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Going to be keeping this one short and sweet, folks. Not much to say because everything has been projects and more projects. I will give a super quick update on a few things though. Creative Writing Workshop has more or less finished. Going to...

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Going to be keeping this one short and sweet, folks. Not much to say because everything has been projects and more projects. I will give a super quick update on a few things though. Creative Writing Workshop has more or less finished. Going to talk over the final assignment with the remaining participants and then submit the final results to Farrin. From there comes more of the planning and takeaways from that. More to come in the future.

Armor is still going to be a thing and we presented the groundwork to Sarin recently. The ball is back in the collective court of Evant and I, so more to be done. But close, and really excited by what we feel is going to be an extremely simple implementation for everyone involved. Fun times and what not.

Venue review is chugging along, we have proofed all existing venues, though not implemented said proofing as yet, and are actually adding four new venues alongside this report. I continue to highly encourage people to be proactive within their clans when it comes to these. My ideal is to have each clan with the same number of venues available. To this end, I emailed every single clan's upper summit team. If you want to see part of your clan cemented into the ACC system, I recommend you start prodding your summits!

With that said, I have acquired a single-use license from James to do this report as a changelog rather than an actual report. So, here it comes.

Table of Contents

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Changelog

Added

Force Projection
Type: Feat
Modifies: Illusion
Rank: Elder 2
Description: {{member}} can create a projected version of {{gender:himself,herself}} through the Force, so long as they remain stationary, in a meditative state, and commit {{gender:his,her}} complete concentration to guiding it. The projection must resemble {{member}} in appearance, but can be created wearing the Elder’s choice of attire and equipment. This ability's range is limited to the same planet as longer distances can become taxing and will lead to death. Physical attacks will phase harmlessly through these projections, meaning they cannot take damage, but they can also not physically interact with or affect anything material themselves.


Force-link
Type: Feat
Tier: GM
Pairing: Telepathy
Description: {{member}} can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur.

Removed

No Match for the Power of the Dark Side
Type: Feat
Tier: Journeyman

Changed

I See What You Did There
Type: Feat
Tier: Equite
Description: {{member}} is accustomed to relying on their Perception to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, {{member}} can reject the fabrication by focusing on these giveaways.


Saber Throw
Type: Feat
Tier: Journeyman
Description: {{member}} has honed their control over Telekinesis to the point that {{gender:he,she}} has moved beyond merely throwing their lightsaber at a target like a projectile. {{gender:He,She}} is able to control the path of their thrown saber, moving it along an arcing vector that returns immediately to {{gender:his,her}} outstretched hand.


Familiar Steel
Type: Feat
Tier: Equite
Description: {{member}} has trained vigorously with {{gender:his,her}} specific melee weapon of choice, and suffers no penalty when using a duplicate of this weapon in {{gender:his,her}} offhand. This allows {{member}} to use {{gender:his,her}} Dual Wielding skill at the same level as {{gender:his,her}} Weapon Skill when brandishing a pair of {{gender:his,her}} favored weapon. (This weapon should be noted in the "Loadout Description” and does not apply to Lightsabers)


'Two Hands'
Type: Feat
Tier: Equite
Description: {{member}} has trained vigorously with {{gender:his,her}} specific ranged weapon of choice, and suffers no penalty when using using a duplicate of this weapon in {{gender:his,her}} offhand. This allows {{member}} to use {{gender:his,her}} Dual Wielding skill at the same level as {{gender:his,her}} Weapon Skill when brandishing a pair of {{gender:his,her}} favored weapons. (This weapon should be noted in ‘Weapons Loadout”.)


Iron Skin I
Type: Feat
Tier: Journeyman
Description: Juggernauts know how to take a hit better than most. {{member}} can dig {{gender:his,her}} heels into the ground and, with full concentration, momentarily steel {{gender:his,her}} body against impact to prevent {{gender:himself,herself}} from being staggered, knocked back, or thrown off {{gender:his,her}} feet otherwise.


Iron Skin II
Type: Feat
Tier: Equite
Description: The Juggernaut has learned to more quickly harden {{gender:his,her}} body with the Force. As long as {{member}} has {{gender:his,her}} feet planted, {{gender:he,she}} only needs partial concentration to momentarily steel {{gender:his,her}} body against impact to prevent {{gender:himself,herself}} from being staggered, knocked back, or thrown off {{gender:his,her}} feet otherwise.


Iron Skin III
Type: Feat
Tier: Elder
Description: An Elder Juggernaut is seldom knocked off {{gender:his,her}} feet, even when {{gender:he,she}} is not able to plant them. {{member}} can momentarily steel {{gender:his,her}} body at will like a sheet of Mandalorian Iron in order to prevent {{gender:himself,herself}} from being staggered, knocked back, or thrown off {{gender:his,her}} feet otherwise.


