Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Oracle |
Equite:
Clairvoyance II
Presentiment II
Elder: Clairvoyance III Presentiment III Grand Master: Clairvoyance III Presentiment III Journeyman: Clairvoyance I Presentiment I Novitiate: |
2025/06/18 / 2025/06/18 | |
Forcewarden | "The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it." Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force. Forcewardens gain:
|
Equite:
Channel II
Iron Pillar II
Elder: Iron Pillar III Channel III Grand Master: Iron Pillar III Channel III Journeyman: Channel I Iron Pillar I Novitiate: |
2025/06/18 / 2025/06/18 |
Director of Tactical Engineering | More than just an engineer, the Director of Tactial Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line. |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2025/06/20 / 2025/06/20 |
Lyctor | "Lyctor? I barely knew her!" Although many Disciplines seek immortality through dark rituals, the Lyctor takes a more direct approach. Like Arcanists, they learn to quickly replenish themselves from the ambient Force energy around them. But like Defenders, they focus on channeling that energy into traditionally defensive powers like Control Self or Healing. Lyctors gain:
|
Equite:
Synergy II
Channel II
Elder: Channel III Synergy III Grand Master: Channel III Synergy III Journeyman: Channel I Synergy I Novitiate: |
2025/06/22 / 2025/06/22 |
Wayseer | “I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.” Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself. The Wayseer gains: Clairvoyance, a unique ability which modifies the Force Power: Farsight |
Equite:
Primal Bond II
Clairvoyance II
Elder: Primal Bond III Clairvoyance III Grand Master: Primal Bond III Clairvoyance III Journeyman: Primal Bond I Clairvoyance I Novitiate: |
2025/06/24 / 2025/06/24 |
Anchorite | “I can’t bear it for you. But I can bear you.” Anchorites are those who stand so others do not fall. They are empaths not only in feeling, but in action—guardians who place themselves between danger and the defenseless, shouldering what others cannot. By touching the lives of others, they glean insight into past wounds, present burdens, and future trials, allowing them to share the weight of pain not by easing it—but by enduring it. To walk the path of an Anchorite is to be still when others flee, to catch the blow meant for another, and to answer suffering with presence, not platitude. Whether holding a line or holding a hand, the Anchorite acts as a conduit of the Living Force—rooted not in might, but in resilience. The Anchorite gains: Presentiment, a unique ability that modifies the Force Power: Farsight |
Equite:
Iron Pillar II
Presentiment II
Elder: Iron Pillar III Presentiment III Grand Master: Iron Pillar III Presentiment III Journeyman: Iron Pillar I Presentiment I Novitiate: |
2025/06/24 / 2025/06/24 |
Pirate Broadcaster | "Not everyone wants the signal. But the ones who need it? They’re always listening." Pirate Broadcasters are outlaw oracles of the void—rogue communicators who hijack comm arrays, splice into black-market frequencies, and beam forbidden signals into the cracks of galactic order. Whether calling from a derelict satellite, a bombed-out relay station on a prison moon, or the belly of a freighter skimming the edge of the Core, their voices slip past censors and suppression to reach the forgotten, the angry, and the curious. Some speak in riddles, others in fire. Some just need to be heard. Their signals spread like an infection, spreading messages that ignite rebellion, unravel secrets, or comfort the damned. They might be ghost-story tellers, propaganda prophets, anonymous agitators, or just someone with a mic and a vendetta—but one thing is certain: if their voice reaches you, you’re already part of the story. Pirate Broadcasters gain: Intergalactic, a unique ability for Pirate Broadcaster |
Equite:
Intergalactic II
Silver Tongue II
Elder: Intergalactic III Silver Tongue III Grand Master: Intergalactic III Silver Tongue III Journeyman: Intergalactic I Silver Tongue I Novitiate: |
2025/06/24 / 2025/06/24 |
Nightslinger | "When you see the green flash, it's too late. I'm already gone, and I've already dumped three slugs in your chest." The Nightslinger is a marksman who uses Dathomirian magick, instinct, and wicked feats of athleticism to deadly effect. Drawing on the use of sacred ichor to augment their physical attributes, they move with speed that borders on the preternatural to overwhelm foes, cover distance quickly, and to make tactical retreats. Green flames dance around every slug fired, and the battlefield becomes a deadly web with which the Nightslinger can traverse with teleportive grace. |
Equite:
Battle Haste II
Ichor Grenades II
Elder: Battle Haste III Ichor Grenades III Grand Master: Battle Haste III Ichor Grenades III Journeyman: Battle Haste I Ichor Grenades I Novitiate: |
2025/06/26 / 2025/06/26 |
Valkyrie | "Choosers of the Slain, you only ever see them out of the corner of your eye, if you’re lucky. They will find you and bring you to their Gods. If you’re lucky." Raised among Mandalorians to be the consummate stalker of the most dangerous prey, the Valkyrie was a dangerous foe even before you consider the Force. With specialized training of obscure Force techniques to enhance their stealth and tracking, she became considerably more fearsome. Unseen, unshakable, and relentless, a Valkyrie is the last thing you want hunting you. |
Equite:
Seeking II
Ghosting II
Elder: Seeking III Ghosting III Grand Master: Seeking III Ghosting III Journeyman: Seeking I Ghosting I Novitiate: |
2025/07/10 / 2025/07/10 |