Current Character Sheet for Zekk

Zekk

Equite 3, Equite tier, Unaffiliated
Male Human, Sith, Marauder, Obelisk
Height: 1.83 m / 6'0" - Weight: 79.0 kg / 174 lbs
Age: 48 years - Right Handed
Physical Description

Zekk is your average human, who is 5’11”, and weighs 170lbs, and has a light skin color. Due to his strict training regime, he has toned his body to an above average muscular build, which allows him to carry a medium amount of weight, while still being able to pull off acrobatic feats. Zekk likes to keep his jet black hair shoulder length, but at times has gone for a much shorter style of cut. Because Zekk is often out on the hunt, or is in battle, he doesn't generally have time to shave, so is often sporting a 5 o'clock shadow, or a medium length goatee. Zekk has medium brown eyes, with a scar just behind his right eye. They can often have cold stare, or a deep penetrating gaze.

Zekk often goes about his days wearing his traditional Dark Jedi robes. When Zekk is out on the hunt, or engaged in battle, Zekk will don his moss green Mandalorian combat armor. Depending on the situation, Zekk will wear the infamous T-visored helmet of the Mandalorians, to help give him an edge over his prey, and to protect his identity from his enemies.

Loadouts

Zekk has not created any public loadouts yet.

I'm Gonna Be a Master of Disguise (General Aspect)

Zekk is a master of fitting in and impersonation. There is scarcely a planet in the galaxy where he can't manage to find a way to fit in, be it throwing together a convincing imitation of local guard or pretending to be a regular local. Zekk is so good at such that he may have seemingly lost all sense of personal style and flair, leaving him as always simply the imitator.

Strategist (General Aspect)

Through a combination of preparing, studying, and analyzing, Zekk creates detailed battle plans and tries to think two steps ahead of the enemy. At times, however, this can lead to Zekk creating complicated schemes that can baffle less intelligent subordinates.

Think Through Your Exits (Personality Aspect)

Zekk doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Zekk two steps ahead of his peers. However, when plans go awry, Zekk often has to first backtrack those same two steps to address the present, and that hesitation can often be line between success and failure in the heat of a situation.

Natural-born Killer (Personality Aspect)

Killing has never been a problem for Zekk; and he kind of enjoys it now, if he is honest. Killing's what Zekk does, and he likes what he does.

Bothans Do It From Behind (Combat Aspect)

Zekk will never go into any situation head-on. Whether it be combat or just strolling down the street, he will stick to the shadows or cloak themselves in the Force. The less they are seen the better. If they cannot sneak up on someone, then Zekk will not bother confronting them.

Duelist (Combat Aspect)

Through careful study and dedication to isolated martial-combat, Zekk has turned the act of dueling into an art form. A keen eye and attention to detail allows him the ability to learn their opponent's idiosyncrasies while fighting. Zekk then uses his own skills to capitalize on the opponent's weakness. Because of this calculated approach to isolated duels, Zekk has a harder time taking on multiple opponents at once at higher skill levels.

Skill Feats
Lightning Reflexes Ambidexterity I Second Skin I
Force Feats
Accelerated Healing I Saber Throw Hammer Time
Granted Feats
Order Feat: Sith Human: Eye Of The Tiger Battle Haste II Battlefield Awareness II Human: Just Another Face
Knowledge
Languages
  • Basic
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art K'thri
Secondary Martial Art Imperial Marts Arts System
Primary Lightsaber Form Form VII (Juyo)
Secondary Lightsaber Form Form V (Shien)