Force Pulse I
Type: Feat
Tier: Journeyman
Description: As a Journeyman, {{member}} can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient {{gender:himself,herself}} and a single ally in close proximity as long as {{gender:his,her}} full concentration is on the task. This ability works against Slow, Illusion, Blackness, Blinding, and Terror.


Force Pulse II
Type: Feat
Tier: Equite
Description: {{member}} can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient {{gender:himself,herself}} and a cluster of allies in close proximity as long as {{gender:his,her}} full concentration is on the task. This ability works against Slow, Illusion, Blackness, Blinding, and Terror.


Force Pulse III Type: Feat
Tier: Elder
Description: {{member}} can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as {{gender:his,her}} full concentration is on the task. This ability works against Slow, Illusion, Blackness, Blinding, and Terror.


Endurance
Type: Skill
Measures how long an individual can maintain their peak Athletic ability and full Might. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of physical stamina over a period of time despite feeling pain or tiredness.

+0 Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.

+1 You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.

+2 On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.

+3 You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.

+4 After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.

+5 Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.


Might
Type: Skill
Measure an individual's capacity for raw feats of physical strength. Might represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.

+0 You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won't do much beyond annoy others when full force is applied.

+1 You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.

+2 Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.

+3 You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected opponent disoriented when full force is applied.

+4 You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.

+5 Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.


Pilot (S)
Type: Skill
An individual’s ability to identify, control, and operate starfighters, speeder bikes, pod-racers, small freighters, and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. Piloting (S) also covers the character's effectiveness in using jetpacks or jetboots in combat.

+0 You can operate transport vehicles like speeder bikes and jetpacks, but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance.

+1 You know the basics of piloting smaller vehicles and know your way around a single type of vehicle. You can execute basic handling maneuvers and coordinate with a squadron.

+2 You know your way around several small vehicles and can execute coordinated maneuvers and formations. You understand the technical requirements needed for ships to run and can communicate with support crews.

+3 You have a keen understanding of how to operate a wide range of popular, smaller vehicles used in the galaxy. You can pull off stunts that seasoned operators would tip a hat to. You know the finer details of what's required to keep your ships running.

+4 Seasoned operators are jealous at how easily you can pick up operating new vehicles you're unfamiliar with, considering you an "Ace". You know every element of what keeps a ship running and can manipulate the on-board systems to ensure the best performance while managing a small number of additional targets.

+5 You know every detail of every small vehicle used in the galaxy. Even if you haven't personally operated one, you've memorized the manual and can use your talent to figure out the rest as you go without anyone realizing you're not an expert. You can manipulate the on-board systems to ensure the best performance while managing a large number of additional targets at once.


Telepathy
Type: Power
Telepathy is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. Even tapping into multiple minds becomes possible for a skilled practitioner. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.

+1 At an early stage, the Jedi must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Jedi cannot touch on the passive thoughts or intentions of others.

+2 With further study, the Jedi can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another's passive thoughts.

+3 With consistent training, the Jedi can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.

+4 A Jedi adept at Telepathy can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.

+5 Mastery over Telepathy affords the Jedi the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.

Duration: This effect lasts as long as the caster's concentration is maintained.


Precognition
Type: Power
Precognition is the Jedi’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.

+1 The Jedi is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.

+2 As the Jedi learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.

+3 With further training, the Jedi may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.

+4 The instincts of a fully trained Jedi are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.

+5 A master of Precognition can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.

Duration: Precognition provides instantaneous, momentary feelings and impressions of intentional dangers that threaten their sphere of awareness.


Telekinesis
Type: Power
Telekinesis was the ability to lift, move and otherwise manipulate objects using the power of the Force— the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.

+1 At an early stage, the Jedi must put his full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.

+2 With an effort of will, the Jedi can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind.

+3 Allied with the Force, the Jedi can wield Telekinesis in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.

+4 The Jedi can now finely manipulate the world around them, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks.

+5 A master of Telekinesis can now easily and instantly influence physical objects of any shape or size with the appropriate concentration.

Duration: Telekinesis is a power that requires absolute mental control. As long as the Jedi can maintain his or her focus, the power can be wielded. However, as one gains mastery over Telekinesis, it becomes more difficult to break the Jedi's concentration.


Mind Trick
Type: Power
The Mind Trick is one of the most famous uses of the Force in that it gives the Jedi the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user's machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike Manipulation or Interrogation, this ability is instantaneous and thus can be useful in combat or other real-time scenarios.

+1 Initially, a Jedi can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.

+2 With further training, the Jedi can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.

+3 With consistent training, the Jedi can more easily influence their target with minimal concentration against those of lesser Resolve.

+4 The Jedi can influence the minds of their target with only a few moments of concentration, even in the midst of battle and against those of lesser Resolve.

