Lilith is a tall pale woman with snow white hair that shimmers silver in the right light, resting just above her buttox. Emerald green eyes dance with witchfire and clash hard against the palid complexion of her flesh. Dathmorian tattoos are etched into her temple, under her eyes and her chin. Born a Zabrak/human hybrid she was raised on Dathomir by the witches her style emulates her adoptive planet.
She holds herself with grace and the utmost confidence, and every step is perfectly orchestrated and slightly predatory.
She is well groomed, almost flawless due to years of maintaining herself and whilst not outwardly muscular, her body is toned and defined.
Her one distinguishing mark is the rancor sized bite mark and scar that sits on her left thigh from her days training her pets.
Whilst most likely deemed still young by Nightsister standards to be a Mother, given the near eradication of her species, there are not many left to carry on the old legacies and ways. Trained since her adoption in the arts of Nightsister Magicks, Lilith feels she has earned the right to the title for one simple reason. She has survived when so many others did not.
Whilst she will never reveal her secrets to outsiders, she has opened up to her partner. Some part of her also yearns to find more of her people she can train in the arts and history of the Nightsisters. Just so she isn't so lost and alone inside.
Despite whatever all her other characteristics may convey, Lilith Talasia retains the air of a person that is confident, if not arrogant. Minor (and often, major) things in her body language - her walk, her stance, her expressions - reveal these feelings. At times, it seems she borders upon narcissism, especially judging from how much she enjoys her own company.
The Sith rely on their passions to give them strength. Lilith Talasia thinks inwards, only of things that matter to her, and always does what is in her best interests. She feels nothing about hurting others, or exploiting opportunities, and believes herself to be special, and above all others.
Advanced Technology is not something Lilith had the pleasure of growing up with on the ruined planet of Dathomir. Everything was always so much more natural and she learned to survive and exist without the use of machines. Since she left the planet she has tried to learn what she can but she still has a uneasy relationship with it. This uneasy relationship also heavily involves ships and space travel due to the claustrophobia that sets in when she's so heavily confined.
Whilst she is trying to learn and overcome these issues make her almost useless for technology based actions, and should she find herself on ship based missions it's only a matter of time before the claustrophobia consumes her.
Lilith uses the old ways of her sisters to fight, speed and agility combined with the devestating powers of the Nightsisters. When the Force leaves her it is akin to green energy wreathed in witch Lilith uses the old ways of her sisters to fight, speed and agility combined with the devestating powers of the Nightsisters. When the Force leaves her it is akin to green energy wreathed in witch flame and smoke (which has no impact for mechanics). If the battlefield allows she will ride upon her rancor unleashing her fury upon her does from above, and fight alongside it on the ground using its immense strength to breach battlelines.
Lilith prefers to stay back most of the time in combat, letting her Magicks do the work. She also adorns herself in only light armour and no real defenses. Making her an easy target should her agility let her down and she finds herself unsupported. and smoke (which has no impact for mechanics).
Lilith Talasia vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that she has become competent at staying out of melee in the first place.
Master (+5) | |
Adept (+4) | |
Proficient (+3) | |
Trained (+2) | |
Learned (+1) | |
Mediocre (+0) |
Master (+5) | |
Adept (+4) | |
Disciple (+3) | |
Studied (+2) | |
Initiate (+1) |
Languages |
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Lore |
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Primary Martial Art | None |
Secondary Martial Art | None |
Primary Lightsaber Form | None |
Secondary Lightsaber Form | None |