Archived Character Sheet for Jasmine Kast

Battlemaster Jasmine Kast

Equite 4, Equite tier, Unaffiliated
Female Human, Mercenary, Director
Height: 1.65 m / 5'5" - Weight: 49.13 kg / 108 lbs
Age: 35 years - Right Handed
Physical Description

Emily Coral is a lean woman with a fair complexion. She has long blonde hair, that she normally wears in loose curls. She has blue eyes and the tip of her nose turns up slightly at the end. Her body is decidedly feminine in its proportions. She has one small but noticeable scar above her clavicle, evidence of a long healed puncture wound. She has one tattoo, placed in the center of the small of her back; a diamond design, resembling 4 squares within one square, but the sides of each polygon are slightly wavy.

Due Diligence (General Aspect)

When Emily Coral does things, she makes sure everything is done correctly, no matter how long it takes. This means there are frequent delays in Emily Coral's work, but it's usually done right, at least.

My Fees Are High For A Reason (General Aspect)

Emily Coral does not charge a high price because she has to pay for a life of luxury; she charges a high price because she knows that she is the best in the game and worth the credits. Those who do not know Emily Coral will feel she is gouging them, but those who have seen her in action know that she always delivers. This bravado follows Emily Coral around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out her failures.

The Finer Things In Life (Personality Aspect)

Emily Coral would much rather be behind a hand of good sabacc cards or a rare vintage of aged liquor than with her blasters or ship. More often than not, she will spend nights at high-end establishments gambling, drinking and "socializing". Emily Coral can survive without the finer things, but she sure would rather not. This preference follows her onto the job, so it is not uncommon for Emily Coral to insult a client or potential partner by commenting on their choice of beverage or recreation.

You Assume Too Much (Personality Aspect)

Emily Coral has a tendency to be secretive and keeps to herself, relying on deception to conceal her motives and intentions. She is a schemer, and plots and plans against others carefully. When dealing with a confrontation, she will try and bluff her way out of trouble, or overcome obstacles with deliberate, covert actions.

Puppeteer (Combat Aspect)

Emily Coral seems to get her thrills, perhaps sadistic ones at that, from toying with her opponents. Some are content with simply striking down or injuring their opponent, but that is not enough for Emily Coral. No, she wishes to see her enemy descend into madness or kneel before her as a blathering mess; or even better, as a fresh new servant with a muddled mind. The Puppeteer usually forsakes outright hurting and maiming her opponent and focuses on illusions, mind tricks, and other wicked means of destroying a person.

Always Prepared (Combat Aspect)

Sometimes the only way to prepare for the worst is to always expect it. Emily Coral takes this philosophy one step further by never leaving home without accounting for every possible scenario she might expect to encounter. Emily Coral tends to always have the right tool or item for a situation and has a habit of quietly and almost smugly presenting solutions before anyone even recognizes there is a problem. This foresight is far from infallible, however, and she often finds herself at a loss in situations that go beyond what she could have imagined. While incredibly practical and often a life-saver in a pinch, her perpetually pessimistic outlook on daily life can be a bit draining on more optimistic-inclined companions.

Skill Feats
Classic Misdirection Assess The Situation Crooked Smile Go Ahead, Make My Day I See What You Did There Linguistic Liar This Is Where We Fight! Your Reputation Precedes You True Colors
Force Feats
Granted Feats
Human: Just Another Face Human: Eye Of The Tiger Order Feat: Mercenary Checkmate II Silver Tongue II
Knowledge
Languages
  • Basic
  • Bocce
  • Huttese
Lore
  • Economics and Business
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Imperial Martial Arts System
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Blunt
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None