Archived Character Sheet for Sirra

Knight Sirra

Journeyman, Unaffiliated
Female Kiffar, Force Disciple, Shadow
Height: 1.61 m / 5'3" - Weight: 43.3 kg / 95 lbs
Age: 17 years - Right Handed
Physical Description

Unusually short and notably slim for her age, Sirra's pale skin carries the telltale markings of someone who has spent much of their life without ever seeing the sky. While her body is notably athletic it still retains signs of once having been malnourished, and her features indicate an emphasis on pragmatism above all else. Sirra's light brown hair is kept continually cropped short and is rarely in any state besides untidy, while the dark creases about her hazel eyes gives her a notably cynical quality to her otherwise youthful appearance. Both of her cheeks carry the three-striped tattoos of clan Vel, but the skin about them is subtly scarred, indicating several fruitless efforts to remove them from Sirra's features.

Further scarring is present across her body in small areas, with each ranging from the shallow cuts of daggers to bite marks from hawk-bats. Both hands are notably calloused and their skin thick, a reminder from having to scale the ruins of her home in search of food. Her most notable scar, though, is a pair of twin craters present on either side of her ribs marking the impact from a high-power blaster bolt.

The Weight of Your Words (General Aspect)

Some are fortunate enough to have their powers unlocked at a later stage in life. Sirra was not one of these people. Born with telepathic abilities which rapidly developed far beyond her control, her lack of mentoring from others meant that these overtook typical forms of communication. This has made her remarkably talented at gleaning considerable information from the surface thoughts of others, then sending memories and emotions in return. Yet this has come at the cost of her comprehension of more conventional languages, and she struggles to both read and speak even rudimentary Basic. While Sirra can recognise a few words and phrases, more complex sentences still elude her.

“You merely adopted the dark.” (General Aspect)

Abandoned at an extremely young age because of the unintentional strife caused by her blossoming telepathy, Sirra’s early years were spent hiding in the deepest areas of Nar Shaddaa’s undercity. Cradled in the dark and raised amongst death, she survived among murderers and the dispossessed through instinctive guile, stealth and sporadic use of the Force. This lifestyle taught her how to move unseen among groups of hostiles and scavenge a living from anything that she could lay her hands on. She will instinctively judge each location she arrives in upon its possible threats, exits and where she can hide, and is rarely capable of simply being at ease in most open areas. Furthermore, Sirra finds it extraordinarily difficult to give anyone the benefit of the doubt, and there are extremely few people that she will trust in her life.

Legacy of the Sunless City (Personality Aspect)

As a lone young girl, feral and wary, Sirra shivered in the shadows of broken buildings and forgotten rusting labyrinths, with little more than the thoughts of those about her to use for guidance. Exposed to the minds of murderers, criminals and the like ensured that killing came easy to Sirra, and she regarded the world as being a perpetual state of predator and prey. While her experiences ensured that she rarely balks at unpleasant surface level thoughts, they left her instinctively analyzing others for weaknesses, and typically displays little in the way of remorse for those who prove to be hostile. In training her, Ka Tarvitz has sought to curb these habits through compassion and encouraging greater restraint, but they still remain a notable failing. One which could easily lead her toward the Dark Side.

A Song of a Thousand Voices (Personality Aspect)

Without the ability to mentally shut off her telepthy, Sirra has spent the larger part of her life exposed to the minds, emotions and insincts of everyone around her. Yet rather than driving her insane, the constant exposure has allow it to become part of how she views the world around her. The majority of thoughts are simply background noise to be filtered through and focused upon when needed, and serving as a means to more easily pinpoint other minds when concentrating upon them. Ironically, the absence of minds disturbs Sirra more than their presence. As a result of her telepathy, places without the background hum of animals, insects or people can be unnerving.

Ghostmaker (Combat Aspect)

Sirra's greatest weapons are her speed, stealth and silence above all else. Favouring quickly killing her enemies while unseen, she will use her talents to quickly bring down an opponent in an opening blow, or wear them down in a series of strike-and-fade ambushes. From severing tendons to spilling blood in front of nearby predators, Sirra will always try to deny her enemies a clear means to fight back even as she retreats back into an unseen location. This has allowed her to serve as an adept infiltrator and scout when working alongside others, leaving the enemy exposed to her allies' attacks. Yet while her talents can be applied to both single targets and groups of enemies, she struggles to overcome enemies when forced into direct slugging matches and denied anywhere to retreat towards.

“There is no such thing as a fair fight.” (Combat Aspect)

There's only the fight and whoever is left standing. Sirra’s fighting style can be put into a single word: Pragmatic. Blind to the benefits of honour, dueling rules or traditions, Sirra will use everything from her weapons to the environment, to her teeth in order to win a fight. Typically opting for attacks based on their simple swiftness and effectiveness, Sirra will seek to end a fight through the fastest means available to shut down and disable an opponent. More often than not she will seek to weight the odds in her favour from the start, using her talent for stealth to rob them of possible advantages. While this makes Sirra a difficult person to spar with, and has left questions relating to her self-restraint, this approach to combat allows her to overcome superior opponents and more easily counter similar underhanded methods.

Skill Feats
Elusive Prey Parkour! Just A Flesh Wound I
Force Feats
We Are Legion I
Granted Feats
Kiffar: Facial Recognition Faceless I Ghosting I Steel Curtain Kiffar: Psychometry Order Feat: Force Disciple
Knowledge
Languages
  • Basic
Lore
  • Lore and History of the Brotherhood
  • Stealth and Survival
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art None
Primary Lightsaber Form None