Current Character Sheet for Khro
Khro
Standing 1.93 meters tall and weighing an emaciated 75 kilograms, he has a gaunt, painfully thin frame with sickly, pale white skin corrupted by the Dark Side. His dark hair is worn in a single, slicked-back undercut. His eyes are a piercing, dark crimson-orange, set deep beneath heavy brow bones, and his face is marked by a jagged, faint scar running horizontally across the bridge of his nose.
With no grand vision, political allegiance, or desire for rule, his sole driving motivation is to tear down order, expose hypocrisy, and watch the galaxy burn around him. This absolute lack of ambition makes him utterly immune to bribes, power plays, or traditional extortion. However, his relentless urge to destroy everything he touches prevents him from maintaining strategic positions, securing long-term resources, or establishing lasting safe havens, or from developing allies.
He views allies not as partners, but as disposable props in an ongoing farce. He will eagerly betray, sabotage, or sacrifice comrades the moment it turns a situation into a more chaotic or entertaining spectacle. While this makes him completely untrackable and impossible for enemies to predict through his social connections, it ensures that no faction or individual will ever willingly back him up, leaving him entirely without sanctuary, backup, or supply networks.
Khro views galactic politics, Jedi ideals, and Sith power struggles as an absurd, cosmic joke. He cannot be bribed, intimidated, or reasoned with using promises of power or titles, making him immune to standard manipulation. However, his total detachment makes it nearly impossible for him to build genuine trust, form long-term alliances, or follow orders.
Khro thrives on breaking the composure of his opponents through incessant mockery, unhinged banter, and psychological cruelty. While this frequently causes enemies to lose their temper and make reckless mistakes, it also draws immediate, focused aggression onto him, ensuring he is almost always targeted first in group engagements.
He treats his own bodily safety as part of the punchline. He will happily detonate explosives at point-blank range or leap onto collapsing structures if it means catching his opponent in the blast. While this suicidal aggression makes his movements terrifyingly unpredictable to defenders, it frequently results in him sustaining severe, self-inflicted injuries.
To Khro, the battlefield is just a stage and the environment is his prop closet. Rather than just engaging in traditional dueling, he collapses catwalks, throws furniture, and ignites fuel lines, etc., to overwhelm opponents from all directions. While this renders traditional Lightsaber Form defenses useless against these destructive tactics, his reckless alteration of the arena leaves him with no safe footing or guaranteed exit strategy.
| Master (+5) | |
| Adept (+4) | |
| Proficient (+3) | |
| Trained (+2) | |
| Learned (+1) | |
| Mediocre (+0) |
| Master (+5) | |
| Adept (+4) | |
| Disciple (+3) | |
| Studied (+2) | |
| Initiate (+1) |
| Languages |
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| Lore |
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| Primary Martial Art | None |
| Secondary Martial Art | None |
| Primary Lightsaber Form | Form VII (Juyo) |
| Secondary Lightsaber Form | Form VI (Niman) |