Current Character Sheet for Zenthra Raze

Zenthra Raze The Returner

Equite 4, Equite tier, The Brotherhood
Female Arkanian, Sith, Techweaver, Krath
Height: 1.85 m / 6'1" - Weight: 63.0 kg / 139 lbs
Age: 42 years - Right Handed
Physical Description

Zenthra Raze is a tall Arkanian female who has a slender build and stands with perfect posture. She has chalk-white skin with a faint metallic sheen. Her snow-white hair is pulled into a severe high ponytail interwoven with thin fiber-optic filaments. Her right eye is piercing white with faint red flecks, while her left eye is a sleek matte-black cybernetic lens. She has subtle neural interface ports visible at her temples and base of her neck, and partial matte-black cybernetic plating on her left forearm and hand featuring exposed glowing red circuitry.

Loadout: Zenthra Raze Standard
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Circuit-Brained (General Aspect)

Zenthra Raze loves to play with computers and enjoys interacting with them more than she does with people. Some may call her antisocial - and they'd be right.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Zenthra Raze thinks she can fix it; everything from holopads to starships. To Zenthra Raze, even the most random assortment of scraps from a junkyard can be used to create something useful. She has a knack for fixing things that are broken, and her confidence in this ability borders on arrogance, and if she fails to fix something, she is prone to fits of anger and annoyance.

You've Failed Me For the Last Time (Personality Aspect)

Zenthra Raze possesses a cold and completely uncaring demeanour. This will manifest itself in the fact that when push comes to shove, Zenthra Raze will just as soon leave a struggling ally behind rather than put themselves in danger. While this may ensure her survival, it often leaves her as an outcast amongst her peers.

All Who Gain Power... (Personality Aspect)

All who gain power are afraid to lose it, and Zenthra Raze is no exception. Some use their power for good, some for evil; Zenthra Raze, however, knows that these are just points of view. She is on a quest for greater power, and uses all her skills and abilities to ensure her supremacy, regardless of the consequences.

Combat Slicer (Combat Aspect)

While Zenthra Raze avoids combat whenever possible, she has no qualms working with technology under the stress and pressure of combat. Zenthra Raze has trained herself to keep calm and focus intently on Slicing even while taking blaster fire from cover or when placed under time constraints. In truth, Zenthra Raze almost works better when under duress, and actually needs motivation, typically, when Slicing.

Go Go Gadget (Combat Aspect)

Zenthra Raze's passion for technology extends beyond his talent with Slicing. She truly believes that wars can be won with technology, not soldiers, and will always try to avoid direct combat if she can afford it. Instead, she prefers to deploy clever traps with Explosives, or turn technology against others as a weapon. Zenthra Raze would rather overload a circuit breaker to shock a guard into submission than to test his luck with his hands or a blaster. If removed from technology or her gadgets, however, Zenthra Raze can easily be overwhelmed. Fortunately, she has no qualms with throwing a smoke grenade down and running for dear life.

Skill Feats
Just Ones and Zeroes In A Pinch Thingamajig Jury-rig III
Force Feats
Aura Of Fear Dampen I Hammer Time
Granted Feats
Mechu-deru II Order Feat: Sith Hexing II
Knowledge
Languages
  • Arkanian
  • Basic
  • Binary
  • Huttese
Lore
  • Ancient Mechu-deru and Sith Technomancy
  • Galactic History of Cybernetic Experimentation and Augmentation
  • History of Droid Sentience and Artificial Intelligence
  • History of the Technoratic Cults
  • Imperial Cybernetic Enhancement Programs
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Lightsaber Form Form II (Makashi)
Secondary Lightsaber Form Form III (Soresu)