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December was a quiet month for the wiki, but I don’t think that was just because of the holidays. Instead, I think a lot of people had entered a bit of a holding pattern with their updates to canon and character stories and backgrounds (As I have...

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December was a quiet month for the wiki, but I don’t think that was just because of the holidays. Instead, I think a lot of people had entered a bit of a holding pattern with their updates to canon and character stories and backgrounds (As I have been for while now) due to the impending release of The Force Awakens. Now, living in a post-TFA world, activity for the month of January has picked up once more as people make update to their characters to reflect the new realities. I had been holding off on filing a report last month pending some announcements from the Powers That Be, but as they ended up taking longer than planned it got to the point where it was almost February and I pushed the report until now. There are still a few things to impact the wiki that should be coming down the pipe, so expect announcements from this office soon after any new policies hit.

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Staff Appointments

While it wasn’t announced at the time (since I was waiting on some DJB announcements that were delayed to file this report last month), I did fill the vacancies on my staff. And, suffice it to say, I ended up getting a trio of excellent applications that really went above and beyond in giving me a good idea of what kind of staffers they might be. So please join me in offering a belated welcome to Rrogon Skar Agrona, Bentre Stahoes, and Kalon Tsucyra Entar now that they’re members of the Wiki Staff.

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To Legends or not to Legends, that is the question.

legends

The determination has been made for the Brotherhood moving forward that we don’t want our wiki to become the tangled mass of legends and canon information that Wookieepedia is going to become. That reality works for them as they are a repository for all Star Wars information, old and new. The DJB wiki, however, is supposed to be a resource for the current Dark Brotherhood (and the currently accepted history of that current Dark Brotherhood), so we won’t be preserving legends versions of every article on the wiki that does get updated (either by the staff, Clan summits, or members) outside of the possibility of a very few DJB-wide events. There will, however, be a maintenance-type tag that will most likely be deployed soon to serve as a label for articles that aren’t updated (and probably won’t be given their age) warning members moving forward that it’s outdated Legends-based info and to take it with a grain of salt.

As to what this means, however, for your characters and their backgrounds, as most of you are aware the Grand Master has already grandfathered in pre-existing characters and species. As an extension of that, anything such as homeworlds and basic backgrounds are also going to be grandfathered in and won’t get you slapped with the maintenance tag and will instead be considered as legends-based fanon for your character (just like most of the events of your character’s life). For example, if your character was born and grew up on Thyferra, you can still be born there and have grown up there. I would highly suggest, though, that you update your character’s background to reflect the new reality of the galaxy and the intervening periods (For example: the New Jedi Order didn’t happen, the Vong incursion, Thrawn, etc). There’s already some good information out there on Wookieepedia that gives a general feel of what’s been going on in the galaxy, and there’s a lot of room there to have your character occupy. Which brings us, again, to the next point...

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Unlike in previous months, this month’s featured article(s) won’t be highlighting anything on our wiki. Instead, I’d like to draw everyone’s attention to a pair of articles on Wookieepedia that offer fairly promising glimpses into the new Star Wars galaxy as a whole.

Galactic Concordance: This one is a great resource that really gives some excellent information on the conclusion of the conflict between the Rebel Alliance/New Republic and the Empire. It really hammers home some of the parallels that Star Wars has always had with prior historical events as inspiration, as the treaty here seems to have some real commonalities with the Treaty of Versailles at the end of World War One.

Galactic Empire: An article that offers some more information in keeping in what’s outlined in the article on the Galactic Concordance treaty, this one goes into a bit more detail about the fate of the post-war Empire. It sounds like some parts of the Empire outside of the First Order successor state did indeed continue in some capacity for a while after the cessation of hostilities. Additionally, the term “Old Empire” is now a thing, so now you know. (And knowing is, of course, half the battle.)

As for our WOTM, I’m always a fan of people stepping up to perform the more maintinency edits on our wiki. The real beauty of a wiki system is that it’s user driven, so anyone can go out there and make updates or fix errors they see, staff or not. It’s actually how I got my start wiki’ing in the DJB. The person that stood out in taking up some of that slack in January was Keirdagh Taldrya Cantor. So feel free to congratulate Yacks on another award. I’m sure he can make a little fort out of them.

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Projects

  • Front Page Redesign: Lead: Selika, Asst: Kalon. Much like the accessibility project that will (at some point) get around to focusing on Clan category pages, the front page of our wiki is going to be looked at in order to make it easier to navigate and make it easier to find the information that (especailly newer) folks need easy access to in order to improve their experience with the wiki system.
  • Tutorial/Policy Organization: Lead: Andrelious. Right now our wiki has a lot of duplicated and, often times, contradictory data when it comes to policies for such things as character page creation. With the help of the staff, I will be looking towards taking the current information and condensing it into single articles, as well as placing all the disparate pages together into specific categories. Additionally, development of the Manual of Style document will be part of this project.
  • Archivist: Lead: Rrogon Skar. Even with the new canon changes, the stories of the Brotherhood still need to be updated. Depending on how far we go with old events in the area of bringing them in line with new canon, this project’s responsibilities are somewhat in flux.
  • Competition Cleanup Lead: Bentre Stahoes. The are a lot of old competition-generated articles out there. Many of them are categorized like canon version of articles, for example, and don’t have enough of a shining neon sign denoting their non-canon status. Bentre’s will be properly sorting out this particular mess.
  • Accessibility: Lead: V’yr. The first phase of this project which will consist of developing the magazine style table of contents system for our Clan category pages. Once a tentative plan is in place for a standardized system, we’ll be working with the Clans to make sure their specific concerns aren’t steamrolled by the march of progress. A mockup of how the Clan page table of contents may be formatted can be seen here.

