Current Character Sheet for Ohm Katch

Researcher Ohm Katch, Aide

Journeyman 4, Journeyman tier, Unaffiliated
Male Skakoan, Sith, Defender
Height: 1.52 m / 5'0" - Weight: 50.0 kg / 110 lbs
Age: 40 years - Left Handed
Physical Description

Tiny compared to the average Skakoan, Ohm Katch still touts the average anatomy of looking like a sentient molar tooth with a pressure suit. Beneath the suit is a sickly ashen green form with opaque orange eyes striated in black.

Loadout: Socially acceptable
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Always In Control (General Aspect)

Ohm Katch sees himself as the control subject in the science experiment called life. Often labeled as "boring" and "predictable", Ohm Katch keeps his wild and experimental side reserved for pet projects. This boring lifestyle leads to him being considered anti-social and when he does join others, instead of relaxing he prefers to keep quiet and observe.

Circuit-Brained (General Aspect)

Ohm Katch loves to play with computers and enjoys interacting with them more than he does with people. Some may call him antisocial - and they'd be right.

Cowardly Lion (Personality Aspect)

Ohm Katch doesn't like conflict; so he tries to avoid it whenever possible, both in terms of combat, and interpersonal relations.

Ooh, Shiny! (Personality Aspect)

Ohm Katch is mesmerized by anything shiny and can easily spot shiny objects from a distance. This makes him good at finding things of importance or value, but he may also be distracted by pretty baubles.

Dead Sprint (Combat Aspect)

When Ohm Katch gets in trouble, he finds no fault in bravely turning tail and getting the hell out of dodge. Obviously, this means that he tends to survive even the most deadly encounters... but the same can't always be said for his compatriots. This fact hasn't exactly made him the most popular among his peers, but hey, at least Ohm Katch isn't dead yet.

Go Go Gadget (Combat Aspect)

Ohm Katch's passion for technology extends beyond his talent with Slicing. He truly believes that wars can be won with technology, not soldiers, and will always try to avoid direct combat if he can afford it. Instead, he prefers to deploy clever traps with Explosives, or turn technology against others as a weapon. Ohm Katch would rather overload a circuit breaker to shock a guard into submission than to test his luck with his hands or a blaster. If removed from technology or his gadgets, however, Ohm Katch can easily be overwhelmed. Fortunately, he has no qualms with throwing a smoke grenade down and running for dear life.

Skill Feats
Assess The Situation Constant Vigilance Second Skin I
Force Feats
Elementary Enhanced Sight I
Granted Feats
Order Feat: Sith Envoy's Will Synergy I Force Pulse I Improvise, Adapt, Overcome
Knowledge
Languages
  • Basic
  • Binary (Fluent)
  • Braille
  • Huttese
  • Sign Language
  • Skakoverbal
Lore
  • Advanced Surgical Techniques
  • Anatomy and Physiology of Humanoids
  • Biocontainment and Safe Handling Practices
  • Emergency Management and Disaster Protocols
  • Lab Management Protocols and Best Practices
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form None