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Gaming: Points and Items

Rules:

  • (1) One point per match played.
  • Matches played at your leisure; find and challenge qualified persons.
  • Additional (bonus) points to be awarded for the top three players by win/loss record:
  • First place: (7) Seven Points
  • Second place: (5) Five Points
  • Third place: (4) Four Points
  • Points updated: After discussing this with Jac, members get, and keep their points, and a "total pool" will be reflected back to the Clan. So, if Member 1 earns 6 points, Member 2 earns 12, and Member 3 earns 24, they all keep them, and their Clan now has a total pool from them of 42 points.
  • Purchased items cannot be traded, nor given as "gifts" to another; persons buying items keep those items, though Clans buying items may temporarily loan them out to their members.
  • To use your points to purchase items, email Bloodfyre at shw@darkjedibrotherhood.com (make sure to include your DB ID Line and PIN), and list what item(s) you want, and the quantity.

Fighter Upgrades:
(purchase cost upgrades an entire squadron; ships/squadron to be upgraded must be sent to SHW for approval -- the reason behind this is, obviously, some fighter designs simply can't handle every upgrade.)

  • Add Shields to a squadron (85)
  • Upgrade Shields to a squadron (60)
  • Add Lasers to a squadron (45)
  • Upgrade Lasers to a squadron (35)
  • Upgrade sublight engines to a squadron (40)
  • Add Hyperdive unit to a squadron (85)
  • Upgrade Hyperdrive to a squadron (60)
  • Upgrade Hull armor to a squadron (50)
  • Upgrade maneuvering to a squadron (35)
  • Add (6) six proton torpedoes to a squadron (65)
  • Add (8) eight concussion missles to a squadron (75)

Planetary vehicles:

  • Personal Walker AT-PT (75)
  • Scout Walker AT-ST (100)
  • Imperial Walker AT-AT (150)
  • Spider Walker AT-MT (125)
  • Chariot LAV (90)
  • Speeder bike (20)
  • Snowspeeder (50)

Personal items:

  • Force Pike (35)
  • Glaive vibrosword -- (think Kir Kanos in Crimson Empire) capable of absorbing the impact of blasterfire (55)
  • Talisman of Rage -- Enhance Force powers (make them stronger) (135)
  • Talisman of Destruction -- worn on the wrist, emits a disintegration beam; 1 in 10 chance of causing instant death (after initial damage) (200)
  • Telekinetic Baton -- TK blast chances 1 of 6 on successful strike (15)
  • Orbalisk -- mated pair of "armor-producing" parasites (45)
  • Personal shield -- belt attachment, 50% chance to deflect blasters, and other energy attacks (including lightsabers) (25)
  • Personal hologram -- belt attachment, stores three preset hologram images than can be "draped" about the user (18)
  • Jetpack -- contains fuel for a total of 30 minutes of flight; refuelable (35)
  • Jetpack w/ missle attachment
  • contains fuel for a total of 20 minutes of flight, and a single-missle launcher (45)


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