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Wiki Tip of the Month

This month I want to highlight a little-used and almost hidden gem on the wiki: the Wiki Resources drop down menu.

tip

This menu will point you in the direction of a lot of helpful things that I end up directing people to more than half the time I’m asked questions about how to do this and that. The tutorial section covers things like how to create links both to articles on our wiki as well as Wookieepedia. The character page template shows you how to put your character page together, and also includes the checklist used to approve “quality wiki articles” for all you Journeymen out there. It’s easy to miss, and you might not know what’s to be found in there until you look, but there’s gold in them thar hills (or at least good info in those links).

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Final Words

The new year is a new world for Star Wars, and therefore a new world for our wiki. So, while it’s somewhat related to wiki page development, I’m going to make a bit of a “more than the wiki” plug. I’d encourage everyone out there to get their hands on as much information about the new fictional reality that is the Star Wars universe and embrace it. I’m as die hard a lover of a lot of the old EU as the next guy, but don’t let the old EU distract you from the really cool Star Wars stuff that’s out there now. Welcome the chance to revamp your character into one whose recent history doesn’t have to be defined by the galaxy-wide scourge of the Yuuzhan Vong (as, realistically, pretty much every character in the “current” Legends timeframe would be). There’s a new galaxy out there that’s very much akin to Star Wars boiled down to its core, tossing away extraneous things that were less like what we all signed up for when we saw the films. Sure, we’ve lost some cool stuff along the way (RIP, X-wing novels), but we’ve lost some less great stuff, too (The Vong, most of what KJA wrote, the list goes on). And, reading Wookieepedia, there’s some really interesting stuff filling in the blanks. Make the new setting work for you, I know I am and, given what I’ve seen out there, I’m glad for the opportunity.</end pitch>

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star wars report wiki

Greetings, my friends, I hope this announcement finds you all well. Arcona is currently looking for a new Proconsul. We'll be holding applications Brotherhood-wide from now until Tuesday, Feburary 9th, 23:59 EST/04:59 GMT. Please send all...

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Greetings, my friends,

I hope this announcement finds you all well.

Arcona is currently looking for a new Proconsul. We'll be holding applications Brotherhood-wide from now until Tuesday, Feburary 9th, 23:59 EST/04:59 GMT. Please send all applications or questions to Atty ([Log in to view e-mail addresses]) and Esca ([Log in to view e-mail addresses]).

Things we're looking for in said applications:

  • A concrete plan of action and ideas for the Clan moving forward
  • Less than 12-24 hour email turnaround time
  • Any past leadership in the Brotherhood or notable achievements listed
  • Any leadership experience outside of the club or in real life that may be relevant listed
  • Access to IRC and strong TG presence (TG is not technically required but is heavily encouraged)
  • Rank of at least Equite I
  • Ideas for the fictional expansion and position of Arcona and their role within our changing Brotherhood
  • Ability to mediate, work as a team, manage time, and problem solve (#ohanameansfamily)

Things to note when applying (aka helpful tips from the A-Team):

  • Having taken and passed the Shadow Academy's Leadership courses will be looked upon favorably.
  • Knowing yourself is a good thing. Tell us about what you can bring to the summit and where you could improve.
  • Send applications to all the people we direct you to send them to. No, seriously. :P

Thank you again to Esca, for his work, and thank you to you, brethern, for your attention.

Stay beautiful and all the best,

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Time for another report with a little information on some big topics, and a lot of information on the day to day. I’ll go over some changes to availability of lightsabers and clarify on their use, discuss the common shortcomings of many Character...

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Time for another report with a little information on some big topics, and a lot of information on the day to day. I’ll go over some changes to availability of lightsabers and clarify on their use, discuss the common shortcomings of many Character Sheets I’ve seen submitted over the past few months, touch on how things are going on the possessions front, talk about what’s going on with the new system and pending GJW plot as well go over some competitions that have completed and current opportunities.

A quick note on some ongoing projects big and small within the Voice staff that I won’t go into too much depth on are: Space Combat systems for the ACC, updated Hand to Hand Guide (Wally), overhaul of the Writing Department in the Shadow Academy managed by the Headmaster but with Voice staff support, updating the Wiki for Order/Path/Tradition information--much of which is already in the Shadow Academy and some other proposals on how to bring opportunities to write to the membership. These are all being worked on, so if you want more information on any specific topic, let me know and I can loop you in. here isn’t much else to present out here in its current status, however.

Also for the other important part of the Voice team, check out the Combat Master reportfor information on the ACC and on-going projects.

Okay I’ll get on with it...

Lightsabers

This section will cover some changes and considerations with regard to lightsabers.

  • Training & Armory Lightsaber: After some discussion on the topic, it has been decided that both the Armory and Training Lightsaber will be made available to Novitiates upon joining the DJB. This means that everyone in the entire DJB from day one will be able to wield a lightsaber.

  • Lightsaber Forms: The Primary Lightsaber Form skill has been extended to Novitiate 1, formerly only available at Journeyman 1 rank. However, both Primary and Secondary Lightsaber forms are still available only to Force Users. As a reminder, a secondary form isn’t available until the Equite ranks. As far as what Lightsaber Forms can be learned, Form 0 is still the only form available until Knighthood.

  • Lightsabers and Non Force Users: Lightsabers are available now to everyone in the DJB from day one, while some Form and Force amplified skill is available to Force Users. This does of course mean that Non Force Users (Mercenary and Loyalist Orders) can both carry, wield and use a lightsaber in combat, relying on their specific blunt weapon and bladed weapon skills in combat. Force users train in Forms and create a link between the Force and their weapon, so it goes beyond posture and parry and strike, and the weapon moves on instinct and as an extension of their body. Basically meaning, no Non Force Users is going to best a Force user in combat with a lightsaber, and it becomes even more insurmountable as their skill in a particular Form grows. So no deflecting blaster bolts or taking down even a basic practitioner of Makashi in direct lightsaber combat for Non Force Users, but they can still utilize the weapon.

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Character Sheets

You can always go here for a good guideline on CS approvals. I’ll have some discussions below to bring to light the past few months of CS approvals.

