Archived Character Sheet for Enzo Dek

Sage Enzo Dek, Watchman

Equite 1, Equite tier, Unaffiliated
Genderfluid Duros, Force Disciple, Marauder, Consular
Height: 1.7 m / 5'7" - Weight: 60.0 kg / 132 lbs
Age: 37 years - Right Handed
Physical Description

Off-blue skin, red eyes, slightly smaller than most of his Duros brethren, and average weight.

(Legacy) Weapon Loadout

Lightsaber and blaster pistol

Opposites Attract (General Aspect)

When Dek Rott is working, he prefers to work alone and complete his tasks alone. He trusts more in his own abilities than others' abilities, and this makes him distrustful of the work ethic of others. However, when it is time to have fun, he won't hesitate to socialize with others in a loose manner. This sometimes may confuse others who approached him during one of those phases, and interact with him in the opposing phase.

I Can Fix That (General Aspect)

If it has an electronic circuit or gears,Dek Rott thinks he can fix it; everything from holopads to starships. To Dek Rott, even the most random assortment of scraps from a junkyard can be used to create something useful. he has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.

Outside The Box (Personality Aspect)

Dek Rott is a lateral thinker, and when he encounters problems or dilemmas, he is very good at improvising and coming up with alternative solutions. This allows Dek Rott to find ways out of situations others might give up on. While these solutions are often not so obvious to others, Dek Rott can typically explain and lead others through his plan...as long as they are patient and willing enough to trust him outside thinking.

Technically Legal (Personality Aspect)

Dek Rott prefers to push the rules to the absolute limit. While he is unlikely to actually break rules or disobey orders, he toes the line between what is allowed and what isn't at every opportunity.

Combat as a Means to an End (Combat Aspect)

Dek Rott prefers to slice computers, hack turrets, repair consoles, and/or fight in a technologically advanced cockpit. When it comes to face to face combat, he only views it as a means to get closer to computers and technology, especially if it is more strategic. If cornered in face to face combat he will go all out with his abilities; even if it damages his body in the short term.

It's A Trap (Combat Aspect)

Dek Rott has an uncanny knack for identifying traps and alerting others to them. Now, if only he could consistently do it BEFORE the trap goes off...

Skill Feats
You Got a Bogey On Your Tail The System, Is Down Jury-rig I Droid Whisperer Parkour!
Force Feats
Granted Feats
Duros: Adventure Time! Duros: Duro the Explorer Battlefield Awareness II Battle Haste II Order Feat: Force Disciple
Knowledge
Languages
  • Basic
  • Binary
  • Durese
Lore
  • History of major computer and technology organizations post-Ruusan conflict until now
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art Whiptree
Secondary Martial Art None
Primary Lightsaber Form Form V (Djem So)
Secondary Lightsaber Form None