+5 A Master of the Jedi Mind Trick can effortlessly influence the will of those with lesser Resolve as easily as breathing.

Duration: Absent outside influences, the effect of a Mind Trick typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by Mind Trick, though, the subject may ‘snap out of it’ sooner.

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Venue Additions

The following venues have been added to the system and are now available:

Crait: Former Rebel Base
Mustafar: Interrogation Facility
Malachor: Sith Temple
Coruscant: Club Kasakar

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Now Hiring - Two Judges

There are two openings for judges coming for folks. We have Aul and Aura stepping down from their positions and that opens things up for new folks. I'd like to thank them both for their contributions thus far!

For members interested in applying, the following is a list of requirements you'll need to address:

Responsibilities

  • Grading ACC Matches.
  • Grading ACC Qualification Exams.
  • Keeping up to date with the ACC Rubric, Guideline, and Policy adjustments.
  • Assisting the Combat Master with projects.
  • Contribute input to discussions on the CS Mechanics, additions, and revisions.

Required Qualifications

  • ACC Qualified
  • Passed (100%): ACC Combat Studies Exam
  • Strong command of English language, writing and grammar
  • Experience as a proofreader.
  • Keen eye and attention to details.
  • An example of one ACC match you have participated in that you feel shows your understanding of the systems you'd be judging

New Judges will go through the same training that all previous judges have:

  • You will co-grade 2 matches with the Combat Master.
  • You will co-grade 2 ACC Qualification Exams with the Combat Master.

All applications are to be sent to the Combat Master ([Log in to view e-mail addresses]) with the following in their subject: [ACC:J App]

I will be filtering e-mails based on the above, so if you don't want it lost in the aether I recommend using it. Final selection will be made by Wednesday, January 31st at the latest, with the Combat Master reserving the right to select early. Good luck to all those who apply.

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ACC Exams

Remember, any questions on ACC mechanics, the CSs, or features, email [Log in to view e-mail addresses]. We do check this email, and often. Best way to get a proper response with all the staff on the same page.

Thanks for reading,

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combat master djb star wars september 2018 powers skills feats cs changes

The Brotherhood Gaming League’s first season is underway! We had 21 sign-ups and those participants have been broken down into four groups. You can find those groups and the standings here. To come to those groups, we used [random.org]. We ran the...

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The Brotherhood Gaming League’s first season is underway! We had 21 sign-ups and those participants have been broken down into four groups. You can find those groups and the standings here.

To come to those groups, we used [random.org]. We ran the names through multiple times and came out with this result.

The number of people who signed up wasn’t enough to make 8 groups, but seemed too many to only have 8 people make the knockout stage. As such, we are amending the amount of people who qualify for the knockout stage. The individual who finishes 1st place in each group will have a first round bye in the knockout stage. 2nd place in each group will play 3rd place in a different group. We will randomize both where each group winner is seeded in the knockout bracket, but also what 2nd and 3rd place teams will be facing each other. We will do this also using [random.org].

Participants will play each other member of their group twice. Each match will be the best of five games. Each game will be the best of five fights. Exactly the same way the GJW operated. You have from now until January 28th to finish your group stage matches. All matches are to be reported to [Log in to view e-mail addresses] and [Log in to view e-mail addresses]. If there are any issues, please e-mail Alaris and Dracaryis.

To sum up: 4 groups, play everyone twice; top 3 finishers in each group qualify for the knockout phase; first place gets a first round bye.

Best of luck to you all, and may the Force be with you.

Alaris Jinn

Offical JA Server Information

Blade's JA Server:

  • IP Address: 70.42.74.248:29070
  • Password: friendshipSaber

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[praetor] [report] [news] [gaming] [fist]

All- Two quick items to update you on: * Pazaak * Hearthstone Support * Overwatch and Battlefront PvP Queue Update On Pazaak As you are all aware, our beloved Pazaak.org site has ceased to exist. I have made multiple attempts to contact the...

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All-

Two quick items to update you on:

  • Pazaak

  • Hearthstone Support

  • Overwatch and Battlefront PvP Queue Update

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On Pazaak

As you are all aware, our beloved Pazaak.org site has ceased to exist. I have made multiple attempts to contact the webmaster over the past month and have received no response. Because of this, I have removed Pazaak from the PvP queue and the list of supported games. If the site comes back online at any point, I will immediately add it back into the list of supported games.

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Hearthstone Support

With the loss of Pazaak, a void in the free card game category opened up. I asked if anyone had any ideas, and the overwhelming response was that I needed to look into Blizzard’s Hearthstone game. I opted to run a test based off a poll in DB Gaming, and the results were pretty impressive. Twenty-one people participated in the test competition, turning in screenshots for over 180 individual matches. With that level of interest and support for the competition, I have added Hearthstone to our current library of supported games.