  • Weapon Loadout Remands: In this area, most remands come from adding Aspect details, and they don’t belong here. Examples like, “always goes for his lightsaber first” or “carries a sniper rifle but never uses it at range, instead preferring to use the powerful weapon point blank”, none of this belongs here. The next would be an unclear list, things like “many grenades” or “a mess of throwing knives”, or just simply listing weapons without making it clear how many. Just use numbers, make it clear so there isn’t any confusion. Possessions will replace Weapon Loadout when it comes, so for now just watch out for these things and expect push back to keep it clear.

  • Physical Description Remands: In this area, like weapons, adding Aspect details is the most common reason for a remand, or in that same line of thinking, adding in unnecessary backstory. Something like “Jim has short brown hair, because he doesn’t want it getting in his eyes as he fights and doesn’t like to spend a lot of time in the morning styling it and getting it ready and prefers a simpler approach to life” is not appropriate, the only item that belongs here is “Jim has short brown hair.” The best way to think about this is, if you were just simply observing someone, what could you notice. Don’t draw conclusions about why, just stick to the descriptive facts.

  • Physical Description Comments: I leave a lot of comments on CS I review, there’s a line somewhere on how much detail is too little where a remand would take place, but in general I try and provide some guidance on how to improve this section even if it isn’t in a remand. Perhaps a checklist of considerations on how to describe your character would be useful down the road, but consider things like: build/figure (small, stocky, powerful, slim), complexion (pale, dark), face (plain, soft, ugly), hair/hairdo (curled, short, pony-tail, facial hair, body hair), head/neck (round, thick), facial features (eyes, eyelids, nose, cheeks, chin, jaw, ears, lips/mouth, teeth, eyelashes, eyebrows, forehead), fingers (filthy, chubby, skeletal), arms/legs (short, stumpy, long), shoulders (thin, wide, square), marks (tattoos, scars, jewelry), gait/step (delicate, heavy), or even just general appearance of being pleasant or unpleasant to look at. Add on top of that details of attire to possibly add a description of what your character wears in general (realizing this may change story to story). I wouldn’t go into full detail on all of those, but draw out the distinguishing marks that stand out for your character and bring that into the CS. If needed, use Markdown to format sections to make it easier to digest for a reader. In the future I’m considering adding a reference guide to help that can be referred to instead of reiterating the same guidance CS after CS but I wanted to highlight it here since it continues to come up.

  • Aspect Remands: There are three major reasons why these are getting remanded, but there are more, primarily needing to have a benefit and a downside to an Aspect, needing to capitalize the first letter of each word in the title, and just general proofing and grammar. There have been cases of Aspects being multiple in one which are remanded, as well as being small novels and far too long, remember it must remain under 150 words but anything over 100 can probably be looked at closely.

  • Aspect Comments: It’s a good idea to review your Aspects, and then see how well they align with your chosen Skills. I’ve left comments, but never remanded, to help see how the entire CS all works together. For example, if you had an aspect “Steel Mind” where your character never showed emotion or faltered under stress in any situation and was hard to read, and you had 0 skill points in Resolve. It will be hard to realistically achieve the Aspect. That isn’t to say a character can’t just have that Aspect active as much as is allowable by the skills. I usually leave comments in this regard with suggestions but never have remanded, ultimately there could be a reason I missed on why it is that way but thinking about that type of thing helps.

  • Species Remands: If you want to have a hybrid species, that’s fine. Wally has created a great example here. While the site will control what the primary species is on the CS, your secondary species must also be something you could select. However, when it comes to simply cultural background and blurring the lines into Legends, as long as it’s realistic and clear what’s going on there is room to make something work. Star Wars is a huge place. If in doubt, please feel free to ask and start a discussion if it goes into a gray area.

  • It’s Cosmetic: You can have a prosthetic left side of your body, you can have a mechanical heart, you can have robot eyes, all of them function just like the organic equivalent in the DJB system. That is to say, they are purely cosmetic in nature. The same goes for any armor or armor attachments that might get listed in a Physical Description. If it’s intended to be used as a weapon with the exception of ‘your mind’ or ‘your fists’ then it goes into the Weapon Loadout where it can be more than just cosmetic in nature.

  • Remember: You can have someone proof your CS (Voice staff [email:[Log in to view e-mail addresses]] or your unit leadership should be willing). You can preview your CS before submitting. Both are easy, and make the process go much more smoothly and result in a higher quality CS.

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Possessions

With regards to possessions, there are multiple lists nearly complete, with more work done every day to decide what gets included, name it, describe it, cost it, give it graphics, decide on what aspects it can have, create aspects, stock them, control supply. Voice staff is primarily working on the lists themselves and descriptions and that work is well underway. Episode 7 gave new items to add to existing lists and many Legends items have had to be removed from work that began … a while ago… but it’s making good progress. Space and land vehicle lists are complete, droids is nearing completion, weapons both melee and ranged are done but need to add Episode 7 items, armor and back items are done, cybernetics and implants are done, and equipment is still a major disaster. I have lots of members helping keep this progress moving.

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Plot and System

This is all still under consideration and discussion. The ultimate goal being to set everything up with regards to the new planet/system and plot out the next GJW. I don’t have any updates in this regard.

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Active Competitions

  • Through the Looking Glass: Captain Len Iode is running a Fiction competition where you end up meeting the character you’ve created for the DJB, and tell the story in at least 500 words. Submissions due to Feb 6th.

  • Breaking the Wall: Kz'set di Plagia is running a Fiction competition where you explore the unique narritive style of breaking the fourth wall and speak to the reader. Submissions due by Feb 14th.

Competition Results

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Cluster of Ice Requests

Organizers must send their pins and word counts (for now) to [Log in to view e-mail addresses], for Clusters of Ice to be awarded.

  • Fiction Format: Pin#wordcount
  • Run-On Format: Pin#wordcount#postcount

Conclusion

It’s been an exciting time with Episode 7, and now addressing how what we know now will impact the Brotherhood, and our systems. It’s all pending but it’s all in discussion. For now keep enjoying the opportunities as things come, and I look forward to seeing what comes of the changes to the Feud rules that Mav announced and hope to see some good stories and engagements.

