Syra has pale bone-white skin, typical Arkanian pale blue eyes with no pupils and long white hair often worn braided. She has a strong athletic build. Dath has minor Sith tattoos consisting of thin lines in black on her neck, face and arms. She has a melodious voice.
Be it during a fight or life in general, moral compass means little to Syra Dath. If you don’t want a person harmed, you had better specify. General terms mean nothing to her as Syra Dath only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Syra Dath to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.
If it has an electronic circuit or gears,Syra Dath thinks she can fix it; everything from holopads to starships. To Syra Dath, even the most random assortment of scraps from a junkyard can be used to create something useful. She has a knack for fixing things that are broken, and her confidence in this ability borders on arrogance, and if she fails to fix something, she is prone to fits of anger and annoyance.
While generally laid back and more than happy to offer a quip of sarcasm, Syra Dath's entire demeanor changes once combat begins. She becomes focused and quiet, with her smile replaced with a look of grim determination.
Syra Dath is a lateral thinker, and when she encounters problems or dilemmas, she is very good at improvising and coming up with alternative solutions. This allows Syra Dath to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Syra Dath can typically explain and lead others through her plan...as long as they are patient and willing enough to trust her outside thinking.
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Syra Dath? Syra Dath doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Syra Dath, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Syra Dath isn't beyond pulling a few more cheap tricks out of the bag. Granted, Syra Dath won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Syra Dath will still be winning, the best and most dirty way she knows how.
Syra Dath has an uncanny knack for identifying traps and alerting others to them. Now, if only she could consistently do it BEFORE the trap goes off...
| Master (+5) |
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| Adept (+4) |
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| Proficient (+3) | |
| Trained (+2) | |
| Learned (+1) | |
| Mediocre (+0) |
| Master (+5) |
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| Adept (+4) |
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| Disciple (+3) | |
| Studied (+2) | |
| Initiate (+1) |
| Languages |
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| Lore |
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| Primary Martial Art | Teras Kasi |
| Secondary Martial Art | None |
| Primary Lightsaber Form | Form III (Soresu) |