Current Character Sheet for Marsh Danavin

Captain Marsh Danavin

Elder 2, Elder tier, Unaffiliated
Male Human, Mercenary, Scoundrel, Criminal Syndicate
Height: 1.9 m / 6'3" - Weight: 90.7 kg / 200 lbs
Age: 23 years - Right Handed
Physical Description

Marsh Danavin is a 23-year-old smuggler who carries himself with the trademark swagger of a Corellian pilot, projecting an easy-going confidence that masks an impressive physical presence. Standing at an imposing 1.9 metres, he towers over most others in many a spaceport, yet carries a lean weight making him remarkably lithe. His frames consists of long limbs and a skinny, wiry build that seems perfect for him to squeeze into tight ship maintenance shafts. He possesses smooth, lightly tanned flawless skin, untouched by the typical scars of the Outer Rim. His youth is obvious, giving him an innocent, boyish charm. Warm, expressive brown eyes gleam with a mixture of sharp intelligence and a hint of mischief. A thick, slightly unruly mop of rich brown hair crowns him. It is cut longer on top, frequently styled by his pillow and falls carelessly across his forehead. He has a habit of pushing it back when stressed. He has no real distinguishing marks.

Loadout: Marsh's Loadout
Accessory
Armor
Back
Equipment
Technology
Weapon
Comp
Backpack
Land
Space
Dirty Rotten Scoundrel (General Aspect)

Marsh Danavin is a master of the 'tricks of the trade' - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, Marsh Danavin is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Marsh Danavin knows his way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear. . . not to mention those looking to extract a little vengeance.

On the Run (General Aspect)

Marsh Danavin is no greenhorn when it comes to dealing with those who wish him ill. At some point, he managed to cross the wrong people, and now they've got a mark on his hide for it. While such experiences have hardened him for adrenaline-filled moments of evading those who seek to make him their quarry, he can never be quite sure if he is truly safe, for promises of wealth or power can turn even the most seemingly stalwart of allies to enemies with knives poised at his back.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Marsh Danavin's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

I Need a Drink! (Personality Aspect)

Marsh Danavin is often confused and heavily saddened by the amount of idiocy that constantly surrounds him. It is often much easier for Marsh Danavin to cope with people by ensuring he stays inebriated and dulling his senses. When unable to find alcohol for an extended period of time, Marsh Danavin will devolve into a ravenous, hate-filled monster that is nigh impossible to be around. In other words, Marsh Danavin is an addict.

Dirty Fighter (Combat Aspect)

When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Marsh Danavin? Marsh Danavin doesn't bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Marsh Danavin, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won't work, either because the enemy is a woman or has balls of steel, Marsh Danavin isn't beyond pulling a few more cheap tricks out of the bag. Granted, Marsh Danavin won't be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Marsh Danavin will still be winning, the best and most dirty way he knows how.

Shoot First, Ask Questions Later (Combat Aspect)

If Marsh Danavin had been in Greedo’s shoes, Han Solo would be pushing up daisies. He almost always acts on instinct, which typically means he can be seen as impulsive and may not think his actions through, especially in situations during or leading up to combat.

Skill Feats
Celestial Navigation Do A Barrel Roll! Keen Mind III Lightning Reflexes Go Ahead, Make My Day Quick Draw Static Feedback Shake What Your Mama Gave Ya In A Pinch Crooked Smile Just The Two Of Us III Trick Shots The Force is With Me
Force Feats
Granted Feats
Intergalactic III Order Feat: Mercenary Fly Casual III
Knowledge
Languages
  • Basic
  • Smuggler's Cant
Lore
  • Companion Training
  • Lore and History of the Brotherhood
  • Proficiency at playing a Hallikset
  • Sabacc mastery and cheating at it
  • Smuggler Trade/Business/Ventures
  • The caring for and training of a Merqaal
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
  • Underworld Contacts
  • Underworld contacts and practices
Specialization
Primary Martial Art Corellian Kickboxing
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline and/or Proficiency feat)
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None