Character Sheet Reference

Displaying disciplines 41 - 60 of 75 in total
Discipline Description Granted Feats Created / Updated
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2024/12/10 / 2024/12/10
Night Mother

"I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power."

The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2024/09/26 / 2024/09/28
Night Warrior

“Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.”

Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.

Night Warriors gain:
* Metamorphosis, which modifies the Force Power: Transformation
* Fueled, a unique Force power for Night Warriors.

Equite: Metamorphosis II Fueled II
Elder: Fueled III Metamorphosis III
Grand Master: Fueled III Metamorphosis III
Journeyman: Metamorphosis I Fueled I
Novitiate:
2025/05/02 / 2025/05/02
Night Witch

"Never forget that your magic must always be used wisely.”

Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.

Night Witches gain:
* Ichor Grenades, which modifies the Force Power: Ichor
* Depths of Power, a unique Force Power for Night Witches.

Equite: Ichor Grenades II Depths of Power II
Elder: Depths of Power III Ichor Grenades III
Grand Master: Depths of Power III Ichor Grenades III
Journeyman: Depths of Power I Ichor Grenades I
Novitiate:
2025/05/02 / 2025/05/02
Ninja Equite: Proficiency II Well Trained II
Elder: Proficiency III Well Trained III
Grand Master: Proficiency III Well Trained III
Journeyman: Proficiency I Well Trained I
Novitiate:
2024/09/26 / 2024/09/28
Noblesse D'épée

A true noble should be skilled in both swordsmanship and courtly behavior. The pen may be mightier than the sword, but when you can use both it does not matter.

Equite: Silver Tongue II Duelist II
Elder: Silver Tongue III Duelist III
Grand Master: Silver Tongue III Duelist III
Journeyman: Silver Tongue I Duelist I
Novitiate:
2025/01/10 / 2025/01/10
Oracle

Enigmatic, wild and not the most understood, the Oracle’s instinctive affinity with the Living Force is often unnerving and their insight is even frightening. By their very nature, they lurk the line between light and dark, acutely aware of the Force woven intricately through the tapestry of time and fate. They perceive time differently than most and receive visions outside of meditation and dreams.

Equite: Channel II Clairvoyance II
Elder: Channel III Clairvoyance III
Grand Master: Channel III Clairvoyance III
Journeyman: Channel I Clairvoyance I
Novitiate:
2024/09/30 / 2024/09/30
Orator Equite: Intergalactic II Silver Tongue II
Elder: Intergalactic III Silver Tongue III
Grand Master: Intergalactic III Silver Tongue III
Journeyman: Intergalactic I Silver Tongue I
Novitiate:
2024/09/25 / 2024/09/28
Paladin

A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement.

Equite: Surge II Hivemind II
Elder: Surge III Hivemind III
Grand Master: Surge III Hivemind III
Journeyman: Surge I Hivemind I
Novitiate:
2024/09/26 / 2024/09/28
Peacekeeper

"Peacekeeping is not a job for soldiers, but only soldiers can do it."

A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition.

Peacekeepers gain;

  • Battlefield Awareness

  • Surge

Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/06/03 / 2025/06/03
Rex Tempestas

"When it comes to glittering objects, wizards have all the taste and self-control of a deranged magpie."

Storm Bringer, Lord of Lightning, Master of the Zippy Zap. Titles are a superfluous thing which Kojiro can never settle his over active mind on. He hunts shiny things, knows many things, and zaps bad things with lightning.

Then probably forgets he's done it.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2024/10/26 / 2024/12/27
Scavenger

“He's a BB unit with a selenium drive and a thermal hyperscan vindicator.”

In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.

Scavengers gain:

  • Hotfix, a unique Ability for Scavengers
  • Junker, which grants a bonus to Crafting
Equite: Hotfix II Junker II
Elder: Junker III Hotfix III
Grand Master: Junker III Hotfix III
Journeyman: Hotfix I Junker I
Novitiate:
2016/08/02 / 2016/08/02
Scoundrel

“Boys, you're both gonna get what I promised. Have I ever not delivered for you before?”

Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.

