Current Character Sheet for Grim

Grim

Journeyman 4, Journeyman tier, Unaffiliated
Male Human, Force Disciple, Night Warrior
Height: 1.8 m / 5'11" - Weight: 77.0 kg / 170 lbs
Age: 22 years - Right Handed
Physical Description

A young man with pale skin and freckled cheeks. Grim is your typical human. He has resplendent light green eyes that eerily peer from beneath a dense auburn brow. His hair is a tangle of wild strands of brown hair mingling with red. He has an athletic and slender build. His cheekbones are tattooed with an ink made from the ichor conjured by the Sisters of his homeworld. The design is tribal in nature and unique to honor the Nightsisters and the Fanged God.

Loadout: Brother
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Parlor Tricks (General Aspect)

To make it in a universe of hardship and chaos. Grim often uses his Majick and abilities with Prestidigitation to get by. To earn a few credits or safe passage through the stars. However, this can lead to unwanted attention and has at times put him in danger.

Adventure Time! (General Aspect)

Grim has an adventurous and inquisitive mind so was thrilled to be sent on a pilgrimage to find his path and true self. To investigate the macabre and utterly bizarre. To let his destiny guide him through the Galaxy. However, growing up on Dathomir has given him a disturbing perception of existence due to being sheltered under its harsh conditions. This has often led to trouble as he is a bit more unusual than others and views Majick and the rituals of the Sisters as a normal part of life where others may not.

Outside The Box (Personality Aspect)

Grim is a lateral thinker, and when he encounters problems or dilemmas, he is very good at improvising and coming up with alternative solutions. This allows Grim to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Grim can typically explain and lead others through his plan...as long as they are patient and willing enough to trust him outside thinking.

Think Through Your Exits (Personality Aspect)

Grim doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Grim two steps ahead of his peers. However, when plans go awry, Grim often has to first backtrack those same two steps to address the present, and that hesitation can often be the line between success and failure in the heat of a situation.

Dead Sprint (Combat Aspect)

When Grim gets in trouble, he finds no fault in bravely turning tail and getting the hell out of dodge. Obviously, this means that he tends to survive even the most deadly encounters... but the same can't always be said for his compatriots. This fact hasn't exactly made him the most popular among his peers, but hey, at least Grim isn't dead yet.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Grim has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Grim then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Grim has a harder time taking on multiple opponents at once at higher skill levels.

Skill Feats
Force Feats
Chem Dealer I Locker Space I Long Shot Prestidigitation Telekinetic Strike II
Granted Feats
Order Feat: Force Disciple Envoy's Will Metamorphosis I Fueled I
Knowledge
Languages
  • Basic
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Shadow Step
Secondary Martial Art None
Primary Lightsaber Form Form IV (Ataru)