Current Character Sheet for Zaraphima

Zaraphima

Novitiate 4, Novitiate tier, Unaffiliated
Female Human, Loyalist, Scavenger
Height: 1.81 m / 5'11" - Weight: 71.0 kg / 157 lbs
Age: 22 years - Right Handed
Physical Description

Zaraphima is a slightly taller than average Human with a slim but well-defined physique. She has light blue eyes and rich red hair that is worn in a slightly messy bob cut. her skin is light toned and unmarked except for a small tattoo on the side of her neck with the mark of her former slave master.

Loadouts

Zaraphima has not created any public loadouts yet.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Zaraphima thinks she can fix it; everything from holopads to starships. To Zaraphima, even the most random assortment of scraps from a junkyard can be used to create something useful. she has a knack for fixing things that are broken, and her confidence in this ability borders on arrogance, and if she fails to fix something, she is prone to fits of anger and annoyance.

Former Slave (General Aspect)

Zaraphima grew up never knowing her family. She was sold into slavery very young, and was put to work almost immediately. However, due to her age, Zaraphima bounced from owner to owner until she became a teenager. Having to endure horrible treatment during this time in her life, Zaraphima has lingering trust issues while carrying an absolute hatred toward slavers. If confronted with acts of slavery, she will most likely lash out in some way, regardless of it compromises her objective.

Cowardly Lion (Personality Aspect)

Zaraphima doesn't like conflict; so she tries to avoid it whenever possible, both in terms of combat, and interpersonal relations.

All Work, No Play (Personality Aspect)

Zaraphima considers her work to be the most important aspect of her life. This borderline obsessions with the "job" leaves little room for any kind of personal or social life, making it difficult for Zaraphima to relax and enjoy spending time with others. she excels in activities that relate to their work, but the idea of work-life balance is an altogether abstract concept.

Go Go Gadget (Combat Aspect)

Zaraphima's passion for technology extends beyond his talent with Slicing. She truly believes that wars can be won with technology, not soldiers, and will always try to avoid direct combat if she can afford it. Instead, she prefers to deploy clever traps with Explosives, or turn technology against others as a weapon. Zaraphima would rather overload a circuit breaker to shock a guard into submission than to test his luck with his hands or a blaster. If removed from technology or her gadgets, however, Zaraphima can easily be overwhelmed. Fortunately, she has no qualms with throwing a smoke grenade down and running for dear life.

Combat Slicer (Combat Aspect)

While Zaraphima avoids combat whenever possible, she has no qualms working with technology under the stress and pressure of combat. Zaraphima has trained herself to keep calm and focus intently on Slicing even while taking blaster fire from cover or when placed under time constraints. In truth, Zaraphima almost works better when under duress, and actually needs motivation, typically, when Slicing.

Skill Feats
Jury-rig I Droid Whisperer
Force Feats
Granted Feats
Order Feat: Loyalist Human: Eye Of The Tiger Human: Just Another Face
Knowledge
Languages
  • Basic
  • Binary
Lore
  • Droids of the Galaxy
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None