Current Character Sheet for Zed

Zed

Equite 3, Equite tier, Clan Vizsla
Male Human, Mercenary, Weapons Specialist
Height: 1.9 m / 6'3" - Weight: 85.0 kg / 187 lbs
Age: 35 years - Right Handed
Physical Description

Zed has a lean muscular build, and isn't too bulky to keep himself quick and be able take cover easily. Zed has simple swept back brown hair that lives under a helmet or hat most of the time. He is a nondescript white human with brown eyes. Zed has no distinguishing marks at a quick glance. His helmet has kept his face protected from noteworthy damage. Under his cloths/armor there are a handful of scars and blaster burns from fights that didn't go according to plan.

Loadout: Mandalorian Range
Accessory
Armor
Back
Comp
Equipment
Land
Space
Technology
Weapon
Backpack
Dirty Rotten Scoundrel (General Aspect)

Zed is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Zed is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Zed knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

Intergalactic Drifter (General Aspect)

Having been born inside a star-ship as opposed to planet-side, Zed has never had a particular world to call his home. He grew up in an environment that requires being of use in order to survive, and without the borders that breed patriotism. The allegiances of the galaxy mean little to him, only the strength of individual merit. He is most at peace when in space, and will take on any contract or mission that enables him to remain firmly seated in a cockpit.

This utter lack of affiliation often results in what can be construed as insubordination and disloyalty, putting him at odds with those that value such things.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Zed's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Think Through Your Exits (Personality Aspect)

Zed doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Zed two steps ahead of his peers. However, when plans go awry, Zed often has to first backtrack those same two steps to address the present, and that hesitation can often be the line between success and failure in the heat of a situation.

Shoot First, Ask Questions Later (Combat Aspect)

If Zed had been in Greedo’s shoes, Han Solo would be pushing up daisies. He almost always acts on instinct, which typically means he can be seen as impulsive and may not think his actions through, especially in situations during or leading up to combat.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Zed? Zed doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Zed, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Zed isn't beyond pulling a few more cheap tricks out of the bag. Granted, Zed won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Zed will still be winning, the best and most dirty way he knows how.

Skill Feats
Guns Akimbo Quick Draw Assess The Situation Trick Shots Eagle Eye Just A Flesh Wound II No Scope Bad Cop Do A Barrel Roll! Spinning Is A Good Trick
Force Feats
Granted Feats
Medley II Improvise, Adapt, Overcome Proficiency II Order Feat: Mercenary
Knowledge
Languages
  • Basic
  • Bocce
  • Dadita
  • Falleen
  • Huttese
  • Mando'a
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Mandalorian Core
Secondary Martial Art Echani
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Miscellaneous
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None