Current Character Sheet for Mees Rogg

Lieutenant Mees Rogg

Journeyman 4, Journeyman tier, Unaffiliated
Male Togorian, Loyalist, Field Medic
Height: 2.4 m / 7'10" - Weight: 75.0 kg / 165 lbs
Age: 40 years - Left Handed
Physical Description

Mees Rogg is a Togorian of about average height for his species. His brownish-grey fur and emerald green eyes convey a certain air of intelligence, whilst his shaggy, almost unkempt mane suggest that he is perhaps a little uninterested in his appearance.

Loadout: Medic
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
Alternative Methods (General Aspect)

Mees Rogg's skills as a medic are not just limited to holo-books and lectures. He has read up and practiced a handful of experimental treatments while inventing a few home remedies of his own. This allows Mees Rogg to work outside the box in less than ideal situations, and can lead to him solving mysteries other trained medics might struggle with. This, of course, comes with its own string of failures, as nothing is ever perfect. That, and some of the more established professionals in the field often doubt or question Mees Rogg's alternative practices. He typically brushes them off in favor of doing everything he can to help a patient, but does quietly seek recognition for accomplishments as a healer.

This Place Gives Me The Creeps (General Aspect)

For a medic, Mees Rogg is very spiritual. He believes that every thinking being possesses a soul, and that the death of one's body is not necessarily the end of their life. Whilst he has never actually seen a ghost, Mees will often be certain that a location is either haunted or possesses some kind of aura. The recent encounter between the Severian Principate and the Dark Brotherhood only strengthened Mees' belief in the existence of a soul as he came across a large number of Force sensitives.

This belief occasionally affects Mees just enough to slow down his pace of work as he wonders if 'something' is watching him.

Outside The Box (Personality Aspect)

Mees Rogg is a lateral thinker, and when he encounters problems or dilemmas, he is very good at improvising and coming up with alternative solutions. This allows Mees Rogg to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Mees Rogg can typically explain and lead others through his plan...as long as they are patient and willing enough to trust him outside thinking.

Just A Simple Country Doctor (Personality Aspect)

In spite of the many technological marvels available to him, Mees prefers simpler, more traditional methods. Whilst he accepts that bacta has its place, he feels that the best way to look after a patient is often little more than a few bandages and a good dose of bedside manner.

This rather stubborn belief has sometimes led to Mees taking far longer than necessary to deal with a patient, but the Togorian remains steadfastly opposed to modernising 'too much'.

He's No Good To Me Dead (Combat Aspect)

Mees Rogg doesn't like to kill people; instead he chooses to injure his opponent until that person is unable to fight back or is otherwise incapacitated.

I'm a doctor, not a soldier! (Combat Aspect)

Mees considers himself to be a medic, and little else. He tends to avoid the battlefield until the skirmish is already over, hanging back in a medical facility for as long as possible. Whilst he can shoot a blaster, he doesn't particularly enjoy the idea of being involved in a fight.

This reluctance to get involved with the fight is sometimes mistaken for cowardice, leaving Mees somewhat unpopular among some of his more hardened colleagues.

Skill Feats
Ivory Tower Lightning Reflexes Parkour! The Hand Is Quicker True Colors The Force is With Me
Force Feats
Granted Feats
Steady Hands I Xenobiology I Steel Curtain Order Feat: Loyalist Togorian: For Honor Togorian: Feline Grace
Knowledge
Languages
  • Basic
  • Shyriiwook
  • Togorian
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Sliding Hands
Secondary Martial Art None
Primary Weapon Specialization None
Primary Lightsaber Form None