Current Character Sheet for Marduss

Knight Marduss

Journeyman, Clan Plagueis
Male Human, Sith, Marauder
Height: 1.93 m / 6'4" - Weight: 88.45 kg / 195 lbs
Age: 30 years - Right Handed
Physical Description

Of an average height and weight, Marduss stands in a tall, commanding stance when upright. His alignment with the dark side is visible in his features with his red eyes, pale skin, and black hair. While he is not overly muscular, he does have a slender and physically fit body. His most eye catching, and well hidden, physical trait is his large, pale scar that stretches across his torso from right pectoral to his left hip.

Loadouts

Marduss has not created any public loadouts yet.

Strategist (General Aspect)

Through a combination of preparing, studying, and analyzing, Marduss creates detailed battle plans and tries to think two steps ahead of the enemy. At times, however, this can lead to Marduss creating complicated schemes that can baffle less intelligent subordinates.

Unyeilding Alpha (General Aspect)

While he takes his orders from his superiors grudgingly, when working with equals or lesser of any kind there is one rule: Marduss is in command. He feels he knows what is best and is the key strategic mind in combat, and while open to suggestions and discussions of planning, Marduss will not settle for anything less than complete leaderships of his peers.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Marduss's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Natural-born Killer (Personality Aspect)

Killing has never been a problem for Marduss; and he kind of enjoys it now, if he is honest. Killing's what Marduss does, and he likes what he does.

Minister of War (Combat Aspect)

Marduss is utterly devoted to success in combat, no matter the mission, no matter the cost. He has spent his life building himself in the image of war, utilizing a dogmatic regimen that has lead him to a single-minded obsession with military success and requires intense physical and mental training. This training, however, has come at the cost of anything resembling empathy or concern for others - even his superiors and subordinates.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Marduss has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Marduss then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Marduss has a harder time taking on multiple opponents at once at higher skill levels.

Skill Feats
Lightning Reflexes
Force Feats
No Match for the Power of the Dark Side Byakugan Saber Throw
Granted Feats
Battle Haste I Battlefield Awareness I Human: Just Another Face
Knowledge
Languages
  • Basic
  • Mando'a
Lore
  • Knowledge of the Great Sith War
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Echani
Secondary Martial Art Imperial Marts Arts System
Primary Lightsaber Form Form V (Djem So)