Archived Character Sheet for Marcus Saviri

Colonel Marcus Saviri

Equite, Unaffiliated
Male Human, Loyalist, Weapons Specialist
Height: 1.9 m / 6'3" - Weight: 125.0 kg / 276 lbs
Age: 44 years - Right Handed
Physical Description

Marcus Saviri is a middle-aged Human male with olive skin, brown eyes, and dark, curly hair shot through with streaks of grey. His face and hands are weathered by years of hard work and exposure to the elements.

Loyalty Is Earned, Not Bought (General Aspect)

While Marcus Saviri will see a job through to its conclusion and put forward his best effort, it’s still just a job. Marcus Saviri's true loyalties lie to his friends, and through thick and thin,he will stand by them and die for them if needed. This loyalty is reserved for those who have earned Marcus Saviri's trust, putting him at odds with other Mercenaries that are only doing a job for the money. This also makes it harder for employers to trust his motives, often times creating extra competition and difficulty finding work. None of it matters to Marcus Saviri, though, because loyalty to his friends is not something credits can buy.

My Fees Are High For A Reason (General Aspect)

Marcus Saviri does not charge a high price because he has to pay for a life of luxury; he charges a high price because he knows that he is the best in the game and worth the credits. Those who do not know Marcus Saviri will feel he is gouging them, but those who have seen him in action know that he always delivers. This bravado follows Marcus Saviri around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out his failures.

Don’t Stand In The Fire (Personality Aspect)

Marcus Saviri has been patching up the wounded for years as a Medic and has come to the conclusion that more often than not, the injuries are either self inflicted or deserved. While he will always work tirelessly on behalf of his patient in an ongoing quest to preserve all life, that doesn’t stop him from scolding or belittling patients that he feels should know better than to walk into a rancor pit with a bucket of raw meat. Marcus Saviri teeters on the line between compassion and supporting selective evolution, which can make him come off as less friendly or inviting than other medics.

Straight Shooter (Personality Aspect)

Marcus Saviri tells it like he sees it, when he thinks it; and he doesn't try to sugar coat what he says.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Marcus Saviri? Marcus Saviri doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Marcus Saviri, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Marcus Saviri isn't beyond pulling a few more cheap tricks out of the bag. Granted, Marcus Saviri won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Marcus Saviri will still be winning, the best and most dirty way he knows how.

It's A Trap (Combat Aspect)

Marcus Saviri has an uncanny knack for identifying traps and alerting others to them. Now, if only he could consistently do it BEFORE the trap goes off...

Skill Feats
Active Reload Ambidexterity II Second Skin I Jar'Kai Just A Flesh Wound I Poison Weapons Run And Gun The Force is With Me You Killed My Father, Prepare To Die
Force Feats
Granted Feats
Human: Just Another Face Human: Eye Of The Tiger Order Feat: Loyalist Medley II Proficiency II
Knowledge
Languages
  • Basic
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Imperial Martial Arts System
Secondary Martial Art None
Primary Weapon Specialization Blunt
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None