Current Character Sheet for Graham Farrow

Graham Farrow

Elder 1, Elder tier, Clan Taldryan
Male Human, Mercenary, Scoundrel
Height: 1.95 m / 6'5" - Weight: 124.0 kg / 273 lbs
Age: 31 years - Left Handed
Physical Description

Standing taller than the average human, Graham Farrow is a broad shouldered, pale skinned and very muscular individual. His light brown hair almost looks blonde in the right light, and is usually pulled back in a short messy bun. His eyes are hazel colored, and he has one ear decorated with 3 silver rings pierced on the arch of his ear.

Graham has large, black abstract tattoos that stretch up his arms, legs and torso, covering the vast majority of his scars. Only two remain visible, one on the left side of his forehead, and a large slicing scar across his stomach.

Loadout: Nathan General
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
How Hard Can It Be! (General Aspect)

Graham Farrow always seems to underestimate the gravity of important situations or the difficulty of tasks by about a mile or ten.Graham Farrow is a bit of a slacker, never really thinking things all the way through - and it usually comes back to bite him in a wildly comedic way. However, he also tends to not be deterred from things that would often scare others away.

Flip Flop (General Aspect)

Graham Farrow has spent several years living, as one would say, "normally". This has left him with distant and unwilling to return to the ways of his former life, even as fate begins to try and reclaim him to it. The ruthless gang member or the casual, fun loving above-board pit fighter. It's a battle of want versus will to whether or not he gives in to the temptation of his worst instincts when the opportunity arises.

Nutured Killer (Personality Aspect)

Killing was never a problem for Graham Farrow; and he kind of enjoys it even now. Killing's what Graham Farrow did for many years, and while he'd hate to say it, he still enjoys the thrill.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Graham Farrow's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Graham Farrow? Graham Farrow doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Graham Farrow, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Graham Farrow isn't beyond pulling a few more cheap tricks out of the bag. Granted, Graham Farrow won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Graham Farrow will still be winning, the best and most dirty way he knows how.

Berserker (Combat Aspect)

Where most err on the side of caution in a confrontation, Graham Farrow prefers to charge in head-first. While others may skirt a battlefield or keep their careful distance, Graham Farrow rushes in with devastating attacks with seemingly no regard for safety, relying upon instinct and possibly armor to protect him from dismemberment and death during his all-out attacks. Graham Farrow is a force to be feared on the battlefield, leaving a trail of death and destruction. However, Graham Farrow's blood-hungry ways put him in far more danger than the normal combatant, often resulting in needless injury and suffering, trading safety for pure offensive ability.

Skill Feats
Constant Vigilance Elusive Prey Flex This Hard Inside My Head Lightning Reflexes Kneecapper You Killed My Father, Prepare To Die Unimpressed Ambidexterity II Petranaki Second Skin II
Force Feats
Granted Feats
Fly Casual III Intergalactic III Order Feat: Mercenary Steel Curtain Envoy's Will Improvise, Adapt, Overcome Golden Envoy Presence
Knowledge
Languages
  • Basic
  • Huttese
  • Sign Language
  • Sy Bisti
Lore
  • Lore and History of the Brotherhood
  • Outerrim Territories
  • Pit Fighting - Culture and Ventures
  • Smuggler Trade/Business
  • Smuggler Trade/Business/Ventures
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Contacts
Specialization
Primary Martial Art Corellian Kickboxing
Secondary Martial Art Whiptree
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None