Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Soothsayer | Through a connection with all things natural and wild, the Soothsayer is intimately bound within the ties of the Living Force. By their very nature, those who take up this discipline empathize with all creatures living, and through them garner a mind open to probability and potentiality. The tumult of emotion and turbulence of thought is something they understand all-to-well. |
Equite:
Primal Bond II
Presentiment II
Elder: Primal Bond III Presentiment III Grand Master: Primal Bond III Presentiment III Journeyman: Primal Bond I Presentiment I Novitiate: |
2024/10/01 / 2024/10/01 |
Aviator | "The only time you have too much fuel is when you are on fire." Big ships, small ships, and everything in-between, it matters not to an Aviator who knows how to operate any space-faring vehicle in the galaxy. They are a welcome addition to any crew, and are usually exceptional pilots in their own right. |
Equite:
Smooth Operator II
Capital Commander II
Elder: Smooth Operator III Capital Commander III Grand Master: Smooth Operator III Capital Commander III Journeyman: Smooth Operator I Capital Commander I Novitiate: |
2024/09/30 / 2024/09/30 |
The Chronarch |
Equite:
Hivemind II
Arcane Shield II
Elder: Hivemind III Arcane Shield III Grand Master: Hivemind III Arcane Shield III Journeyman: Hivemind I Arcane Shield I Novitiate: |
2024/09/30 / 2024/09/30 | |
Oracle | Enigmatic, wild and not the most understood, the Oracle’s instinctive affinity with the Living Force is often unnerving and their insight is even frightening. By their very nature, they lurk the line between light and dark, acutely aware of the Force woven intricately through the tapestry of time and fate. They perceive time differently than most and receive visions outside of meditation and dreams. |
Equite:
Channel II
Clairvoyance II
Elder: Channel III Clairvoyance III Grand Master: Channel III Clairvoyance III Journeyman: Channel I Clairvoyance I Novitiate: |
2024/09/30 / 2024/09/30 |
Jedi Operative | "Handling assignments that our colleagues have written off as impossible is the sign of a Sentinel." Within the Jedi Sentinel tradition, some further specialize in spycraft and espionage to become Jedi Operatives. These elite Sentinels hone their Force abilities to augment their mundane skills in tracking and infiltration. There is nowhere to hide and no secret is safe from a Jedi Operative. The Jedi Operative gains:
|
Equite:
Dowsing II
Hexing II
Elder: Dowsing III Hexing III Grand Master: Dowsing III Hexing III Journeyman: Dowsing I Hexing I Novitiate: |
2024/09/29 / 2024/09/29 |
Deathsworn | "For the Father and Daughter to fulfill their celestial roles, so too must the Son." The Deathsworn are a sect of Sith cultists who believe that entropy, known as Bogun, is an essential aspect of the Force, complementing the Living Force (Ashla) and existing within the greater Cosmic Force (Bendu). Rather than seeing themselves as enemies of the Jedi, they view their role as counterparts. The Deathsworn sow destruction and reap suffering because they are necessary forces in the universe; for just as life grows and flourishes, it must also decay and perish. |
Equite:
Channel II
Arcane Shield II
Elder: Channel III Arcane Shield III Grand Master: Channel III Arcane Shield III Journeyman: Channel I Arcane Shield I Novitiate: |
2024/09/28 / 2024/09/28 |
The Doctor | "The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility." The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected. |
Equite:
Steady Hands II
Checkmate II
Elder: Checkmate III Steady Hands III Grand Master: Checkmate III Steady Hands III Journeyman: Steady Hands I Checkmate I Novitiate: |
2024/09/25 / 2024/09/28 |
Soul Arcanist | "If you consider your body a temple, you should also make it your magnum opus." Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield. |
Equite:
Channel II
Force Shockboxing II
Elder: Channel III Force Shockboxing III Grand Master: Channel III Force Shockboxing III Journeyman: Channel I Force Shockboxing I Novitiate: |
2024/09/25 / 2024/09/28 |
Soldier |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2024/09/27 / 2024/09/28 | |
Secret Order | Members of the Dark Jedi Brotherhood, especially those from the age of alignment with the Emperor's Hammer, are trained in a wide range of combat. From hand-to-hand, lightsaber, battlefield, snubfighter, and fleet combat make up the core of these elite Force users. |
Equite:
Jedi Ace II
Duelist II
Elder: Jedi Ace III Duelist III Grand Master: Jedi Ace III Duelist III Journeyman: Jedi Ace I Duelist I Novitiate: |
2024/09/26 / 2024/09/28 |
