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The Rites of Combat are the standard gaming rules for all official Brotherhood gaming events, most notably theGaming Nights and Tournaments. All members should familiarize themselves with the general gaming rules, as well as the rules for their platform(s) of choice. Also note that the information for reporting matches for each platform can be found on this page as well.

The goal of the Rites is to provide a sense of fair play and consistency in how multiplayer competitions are run. Violations of the Rites fall under the jurisdiction of theJusticarand the Fist. Members that are reported as cheating in any event will be dealt with by the Chamber of Justice.

Of course, not all members who play will know these rules. New members especially will not be used to having rules enforced on them. If you encounter a person who isn’t following the rules explain it to them and point them towards the Rites of Combat. It would also be good practice for Quaestors and Aediles to point new members to the RoC when they first join a House.

All competitions will follow the rules of the Rites of Combat unless the person(s) running the competition specifically opt to not use certain parts. Any alterations must be made clear prior to the start of any such competition and enforced throughout the entirety of the event.

Contents

General Gaming Conduct

  • To participate in any gaming event you MUST remain in the channel that the event is hosted from for as long as you wish to participate
    • Note: #DBGaming for Gaming Nights/Tournaments and #outerrim for ICTE
    • if your computer can not run both IRC and the game at the same time, you must be in the gaming channel before and after the game concludes (note: the more IRC channels you have open, more memory gets used. Try closing down some channels to recover some memory on your computer.)
  • You may play up to eighteen matches (6 matches in a platform, 3 platforms per day) against a single person (per day), but the per platform standard is one match
    • Note: This means that you MAY play 6 matches for one platform, but after 1 match your opponent has no obligation to play any more
    • You may play 3 platforms per day against one person. For example, you can play 6 games of RC, 6 games of JA, and 6 Games of EaW against one person.
    • You may play up to 6 team matches with the same set of people
    • Note: This means, no matter what the teams are, if it's the same 4/6/8 people you can only play 6 times. If one player is substituted for another you can play another 6 matches.
    • You cannot refuse a match against a certain member in favor of playing another for any reason
    • While matches should not be dodged for any reason, demanding/harassing other members for matches will be equally punishable
    • If a member is not playing or planning to play anyone when you request a match it is NOT dodging. Members can’t be expected to game at all times
    • A member only has to accept matches in the platform of their choice, unless they have played other platforms against other opponents in the last 6 hours (or any time during an official DB competition - such as GJW, RoS, etc). If this is the case then they must agree to the game you have requested, otherwise it is their right to play only their desired game.
    • If your opponent(s) are acting in an unsportsman-like way (such as trash talking), inform the Fist of the event in private. If you feel the need to drop out of a current match because of such conduct, notify the Fist about the matches reported

Forfeiting Matches

  • If your opponent has to leave a match early for “real” reasons and won’t be around on IRC afterwards, the current match may not be reported as a “forfeited win” unless deemed “acceptably played out” by the Fist or person responsible for the event
    • A match that has been played out to one point of a regular win, for example, will most likely be counted as a win rather than a match that has just begun.
  • If your opponent has either disconnected from the match, timed out, or been crashed off the server due to ping or synchronization problems, the outcome of the match will be decided by the Fist or person responsible for the event taking into consideration the status of all players and existing points.

Reporting Issues

  • If you suspect the person you are playing against is cheating or breaking the rules, use a in-game video program (IE: Xfire or Fraps), to create a video of the suspected cheating
  • Send any accusations to the Fist who will judge them on a case by case basis
  • If there is someone verbally abusing another person, get a screen shot or video of the person verbally abusing the victim and present it to the Fist and the gaming staff. They will provide swift justice to the person who is being abusive. This also goes for #DBGaming channel as well.

