Current Character Sheet for Armad

Armad

Equite 2, Equite tier, Unaffiliated
Male Umbaran, Sith, Techweaver, Krath
Height: 1.83 m / 6'0" - Weight: 86.18 kg / 190 lbs
Age: 32 years - Right Handed
Physical Description

Slightly larger muscular build of the average Umbaran, his shoulder length white hair is tied at the back of his head. Because of his pulling on the dark side for so long, his skin has turned a darker blue than normal Umbarans. His face is gaunt, and emaciated looking with gray, almost black markings around the sockets of his colorless eyes.

Loadout: Combat
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
Backpack
I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Armad thinks he can fix it; everything from holopads to starships. To Armad, even the most random assortment of scraps from a junkyard can be used to create something useful. he has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.

Due Diligence (General Aspect)

When Armad does things, he makes sure everything is done correctly, no matter how long it takes. This means there are frequent delays in Armad's work, but it's usually done right, at least.

You Assume Too Much (Personality Aspect)

Armad has a tendency to be secretive and keeps to himself, relying on deception to conceal his motives and intentions. He is a schemer, and plots and plans against others carefully. When dealing with a confrontation, he will try and bluff his way out of trouble, or overcome obstacles with deliberate, covert actions.

Outside The Box (Personality Aspect)

Armad is a lateral thinker, and when he encounters problems or dilemmas, he is very good at improvising and coming up with alternative solutions. This allows Armad to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Armad can typically explain and lead others through his plan...as long as they are patient and willing enough to trust him outside thinking.

Executioner (Combat Aspect)

Armad wears out his opponents through use of the Force, agility, and evasion. Once he has sufficiently tired his foes through the Force, physical, or mental assault, he quickly tries to find a means of cleanly and swiftly dispatching them - usually resulting in a somewhat risky all-or-nothing attempt at a deathblow.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Armad has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Armad then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Armad has a harder time taking on multiple opponents at once at higher skill levels.

Skill Feats
Jury-rig I Familiar Steel
Force Feats
Elementary Psychometry I Alter Image
Granted Feats
Mechu-deru II Hexing II Umbaran: Devil's Dance Umbaran: Paint It Black Order Feat: Sith
Knowledge
Languages
  • Basic
  • Binary
  • Umbaran
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Whiptree
Secondary Martial Art None
Primary Lightsaber Form Form II (Makashi)
Secondary Lightsaber Form None