Archived Character Sheet for Gans Hruber

Reaver Gans Hruber

Equite 4, Equite tier, Unaffiliated
Male Human, Mercenary, Director
Height: 1.85 m / 6'1" - Weight: 81.81 kg / 180 lbs
Age: 46 years - Right Handed
Physical Description

Gans Hruber stands tall over the average Human male, with a tan build that puts him ever so slightly on the heavier side of a healthy figure. His eyes are a light brown, while his hair is a darker shade of brown. His nose is one of his most prominent facial features which ends just short of his dark brown beard which runs around his mouth, down the jawline and almost links up with his sideburns that also extend down to the jawline.

There's a Difference Between 600 Credits and 600 Million (General Aspect)

Gans Hruber is motivated by one thing and one thing only: credits. He understands that material wealth can open plenty of doors and often pursues methods of acquiring a fortune that exist outside the law. While this can often benefit him in terms of acquiring wealth, it can also tar him with the label of a criminal which could lead to people not wanting to associate with him.

Strategist (General Aspect)

Through a combination of preparing, studying, and analyzing, Gans Hruber creates detailed battle plans and tries to think two steps ahead of the enemy. At times, however, this can lead to Gans Hruber creating complicated schemes that can baffle less intelligent subordinates.

What Was It You Said To Me Earlier? (Personality Aspect)

Gans Hruber has a sharp wit, he often enjoys throwing his enemy's taunts back at them once he has put himself in a superior position. Because of this, he is one of the more personality-driven members of Capital Enterprises which comes with a reputation. He can either be embraced or seen as a joker who lacks the necessary results first attitude the rest of the group strives for.

Think Through Your Exits (Personality Aspect)

Gans Hruber doesn't do anything without first having a plan, and is constantly overheard advising others to always “think through their exits”. Every movement he makes—be it combative, manipulative or otherwise—is premeditated and thought out ahead of time. This foresight often places Gans Hruber two steps ahead of his peers. However, when plans go awry, Gans Hruber often has to first backtrack those same two steps to address the present, and that hesitation can often be line between success and failure in the heat of a situation.

Dead Sprint (Combat Aspect)

When Gans Hruber gets in trouble, he finds no fault in bravely turning tail and getting the hell out of dodge. Obviously, this means that he tends to survive even the most deadly encounters... but the same can't always be said for his compatriots. This fact hasn't exactly made him the most popular among his peers, but hey, at least Gans Hruber isn't dead yet.

That's What Watchmen Are For (Combat Aspect)

Gans Hruber, all things being equal, isn't fond of taking part in combat himself. Instead, he would rather convince others to fight for him. While he's no slouch when it comes to combat, he isn't accustomed to engaging in it all too often, as his minions usually take care of business for him. However, if presented with, say, a stubborn member of law enforcement who refuses to give in and is pretty competent, Hruber can find himself having to improvise, which puts him at a disadvantage.

Skill Feats
Active Reload Fear Will Keep Them In Line Your Reputation Precedes You Run And Gun Classic Misdirection True Colors Resistance Is Futile Down Scope Elusive Prey
Force Feats
Granted Feats
Human: Just Another Face Human: Eye Of The Tiger Order Feat: Mercenary Checkmate II Silver Tongue II Diamond Cutter Force Wielder Awareness
Knowledge
Languages
  • Basic
Lore
  • Economic Security Procedures
  • Economics
  • Galactic Economics
  • Galactic Politics
  • Galactic Politics
  • Lore and History of the Brotherhood
  • Sociology
  • Tailors of the Galaxy
  • The history of the Galactic Civil War including the Alliance to Restore the Republic and the Galactic Empire
  • The history of the modern era including the New Republic and post-Galactic Concordance conflicts
Specialization
Primary Martial Art None
Secondary Martial Art None
Primary Weapon Specialization None
Secondary Weapon Specialization None
Primary Lightsaber Form None
Secondary Lightsaber Form None