Gaming: Points and Items
Rules:
- (1) One point per match played.
- Matches played at your leisure; find and challenge qualified persons.
- Additional (bonus) points to be awarded for the top three players by win/loss record:
- First place: (7) Seven Points
- Second place: (5) Five Points
- Third place: (4) Four Points
- Points updated: After discussing this with Jac, members get, and keep their points, and a "total pool" will be reflected back to the Clan. So, if Member 1 earns 6 points, Member 2 earns 12, and Member 3 earns 24, they all keep them, and their Clan now has a total pool from them of 42 points.
- Purchased items cannot be traded, nor given as "gifts" to another; persons buying items keep those items, though Clans buying items may temporarily loan them out to their members.
- To use your points to purchase items, email Bloodfyre at shw@darkjedibrotherhood.com (make sure to include your DB ID Line and PIN), and list what item(s) you want, and the quantity.
Fighter Upgrades:
(purchase cost upgrades an entire squadron; ships/squadron to be upgraded must be sent to SHW for approval -- the reason behind this is, obviously, some fighter designs simply can't handle every upgrade.)
- Add Shields to a squadron (85)
- Upgrade Shields to a squadron (60)
- Add Lasers to a squadron (45)
- Upgrade Lasers to a squadron (35)
- Upgrade sublight engines to a squadron (40)
- Add Hyperdive unit to a squadron (85)
- Upgrade Hyperdrive to a squadron (60)
- Upgrade Hull armor to a squadron (50)
- Upgrade maneuvering to a squadron (35)
- Add (6) six proton torpedoes to a squadron (65)
- Add (8) eight concussion missles to a squadron (75)
Planetary vehicles:
- Personal Walker AT-PT (75)
- Scout Walker AT-ST (100)
- Imperial Walker AT-AT (150)
- Spider Walker AT-MT (125)
- Chariot LAV (90)
- Speeder bike (20)
- Snowspeeder (50)
Personal items:
- Force Pike (35)
- Glaive vibrosword -- (think Kir Kanos in Crimson Empire) capable of absorbing the impact of blasterfire (55)
- Talisman of Rage -- Enhance Force powers (make them stronger) (135)
- Talisman of Destruction -- worn on the wrist, emits a disintegration beam; 1 in 10 chance of causing instant death (after initial damage) (200)
- Telekinetic Baton -- TK blast chances 1 of 6 on successful strike (15)
- Orbalisk -- mated pair of "armor-producing" parasites (45)
- Personal shield -- belt attachment, 50% chance to deflect blasters, and other energy attacks (including lightsabers) (25)
- Personal hologram -- belt attachment, stores three preset hologram images than can be "draped" about the user (18)
- Jetpack -- contains fuel for a total of 30 minutes of flight; refuelable (35)
- Jetpack w/ missle attachment
- contains fuel for a total of 20 minutes of flight, and a single-missle launcher (45)
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