Current Character Sheet for Eris Okami

Corsair Eris Okami

Equite 3, Equite tier, Unaffiliated
Intersex Devaronian, Mercenary, Scavenger
Height: 1.78 m / 5'10" - Weight: 59.0 kg / 130 lbs
Age: 26 years - Right Handed
Physical Description

Eris Okami has the pale orange skin of a Kiastian tigerlily, spotted by black markings along her cheekbones and on her forehead. Her rich, straight raspberry hair falls long to her shoulders when let down from its standard fashioning into a bun at the back of her head with two braids bracketing either side of her angular face. Her locks cradle pointed ears as iconic to her species as her sharp teeth. Having mixed characteristics of her sex displayed, she possesses an average bust but otherwise relatively straight figure with fewer curves and narrower hips than standard females. Additionally, two horns crown her head, flowing backwards with the curve of her skull. Her keen yellow eyes glimmer in her youthful face, complimenting the athletic build of a young warrior woman.

Loadout: Eris Default
Accessory
Armor
Back
CyNet
Equipment
Tech
Weapon
Comp
Backpack
Land
Space
What Makes Things Tick (General Aspect)

Eris has been tinkering with machines and computers since she could first pick up a tool. She enjoys a mental challenge and loves to problem solve — the more complicated, the better her victory over it. She approaches new situations like an engineer, seeking a practical and logical explanation for everything in the universe. While this has made her very confident in her abilities, she has significant trouble dealing with people, as they are often chaotic and not as easy to fix as a machine, following completely illogical patterns and acting irrationally. Try as she might to study them, people simply aren't her forte; she prefers the definitive calm and guaranteed result of ones and zeroes.

This Is Me (General Aspect)

Eris was born intersex, having both male and female physical characteristics, which for a Devaronian is immediately visible to an outside observer. She has consistently identified as female herself, and the Okami have always accepted her as such. However, outside the small Mandalorian community she grew up in, Eris is a bit of an oddity, especially to those familiar with the Devaronian species and culture. She stands out in a crowd and is immediately identifiable. Awkward stares and whispered comments from strangers have caused her to have a chip on her shoulder regarding the galaxy at large, and has made her very slow to trust new people outside her clan, always expecting to be judged.

Run with the Pack (Personality Aspect)

For most of her life, the Okami Mandalorians were the only people Eris ever knew. As such she is not only fiercely loyal to the clan but has internalized their community-centric values. Eris tends to apply those values to any team or crew she is a part of. Eris will put her pack’s needs before her own in many circumstances and loathes self-interested people who would betray their comrades for personal gain.

Adorkable (Personality Aspect)

Eris is very reserved around people she’s unfamiliar with and can come off as aloof or too focused on whatever she’s working on. When she is comfortable enough to engage with someone she displays a mixture of awkward geekiness and childlike curiosity, and she’s especially eager to discuss and show off her recent projects and accomplishments. The Mandalorian also has a determined pragmatism that every problem has a solution and nothing is hopeless or insurmountable.

Work Smarter, Not Harder (Combat Aspect)

While Eris has been instilled with the Mandalorian ethic of maintaining the ability to defend herself and pull her weight in battle, she prefers to leverage the tools at her disposal to eliminate threats and protect her team. She’ll stand and fight if cornered, but her first instinct in a combat situation — in any situation — is to input the minimum effort with maximum results. When fighting, she relies on droids, ships, vehicles or other indirect means to win the day. To that end, Eris is evasive and non-committal at the start of an engagement as she looks for the means to prevail, which frustrates allies and makes her vulnerable while she searches for an alternative to direct confrontation.

Might Just Be Crazy Enough to Work (Combat Aspect)

Eris, ever inventive and confident in that inventiveness, approaches combat situations as just another puzzle to conquer and often comes up with elaborate plans and traps that use the environment and her equipment. Her unorthodox and creative thinking can result in solutions to seemingly impossible situations, but her plans are often overcomplicated, high risk, and prone to spectacular (read: explosive) failure. When Eris sets her mind to it, she will get something done. Whether or not everything is intact afterward, though, is another story.

Skill Feats
Jury-rig III Keen Mind II Second Skin II The System, Is Down Poison Weapons Ivory Tower Unoperations Kneecapper This Will Do
Force Feats
Granted Feats
Steel Curtain Improvise, Adapt, Overcome Hotfix II Junker II Devaronian: Pick Your Poison Devaronian: The Face You Can't Hide Order Feat: Mercenary Envoy's Will
Knowledge
Languages
  • Basic
  • Binary
  • Devaronese
  • Huttese
  • Mando'a
Lore
  • Ancient Beskar Forging Techniques & Practices
  • Clone Wars Era Droid Engineering
  • Hyperdrive Maintenance and Repair
  • Lore and History of the Brotherhood
  • Starship Engineering
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None