If you ever have any questions, ideas, feel free to let me know. I do my best to reply quickly. Telegram works for a quick question but major proposals and long thought processes definitely get more reception in an email.

In darkness,

Evant Taelyan
Voice of the Brotherhood

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:://> Begin: Holo Transmission :://> Authorization: Grand Master :://> Broadcasting on all Brotherhood channels “Members of the Dark Jedi Brotherhood,” a steady, lilted voice resonated through the airwaves of the holonet. Marick Arconae...

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:://> Begin: Holo Transmission
:://> Authorization: Grand Master
:://> Broadcasting on all Brotherhood channels


“Members of the Dark Jedi Brotherhood,” a steady, lilted voice resonated through the airwaves of the holonet. Marick Arconae appeared on display, horizontal interlace lines flickering across the pale blue glow of his holo-projected image.

“Today, we will be live-casting the final battle of the Grand Master’s Invitational Tournament. The Grand Master himself is pleased with how things have progressed, and we both thank you for your continued dedication to this Brotherhood and to your respective tributes. This match will take place on the remaining ruins of what was once Antei. The event will be captured by a series of all-weather drones equipped with long-ranged lenses and optical filters."


Grand Hall, Arca Praxiem
New Tython

The Jedi of Odan-Urr had gathered to witness the match on the array of holodisplays dispersed throughout the hall. While the general air of support for their paragon permeated their ranks, the underlying aura of concern was also prevalent. They had all watched what Turel Sorenn had done in the final moments of his last match. Each of them knew that their Proconsul was fighting a battle that would continue on long after the Tournament had ended.

One battle at a time, Turel had repeatedly told them. One step at a time. This was the chance they had all been quietly waiting for — the chance to show not just the Brotherhood at large that they were not to be taken lightly, but that they were on equal footing with the First Clan.

A’lora folded her arms across her chest and focused on the monitor, a silent beacon of strength for the Jedi of Odan-Urr.


The match will conclude when — and only when — one of the combatants is physically unable to continue. Field medic teams are standing by, but will not be deployed until given the order. Both combatants have proven their value to the Brotherhood, so by the Grand Master’s degree, I remind you both that neither life may be taken in this match."

Short of that,” Marick offered a tight smile that was more telling to those who knew him well enough. “Anything goes...


Arcona Citadel
Selen

Everyone who was not away on a mission or task had gathered around the Mess Hall and found seats. A giant white canvas had been stretched out and covered the entirety of one side of the dining area.

“That holoprojector is ridiculous,” Braecen Kaeth grumbled.

“It doesn’t block the entrance to Mick’s, so I dinnae know wha’s bothering you!” the Ryn Rollmaster waved the bottle in his hand dismissively. He had apparently gotten a head start. “Still, he has a point, Blinky. Why did you—”

“—because I wanted to make sure I had the best view of the match, so I ordered the biggest one they had!”

The gathered Arconans within earshot collectively groaned, quietly or otherwise.

“Okay, okay, I wanted to make sure we had the best view,” the Shadow Lady sighed, then muttered to herself, “Fight well for us, brother.”


Oh, and one last thing,” the Combat Master appended, holding up a single finger. His face remained a neutral mask.

Recent recon reports have returned a few interesting claims. Some claim to have encountered Force apparitions. Some claim to have seen shadows moving unnaturally out of the corner of their eyes. Others have said that they hear whispers and laughter from the wind itself."

I’m sure you will be fine, though,” Marick finished explaining, his tone flat and devoid of any actual sympathy or concern. “Good luck.”*


Transport Shuttle’s Alpha and Bravo
Antei

The terminal feed cut out, leaving both shuttles to the ambient hum of repulsors descending.

On the first shuttle, the Proconsul of Clan Odan-Urr sighed. “Hooray,” Turel murmured with mock enthusiasm to no one in particular.

On the second shuttle, Timeros’ glacial eyes simply blinked in mute acknowledgment. What is the worst that could happen?

-=x=-

The Ruins of Antei

Twin shuttles landed on opposite sides of what used to serve as the seat of power for the Dark Jedi Brotherhood--the Dark Hall. Landing ramps extended as the doors hissed open. The clanking of both combatant’s boots echoed faintly before each set of feet settled onto the dusted earth.

Words were wind. There was no cue to begin. Only silence, and the knowledge that the battle had already started.

-=x=-

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Round IV: FIGHT!

The Final Round of the GMIT has now begun. The Bracket and subsequent matches can be found here.


"Some say there is a light amidst the darkness. Some say that light is limited, but darkness is infinite. Yet neither the dark or the light can exist without each other. The loose alliance between Clan Arcona and Clan Odan-Urr is again put to the test. Timeros bested the Odan Urr Consul, but Turel knocked out one of Arcona’s leaders as well. Two paragons of their respective philosophies on the Force meet for the first time in head to head battle. One, a Jedi devoted to the light path. The other, a servant of the dark path. Both have faced their share of challenges to get to this point.

The time for talk has come to an end. Words are wind. Only one will emerge as Champion.


Selika and Halcyon get one last match to become a part of ACC history. The winner secures third place and will be remembered for their valiant efforts.


Each of the finalists will receive one the following accessories:

Armor Accessory: Gladius Vambrace

vamb

A hand-crafted vambrace that can be worn on one arm that covers from the wrist up to the elbow. Created from a refractory alloy and treated with Force-Alchemy, the Gladius vambrace has the unique ability to deflect blaster bolts without risk of deterioration.

Armor Accessory: "Champion’s Bracer"

bracer

Awarded to the Grand Master’s Champion, this custom-molded, Mandalorian-iron bracer covers the wrist to the middle of the forearm. Like the bracers given to ACC Champions of the past, this Champion’s Bracer has the ability to block Lightsaber hits without risk of deterioration.

While I originally intended for the winner to receive the Bracer and the runner-up to receive the Vambrace, I’m going to allow the winner the choice of which item they would like (thus ceeding the other to the runner-up).