Effective immediately, Hearthstone is available on the Fist bot for 1v1 matches. Match values are equivalent to pre-nerf Pazaak.

Because rules are important, here is what you need to know starting out:

  • Matches must be set up on Telegram using @DJBFistbot
  • Hearthstone Matches will be played via your Battle.net profile - either through the PC App or Mobile App.
  • Your Battle.net ID must be listed on your dossier.
  • When choosing to play with “Classic” decks (the original pre-designed decks within Hearthstone for each Class) you will not make any deviations to the decks and play only the original design. If you do not have a Classic deck built, it may be automatically created in the deck creation option in your collection. ** Note: When you first start: You will not have access to all of the available cards for the classic decks - you will gain access to more as you level the characters by playing them.
  • When choosing to play “Custom” decks, players are free to design and build their own decks and play against one another (Note: not recommended for new players). ** Note: “Wild” decks must be agreed upon by both parties in a custom match.
  • No alterations to decks are permitted in between rounds. You may select a different deck/class, but no additional cards may be added or removed once the match has begun.

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PvP Queue and other Housekeeping Notes

Couple of items to touch on here:

First, I have combined the PC and Console queues for Battlefront (2015) and Overwatch. The original concept for having two queues was that we had players who only played on PC or Console, but not both. This helped to prevent queueing against a member who was on a different platform. The downside is it created an option for gamers who own these games on both platforms to queue against the same person twice for the same game. That is a loophole that I have to close to ensure our gaming system is balanced across the board. It will never be OK to play 24 matches against the same opponent, and having two separate queues for the same game would potentially have allowed that.

So, when queuing for Overwatch or BF 2015, make sure the person you are queuing against is playing on the same platform as you. If they are not, simply report failure and re-queue for an opponent on your platform. This is absolutely not match dodging.

Second, lurking in the queue is still not allowed. If you are not actively gaming, or planning to actively game, leave the queue. If I see someone lurking (defined as over 24 hours straight of sitting in the queue and not actively gaming), I will remove you.

Third, overall comments for some of the conversations in DB Gaming.

  • Keep it civil. People are entitled to their opinions.

  • Keep it clean. PG-13 is one thing. Some of the filth i’ve seen lately is another.

  • Keep it focused. Gaming chat is just for that. Fiction Chat is for Fiction. Art Chat is for Art.

  • If you are a jerk, you will be called out. Not just by me, but probably by the rest of the chat as well.

  • Cut down on the trolling. If your comments are just to incite an argument, keep them to yourself.

  • Remember, DB Gaming is where people are trying to find people to game with. If your conversation about the world-ending microtransaction catastrophe is clogging the chat when people are trying to find matches, I will ask you to stop.

  • Speaking of which: No matter how many times you kick them, dead horses aren’t coming back to life.

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Thanks to all who took part in the Hearthstone test. Once again, member driven interest led to another platform added for support.

Keep on gaming!

-Drac

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Members of the Dark Brotherhood, The Star Chamber is the executive board of the Dark Brotherhood and is tasked with advising the Grand Master and ensuring the long term survival of our club. The Star Chamber is comprised of a permanent body...

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Members of the Dark Brotherhood,

The Star Chamber is the executive board of the Dark Brotherhood and is tasked with advising the Grand Master and ensuring the long term survival of our club. The Star Chamber is comprised of a permanent body consisting of all Grand Masters who have served in the position since 13 April 2003 and a temporary body that consists of two members who have been elected by the Grand Masters.

The temporary members serve on a one and two year commitment with Eminent Val Cole serving the current one year term that is expiring and Darth Aeternus serving in the two year position.

The permanent members of the Star Chamber have selected Adept Dacien Victae to replace Val. This decision was unanimous and was the initial recommendation (no veto was exercised). This move is effective immediately.

Please take the time to thank Val for his past year of work and congratulate Dacien on his appointment.

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All, I am opening up applications to serve as the CoJ's new Right Hand of Justice and Left Hand of Justice. The application can be found at this link: https://goo.gl/forms/Q0ZUG3OEdaEsPoMg1 Applications are due on Saturday, January 13, 2018 at...

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All,

I am opening up applications to serve as the CoJ's new Right Hand of Justice and Left Hand of Justice. The application can be found at this link: https://goo.gl/forms/Q0ZUG3OEdaEsPoMg1 Applications are due on Saturday, January 13, 2018 at 11:59 p,m. EST. The term will run through 2018.

I can't thank enough my good friends Turel and Bubba for their service as Left Hand and Right Hand, respectively. The two of them have put in many hours of work for me and have done so in a strong and professional manner. Turel has a passion for the membership and takes incredibly seriously the rights of the Covenant. Bubba is diligent and wise, always able to come to the right conclusion. My only regret is that I didn't delegate to them even more. I will miss having them on my staff.

