Current Character Sheet for Kala'mee

Kala'mee

Equite 2, Equite tier, Clan Odan-Urr
Female Twi'lek, Mercenary, Scoundrel, Criminal Syndicate
Height: 1.57 m / 5'2" - Weight: 52.0 kg / 115 lbs
Age: 32 years - Left Handed
Physical Description

Kala’mee is a Twi’lek woman with smooth golden yellow skin and a slight, slender build. Her eyes are warm amber-green, set beneath clean brows in a fine-boned face with sharp cheekbones and a small mouth. Her lekku are long, falling well past her shoulders, and are kept neat and unadorned. She has no additional distinguishing marks

Loadout: Placeholder
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Problem Solver (General Aspect)

Kala'mee looks at any problem she comes across and instead of immediately complaining about it sets out to figure out a solution. She will work tirelessly to find workarounds or a solution, but can often overthink the resolution and come up with a "fix" that is actually more complex than needed. This driven approach to fixing problems can be helpful at times but grating at others when a simple "restart" would have accomplished the task quicker than re-programming the entire device.

Still Standing (General Aspect)

Kala’mee left Ryloth with very little and built something real from it anyway. What the experience gave her was not hardness but clarity; it gave her an understanding that problems exist to be solved, that most situations have a way through if you look carefully enough, and that the people worth keeping are the ones who show up. She has learned to be one of those people.

Don’t Call Me Small! (Personality Aspect)

Kala'mee is known for walking tall despite being of below average stature. She is quick to anger when called out for her height, and is not afraid of taking on an opponent regardless of their size or intimidation factor. This same tenacity makes Kala'mee easier to rile up, which can be a good or bad thing depending on the situation at hand.

Outside The Box (Personality Aspect)

Kala'mee is a lateral thinker, and when she encounters problems or dilemmas, she is very good at improvising and coming up with alternative solutions. This allows Kala'mee to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Kala'mee can typically explain and lead others through her plan...as long as they are patient and willing enough to trust her outside thinking.

Combat Slicer (Combat Aspect)

While Kala'mee avoids combat whenever possible, she has no qualms working with technology under the stress and pressure of combat. Kala'mee has trained herself to keep calm and focus intently on Slicing even while taking blaster fire from cover or when placed under time constraints. In truth, Kala'mee almost works better when under duress, and actually needs motivation, typically, when Slicing.

It's A Trap (Combat Aspect)

Kala'mee has an uncanny knack for identifying traps and alerting others to them. Now, if only she could consistently do it BEFORE the trap goes off...

Skill Feats
Always Have An Exit Built Bridges Disarming Smile Droid Whisperer Shake What Your Mama Gave Ya You Can't Stop The Signal The System, Is Down I See What You Did There Good Cop
Force Feats
Granted Feats
Order Feat: Mercenary Intergalactic II Fly Casual II
Knowledge
Languages
  • Basic
  • Binary
  • Bocce
  • Huttese
  • Rodese
  • Twi'leki
Lore
  • Astral Cartography of Hutt Space
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Contacts
  • Underworld Groups and Individuals
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline and/or Proficiency feat)
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None