Jedi Knight Series

Reporting Matches for the Jedi Knight Series

  • Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
  • Report each match separately
    • Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
  • After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
  • Remember to choose the correct Competition and Platform from the drop down lists
  • If it is unknown to you, simply request your opponent’s PIN to report

General Rules for Jedi Knight Multiplayer

  • There will be no use of COGs or other hacks to enhance or alter gameplay. If you fear your opponent will try using hacks you can request to play with an Anti-Hack Patch (get d/l for one here)
  • 1v1 matches are played until one participant reaches five points, NOT the best out of five
  • Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in the required score, but is not necessary. Decide beforehand.
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
  • In a lightsaber match, if your opponent deactivates their lightsaber (switching to fists or bryar) then they have declared a peace and should not be attacked
  • In a No Force/Guns match, both participants will be allowed a time to “load” before the match starts to ensure both players are equally equipped
  • In a No Force/Guns match, you cannot pick up your opponent’s backpack, nor can you attack him until he has retrieved his pack
  • In a No Force/Guns match, you cannot load up on items, ammo, shields, or weapons after dying until you’ve retrieved your backpack
  • In a Guns match, activating the lightsaber declares a peace, this player should not be attacked, nor should the attack with their lightsaber

General Rules for Jedi Outcast Multiplayer

  • All official DB competitions require the use of an official DB server (an updated list of which can always be found on the Gaming Servers wiki page). Should no official DB servers be found online, the players may, through mutual agreement, play on another server. By doing so, they also forfeit the right to any complaints regarding the outcome of the match due abuse/server statistics/mods/etc.
  • 1v1 matches are played until one participant reaches five points, NOT the best out of five
  • Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
  • CTF matches are played until one team has made five captures
  • If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
  • You cannot use a bacta tank at any time during a duel
  • You cannot attack an opponent directly on match start
  • You cannot attack a player when their chatbox is active
  • You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
  • You cannot use swaying to score repeated strikes against your opponent with a single swing from your lightsaber
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.

General Rules for Jedi Academy Multiplayer

  • All official DB competitions require the use of an official DB server (an updated list of which can always be found on the Gaming Servers wiki page). Should no official DB servers be found online, the players may, through mutual agreement, play on another server. By doing so, they also forfeit the right to any complaints regarding the outcome of the match due abuse/server statistics/mods/etc.
  • 1v1 matches are played until one participant reaches five points, NOT the best out of five
  • Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand.
  • CTF matches are played until one team has made five captures
  • If settings cannot be agreed upon, the participants will each choose either Force setting or Weapons setting
  • You cannot use a bacta tank at any time during a duel
  • You cannot attack an opponent directly on match start
  • You cannot attack a player when their chatbox is active
  • You cannot attack a player who has been knocked to the ground in a duel, whether by kick or saberlock loss
  • You cannot use swaying to score repeated strikes against your opponent with a single swing from your lightsaber
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.

Battlefront Series

Reporting Matches for the Battlefront Series

  • Matches are reported via the DB Site Administrative option and must include PINs of all participants. The winning participant(s) receive a “1” in the score box, while the losing participant(s) receive a “0”.
  • Remember to report each match separately
    • Example: 1-0, 0-1, 1-0 means three matches played, with the reporter winning two of the three
  • After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
  • Remember to choose the correct Competition and Platform from the drop down lists
  • If it is unknown to you, simply request your opponent’s PIN to report

General Rules for Battlefront Multiplayer

  • Before the match starts, decide upon whether or not you will be playing space or ground battles, or a combination of the two
  • Before the match begins, participants should decide on whether or not Heroes will be playable
  • Before the match begins, participants should decide on which gameplay mode they wish to play, default will be Conquest for Land, and Assault for Space
  • Before the match, participants should decide on whether it will be GCW or Clone Wars.
  • Do not change the settings to be below the normal standards for reinforcements of 150. Anything below 150 will be considered not an actual game.
  • Playing through a single map constitutes one match played
  • The Host determines the map choices, but can and should take requests from their opponent
  • If requested, match hosting can be split between participants, each hosting a single match and the third being decided by coin flip (or other means of random choosing)
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.