As a final note, I held off on appointing the members of the Appeals Panel until the Hands are chosen. I have found that appointments to the Appeals Panel can result in a good member missing out on the chance for Hand, and I want to start making the appointments all at the same time to make sure everyone is applying for the right jobs.

I look forward to getting many applications.

Cheers,

Jac

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chamber of justice star wars

Greetings programs, Rian and Esca have decided to step down from their positions in the Herald staff. They will be sorely missed. their creativity and skill has defined the past two years in this office and I thank them for their service. Give...

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Greetings programs,

Rian and Esca have decided to step down from their positions in the Herald staff. They will be sorely missed. their creativity and skill has defined the past two years in this office and I thank them for their service. Give them a pat on the back if you see them around. They deserve far more.

That said we're opening two positions: Praetor and Magistrate

Applications will be accepted until Saturday the 13th of January 23:59 GMT

Magistrate

What are we looking for?

  • Basic skills in graphics manipulation software (Photoshop, GIMP, Krita, Illustrator, Corel, etc.)
  • 24-hour mail turn around
  • A Telegram connection and Trello access are mandatory
  • Readiness to take on some of the most challenging graphics projects in the Brotherhood (#nopressure)

Praetor

All of the above +:

  • Readiness to work with the Herald on high profile projects for the Club
  • Leading and organizing the team in the Herald's absence
  • Motivating staffers and reviewing graphics for approval
  • Reviewing and approving member's Avatars
  • Reviewing and approving Graphics and Multimedia Competitions
  • Patience and a willingness to learn from the Herald
  • Willingness to give constructive criticism to the staff
  • Leading and engaging with the Art community

Send all applications including a portfolio of at least 5-10 of your most recent works to [Log in to view e-mail addresses]

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applications magistrate praetor herald

Dark Brotherhood, Mav and I reviewed several applications for the Taldryan Consul and have decided to select Rian Taldrya. Rian's application was well thought out and several members of Taldryan supported his efforts to return to the...

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Dark Brotherhood,

Mav and I reviewed several applications for the Taldryan Consul and have decided to select Rian Taldrya. Rian's application was well thought out and several members of Taldryan supported his efforts to return to the Clan's top leadership spot. Please take the time to congratulate him on his new job.

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Hello, yes. This is Wally. Welcome to 2018, everyone. Just wanted to throw out a quick update ahead of my monthly report. Which of course turned into report-length. Go figure. Anyway, while this is my 12th formal report, don't forget to check...

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Hello, yes. This is Wally. Welcome to 2018, everyone. Just wanted to throw out a quick update ahead of my monthly report. Which of course turned into report-length. Go figure. Anyway, while this is my 12th formal report, don't forget to check my period Updates. That said, this will be my first report of 2018. Also, it's really cold here in NYC. Please send warmth.

snow

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Updates

  1. War Fiction — The conclusion to Great Jedi War XII is currently being worked on by the GM. This involves a lot of nuance that isn’t typical to a regular fiction update—we have to factor in some variables like the closing of a unit and how to tie that in fictionally, as well as set up how the DB will function post war and how our rivalry with The Collective will work going forward. We also want to highlight members who stood out during the war. Because of this, Sarin and I ask for continued patience. Both of us had a rough December with holidays, family, and work related things coming up. Rest assured, though, that we will have an update for you guys shortly that will answer questions you probably have. Thank you.

  2. Episode VIII: The Last Jedi Spoilers — Sharing spoilers from The Last Jedi is still considered a CoJ-able offense. This goes for Telegram and Email Groups. We have not run into any problems so far. Feel free to join the Spoiler Chat to talk about the film in the meantime. I’m really proud of everyone for not spoiling the movie for their friends, and look forward to healthily discussing The Last Jedi as a club. As a reminder, members have until January 15th, 2018 before we lift the spoiler ban. That is a full 30 days since the movie was released. This is incredibly fair, in my opinion, but if you’re worried about spoilers, please be aware of this.

  3. Possessions — Evant, Vyr, and I are working on a Possessions update in celebration of The Last Jedi. Expect to see some new items being added in. We also have some exciting things in the works from the Atra and the ACC team to further integrate Possessions into the ACC. Expect updates from Evant, Vyr, and Atra.

  4. Character Sheet Admin James — being the hero we don’t deserve but need — has coded a function that allows you to withdraw a submitted CS without losing your work. See his report for my SCL goodness.

  5. Character Sheet updates — We are currently working on updates to the CS mechanics. Atra is headlining this, and it includes changes based on feedback from members, as well as changes that are due thanks to new information gleamed from The Last Jedi.

