On the tall end of average for a Harch, Arac stands at exactly two meters tall, with think, muscle bound limbs and six beady, red eyes. These eyes sit up on a black furred face and body, with sunset orange dyed patches on his lower arms.
While Arac Tarantella will see a job through to its conclusion and put forward his best effort, it’s still just a job. Arac Tarantella's true loyalties lie to his friends, and through thick and thin,he will stand by them and die for them if needed. This loyalty is reserved for those who have earned Arac Tarantella's trust, putting him at odds with other Mercenaries that are only doing a job for the money. This also makes it harder for employers to trust his motives, often times creating extra competition and difficulty finding work. None of it matters to Arac Tarantella, though, because loyalty to his friends is not something credits can buy.
Be it during a fight or life in general, moral compass means little to Arac Tarantella. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Arac Tarantella only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Arac Tarantella to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.
While generally laid back and more than happy to offer a quip of sarcasm, Arac Tarantella's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.
Killing has never been a problem for Arac Tarantella; and he kind of enjoys it now, if he is honest. Killing's what Arac Tarantella does, and he likes what he does.
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Arac Tarantella? Arac Tarantella doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Arac Tarantella, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Arac Tarantella isn't beyond pulling a few more cheap tricks out of the bag. Granted, Arac Tarantella won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Arac Tarantella will still be winning, the best and most dirty way he knows how.
Arac Tarantella wears out his opponents through use of the Force, agility, and evasion. Once he has sufficiently tired his foes through the Force, physical, or mental assault, he quickly tries to find a means of cleanly and swiftly dispatching them - usually resulting in a somewhat risky all-or-nothing attempt at a deathblow.
| Master (+5) |
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| Adept (+4) | |
| Proficient (+3) | |
| Trained (+2) | |
| Learned (+1) | |
| Mediocre (+0) |
| Master (+5) |
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| Adept (+4) | |
| Disciple (+3) | |
| Studied (+2) | |
| Initiate (+1) |
| Languages |
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| Lore |
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| Primary Martial Art | Teras Kasi |
| Secondary Martial Art | Broken Gate |
| Primary Lightsaber Form | Form VII (Vaapad) |
| Secondary Lightsaber Form | Form IV (Ataru) |