Scoundrels gain:

  • Fly Casual, which grants a bonus to Deception
  • Intergalactic, a unique Ability for Scoundrels
Equite: Intergalactic II Fly Casual II
Elder: Fly Casual III Intergalactic III
Grand Master: Fly Casual III Intergalactic III
Journeyman: Intergalactic I Fly Casual I
Novitiate:
2016/08/02 / 2023/11/17
Secret Order

Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users.

Equite: Jedi Ace II Duelist II
Elder: Jedi Ace III Duelist III
Grand Master: Jedi Ace III Duelist III
Journeyman: Jedi Ace I Duelist I
Novitiate:
2024/09/26 / 2024/09/28
Seeker

“The truth... is where you seek it...”

Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.

Seekers gain:

  • Force Interrogation which modifies the Force Power: Mind Trick
  • Seeking, a unique Force Power for Seekers
Equite: Seeking II Force Interrogation II
Elder: Seeking III Force Interrogation III
Grand Master: Seeking III Force Interrogation III
Journeyman: Seeking I Force Interrogation I
Novitiate:
2013/07/20 / 2016/08/02
Shadow

“Sometimes, the most effective weapon is the one they never see coming”

Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.

Shadows gain:

  • Ghosting, which modifies the Force Power: Force Cloak
  • Faceless, a unique Force Power for Shadows
Equite: Faceless II Ghosting II
Elder: Faceless III Ghosting III
Grand Master: Faceless III Ghosting III
Journeyman: Ghosting I Faceless I
Novitiate:
2013/07/20 / 2016/08/02
Sith Avatar

The Sith Avatar is a being completely corrupted by the dark side of the Force and occupied by an ancient Sith spirit under the Sith spell Qâzoi Kyantuska. They are masters of the Sith arcane with extensive knowledge in Sith Sorcery, Sith Sculpting, Sith Alchemy, and integrations of the dark side of the Force with a wide range of technologies. They use their abilities and ancient knowledge to conquer, control and alter sentient life and technology alike while wandering the galaxy's Unknown Regions unhindered with allegiance to no one person or organization - having wiped clean the host's memories to fulfil their own dark and unsettling desires.

The Sith Avatar gains the following feats:

  • Mechu-Deru III
  • Ghosting III
Equite: Mechu-deru II Ghosting II
Elder: Mechu-deru III Ghosting III
Grand Master: Mechu-deru III Ghosting III
Journeyman: Mechu-deru I Ghosting I
Novitiate:
2025/03/24 / 2025/03/24
Sith Fleshweaver

"𝘛𝘩𝘦 𝘤𝘰𝘳𝘱𝘰𝘳𝘦𝘢𝘭 𝘧𝘰𝘳𝘮 𝘣𝘦𝘨𝘪𝘯𝘴 𝘢𝘴 𝘢𝘯 𝘦𝘮𝘱𝘵𝘺 𝘤𝘢𝘯𝘷𝘢𝘴, 𝘸𝘦 𝘱𝘢𝘪𝘯𝘵 𝘢𝘯𝘥 𝘴𝘤𝘶𝘭𝘱𝘵 𝘵𝘩𝘦 𝘣𝘰𝘥𝘺 𝘶𝘯𝘵𝘪𝘭 𝘪𝘵 𝘶𝘯𝘭𝘰𝘤𝘬𝘴 𝘵𝘩𝘦 𝘴𝘱𝘪𝘳𝘪𝘵'𝘴 𝘧𝘶𝘭𝘭 𝘱𝘰𝘵𝘦𝘯𝘵𝘪𝘢𝘭."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They can siphon vigor from the Living Force to revitalize themselves and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • 𝘚𝘶𝘳𝘨𝘦
  • 𝘊𝘩𝘢𝘯𝘯𝘦𝘭
Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2025/02/09 / 2025/02/09
Sith Fleshweaver

"The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • Surge
  • Arcane Shield
Equite: Surge II Arcane Shield II
Elder: Surge III Arcane Shield III
Grand Master: Surge III Arcane Shield III
Journeyman: Surge I Arcane Shield I
Novitiate:
2025/05/05 / 2025/05/05
Soldier Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2024/09/27 / 2024/09/28