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Fiction Society

Building a Community

A little over a year ago, Atra, Evant, and I agreed that it was time create a dedicated chat for the Fiction Society. Over that time, it has grown to become the center of activity for talking about and discussing Star Wars and how it fictionally impacts the club and its respective systems. We implemented Daily Questions to help drive communication, and had a lot of good feedback from it. We’ve grown as a community, I feel, and learned through trial and error what worked or didn’t. I think we have come to a better place in terms of respecting each other’s voices and opinions. We have a few buzz topics that always seem to pop up, but I think we’ve done a good job with realizing when someone is upset and working out how to fix it. I am very happy to say I have not had to use my admin power on anyone in a serious manner. Rest assured, however, I have and maintain a zero-tolerance policy on bullying, harassment, and overt rudeness. I will ban or reprimand you in a heartbeat. If you’re ever worried about something, you can always PM me or reach out to me.

Anyway, with focus shifting towards a Great Jedi War, we ended Daily Questions as we looked into possible ways not just to keep doing the same thing...but asking how we could improve and make it better. Bigger.

I’ve asked for opinions and thoughts. I’ve listened and read them all. In the end, we’re not going to always agree. I see things differently than most, but not all. Everyone has a vision or ideas, but ultimately, it’s my responsibility to analyze all the information I have and make informed decisions. And then execute. So, with that in mind, I’m happy to roll out the first version of our new Fiction Chat initiative: Daily Themed Questions!

Introducing: Daily Theme Questions!

The idea was originally proposed to me by our resident Aleena— Justinios Drake. In short, the idea is give a sense of purpose and identity to each day of the week with a particular theme or topic to help drive discussion. For this, we’ve created the Fiction Chat Calendar v1.

ficchat

If anyone that is graphically inclined is interested, I’d love a more pretty-version of this. If you have ideas or suggestions, let us know. My photoshop skills are mostly used for adding text to dog pictures.

Here is a quick breakdown:

  • Member Monday — This will be more like the old daily questions, just done weekly. Members will submit character questions using this form. Every Monday, one will be picked as the weekly question for Fiction Chat.

  • Tuesday Tomes — This will be a book-club like day where members can talk about fictional books, comics, etc.

  • Wordy Wednesday — A word of the day will be provided with a question relating to it. (#BestPraetor is going to expand your vocabulary whether you like it or not!)

  • Throwback Thursday — For those that are more social media savvy, Throwback Thursday might be familiar. For the Fiction Chat, this will be a day where you can reflect on older work, share it, or potentially revisit it. You can talk about that one time, at Space Camp... All answers should use the hashtag: #TBT

  • Fun Fact Friday — Talk about a fun fact that you want to share about your character. If you don’t have one, make one up! This is one of the lighthearted but beneficial exercises for character development.

  • Staff Saturday — The Voice staff will propose a question aimed at getting feedback. This could be something like “What do you guys think of this change we’re thinking of making?”

  • Silly Sunday — This will be for our more silly questions or buzzfeed like quizzes to determine “what kind of cupcake is my character?”

And yes, I am a big fan of alliteration and this quietly makes me happy. As I mentioned earlier, this is going to be a trial run. If members are not happy with this format, or we run into issues, I will not hesitate to make changes or shut things down. Please let me know if you have any feedback in either the comments or email: [Log in to view e-mail addresses]

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Ask The Voice

I don’t usually do these, but had some time while working from home on a snow day.

The Smol Blue One (Lee) asks: What was your favorite part of GJW XII?

Creating the Collective, personally. Stressful, but inventing characters is my favorite part of the DB/being a writer. I like it more than ACTUALLY writing stories. Possibly my Film/Screenwriting background.

Administratively, I was humbled to have 140 Fiction Entries across two events to grade.

The Birdlord (Archensov) asks: AskTheVoice When is the war fi... oh, nevermind. Uh... what would you like to see clan and house summits do to help grow the writing community in the DB?

Glad you asked. Have you checked our new Fiction Chat Calendar? Seriously, though, I think that Clan and House summits need to work on getting their members interested in the DB’s Fiction Society. They need to be comfortable and willing to branch out. To talk with members in other units. Make new friends. Form bonds and rivalries. Share writing and ideas about character without ever making anyone else feel bad for a suggestion. In short- help me, help you, to grow our community.

TuQy asks: If you were told that you could only complete one more project with resources being no object, where would you set your sights?

The Arx Contract Board (or Arx Bounty Board? ABB vs ACB?). This would be a rewrite of my original Antei Contract Buerau idea that I used to organize. I have a very specific vision for what I want to do with it. I have already shared my notes with James, and honestly, my hope is that I can make this happen before I retire or step away from leadership. I have a lot of projects and tasks I’m working on though, and the question said “resources being no object.” That said, I still think it’s achievable. Just going to take time to do it right. I’m a big fan of that, and have learned a lot from past mistakes.

The Good Doctor (Rhylance) asks: What, if anything, would you want explored more about the Star Wars Universe Canon?