EaW Platforms

Reporting for EaW and Expansions

  • Matches are reported via the DB Site Administrative option and must include PINs of all participants. The winning participant(s) receive a “1” in the score box, while the losing participant(s) receive a “0”.
  • Remember to report each match separately
    • Example: 1-0, 0-1, 1-0 means three matches played, with the reporter winning two of the three
  • After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
  • Remember to choose the correct Competition and Platform from the drop down lists
  • If it is unknown to you, simply request your opponent’s PIN to report


General Rules for EaW and Expansions

  • Match host will be decided prior to the start of the match on IRC
  • Settings will be determined by both participants prior to the start of the match
  • If you wish to change settings in between matches both participants MUST agree to it
  • No Super Weapons or Heroes
  • Games set to Destroy Space Station
  • You cannot rush your opponent until after 5 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.

X-Wing Series

General Rules for X-Wing Series

  • Matches will be hosted by each player for a minimum of five minutes, unless agreed beforehand that one participant will host the entire match (If one host, a match is ten minutes in length)
  • Kills from each host (or the entire match) are added up to determine a winner in 1v1 matches
  • The starting distance between opponents should be a distance of two to three kilometers
  • Craft type and shield/warhead usage should be decided prior to match start and used for both hosts
  • Default ship type is TIE Interceptor
  • You cannot “run” to recharge shields. This results in forfeiture
  • You cannot use hyperspace
  • You cannot use the “W-trick” to increase your rate of fire

Reporting for X-Wing Series

  • Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
  • Report each match separately
  • Matches are reported with number of kills each participant has, NOT their point totals
    • Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
  • After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
  • Remember to choose the correct Competition and Platform from the drop down lists
  • If it is unknown to you, simply request your opponent’s PIN to report

Republic Commando

General Rules for Republic Commando

  • Host should be determined on IRC, and should have the better connection out of the participants
  • Designate an easy to find Server Name. Also an updated list of servers which can always be found on the Gaming Servers wiki page.
  • 1v1 matches are played until one participant reaches five points, NOT the best out of five
  • Team matches are played until one team reaches a minimum of 20 points. More participants should mean a raise in required score, but is not necessary. Decide beforehand before match starts.
  • CTF matches are played either until one team has made five captures
  • In a match, you cannot load up on items, ammo, grenades, or weapons
    • If low on ammo, you can find where your weapon’s ammo cache is.
  • You cannot attack an opponent directly on match start or respawn during 1v1 matches.
  • You cannot use a bacta tank at any time during a duel, unless agreed on previuosly before game start
    • Note: You can pick up a Bacta pack after a duel, If you are injured.
  • If settings cannot be agreed upon, the participants will each get their choice of one game in their style of Weapon picks. All details must be agreed on previously before match begins.

Reporting for Republic Commando

  • Matches are reported via the DB Site Administrative option and must include your (and your teams) score, your (and your opponents team) score, as well as the PINs of all the participants
  • Report each match separately
    • Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches
  • After the match(es) are completed, decide on who will be the one to report. This person should report all matches played, regardless of outcome, so that none are missed or double-reported
  • Remember to choose the correct Competition and Platform from the drop down lists
  • If it is unknown to you, simply request your opponent’s PIN to report

Console Gaming

General Rules for Console Gaming

  • Pending more information, currently Console Gaming is only set for special gaming events

Reporting for Console Gaming

  • All games need to have screen shots sent to the Fist
  • Report each match separately
    • Example: 5-0, 5-2, 3-5 means three matches played, with the reporter winning two of three matches

RoC Infractions

Section 8.06(k) of the Dark Covenant states that the Rites of Combat will govern all gaming conduct. Therefore, any violations of the Rites of Combat are subject to Chamber of Justice prosecution just as any other offense. Violations will be dealt with by the Chamber in cooperation with the Fist, to ensure quick and appropriate decisions. If a complaint is filed, the Chamber and Fist will investigate the charge to determine merit, and if it is found, decide on an appropriate punishment. For complaints when the Chamber is unavailable and time is a factor, the Fist may determine and carry out suitable punishment himself (however, Fist punishments may be appealed to the Justicar). Typical gaming punishments begin at a written warning, banning from gaming servers, banning from gaming nights, removal of gaming awards, and may progress all the way to full CoJ trial if warranted.