Current Character Sheet for Kolot

Raider Kolot

Equite 2, Equite tier, Unaffiliated
Male Ewok, Mercenary, Weapons Specialist
Height: 1.0 m / 3'3" - Weight: 60.0 kg / 132 lbs
Age: 45 years - Right Handed
Physical Description

Standing just over a meter tall, Kolot would be easy to miss were he not one of the only Ewoks roaming the galaxy armed to the teeth. Beige fur covers him from head to toe, and his eyes are so dark that they appear to be all-pupil. When piloting a ship, he wears a pair of custom-made prosthetic limb extensions that allow him to reach the craft's controls. The logo of the Fade Initiative, black on red, is tattooed on his left thigh.

As with many Ewoks, Kolot's aesthetic sense begins and ends with whether or not something is shiny. As a result, his attire varies greatly, but is nearly always an odd assortment of mismatched armor taken from his enemies - or his unwary allies. He is known to carry several blasters of varying make as well as an assortment of grenades that hang from his bandolier.

Loadout: Size Matters
Accessory
Armor
Back
CyNet
Comp
Equipment
Land
Space
Tech
Weapon
Backpack
Riff Raff (General Aspect)

Kolot never really learned the definition of true consequence. He has “thieved” and tricked his way into the hearts of strangers, friends, and family but has never dealt with nor experienced a heavy sense of responsibility for those actions. This makes Kolot a very carefree soul, but he isn’t one for serious conversations or threats.

Didn’t Say Anything About That (General Aspect)

Be it during a fight or life in general, moral compass means little to Kolot. If you don’t want a person harmed, you had better specify. General terms mean nothing to him as Kolot only deals in specifics. If the rules of a duel say you can’t shoot before the count of three? A grenade over the shoulder is fair game, then. Tell Kolot to stop someone at all costs, well, you better not be concerned if they’re brought back dead or alive.

Easy Going 'Till the Fight Starts (Personality Aspect)

While generally laid back and more than happy to offer a quip of sarcasm, Kolot's entire demeanor changes once combat begins. He becomes focused and quiet, with his smile replaced with a look of grim determination.

Natural-born Killer (Personality Aspect)

Killing has never been a problem for Kolot; and he kind of enjoys it now, if he is honest. Killing's what Kolot does, and he likes what he does.

Size Matters (Combat Aspect)

What he lacks in subtlety, Kolot makes up for in firepower. Whether blasters, slugthrowers or grenades, Kolot's philosophy is the same: the bigger the boom, the better. He has a keen fondness for all manner of weapons and explosives and his natural strength, roughly equivalent to a standard human soldier, means that even larger blaster cannons are usable by the diminutive Ewok. The only question is whether their size will make them too unwieldy to use effectively.

Berserker (Combat Aspect)

Where most err on the side of caution in a confrontation, Kolot prefers to charge in head-first. While others may skirt a battlefield or keep their careful distance, Kolot rushes in with devastating attacks with seemingly no regard for safety, relying upon instinct and possibly armor to protect him from dismemberment and death during his all-out attacks. Kolot is a force to be feared on the battlefield, leaving a trail of death and destruction. However, Kolot's blood-hungry ways put him in far more danger than the normal combatant, often resulting in needless injury and suffering, trading safety for pure offensive ability.

Skill Feats
Active Reload Second Skin I Do A Barrel Roll! Down Scope Elusive Prey Quick Draw Kneecapper The Force is With Me
Force Feats
Granted Feats
Medley II Proficiency II Order Feat: Mercenary Ewok: Yub Nub! Ewok: Pint Size
Knowledge
Languages
  • Basic
  • Ewokese
  • Shyriiwook
Lore
  • Lore and History of the Brotherhood
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Weapon Specialization Blasters
(Only applies to the Weapon Specialist Discipline)
Secondary Weapon Specialization Explosives
(Only applies to the Weapon Specialist Discipline)
Primary Lightsaber Form None
Secondary Lightsaber Form None