Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Matukai Adept | Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts. |
Equite:
Surge II
Battle Haste II
Elder: Surge III Battle Haste III Grand Master: Surge III Battle Haste III Journeyman: Battle Haste I Surge I Novitiate: |
2024/12/10 / 2024/12/10 |
Night Mother | "I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power." The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters. |
Equite:
Channel II
Ghosting II
Elder: Ghosting III Channel III Grand Master: Ghosting III Channel III Journeyman: Ghosting I Channel I Novitiate: |
2024/09/26 / 2024/09/28 |
Night Warrior | “Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.” Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way. Night Warriors gain: |
Equite:
Metamorphosis II
Fueled II
Elder: Fueled III Metamorphosis III Grand Master: Fueled III Metamorphosis III Journeyman: Metamorphosis I Fueled I Novitiate: |
2025/05/02 / 2025/05/02 |
Night Witch | "Never forget that your magic must always be used wisely.” Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies. Night Witches gain: |
Equite:
Ichor Grenades II
Depths of Power II
Elder: Depths of Power III Ichor Grenades III Grand Master: Depths of Power III Ichor Grenades III Journeyman: Depths of Power I Ichor Grenades I Novitiate: |
2025/05/02 / 2025/05/02 |
Ninja |
Equite:
Proficiency II
Well Trained II
Elder: Proficiency III Well Trained III Grand Master: Proficiency III Well Trained III Journeyman: Proficiency I Well Trained I Novitiate: |
2024/09/26 / 2024/09/28 | |
Noblesse D'épée | A true noble should be skilled in both swordsmanship and courtly behavior. The pen may be mightier than the sword, but when you can use both it does not matter. |
Equite:
Silver Tongue II
Duelist II
Elder: Silver Tongue III Duelist III Grand Master: Silver Tongue III Duelist III Journeyman: Silver Tongue I Duelist I Novitiate: |
2025/01/10 / 2025/01/10 |
Oracle | Enigmatic, wild and not the most understood, the Oracle’s instinctive affinity with the Living Force is often unnerving and their insight is even frightening. By their very nature, they lurk the line between light and dark, acutely aware of the Force woven intricately through the tapestry of time and fate. They perceive time differently than most and receive visions outside of meditation and dreams. |
Equite:
Channel II
Clairvoyance II
Elder: Channel III Clairvoyance III Grand Master: Channel III Clairvoyance III Journeyman: Channel I Clairvoyance I Novitiate: |
2024/09/30 / 2024/09/30 |
Orator |
Equite:
Intergalactic II
Silver Tongue II
Elder: Intergalactic III Silver Tongue III Grand Master: Intergalactic III Silver Tongue III Journeyman: Intergalactic I Silver Tongue I Novitiate: |
2024/09/25 / 2024/09/28 | |
Paladin | A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement. |
Equite:
Surge II
Hivemind II
Elder: Surge III Hivemind III Grand Master: Surge III Hivemind III Journeyman: Surge I Hivemind I Novitiate: |
2024/09/26 / 2024/09/28 |
Peacekeeper | "Peacekeeping is not a job for soldiers, but only soldiers can do it." A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition. Peacekeepers gain;
|
Equite:
Battlefield Awareness II
Surge II
Elder: Surge III Battlefield Awareness III Grand Master: Surge III Battlefield Awareness III Journeyman: Surge I Battlefield Awareness I Novitiate: |
2025/06/03 / 2025/06/03 |
Rex Tempestas | "When it comes to glittering objects, wizards have all the taste and self-control of a deranged magpie." Storm Bringer, Lord of Lightning, Master of the Zippy Zap. Titles are a superfluous thing which Kojiro can never settle his over active mind on. He hunts shiny things, knows many things, and zaps bad things with lightning. Then probably forgets he's done it. |
Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2024/10/26 / 2024/12/27 |
Scavenger | “He's a BB unit with a selenium drive and a thermal hyperscan vindicator.” In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy. Scavengers gain:
|
Equite:
Hotfix II
Junker II
Elder: Junker III Hotfix III Grand Master: Junker III Hotfix III Journeyman: Hotfix I Junker I Novitiate: |
2016/08/02 / 2016/08/02 |
Scoundrel | “Boys, you're both gonna get what I promised. Have I ever not delivered for you before?” Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done. Scoundrels gain:
|
Equite:
Intergalactic II
Fly Casual II
Elder: Fly Casual III Intergalactic III Grand Master: Fly Casual III Intergalactic III Journeyman: Intergalactic I Fly Casual I Novitiate: |
2016/08/02 / 2023/11/17 |
Secret Order | Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users. |
Equite:
Jedi Ace II
Duelist II
Elder: Jedi Ace III Duelist III Grand Master: Jedi Ace III Duelist III Journeyman: Jedi Ace I Duelist I Novitiate: |
2024/09/26 / 2024/09/28 |
Seeker | “The truth... is where you seek it...” Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users. Seekers gain:
|
Equite:
Seeking II
Force Interrogation II
Elder: Seeking III Force Interrogation III Grand Master: Seeking III Force Interrogation III Journeyman: Seeking I Force Interrogation I Novitiate: |
2013/07/20 / 2016/08/02 |
Shadow | “Sometimes, the most effective weapon is the one they never see coming” Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught. Shadows gain:
|
Equite:
Faceless II
Ghosting II
Elder: Faceless III Ghosting III Grand Master: Faceless III Ghosting III Journeyman: Ghosting I Faceless I Novitiate: |
2013/07/20 / 2016/08/02 |
Sith Avatar | The Sith Avatar is a being completely corrupted by the dark side of the Force and occupied by an ancient Sith spirit under the Sith spell Qâzoi Kyantuska. They are masters of the Sith arcane with extensive knowledge in Sith Sorcery, Sith Sculpting, Sith Alchemy, and integrations of the dark side of the Force with a wide range of technologies. They use their abilities and ancient knowledge to conquer, control and alter sentient life and technology alike while wandering the galaxy's Unknown Regions unhindered with allegiance to no one person or organization - having wiped clean the host's memories to fulfil their own dark and unsettling desires. The Sith Avatar gains the following feats:
|
Equite:
Mechu-deru II
Ghosting II
Elder: Mechu-deru III Ghosting III Grand Master: Mechu-deru III Ghosting III Journeyman: Mechu-deru I Ghosting I Novitiate: |
2025/03/24 / 2025/03/24 |
Sith Fleshweaver | "𝘛𝘩𝘦 𝘤𝘰𝘳𝘱𝘰𝘳𝘦𝘢𝘭 𝘧𝘰𝘳𝘮 𝘣𝘦𝘨𝘪𝘯𝘴 𝘢𝘴 𝘢𝘯 𝘦𝘮𝘱𝘵𝘺 𝘤𝘢𝘯𝘷𝘢𝘴, 𝘸𝘦 𝘱𝘢𝘪𝘯𝘵 𝘢𝘯𝘥 𝘴𝘤𝘶𝘭𝘱𝘵 𝘵𝘩𝘦 𝘣𝘰𝘥𝘺 𝘶𝘯𝘵𝘪𝘭 𝘪𝘵 𝘶𝘯𝘭𝘰𝘤𝘬𝘴 𝘵𝘩𝘦 𝘴𝘱𝘪𝘳𝘪𝘵'𝘴 𝘧𝘶𝘭𝘭 𝘱𝘰𝘵𝘦𝘯𝘵𝘪𝘢𝘭." Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They can siphon vigor from the Living Force to revitalize themselves and are able to push themselves until the very brink of death. Sith Fleshweavers gain:
|
Equite:
Channel II
Surge II
Elder: Surge III Channel III Grand Master: Surge III Channel III Journeyman: Surge I Channel I Novitiate: |
2025/02/09 / 2025/02/09 |
Sith Fleshweaver | "The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential." Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death. Sith Fleshweavers gain:
|
Equite:
Surge II
Arcane Shield II
Elder: Surge III Arcane Shield III Grand Master: Surge III Arcane Shield III Journeyman: Surge I Arcane Shield I Novitiate: |
2025/05/05 / 2025/05/05 |
Soldier |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2024/09/27 / 2024/09/28 |