Additionally, both finalists will receive:

Dossier Title: Champion -- For winning the Grand Master’s Invitational Tournament.

Dossier Title: Gladius -- For coming in second place in the Grand Master’s Invitational Tournament.

Tournament accessories and titles will become available for dossiers after the Tournament is completed. (Please note: Combatants do not have the Signets or Bracers for the purpose of the remaining matches in the Tournament. You will use only the weapons listed in the Match Details.)

This will be the final round of the Tournament. As stated in the fictional prompt, it will take place in the “Ruins of Antei”, which I feel will give the soon defunct “Antei” part of the “Antei Combat Center” one last hurrah.

Good luck to the combatants. All matches will be graded by myself and the DGM using a two-headed approach. This may result in slower grading time, but ensures no stone goes unturned in the final judgment.

Thank you.

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Please make sure to check out my latest report here. There is some good information on upcoming projects and revisions, as well as a few animated gifs.

Expect another ,larger Combat Master Report mid-February at the conclusion to the Tournament.

That’s all for now. As usual, any questions relating to the ACC or Character Sheet mechanics, drop us a line at: [Log in to view e-mail addresses]. (Or don’t and just PM me on Telegram where I enable people by responding.)

But seriously, use the ACC hotline (bling), please.

bling

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ACC Links

ACC Exams

rollin

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Members of the Dark Jedi Brotherhood - The Chamber of Justice has convened in three pending matters: * Case #0052 - DB vs. Tyron Kesh & Jedd Kunar (cloning & plagiarism); * Case #0053 - DB vs. Corell Fedt (disreputable behavior); * Case...

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Members of the Dark Jedi Brotherhood -

The Chamber of Justice has convened in three pending matters:

  • Case #0052 - DB vs. Tyron Kesh & Jedd Kunar (cloning & plagiarism);
  • Case #0053 - DB vs. Corell Fedt (disreputable behavior);
  • Case #0054 - DB vs. JCT (disreputable behavior)

The Chamber has issued a detailed verdict and Justicar Opinion for the cases which can be found in the PDF files linked below. Please note that the written opinion is generally found on the second page of the following documents, after announcement of the verdict.

The verdicts were as follows:

Case #0052 - DB v. Tyron Kesh & Jedd Kunar - Opinion PDF

  • Count 1 - Cloning - Plea of guilty
  • Count 2 - Plagiarism - Plea of guilty
  • Punishment - Letter of Reprimand, Two grade demotion to Acolyte, deletion of clone dossier, Strict and General Probation, Loss of Medals, Society Disqualification

Case #0053 - DB v. Corell Fedt - Opinion PDF

  • Count 1 - Disreputable Behavior - Plea of not guilty by no response
  • Verdict - GUILTY
  • Punishment - Letter of Reprimand and General Probation

Case #0054 - DB v. JCT - Opinion PDF

  • Count 1 - Disreputable Behavior - Plea of guilty
  • Punishment - Letter of Reprimand and General Probation

Signed and sealed in Justice,

Jac Ae-Sequiera Cotelin

Justicar and High Protector of the Dark Jedi Brotherhood

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Dark Jedi Brotherhood, Our beloved Valhavoc has announced his retirement and will be stepping down from the position of Fist. We will accept applications from 27 January 2016 until 15 February 2016 (Note, we reserve the right to make a selection...

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Dark Jedi Brotherhood,

Our beloved Valhavoc has announced his retirement and will be stepping down from the position of Fist. We will accept applications from 27 January 2016 until 15 February 2016 (Note, we reserve the right to make a selection prior to the application deadline).

Requirements:

1) Applicants must be of the rank of EQ1 or higher.
2) Applicants must have extensive knowledge of the Dark Brotherhood gaming platforms and systems.
3) Applicants must not have JST punishments related to cheating.
4) Applicants should address current CF balancing (trust me, Diablo CFs need a look at again :p).
5) Applications should address current gaming trends and potential outreach to low gaming Clans.
6) Applications should address support for future gaming venues and should do so in detail (types of games, names of games, ect)

The Fist is one of the most challenging positions within the Dark Brotherhood and often faces a level of scrutiny that only the MAA surpasses. Applicants must be even keeled, good humored, and ready to accept a high level of (un)fair criticism. If you have a history of going nuclear, this may not be the job for you.

Please submit your applications to Mav and Sarin. CC Jac, Monty, and Val.

Good luck.

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Star Wars Battlefront has laid out plans for the road ahead through 2016, including the first look at what those of us who purchased the season pass can be expecting to see, as well as straight up free additions to all people who own and play the...

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BF Road Ahead

Star Wars Battlefront has laid out plans for the road ahead through 2016, including the first look at what those of us who purchased the season pass can be expecting to see, as well as straight up free additions to all people who own and play the game.

From the post on the Battlefront blog, we can see that "[a]ll fans will get free content that includes new maps for both multiplayer and Missions modes, the introduction of Private Matches, new Hero outfits, and more. Fans looking to get even more out of their Star Wars Battlefront experience can look forward to the Star Wars Battlefront Season Pass, which will introduce a wealth of fresh content set across exciting new locations including Bespin, the Death Star, and more."

Not only that, but there will be a content release adding on the Battle of Jakku DLC dropping TOMORROW which will include:

  • The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.
  • New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on the Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.
  • We are giving players the ability to create Private Matches, which makes playing with friends even easier.
  • The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We'll have more news regarding Community Events and Daily Challenges in the days ahead. And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

I'm really intrigued about the private matches personally, and can't wait to see what the Fist's office comes up with to support them. But the announcement isn't just about whats coming tomorrow, it also includes a roadmap going forward for what we can expect to see.

  • February
  • New Survival Mission on Hoth, Brand-New Hoth MP Map that supports Walker Assault, Supremacy, Fighter Squadron & Turning Point
  • Turning point will expand to all maps that currently support walker assault and supremecy.

