Archived Character Sheet for Mees Rogg

Captain Mees Rogg

Journeyman 4, Journeyman tier, Unaffiliated
Male Togorian, Loyalist, Field Medic
Height: 2.4 m / 7'10" - Weight: 75.0 kg / 165 lbs
Age: 40 years - Left Handed
Physical Description

Mees Rogg is a Togorian of about average height for his species. His brownish-grey fur and emerald green eyes convey a certain air of intelligence, whilst his shaggy, almost unkempt mane suggest that he is perhaps a little uninterested in his appearance.

Due Diligence (General Aspect)

When Mees Rogg does things, he makes sure everything is done correctly, no matter how long it takes. This means there are frequent delays in Mees Rogg's work, but it's usually done right, at least.

Alternative Methods (General Aspect)

Mees Rogg's skills as a medic are not just limited to holo-books and lectures. He has read up and practiced a handful of experimental treatments while inventing a few home remedies of his own. This allows Mees Rogg to work outside the box in less than ideal situations, and can lead to him solving mysteries other trained medics might struggle with. This, of course, comes with its own string of failures, as nothing is ever perfect. That, and some of the more established professionals in the field often doubt or question Mees Rogg's alternative practices. He typically brushes them off in favor of doing everything he can to help a patient, but does quietly seek recognition for accomplishments as a healer.

Outside The Box (Personality Aspect)

Mees Rogg is a lateral thinker, and when he encounters problems or dilemmas, he is very good at improvising and coming up with alternative solutions. This allows Mees Rogg to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Mees Rogg can typically explain and lead others through his plan...as long as they are patient and willing enough to trust him outside thinking.

Don’t Stand In The Fire (Personality Aspect)

Mees Rogg has been patching up the wounded for years as a Medic and has come to the conclusion that more often than not, the injuries are either self inflicted or deserved. While he will always work tirelessly on behalf of his patient in an ongoing quest to preserve all life, that doesn’t stop him from scolding or belittling patients that he feels should know better than to walk into a rancor pit with a bucket of raw meat. Mees Rogg teeters on the line between compassion and supporting selective evolution, which can make him come off as less friendly or inviting than other medics.

I'm a doctor, not a soldier! (Combat Aspect)

Mees considers himself to be a medic, and little else. He tends to avoid the battlefield until the skirmish is already over, hanging back in a medical facility for as long as possible. Whilst he can shoot a blaster, he doesn't particularly enjoy the idea of being involved in a fight.

This reluctance to get involved with the fight is sometimes mistaken for cowardice, leaving Mees somewhat unpopular among some of his more hardened colleagues.

He's No Good To Me Dead (Combat Aspect)

Mees Rogg doesn't like to kill people; instead he chooses to injure his opponent until that person is unable to fight back or is otherwise incapacitated.

Skill Feats
Ivory Tower Lightning Reflexes Parkour! The Hand Is Quicker True Colors The Force is With Me
Force Feats
Granted Feats
Togorian: Feline Grace Togorian: For Honor Order Feat: Loyalist Steel Curtain Xenobiology I Steady Hands I
Knowledge
Languages
  • Basic
  • Shyriiwook
  • Togorian
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Sliding Hands
Secondary Martial Art None
Primary Weapon Specialization None
Primary Lightsaber Form None