Character Sheet Reference

Displaying disciplines 101 - 112 of 112 in total
Discipline Description Granted Feats Created / Updated
The Phoenix of Kyataru

Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2025/11/22 / 2025/11/22
Koldra'dun

A rare and enigmatic discipline practiced only by the most gifted Force wielders, the task of the Koldra'dun is to blend the disciplined poise of a knight with the terrifying power of a sorcerer. Koldra'dun, also known as Witch-Knights, channel the Force as both shield and blade, relying on peerless blade work combined with masterful (and often devastating) feats of Force power to turn battles in their favor.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/11/24 / 2025/11/24
Machinist

Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things.

Equite: Proficiency II Junker II
Elder: Junker III Proficiency III
Grand Master: Junker III Proficiency III
Journeyman: Proficiency I Junker I
Novitiate:
2026/01/07 / 2026/01/07
Heart of Fire

A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night.

Equite: Duelist II Spirit Guide II
Elder: Duelist III Spirit Guide III
Grand Master: Duelist III Spirit Guide III
Journeyman: Duelist I Spirit Guide I
Novitiate:
2026/01/08 / 2026/01/08
Arcane Warrior

A bastion of concordiance advancing through chaos by balance between mind and matter.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/01/15 / 2026/01/15
Shadow Hunter

"Following echoes they hunt in the shadows between the veil."

Equite: Dowsing III Dowsing II Ghosting II
Elder: Dowsing III Ghosting III
Grand Master: Dowsing III Ghosting III
Journeyman: Dowsing I Ghosting I
Novitiate:
2026/01/17 / 2026/01/17
Director of Tactical Engineering

More than just an engineer, the Director of Tactical Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line.

Directors of Tactical Engineering gain:

  • Proficiency, which modifies Primary and Secondary Weapon Skills
  • Smooth Operator, which grants a bonus to Piloting
Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/06/20 / 2026/02/01
The Bastion

A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/02/11 / 2026/02/11
Chiaroscuro Healer

Healer-centric Force Disciples who choose balance between the Dark and the Light aspects of The Force.

Chiaroscuro Healers gain:

  • Ghosting, which modifies the Force Cloak Force Power.
  • Synergy, which modifies the Concealment, Control Self, Force Cloak, and Healing Force Powers.
Equite: Synergy II Ghosting II
Elder: Ghosting III Synergy III
Grand Master: Ghosting III Synergy III
Journeyman: Ghosting I Synergy I
Novitiate:
2026/02/01 / 2026/03/05
Ranger

"The Force knows my destiny, and that is all that matters."

Rangers are not masters of the Force, though a rare few do have the ability to feel its ebb and flow and sense the tenuous balance within. That doesn't stop them from studying its mysteries, if in a more 'hands-on' way than a Jedi or Sith would.

Explorers and pathfinders, ever eager for the next hyperspace lane and uncharted planet, Rangers have a wealth of skills and esoteric knowledge about the hidden places of the galaxy, from Sith tombs to black markets.

Equite: Intergalactic II Adventurer Archeologist II
Elder: Intergalactic III Adventurer Archeologist III
Grand Master: Intergalactic III Adventurer Archeologist III
Journeyman: Intergalactic I Adventurer Archeologist I
Novitiate:
2026/03/17 / 2026/03/17
Radiant Virtuoso

Radiant Virtuosos channel the Light Side through dazzling, performance-inspired displays. Their abilities appear as radiant bursts of light and electricity, with graceful movements, often incorporating dramatic transformations as part of their spectacles.

Equite: Primed II Metamorphosis II
Elder: Primed III Metamorphosis III
Grand Master: Primed III Metamorphosis III
Journeyman: Primed I Metamorphosis I
Novitiate:
2026/03/17 / 2026/03/17
Forcewarden

"The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it."

Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action, they carry the will of the Force.

Forcewardens gain:

  • Channel
  • Surge
Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2025/06/18 / 2026/03/18