Current Character Sheet for Tyrraknir

Ghost Tyrraknir, Blade Master

Journeyman 4, Journeyman tier, Unaffiliated
Male Cathar, Sith, Shadow
Height: 2.0 m / 6'7" - Weight: 90.0 kg / 198 lbs
Age: 28 years - Left Handed
Physical Description

Tyrraknir is a male Cathar with pale silver-grey fur decorated by sharp black and white markings on his face and back. He is tall and well muscled. He keeps his claws sharp so that he's never truly unarmed. His hair is slate grey and forms a short mane around his head and face. His eyes are pale silver, giving him an uncanny, ghostly look.

character image

Loadout: Default Gear
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Anything You Can Do, I Can Do Better (General Aspect)

Tyrraknir is extremely competitive and strives to become the best at every task he is given. The benefit of this cutthroat approach to life and work is that he will always give 100%, pushing himself to his physical or mental limits to overcome any task. However, Tyrraknir’s overzealous ambition makes him insufferable to all but the most patient of companions, making it difficult to make friends while he either proves successful or utterly fails at being the best.

Didn’t Say Anything About That (General Aspect)

Be it during a fight or life in general, moral compass means little to Tyrraknir. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Tyrraknir only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Tyrraknir to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Tyrraknir's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Heavy Handed (Personality Aspect)

Tyrraknir is not afraid to exploit any advantage or position of power he has when dealing with others, and relies on a combination of fear, intimidation, manipulation and shows of strength to convince others to compromise and lose. Tyrraknir can be quite callous in his dealings with others, and never gives up his power. This has earned Tyrraknir with the reputation of a “bully” and can often make negotiations difficult before they even begin.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Tyrraknir? Tyrraknir doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Tyrraknir, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Tyrraknir isn't beyond pulling a few more cheap tricks out of the bag. Granted, Tyrraknir won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Tyrraknir will still be winning, the best and most dirty way he knows how.

Play For Blood (Combat Aspect)

Through a mixture of cocksure courage and arrogant swagger, Tyrraknir will not back down from a challenge when called out, even if the wiser path is to walk away or let it go. Tyrraknir's personality does tend to rub a lot of people the wrong way, which generally puts him into situations that escalate quickly to violence. While he may not be the one to always start a fight, he will always see it through to its conclusion. Some have tried to play a challenge off as idle banter, but when Tyrraknir initiates or accepts a challenge, he does not hold back.

Skill Feats
Force Feats
Accelerated Healing I Enhanced Sight I Hammer Time Static Shock II Telekinetic Strike II
Granted Feats
Order Feat: Sith Improvise, Adapt, Overcome Ghosting I Faceless I
Knowledge
Languages
  • Basic
  • Catharese
  • Huttese
  • Mando'a
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form Form V (Djem So)