Character Sheet Reference

Displaying all 3 feats
Feat Type / Location Description Created / Updated
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator

2016/08/02 / 2023/11/18
Chameleon II Granted Default Feat

The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/18
Chameleon III Granted Default Feat

A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Elder

2016/08/02 / 2023/11/18