  • March

  • New MP Map on Endor that Supports Walker Assault, Turning Point, Supremacy and another Tatooine Survival Map

As for Season Pass owners, this is what we can expect to see... including MOAR DEATH STAR!

  • Star Wars™ Battlefront™ Outer Rim (March 2016) - Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine
  • Star Wars™ Battlefront™ Bespin (Summer 2016) - It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin
  • Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.
  • Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.

All of this content will be released on all the supported platforms. I'm looking forward to this game continuing to stay active and fun, and it looks like DICE and EA are doing their best to make sure it stays that way!

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In which James talks about recent changes to the site, copy/pastes a change-log, and talks about upcoming coding-related things on the horizon. Hi all, It's that time again! About time for another report from your friendly neighbourhood...

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In which James talks about recent changes to the site, copy/pastes a change-log, and talks about upcoming coding-related things on the horizon.

Hi all, It's that time again! About time for another report from your friendly neighbourhood Seneschal with the latest ins and outs related to the site.

Deployed Code Changes

Below is a list of most of the code check-ins done to the site since my last report. This isn't an exhaustive list, and does not contain code changes that have not yet been deployed to the main website. To summarise, here's the TLDR:

  1. Recruitment Links
  2. Parts of the Competition Overhaul. More to come, but he following items have already been deployed:
    1. Front-end redesign
    2. Gaming Competitions now have a specific front-end layout that makes it easier to view submitted activites
    3. A new Timed Competition archetype that disallows unsubscribing from competitions to prevent resetting timers on timed (trivia-type) competitions. Splitting this out into its own archetype also meant we could safely enable unsubscription functionality on all other archetypes.
    4. Overhaul of the grading/placement assigning interface. It should now be more intuitive and more responsive
    5. Gaming Competitions have received their own special tailored administration interface, allowing organizers to specify which submitted activities/matches should be taken into account by the automatic score calculation. This allows excluding matches/activities in platforms that are not supported by the competition.
    6. Probably more changes that I forgot to mention:)
  3. Various other fixes and tweaks
James Entar:
      Disable SA reminders for December Trivia Exam
      Permissions change
      Minor SA fixes
      Recruitment Links
      Add campaign tracker to RSS feeds
      Updating name filter for Ep7
      Small bugfix; disable manual and screenshot gaming scoring methods
      Update Competition Creation Interface
      Competition index page overhaul
      Reverse finished competitions sorting
      Fix unavailable robe combination bug; other minor tweaks
      Fix minor item aspect bug
      Disable some leftover manual admin stuff from site beta :)
      Take Ep7 countdown off the sidebar
      Competition front-end updates
      Add cluster/crescents filter to events overview
      Temporarily grant Species perms to Herald staff
      Misc fixes; misc tweaks; update Philosophy Degree Requirements
      iCal export for competitions
      Remove some remaining countdown stuff
      Disable redirect from Prestige ranking to Trophies ranking
      Update stats page
      Fix ACC Open Challenges
      Allow hiding heading on rolling news banners
      Cherry-pick GamingCompetition activity wording change
      SM:HM permissions
      Partial refactoring of competition management interface
      Slight layout tweak to participatants listing
      Prevent assigning placements to organizers; reenable adding participants on regular comps
      Remove legacy Order Restriction bypass for Elders
      Library updates
      Fix bug that caused 500 error when submitting item aspect with errors
      Update HMStaff Kallisto rules
      Upstream library updates
      Update GamingCompetition-specific administration section; add feature to contact subscribers
      Fix a regression introduced by updated libraries that prevented character sheets from being saved
      Update blacklist; exclude bouncing e-mails from rogues newsletter

Kalen Aquillarum:
      update ACC Ladder/bracket display library

On the Horizon

This section provides some sneak previews of upcoming site changes and the larger things on the Seneschal Office's todo-list in various stages of completion.

  1. Possessions (status: Waiting on data entry and testing)
    The coding for phase 1 through phase 3 of Possessions has been completed and deployed to the site, and the focus has now shifted to creating items, item aspects, and making sure these are entered into the site (Evant is making good progress, probably more on that from him soon!). We're also tweaking the existing code when we come across issues. Once all items are in the system, and the coding has been properly and thorougly tested, implementation of the next phase (consisting of the load-out management interface) will begin.
  2. Competitions Overhaul (status: In Progress)
    An effort to expand the number of competition archetypes available, and to give each archetype a specifically tailored administration interface, if applicable. Think word-count entry for Fiction Competitions, resulting in automated CI requests, an interface for Gaming Competitions that allows organizers to exclude matches/activities from the automated score calculation, and splitting out the timed/trivia competition type into its own archetype allowing the other archetypes to have an 'unsubscribe' button. Parts of this have been completed (also see the Deployed Code Changes section above). I'm currently working on cleaning up the competition submission/approval interface, which in turn will make it easier to add additional steps to this process, for example a step where VOICE staff members can approve organizer-specified word counts for Fiction-related competitions for automagic Cluster of Ice processing. I'm also considering adding additional functionality to Container competitions to 'import' participants from their sub-competitions, and perhaps even calculate (configurable) scores and placements based on placements in these sub-competitions.
  3. TG-o-Matic and Gaming Submission Overhaul (status: Upcoming)
    Creation of a Telegram-based Gaming matchmaking bot. I'm also looking into changing gaming submissions to make it so a competition can be assigned to the submission for each specific participant instead of for the submission as a whole, but this requires a number of gotchas to be solved first to prevent abuse and foul play.
  4. Random Bugfixes and Things That Come Up™
    A wild Dark Council member appeared. It uses Feature Request! [FIGHT][ITEM][PKMN][RUN]

Ask the Seneschal

Andrelious asks: #askthescl Could the competition system one day include its own mechanism for making pairings for knockout competitions?
That's certainly a possibility. The overhaul that's currently being performed has made extending functionality to the competition system by introducing new archetypes a lot easier.

Wally asks: #askthescl, -
No.

