Current Character Sheet for Cyrus Zephonger

Courier Cyrus Zephonger

Journeyman 2, Journeyman tier, Unaffiliated
Male Human, Mercenary, Weapons Specialist
Height: 2.0 m / 6'7" - Weight: 290.0 kg / 639 lbs
Age: 46 years - Right Handed
Physical Description

Cyrus is a tall, thickly muscled man with a lightly tanned skin harkening to his Mandalorian roots. His green eyes are set deeply into a heavy brow line. His hair is a dishwater blonde with ribbons of gray beginning to creep in. He keeps his hair trimmed short -- either to the scalp or a very high-and-tight cut. His face is a mess of old scars and the wear of a hard life. When not covered by fatigues, his body is equally scarred with numerous blaster wounds and long-healed gashes.

Loadout: Runnin' and Gunnin'
Backpack
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
Weapon
Dirty Rotten Scoundrel (General Aspect)

Cyrus Zephonger is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Cyrus Zephonger is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Cyrus Zephonger knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Intergalactic Drifter (General Aspect)

Having been born inside a star-ship as opposed to planet-side, Cyrus Zephonger has never had a particular world to call his home. He grew up in an environment that requires being of use in order to survive, and without the borders that breed patriotism. The allegiances of the galaxy mean little to him, only the strength of individual merit. He is most at peace when in space, and will take on any contract or mission that enables him to remain firmly seated in a cockpit.

This utter lack of affiliation often results in what can be construed as insubordination and disloyalty, putting him at odds with those that value such things.

Looking for Trouble (Personality Aspect)

Cyrus Zephonger has a very bad attitude. He enjoys picking fights and causing trouble, and as such, he isn't phased by most encounters because, let's face it: he tends to be involved in quite a few of them around here!

Technically Legal (Personality Aspect)

Cyrus Zephonger prefers to push the rules to the absolute limit. While he is unlikely to actually break rules or disobey orders, he toes the line between what is allowed and what isn't at every opportunity.

Keeping My Distance (Combat Aspect)

Cyrus Zephonger vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that he has become competent at staying out of melee in the first place.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Cyrus Zephonger? Cyrus Zephonger doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Cyrus Zephonger, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Cyrus Zephonger isn't beyond pulling a few more cheap tricks out of the bag. Granted, Cyrus Zephonger won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Cyrus Zephonger will still be winning, the best and most dirty way he knows how.

Skill Feats
Run And Gun Down Scope Ambidexterity I No Scope
Force Feats
Granted Feats
Human: Eye Of The Tiger Human: Just Another Face Order Feat: Mercenary Medley I Proficiency I
Knowledge
Languages
  • Basic
  • Huttese
  • Mandalorian
Lore
  • Blaster Repair and Mechanics
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art Imperial Martial Arts System
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None