A combatant fails to fulfill the role of a deathpost as it applies to the battle specifics.
  • A combatant times out without notifying the parties concerned and having an extension granted.
  • A combatant 'kills' their opponent (or themselves) before the deathpost.
  • A combatant disregards damage, stats, force use limits (not to be confused with the FP system) and/or character attributes/traits to the point of severely hindering the battle's realism.
  • A combatant posts in such a way as to prevent their opponent from 'realistically' continuing.


Final ruling decreed by

DJM Dalthid, Combat Master
 

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