I want to know how new canon Thrawn fits into the new canon. I want to know more about the threat he was worried about and originally sent him to seek out Palpatine. I want to know what changes from the EU version, where Thrawn is sent away and then returns post-Empire to cause trouble for the budding new Republic. Thrawn is my favorite part of the old EU, next to Corran Horn of course. Also, I’m hoping for answers on #AshokaLives (?).

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Currently Running: Fiction Competitions

Thanks to my favorite Inquisitor, Kelly Mendes, here are the currently running DB-Wide fiction competitions. I encourage members to take the time between major events and vendettas to run fiction competitions. Please make sure to follow the guidelines, as this will help prevent remands to your ideas and stories.

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  • Voice Staff Resources Hub - Your one-stop shop for all your fiction needs. You can catch up on past reports and easily find links to Voice Staff policies, guides, and other documentation.
  • Fiction Center, the one-stop resource for fictional information on the Dark Jedi Brotherhood, it’s characters, stories, and history.
  • Click here if you’d like to join the DB Fiction chat!
  • If you have questions with your competitions or character sheets, please email the Voice Staff: [Log in to view e-mail addresses]

Closing

So, I’ve seen The Last Jedi three times in theaters since it came out. I will most likely catch it a final fourth time before it leaves theaters. Needless to say, I am a huge fan. I know that people, fans especially, have been torn down the middle with their opinions on Rian Johnson's take on Star Wars. While I personally disagree with a lot of the negative shade being thrown at the film— I understand all of it as a film student in my previous life (college). I’m happy to discuss things with anyone that is interested in healthy conversation. Once the ban is lifted, please remember to be respectful of your friends and other members of the club. We are all very opinionated and most of us love Star Wars.

Thank you.

-W

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In which James talks about recent changes to the site, once again copy/pastes a change-log, and talks about upcoming coding-related things on the horizon. Hi all, Time for another report from your friendly neighborhood Seneschal with the latest...

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In which James talks about recent changes to the site, once again copy/pastes a change-log, and talks about upcoming coding-related things on the horizon.

Hi all,
Time for another report from your friendly neighborhood Seneschal with the latest ins and outs related to the site.

Deployed Code Changes

Below is a list of most of the code check-ins done to the site since my last report. This is a non-exhaustive, automatically generated list, and does not contain code changes that have not yet been deployed to the main website, nor does it list code changes that are outside the scope of the main website.

Here are some highlights:

  1. CS improvements (show related feats on power/skill tooltips and in CDAWG; ability to import a sheet into the editor by ID)
  2. Factions, and related tweaks/fixes/additions
  3. Various GJW-related changes
  4. Switch uploaded file storage from disk-based to Object Storage to prevent having to clean out server space every couple of weeks
  5. Blind Grading feature for competitions
  6. Dossier Activity Notes, allowing summits and leaders to attach notes to a member's dossier, for example if they performed a task that in itself didn't warrant a promotion or award, but combined with other things might warrant an award or lift it to a higher level
  7. Various bug fixes and misc changes
James Entar:
      Fix GFX request Markdown render bug; Update MAA request tips
      Word-wrap long words and URLs in Markdown sections
      Bug-fixes for the [REDACT- I mean... Faction pages
      Tweaks to permission definitions
      Allow limiting feats/etc. by Faction
      Fix popovers on expanded sub-inventories
      Prepare moving uploaded files to Object Storage
      Switch over uploaded files to Object Storage
      Adapt Word Counter code to Object Storage
      Fix Markdown not recognizing uploaded [asset] images on Object Storage
      Update SA Degree requirements
      Add Fiction Studies to Writing Maven
      Add some additional explanatory text and cross-links to CS admin page
      Minor tweaks to inventory management
      Slight tweaks to summit member overview tools
      Don't require Factions to have a classification anymore
      Allow retrieving win/loss records for a single day
      Fix item unslot return path
      Add search/filter options to NPC administration
      Private Item Containers
      Also hide cold storage containers that are inside other containers
      Fix sub-faction NPCs not being able to equip faction items from their parent faction
      Allow setting up ACC Bracket battles with snapshots from previous rounds
      Engage SA staff vendetta lockdown
      Add setting to opt out of event-specific skins
      Allow showing multiples of the same NPCs on unit/faction rosters
      Fix ACC bracket rendering
      Allow custom item aspects for Factions
      Tag gfx requests in Trello
      Update 404/500 static pages to splash skin (still used Odyssey background)
      Add some SEO annotations to Item Prototype pages
      CS importer tool
      Fix a typo
      Fix trophy competition counting code to only consider judged competitions
      Ensure CS age, height, weight are > 0 before proceeding
      Feature: blind competition grading
      Separate out selectable and random venue pool by ACC Hall
      Disengage SA staff lockdown
      Allow Voice staff to link feats and associated skills/powers.
      Fix a bug where a transfer event wasn't generated for a member passing the Trial of Identity if that member didn't transfer directly to a Clan but a House or BT instead
      Fix competition supervisors being counted as co-organizer by trophies and fiction society
      Attempt to fix skill levels being displayed in the wrong order
      Revoke ability for unit summits to rename (sub)units
      Fix multiple competitions with the same end date 'jumping around' between different pages in dossier activity tab
      Fix Regression: Activity overview was no longer showing all competitions organized
      Updated SA landing page
      Slightly update Warbanner request pattern/medallion options
      Fix rare double except message on auto-promo notification
      Require MAA approval when closing a comp that does not have all (1-3) placement slots filled, yet has enough participants to make this possible
      Add view link to CS admin for active/archived sheets
      Feature: Dossier Activity Notes
      Remove "Wampa Do" from list of available CS Martial Arts
      Show relevant feats on force/skill popups on CS display
      Add force/skill/power links to CS reference (CDAWG)
      Fix email formatting bug; update Kallisto; add activity notes overview
      Fix calendar dropdown orientation
      Add SEO/meta descriptions to some pages
      Rework units index page a bit
      Better handle attempts at creating a manual snapshot without a CS or with an invalid CS.
      Tweak unit index page some more
      Add validation to some item store properties
      Fix attempts at unslotting an item that was not slotted throwing a 500 error
      Disable CORS checking on various innocent GET requests to prevent serving errors to search engine bots
      Add prototype name to item url
      Add meta description to unit page
      Allow MAA staff to edit recruiter through manual admin
      Add more search filters to possessions admin
      Allow M:HMs to edit course notes but not course questions
      Separate out deleting editable sheets, and withdrawing pending sheets back to editable state
      Send out advancement surveys to full DC + CoC instead of just HM

