Department of Combat Tactics:

The Old Republic Basics

This exam will cover the practical portion of Star Wars: The Old Republic. Such topics will include Classes, Operations, Flashpoints, PVP, Commendations, and Guild Structure. The majority of guild members will just assume the basics of the game and carry on; however, the point of this exam is to teach a bit beyond the basics. By the end of this exam, you should have a better structured knowledge of the SWTOR game.

For any information that is not found on this exam, please refer to the following:

  • Brotherhood TOR wiki page
  • Brotherhood TOR Guild page
  • The Old Republic site
  • The Old Republic Wiki

    I-Classes

    Within the SWTOR Game, there are 8 Base classes: Sith Warrior, Sith Inquisitor, Bounty Hunter, Imperial Agent, Jedi Knight, Jedi Consular, Smuggler, and Trooper. These 8 base classes (4 to each faction) evolve at the level 10 marker. The evolution makes for the following:

  • Sith Warrior > Sith Juggernautt/Sith Marauder
  • Sith Inquisitor > Sith Sorcerer/Sith Assassin
  • Bounty Hunter > Powertech/Mercenary
  • Imperial Agent > Operative/Sniper
  • Jedi Knight > Jedi Guardian/Jedi Sentinel
  • Jedi Consular > Jedi Sage/Jedi Shadow
  • Smuggler > Gunslinger/Scoundrel
  • Trooper > Vanguard/Commando

    Within these evolved, or advanced, classes, there are three main categories, or roles, that are played out: Tanks, Healers, and Damage (Also known as DPS). All three roles are essential to team play (i.e. Flashpoint and Raid compositions). Some operation make-ups are better then others, but we’ll cover that a little later.

    With these eight classes, the four classes per faction mirror each other on the opposite faction. The breakdown is the following:

  • Sith Warrior/Jedi Knight
  • Sith Inquisitor/Jedi Consular
  • Imperial Agent/Smuggler
  • Bounty Hunter/Trooper

    Since each class mirrors the other, the primary attributes are the same. For example, Sith Warriors/Jedi Knights need Strength (their primary stat) and have no benefit when it comes to the Willpower Stat. By looking into your class and learning what it needs, you will become a force to be reckoned with. In SWTOR, there are also secondary and even tertiary stats that all classes must consider.

    Another point of interest is the Professions each class can acquire. The majority of these are referred to as “Gathering” professions. However, there are certain professions that create items, hereafter known as “Crafting” professions. The available crafting professions are known as Artifice, Synthweaver, Armormech, Armstech, Biochem, and Cyber Tech. These professions make powerful enhancements, mods, and gear. Through various methods called reverse engineering, one can even learn more powerful version of the recipes.

  • II-PvP

    As with any MMO, Player vs Player (also known as PVP) pits person against person in a duel to the death. This form of combat can take shape not only in duels, but also in games. Attack and Defend, Domination, and even Neutral Ball type games are spread across 4 Warzones.

    The Voidstar

    The Voidstar is a derelict Imperial Battle Cruiser that had disappeared during the Great War. The ship contains schematics for a powerful weapon. Now that the ship has been rediscovered floating throughout deep space, both Empire and Republic forces are attempting to take control of the vessel and access its secrets. This is done through a series of attack and defend rounds.

    Huttball

    A dangerous new sport has captured the attention of the of people of Nar Shaddaa. Sponsored and hosted by the famed Giradda the Hutt, “Huttball” pits some of the galaxy’s most powerful heroes against one another. As Baron Deathmark (Huttball’s announcer) puts it, “Listen Up! These are the rules of Huttball! Two Teams, Frog-dogs and Rotworms, chosen by random draw! One ball, slippery as a greased Hutt! Grab the ball, throw the ball, get the ball over the opposing team’s line! Weapons, name-calling, and cheating are all encouraged!”

    Alderaan Civil War

    As two powerful armadas battle in the skies above Alderaan, a ground war rages between Republic and Imperial forces for control of three separate laser cannons that have taken aim at the fleets above the plant. Control the turrets and you control the skies. Through careful planning and execution, teams will be able to control at least two of three turrets. Dominate your opponents and win.

    Novare Coast

    On the war-torn planet of Denova, opposing forces vie for control of the Novare Coastline. This location has great strategic value, and whoever controls it will have a decisive advantage in controlling the planet. To secure the beachhead, teams battle for control of three mortar turrets which can be used to pound the enemy base. Dominate your opponents and win.

    By completing Warzones (win or loss), players are given Warzone Commendations, which are used in the purchase of PVP Gear which will be touched on later in the course.

    III-Operations

    The pinnacle of most MMO players comes from the games PVE (Player vs Environment) content. In SWTOR, these pieces of elite level content are known as Operations and require either 8-player groups or 16-player groups. Different fights require different tactics and solutions, and they scale with difficulty. The two faction capital ships, Gav Daragon &a