Turel asks: #askthescl, Is there any way Clusters of Ice can be automated in that the competition organizer is prompted to enter the word counts as part of closing the comp out and it goes into an approval queue similar to the Fist staff and CFs/CEs?
Absolutely, and pretty soon too. This specific feature is actually what prompted the competition code overhaul I keep talking about in the first place, as I had to change around a bunch of code to allow extensions to the system like these.

Andrelious asks: #asktheSCL Any word on getting FIST-o-matic to work in TG?
Yes, this is on our to-do list, though we haven't started working on it yet. It will probably be combined with an overhaul of gaming submissions so competitions will be tied to individual participants instead of the entire gaming submission, though we might need to pull some tricks there to prevent abuse.

Braecen asks: #asktheSCL You often work on things that have to be done as the SCL. What things are you working on to because you want to work on them? I enjoyed coding Trophies :)

Pel asks: #askthescl As I just mentioned, there should be an "asterisk" for those who were Absent for a time on the "Last promotion" date
I guess I could add a disclaimer notice if the member hasn't visited the site for half that time or something along those lines, but anyone visiting a dossier could see that from the DJB history tab as well :)

Vyr asks: #askthescl When is dbb0t becoming sentient?
Are you sure you're using the correct tense there? :P

Celahir asks: #askthescl What's the skill level expected in programming/RoR you expect from your magistrates?
I mainly ask that they provide regular (coding related) contributions to Brotherhood, for example (but not limited to) coding on the main site or a sub-site such as the Wiki. This doesn't necessarily need to be RoR, but can be CSS, front-end (JS), or something similar as well, as long as they are able to contribute :) Sildrin for example did an amazing job with the recent Rogues Newsletter design.

Atra asks: #askthescl Is there a preferred format of bug reporting that you'd like members to use when encountering issues with the site?
Preferably reported by e-mail, stating (exactly) what you were doing (so I can try and reproduce the issue), what happened (which error message, etc), and what you had expected to happen instead.

Malik asks: #askthescl when will you convert the DB site into whatever you get when you use a WYSIWYG program?
Next April? :P

Goat asks: You releasing the newsletter anywhere for others to see? I was Rogue yesterday and loved it, would be cool for others to take a peek, mail to friends too maybe as a recruitment version or something
Sure!

Closing/TLDR

Again, lots of fixes and additions to the site, and even more interesting things to come. As always, if you have any questions or suggestions, feel free to either e-mail me or throw in a comment.

James L. Entar
Seneschal of the Brotherhood

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seneschal report changelog site updates

This was supposed to just be an update, but now I guess it’s a report. Oops. GMIT - Round III Conclusion Round III of the Grand Master’s Invitational Tournament has concluded. Congratulations go to Turel and Timeros on making it to the Final...

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This was supposed to just be an update, but now I guess it’s a report. Oops.

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GMIT - Round III Conclusion

Round III of the Grand Master’s Invitational Tournament has concluded. Congratulations go to Turel and Timeros on making it to the Final Round. The matches will be posted sometime this week, accompanied with a newspost that contains the introduction fiction and some more information about the Finals. Keep an eye out for that, but in the meantime you can see the battles here.

I want to take a second to thank everyone who has participated in this Tournament. I also want to thank them for their patience with the grading — Mav and I have spent hours going back and forth with each match, each of us doing multiple read-throughs of each match and aggressively averaging our points against one another to create the final verdict.

We’re learning a lot about the new direction the ACC has gone from the past. I’ve also gotten the cool chance to learn things about each of your characters. It has been a pleasure reading these matches and seeing how you guys handle different situations. The obstacles that were created by the writers exceeded anything I had originally dreamed up — in a good way! A lot of creative energy which I love to see.

In closing, make sure you compliment and pat your friends and Clannmates that participated in the Tournament on the back. ACCing takes a lot of work. It is also the only event in the Brotherhood where you are directly told not just that you lost, but are given a detailed breakdown of how you lost. It sucks, and I’ve been on that side of the fence more tiimes than I’d like to admit.

That said, everything works towards the betterment of the ACC as a platform, and towards making it a more fun activity we can make available to our members. Thanks, everyone.

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Outside of the Tournament, the ACC has really been picking up. We are seeing more matches being completed and a healthy stream of both new and old members taking the new ACC Qualification. As a result of this, and evaluating the ACC Staff through the holiday season, I have a few announcements I’m going to make.

Vivakus Resigns

Vivakus has stepped down from ACC Judging due to real life time constraints. I want to thank Viv for all the amazing work he’s done as a member of my staff. His hard work has earned him a promotion and a few merits, and I am eternally grateful for the time he spent helping improve the ACC. Thank you, Viv.

Now Hiring: ACC Judge

That said, I’m looking to bring in another ACC Judge to join my staff. Here is a breakdown of an ACC Judge’s responsibilities:

Responsibilities
  • Grading ACC Matches
  • Grading ACC Qualification Exams
  • Keeping up to date with the ACC Rubric, Guideline, and Policy adjustments.
  • Assisting the Combat Master with projects.
  • Contribute input to discussions on the CS Mechanics, additions, and revisions.

Here is what I am looking for in an ACC Judge:

Required Qualifications

  • ACC Qualified
  • Passed (100%): ACC Combat Studies Exam
  • Strong command of English language, writing and grammar — feel free to submit sample writing.

Recommended

  • Experience as a proofreader
  • Keen eye and attention to details.
  • Experience with the ACC since it has been re-opened — Feel free submit sample matches.

For this hiring, I am specifically interested in members that do not hold a position above Aedile or Rollmaster in the Brotherhood (QUA+). I am setting this expectation because I’m looking for someone that can have their full focus on the day-to-day ACC needs. If you think you have the time, however, and are still interested, feel free to apply. I just wanted to be as transparent as possible with what I’m looking at. I will also look to hire members that have not previously served as an ACC Judge since the ACC was re-opened, as I would like fresh eyes.