On the Horizon

This section provides some sneak previews of upcoming site changes and the larger things on the Seneschal Office's todo-list in various stages of completion, in no particular order.

  1. Possessions: Item Upgrades
    Status: ▮▮▮▮▮▯▯▯▯▯ (On hold pending content)
    A proposal to implement Upgrades, which basically can be described as pre-written aspects provided by the Regent Staff (members can't submit custom versions), that don't necessarily need to have a downside like regular Item Aspects.
    This is currently on hold at Evant's request until the Regent staff has enough decent content to drop into this feature. Once this is the case, this should be fairly easy to implement as we can leverage the existing Item Aspect infrastructure.

  2. Graphics Society
    Status: ▮▮▮▮▮▯▯▯▯▯ (On hold pending Society Development)
    A new Society to provide our artistically capable members with a new outlet of creativity and activity.
    This is currently on hold until the final details, point values and rewards for the society have been worked out. Once this is done, translating everything into Promotheus rules should be fairly easy.

  3. Recruitment Incentive System
    Status: ▮▮▯▯▯▯▯▯▯▯ (Brainstorming)
    Additional incentives to recruit your friends to the Brotherhood
    This is currently in the brainstorming phase. See this GM report for more information.

  4. Random Bug fixes and Things That Come Up™
    A wild Dark Council member appeared. It uses Feature Request!
    [FIGHT][ITEM][PKMN][RUN]

  5. The big "When we get to it" list
    Random small or less small things the Seneschal office tackles when they have spare time. Feel free to mail/message me with any suggestions for this list.

    • Look into ways of letting people know their CS metadata (name, unit, saber) is out of date before taking snapshots or issuing an ACC challenge
    • Look into revamping the current ACC extension request feature to make it a bit more user-friendly in order to eliminate the need for e-mail based extension requests. For example, allowing members to set a preference to always auto-accept any extension request
    • Bring back search and filter options to member/npc inventory management
    • Fix Issue: ACC staff inserted post generates duplicate 24h warning

Closing

As always, we've seen lots of fixes and additions being applied to the site, and even more interesting things to come. As always, if you have any questions or suggestions, feel free to e-mail me, Telegram me, or throw in a comment.

James L. Entar
Seneschal of the Brotherhood

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site changes changelog updates

Greetings all, The holidays were a little busier than I anticipated, and we have not yet had a chance to review all of the applications we received for Consul of Taldryan. However, with the holidays coming to a close, the Grand Master and I are...

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Greetings all,

The holidays were a little busier than I anticipated, and we have not yet had a chance to review all of the applications we received for Consul of Taldryan. However, with the holidays coming to a close, the Grand Master and I are reviewing applications and intend to make a decision in the next few days. If you are still planning on submitting an application, submit your application to the Grand Master and myself as soon as possible for consideration. We are aiming for a decision before the end of the week, and may make a decision sooner.

Thank you,

Telaris "Mav" Cantor
Deputy Grand Master

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