Archived Character Sheet for Jorm (The Jester) Na'trej

Hunter Jorm (The Jester) Na'trej

Journeyman, Clan Scholae Palatinae
Male Kiffar, Sith, Marauder
Height: 1.92 m / 6'4" - Weight: 95.0 kg / 209 lbs
Age: 41 years - Ambidextrous
Physical Description

Jorm has pale skin and long dark hair on an athletic frame with sharp features and yellow eyes. He lacks the typical clan-specific tattoos of the Kiffar, but has a radiant one depicting a blazing chain snaking around his left hand and forearm.

(Legacy) Weapon Loadout

Jorm prefers slugthrowers and will usually carry a .48 Enforcer or Dagger Combat Pistol; an automatic Slugthrower Carbine; a Vibroblade for cutting work and an Armory Lightsaber as a breaching tool. Grenades and Expolives might be added, depending on the situation.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Jorm (The Jester) Na'trej thinks he can fix it; everything from holopads to starships. To Jorm (The Jester) Na'trej, even the most random assortment of scraps from a junkyard can be used to create something useful. he has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.

Dirty Rotten Scoundrel (General Aspect)

Jorm (The Jester) Na'trej is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Jorm (The Jester) Na'trej is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Jorm (The Jester) Na'trej knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Technically Legal (Personality Aspect)

Jorm (The Jester) Na'trej prefers to push the rules to the absolute limit. While he is unlikely to actually break rules or disobey orders, he toes the line between what is allowed and what isn't at every opportunity.

Do You Like Apples? (Personality Aspect)

Jorm (The Jester) Na'trej is extremely cocksure and headstrong. Possessing a keen wit and exceptional level of intelligence, Jorm (The Jester) Na'trej will often use his superior intellect to humiliate lesser minds. Basically, he is kind of a jerk, and that can sometimes get Jorm (The Jester) Na'trej in a bit of trouble.

Shoot First, Ask Questions Later (Combat Aspect)

If Jorm (The Jester) Na'trej had been in Greedo’s shoes, Han Solo would be pushing up daisies. He almost always acts on instinct, which typically means he can be seen as impulsive and may not think his actions through, especially in situations during or leading up to combat.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Jorm (The Jester) Na'trej? Jorm (The Jester) Na'trej doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Jorm (The Jester) Na'trej, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Jorm (The Jester) Na'trej isn't beyond pulling a few more cheap tricks out of the bag. Granted, Jorm (The Jester) Na'trej won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Jorm (The Jester) Na'trej will still be winning, the best and most dirty way he knows how.

Skill Feats
Trick Shots
Force Feats
Escape Artist Elementary
Granted Feats
Kiffar: Psychometry Battle Haste I Battlefield Awareness I
Knowledge
Languages
  • Basic
  • Huttese
  • Ryl
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art None
Primary Lightsaber Form Form 0 (Banlanth)