Current Character Sheet for Kryss Vexhar
Kryss Vexhar
Pale skin, lean, athletic body, medium length wavy brown hair parted down the middle, brown eyes, has a scar over his left eye with an old slave brand under it that states in Aurebesh what crime he committed to be put into slavery; murder.
Kryss Vexhar has not created any public loadouts yet.
Kryss Vexhar never really learned the definition of true consequence. They have “thieved” and tricked their way into the hearts of strangers, friends, and family but have never dealt with nor experienced a heavy sense of responsibility for those actions. This makes Kryss Vexhar a very carefree soul, but they isn’t one for serious conversations or threats.
Kryss Vexhar can be very protective, and when any of their friends are being bullied or threatened, they will step in to defend them. This can get Kryss Vexhar in trouble when they refuse to back down during these exchanges, and sometimes has trouble discerning between friendly teasing and intentional insults. However, because of this fierce loyalty, their friends know that no matter what, Kryss Vexhar will be there for them.
Kryss Vexhar prefers to push the rules to the absolute limit. While they are unlikely to actually break rules or disobey orders, they toe the line between what is allowed and what isn't at every opportunity.
Kryss Vexhar has a legendary and virulent need for vengeance. Once crossed, they will make it their life’s work to ensure that whatever slight was received is repaid tenfold. This need for vengeance can be all-consuming, and can often lead to short-sighted decisions.
Kryss Vexhar possesses a single minded drive for victory, and a deep-seated martyr complex. When presented with a chance to wade into battle versus overwhelming odds, Kryss Vexhar does not hesitate, and instead rushes in, relying on skill, fate or chance to let them survive.
Kryss Vexhar vastly prefers ranged combat, taking every opportunity to use skills and Force Powers to disengage from melee and instead fight at range, so much so that they have become competent at staying out of melee in the first place.
| Master (+5) |
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| Adept (+4) |
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| Proficient (+3) |
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| Trained (+2) | |
| Learned (+1) | |
| Mediocre (+0) |
| Master (+5) |
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| Adept (+4) |
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| Disciple (+3) |
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| Studied (+2) | |
| Initiate (+1) |
| Languages |
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| Lore |
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| Primary Martial Art | None |
| Primary Lightsaber Form | Form 0 (Banlanth) |