New Judges will go through the same training that all previous judges have:

  • You will co-grade 2 matches with the Combat Master.
  • You will co-grade 2 ACC Qualification Exams with the Combat Master.

After this point, you will be a regular staffed Judge and able to grab Matches and Exams as they pop up in the queue.

Why be an ACC Judge?

ACC Judging counts as a form of leadership in the Brotherhood. You are providing in-depth feedback to members about their writing, and on Qualification Exams you are working to ensure that members are learning the intricacies of the system we use as a platform for activity. If you haven’t had luck as a unit leader for various reasons, this is another great chance to give back to the Brotherhood community. Aside from that, you are getting to be an active part of the development of Character Sheet mechanics.

Please send all applications to [Log in to view e-mail addresses].

Applications will run for one week (2/2/16), but I reserve the right to close them early if I find what I’m looking for beforehand. Any questions, let me know.

Thank you.

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I will have more info on these in my upcoming report. I’m juggling real life and focused on finishing the Tournament, but I am working in the background on projects still. Things to keep in mind with anything I’m working on:

1.) While I am a member of the Voice Staff, I am auxiliary to the tasks they handle on a daily basis: Cluster of Ice processing, Character Sheet remands/approvals, and other development projects. I help out from time to time when I can, which is why you’ll still see me show up in CS remands or approvals. However, I still operate to the left of and just under Evant. This means that anything I create/do gets passed up for review/approval by Evant. It often then goes up one more to Mav/Sarin. My job on projects is to organize, plan, revise and then execute once approval is given. In short? I just work here. Please keep this in mind when “discussing” policy/mechanics/changes with me. Thanks :)

2.) When making decisions, we collectively pull from multiple sources, most of them the “new” canon. This means that our go-to’s will usually be the Star Wars cinematic universe (including the latest version with The Force Awakens) as well as the Visual Dictionary, Novelization, and new comics/books that are coming out under the Lucas Storygroup vision.

3.) This means that we can say no to something one week, and then a week later a comic will come out that changes that answer. Evant, Sarin, Mav, and I are all huge Star Wars nerds and consume most of this information the same way you guys do. So, we love seeing both new things and old things showing up, but I have been detecting a bit of “hah, you were wrong!” from general membership which is a bit rough on the people who have basically volunteered to actively adapt and tweak a system. And just because something becomes Canon doesn’t mean we need to drop our pants and make a lightning-change to existing policy. So be patient, and keep an open mind. Thanks :D

More Non-Force User (NFUs) Disciplines
  • I have outlines drafted for these, and it’s going through the usual process of editing/revising/tweaking that go into creating new Disciplines. This will cover characters like Han Solo, Poe Dameron, and Rey (pre-Awakening).
ACC Space
  • First Draft has been read and commented on. Wally has left notes for the team, and will be taking a more active role once the Tournament concludes and in outlining more specifics to keep this project going. Work in progress.
Martial Arts Guide
  • Pending Wally proofing/action. Work in progress.
Wiki Visual Buffs
  • Ongoing request for anyone with Wiki table/style experience that wants to enhance existing articles with tables, templates, or images. Send an email to [Log in to view e-mail addresses] if you’re interested.

  • A great example of this was Celahir’s Flow Chart he created for Lightsaber forms. Check it.

ballerforms

Post-The Force Awakens Tweaks
  • Soon (TM). This includes things like freezing blaster bolts midair and how Telepathy/Force Interrogation and mind probing with the Force works.
Canon Character Sheets.

I am building Character Sheets for canon characters for members to reference. My first one is FN-2187, aka Finn and—

traitor!

Thank you, TR-8R... (who is actually FN-2199 aka "Nines". He apparently served as a squad-mate to Finn, which makes more sense as to why he felt so betrayed!)

Anyway, check out the Character Sheet, and see how I broke down the character we meet on screen into the DB system. I also pulled heavily from The Visual Dictionary and my notes from reading the novelization of Episode 7.

The next Character Sheet I guess I have to do?

tr-8r

Post Tournament Tweaks
  • ACC Rubric tweaks.
  • Discipline, Feats, and Force Power tweaks.
  • More Venues. (Keep your...clothes...or whatever little of them you wear on, A’lora. I promise this will happen)

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ACC Links

ACC Exams

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Greetings Everyone, We had a great deal of participation in the December Episode VII competitions and I'd like to thank all of the participants. I would also like to give a big congratulations to Clan Naga Sadow for their combined and...

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Greetings Everyone,

We had a great deal of participation in the December Episode VII competitions and I'd like to thank all of the participants. I would also like to give a big congratulations to Clan Naga Sadow for their combined and individual efforts. CNS members placed 1st, 2nd, and 3rd in the event overall. Congrats!

Here are your final results:

1) Qyreia Arronen
2) Atra "Xue Long" Ventus
3) Locke Sonjie

The Top Three will have the opportunity to pick up a few new trinkets on their dossier!

Individual Events:

Gaming:

1st - Qyreia & Keira
2nd - Jorm & Frosty
3rd - Zoron & Frostu

Playing with Fire:

1st - Qyreia Arronen
2nd - Arcia Cortel
​3rd - Rian Taldrya

Legends Never Die:

1st - Qyreia
2nd - Kah Manet
3rd - Fenn

Trivia:

1st - Keira Viru
2nd - Locke Sonjie
3rd - Yacks

Trophyliscious:

1st - Alethia Archenksova
2nd - Braecen
3rd - Qyreia Arronen

Postulation and Argumentation:

1st - Rhace Tarrin
2nd - Qyreia Arronen
3rd - Augur Locke Sonjie

Heroes Are Made not Born:

1st - Alethia Archenksova
2nd - Marcus Kiriyu
3rd - Locke Sonjie

Run On

1st - Vexatus, Kaiburr, Pel, Locke, Kalu
2nd - Kat, Marick, Calindra, Rrogon, Zakath
3rd - Xia, Arch, Evant, Keira, Xen

Database Hunt

1st - Slag
2nd - Halc
3rd - Rhace

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