Skill | Description | Created / Updated |
---|---|---|
Miscellaneous Weapons |
A character's ability to make use of and utilize weapons that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips. Miscellaneous Weapons +0: You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip. Miscellaneous Weapons +1: You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat. Miscellaneous Weapons +2: You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents. Miscellaneous Weapons +3: You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find. Miscellaneous Weapons +4: A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find. Miscellaneous Weapons +5: If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence. Related Feats: Deflect This, Down Scope, Familiar Steel, Medley I, Medley II, Medley III, Poison Weapons, Proficiency I, Proficiency II, Proficiency III, Quick Draw, Run And Gun, Shockboxing, Tools Of The Trade I , Tools Of The Trade II, Tools Of The Trade III, Walk Like An Ewok, and Whip It Good Prerequisites: None |
2014/02/01 / 2017/11/29 |