Archived Character Sheet for Vreva

Battlelord Vreva

Equite 3, Equite tier, Unaffiliated
Trans Female Zabrak, Sith, Marauder
Height: 1.9 m / 6'3" - Weight: 90.0 kg / 198 lbs
Age: 39 years - Right Handed
Physical Description

Vreva's skin is a deep crimson, with angular tattoos marking their skin and forehead. Her horns sprout from the top of her head almost like a crown, with longer protrusions above her forehead and smaller towards the back. She wears her long black hair in smaller braids gathered into a ponytail. She has a squared jaw and defined cheekbones, with a wide nose. Her eyes are a golden color. Her skin is lighter pink around her neck and wrists from scar tissue. She has a muscular build with soft definition.

I Don't Have Friends, I Have a Family (General Aspect)

Vreva is slow to trust, but once that trust is earned she forms a strong bond. She believes the only true family is the one you build yourself. Those who are a part of this family will have her steadfast support and a strong arm. She would lay down her life for them, if necessary.

Don't Tell Me What I Can Or Can't Do (General Aspect)

Vreva was born on Dathomir and sought to join the ranks of the Nightsisters. When told by a member that she would never be more than a servant, she killed them and took their blade and armor. She dares anyone to doubt her, and aims to prove them wrong. She has little care for authority figures or the traditional way of doing things.

I Hear Dead People (Personality Aspect)

Vreva's precognition comes to her in the form of whispers in various voices. Most of the time she hears her own thoughts echoed. Other times she hears warnings and boasts from the long dead. She believes it stems from a place of dark Force energy she found as a child. Though the whispers have been helpful so far, she is uncertain what their intentions are.

Put a Cred in the Jar (Personality Aspect)

Vreva doesn't give a kark what others think about her speech. She will speak what is on her mind without fear of repercussions. Her language is often full of explicatives and profanities, either in Basic or Zabraki. Her attitude lands her in hot water often, but she also tends to goad it on. As far as she is concerned, employers and acquaintances either like her attitude or are free to look elsewhere.

Berserker (Combat Aspect)

Where most err on the side of caution in a confrontation, Vreva prefers to charge in head-first. While others may skirt a battlefield or keep their careful distance, Vreva rushes in with devastating attacks with seemingly no regard for safety, relying upon instinct and possibly armor to protect her from dismemberment and death during her all-out attacks. Vreva is a force to be feared on the battlefield, leaving a trail of death and destruction. However, Vreva's blood-hungry ways put her in far more danger than the normal combatant, often resulting in needless injury and suffering, trading safety for pure offensive ability.

Play For Blood (Combat Aspect)

Through a mixture of cocksure courage and arrogant swagger, Vreva will not back down from a challenge when called out, even if the wiser path is to walk away or let it go. Vreva's personality does tend to rub a lot of people the wrong way, which generally puts her into situations that escalate quickly to violence. While she may not be the one to always start a fight, she will always see it through to it’s conclusion. Some have tried to play a challenge off as idle banter, but when Vreva initiates or accepts a challenge, she does not hold back.

Skill Feats
Fear Will Keep Them In Line
Force Feats
Leaf On The Wind Hammerhand Rampage II Force Drain II Escape Artist
Granted Feats
Zabrak: I Always Know Better Battle Haste II Zabrak: Didn't Hurt! Battlefield Awareness II Order Feat: Sith
Knowledge
Languages
  • Ancient Sith
  • Basic
  • Sign Language
  • Zabraki
Lore
  • History of Dathomir
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art K'thri
Secondary Martial Art Whiptree
Primary Lightsaber Form None
Secondary Lightsaber Form None