Archived Character Sheet for Jorm (The Jester) Na'trej

Jorm (The Jester) Na'trej

Equite 1, Equite tier, Clan Taldryan
Male Kiffar, Sith, Marauder
Height: 1.92 m / 6'4" - Weight: 95.0 kg / 209 lbs
Age: 41 years - Right Handed
Physical Description

Jorm has tan skin and an athletic frame, sharp features with a small goatee and yellow eyes, and long dark hair he usually wears in cornrows.

He lacks the typical clan-specific markings of the Kiffar due to his history. Instead, he has a radiant tattoo made of gold and powdered gems depicting a blazing chain, coiling around his left hand, forearm and elbow. If ever possible, Jorm leaves this tattoo uncovered.

Formal wardrobe is lost on Jorm, and ends up as a bathrobe in the best case. Casual, yet non-restricting clothing or carefully missmatched motley are his garments of choice.

(Legacy) Weapon Loadout

Jorm prefers slugthrowers and will usually carry a .48 Enforcer or Dagger Combat Pistol, sometimes in pairs; an automatic Slugthrower Carbine; a Vibroblade for cutting work; and his Lightsaber in a baton pouch. Grenades and Explosives might be added, depending on the situation.

Dirty Rotten Scoundrel (General Aspect)

Jorm (The Jester) Na'trej is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Jorm (The Jester) Na'trej is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Jorm (The Jester) Na'trej knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Prideful (General Aspect)

Despite whatever all his other characteristics may convey, Jorm (The Jester) Na'trej retains the air of a person that is confident, if not arrogant. Minor (and often, major) things in his body language - his walk, his stance, his expressions - reveal these feelings. At times, it seems he borders upon narcissism, especially judging from how much he enjoys his own company.

Why So Serious? (Personality Aspect)

Jorm Na'trej is always seen smiling and laughing, be it genuine or visibly false. Even when he's dead serious, rabid, or in a frenzy, something is always tugging at the corner of his mouth. Feisty jokes and witty retorts come as easily as breathing, but he will never drop his guard to deliver one at the expense of landing a decisive blow. Screams of pain are never heard, even when he becomes incapacitated. He simply laughs and jokes louder as a result. While masochism is not the only thing which excites him, it certainly can’t be discounted. His laughter will be the last the universe hears of him. (Unless he goes out in some kind of glorious explosion. Then it would probably be that.)

(Un)Questionable (In)Sanity (Personality Aspect)

Jorm views predictability as a sign of weakness and vulnerability. He counters this notion simply by being crazy instead. Beneath the madness, however, there is a method. The problem is, only he seems to know what that method is! This means Jorm is as likely to kiss or kill the next person he meets, be it on the streets or in battle. He could go from civilly discussing matters of importance to throwinging grenades covered in cheese dip onto the table - and then go right back to offering tea and biscuits. Rules and regulations largely suffer the same treatment. This erratic behavior renders him hard to approach and can seriously hinder his relationships with his peers, superiors, and even adversaries.

Dancing With Death (Combat Aspect)

Jorm Na'trej is entirely too comfortable when someone or something is trying to kill him. Capitalizing on his mobility and experience, he will evade attacks ever so barely and show off his acrobatic prowess, mocking his opponent with his apparent untouchability. His relationship with gravity is best described as "on/off", making his movements and fighting style very three-dimensional. However, this reliance on his athletics and acrobatics comes at the risk of being outmatched by a savvy opponent that can disrupt his footing and exploit whatever mishap results. His confidence can also serve as a double edged blade, with mixed results ensuing.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Jorm (The Jester) Na'trej? Jorm (The Jester) Na'trej doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Jorm (The Jester) Na'trej, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Jorm (The Jester) Na'trej isn't beyond pulling a few more cheap tricks out of the bag. Granted, Jorm (The Jester) Na'trej won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Jorm (The Jester) Na'trej will still be winning, the best and most dirty way he knows how.

Skill Feats
Trick Shots Parkour!
Force Feats
Escape Artist Elementary Accelerated Healing I
Granted Feats
Kiffar: Facial Recognition Kiffar: Psychometry Order Feat: Sith Battlefield Awareness II Battle Haste II
Knowledge
Languages
  • Basic
  • Huttese
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art K'thri
Secondary Martial Art None
Primary Lightsaber Form Form IV (Ataru)
Secondary Lightsaber Form Form III (Soresu)