Paladin | A Paladin is a Force User committed to supporting their allies and surviving through even the toughest hardships. They have trained to utilize Battle Meditation to support their allies whether Force Users or NFU and to push through exhaustion and injury to keep fighting. Many Paladins choose to make use of heavy armor, but it is not a requirement. |
Equite:
Surge II
Hivemind II
Elder: Surge III Hivemind III Grand Master: Surge III Hivemind III Journeyman: Surge I Hivemind I Novitiate: |
2024/09/26 / 2024/09/28 |
Orator |
Equite:
Intergalactic II
Silver Tongue II
Elder: Intergalactic III Silver Tongue III Grand Master: Intergalactic III Silver Tongue III Journeyman: Intergalactic I Silver Tongue I Novitiate: |
2024/09/25 / 2024/09/28 | |
Ninja |
Equite:
Proficiency II
Well Trained II
Elder: Proficiency III Well Trained III Grand Master: Proficiency III Well Trained III Journeyman: Proficiency I Well Trained I Novitiate: |
2024/09/26 / 2024/09/28 | |
Night Mother | "I am not a natural Force wielder like the Jedi or Sith. I use dark magick to achieve power." The Night Mother is a powerful user of Peridean Shadow Magick. A leader among their people, they are a force to be reckoned with both on and off the field, capable of powerful sorcery and a beacon of wisdom among their sisters. |
Equite:
Channel II
Ghosting II
Elder: Ghosting III Channel III Grand Master: Ghosting III Channel III Journeyman: Ghosting I Channel I Novitiate: |
2024/09/26 / 2024/09/28 |
Matukai Adept | Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts. |
Equite:
Battle Haste I
Surge I
Elder: Battle Haste I Surge I Grand Master: Battle Haste I Surge I Journeyman: Battle Haste I Surge I Novitiate: Battle Haste I Surge I |
2024/09/26 / 2024/09/28 |
Master Naur'alor | "I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers." The Master Naur'alor is a Mandalorian weapon smith and armorer of near unparalleled skill, blurring the lines between arcane and regular crafting using the rare metal beskar. They are seen as paragons of Mandalorian culture, guiding those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes. A capable warrior in their own right, the Master Naur'alor defends the honor of all of Mandalore. |
Equite:
Proficiency II
Silver Tongue II
Elder: Proficiency III Silver Tongue III Grand Master: Proficiency III Silver Tongue III Journeyman: Proficiency I Silver Tongue I Novitiate: |
2024/09/26 / 2024/09/28 |
Kyatarun Dragoon | "The Wilds are no place for the faint of heart. Speed, skill and the will to survive are needed if you want any chance to be nothing more than prey." The Kyatarun Dragoon is based on legends of old. Of mighty Drake slayers that took to the sky to slay their prey. Whilst the drakes of legend may not exist, the warrior certainly does. Fighting alongside his beastial companions he embodies the very drakes he was supposed to hunt. A true Apex Predator and Lord of the Skies. |
Equite:
Battle Haste II
Beast Mode II
Elder: Battle Haste III Beast Mode III Grand Master: Battle Haste III Beast Mode III Journeyman: Battle Haste I Beast Mode I Novitiate: |
2024/09/25 / 2024/09/28 |
Force Lord | To fully harness the potential of the Force, one must not only perfect its practical application in combat, but also understand its arcane nature. This power is not granted to just anyone, but earned over a lifetime of study and the dedication to the pursuit of knowledge. By reaching beyond the binary boundaries of the dark side and the light side, a Force Lord can effortlessly bend the Force to their will, weaving it into the very fibers of their being. |
Equite:
Channel II
Arcane Shield II
Elder: Channel III Arcane Shield III Grand Master: Channel III Arcane Shield III Journeyman: Channel I Arcane Shield I Novitiate: |
2024/09/26 / 2024/09/28 |
Balance Bringer | ""Where there is life, there must be also death. The Force cannot exist without both sides of the coin. The Light and the Dark; I shall bring them into harmony."" The Balance Bringer lives in the center, allowing the Light and Dark sides of the Force to flow through him. He is connected deeply, and finds both peace and ruthlessness available to him. |
Equite:
Primed II
Battle Haste II
Elder: Primed III Battle Haste III Grand Master: Primed III Battle Haste III Journeyman: Battle Haste I Primed I Novitiate: |
2024/09/25 / 2024/09/28 |
Marauder | “Don't blink.” The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down. Marauders gain:
|
Equite:
Battlefield Awareness II
Battle Haste II
Elder: Battle Haste III Battlefield Awareness III Grand Master: Battle Haste III Battlefield Awareness III Journeyman: Battle Haste I Battlefield Awareness I Novitiate: |
2013/07/20 / 2024/06/18 |