Character Sheet Reference

Displaying disciplines 101 - 118 of 118 in total
Discipline Description Granted Feats Created / Updated
Machinist

Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things.

Equite: Proficiency II Junker II
Elder: Junker III Proficiency III
Grand Master: Junker III Proficiency III
Journeyman: Proficiency I Junker I
Novitiate:
2026/01/07 / 2026/01/07
Heart of Fire

A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night.

Equite: Duelist II Spirit Guide II
Elder: Duelist III Spirit Guide III
Grand Master: Duelist III Spirit Guide III
Journeyman: Duelist I Spirit Guide I
Novitiate:
2026/01/08 / 2026/01/08
Arcane Warrior

A bastion of concordiance advancing through chaos by balance between mind and matter.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/01/15 / 2026/01/15
Director of Tactical Engineering

More than just an engineer, the Director of Tactical Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line.

Directors of Tactical Engineering gain:

  • Proficiency, which modifies Primary and Secondary Weapon Skills
  • Smooth Operator, which grants a bonus to Piloting
Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/06/20 / 2026/02/01
The Bastion

A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/02/11 / 2026/02/11
Chiaroscuro Healer

Healer-centric Force Disciples who choose balance between the Dark and the Light aspects of The Force.

Chiaroscuro Healers gain:

  • Ghosting, which modifies the Force Cloak Force Power.
  • Synergy, which modifies the Concealment, Control Self, Force Cloak, and Healing Force Powers.
Equite: Synergy II Ghosting II
Elder: Ghosting III Synergy III
Grand Master: Ghosting III Synergy III
Journeyman: Ghosting I Synergy I
Novitiate:
2026/02/01 / 2026/03/05
Ranger

"The Force knows my destiny, and that is all that matters."

Rangers are not masters of the Force, though a rare few do have the ability to feel its ebb and flow and sense the tenuous balance within. That doesn't stop them from studying its mysteries, if in a more 'hands-on' way than a Jedi or Sith would.

Explorers and pathfinders, ever eager for the next hyperspace lane and uncharted planet, Rangers have a wealth of skills and esoteric knowledge about the hidden places of the galaxy, from Sith tombs to black markets.

Equite: Intergalactic II Adventurer Archeologist II
Elder: Intergalactic III Adventurer Archeologist III
Grand Master: Intergalactic III Adventurer Archeologist III
Journeyman: Intergalactic I Adventurer Archeologist I
Novitiate:
2026/03/17 / 2026/03/17
Radiant Virtuoso

Radiant Virtuosos channel the Light Side through dazzling, performance-inspired displays. Their abilities appear as radiant bursts of light and electricity, with graceful movements, often incorporating dramatic transformations as part of their spectacles.

Equite: Primed II Metamorphosis II
Elder: Primed III Metamorphosis III
Grand Master: Primed III Metamorphosis III
Journeyman: Primed I Metamorphosis I
Novitiate:
2026/03/17 / 2026/03/17
Forcewarden

"The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it."

Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action, they carry the will of the Force.

Forcewardens gain:

  • Channel
  • Surge
Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2025/06/18 / 2026/03/18
Strategos

“Victory is not claimed. It is decided.”

Strategoi do not rely on strength or speed to overcome their enemies. They shape the battlefield itself, using the Force to align allies, disrupt opponents, and guide events toward a predetermined outcome. Through advanced Battle Meditation and disciplined foresight, they reduce chaos into structure and turn conflict into execution.

A Strategos does not fight the battle as it is.

They fight the battle as it will be.

Equite: Hivemind II Clairvoyance II
Elder: Hivemind III Clairvoyance III
Grand Master: Hivemind III Clairvoyance III
Journeyman: Hivemind I Clairvoyance I
Novitiate:
2026/03/24 / 2026/03/24
Immortal Mandalorian

A Mandalorian from a bygone era seemingly wholly untouched by the ravages of age and the countless battles, catastrophes and adventures through which they have survived. The Immortal Mandalorian claims to have been alive for several millennia - a clearly preposterous statement for one of their kind... and yet, stranger things have been known to happen in the wide reaches of the Galaxy.

Whether the stories are true or not, what is undeniable is that the Immortal Mandalorian seems to be nigh-unstoppable - both physically and in the force of their will.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2026/04/06 / 2026/04/06
Field Cognition

Awareness without distraction, action without hesitation. Mind unbroken, senses unbound.

Equite: Battlefield Awareness II Battle Mind II Battlefield Awareness III
Elder: Battlefield Awareness III Battle Mind III
Grand Master: Battlefield Awareness III Battle Mind III
Journeyman: Battle Mind I Battlefield Awareness I Battlefield Awareness III
Novitiate: Battlefield Awareness III
2026/04/06 / 2026/04/06
Bloodwraith

“The hunger listens. The blood remembers. Every secret carries a pulse— I only have to follow it.”

Bloodwraiths move as predators, seeking the quiet currents that flow beneath flesh and thought. Through the Dark Side, they sense the unseen— tracking life and hidden truths, as one would follow the scent of blood in the air. Minds are opened like veins, with secrets drawn out slowly and deliberately, until nothing remains but silence and surrender.

Equite: Dowsing II Force Interrogation II
Elder: Force Interrogation III Dowsing III
Grand Master: Force Interrogation III Dowsing III
Journeyman: Dowsing I Force Interrogation I
Novitiate:
2026/04/06 / 2026/04/06
Shadow Hunter

"Following echoes they hunt in the shadows between the veil."

Equite: Dowsing III Dowsing II Ghosting II
Elder: Dowsing III Ghosting III
Grand Master: Dowsing III Ghosting III
Journeyman: Dowsing I Ghosting I
Novitiate:
2026/01/17 / 2026/04/06
Night Witch

"Never forget that your magic must always be used wisely.”

Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.

Night Witches gain:

  • Ichor Grenades, which modifies the Force Power: Ichor
  • Depths of Power, a unique Force Power for Night Witches.
Equite: Ichor Grenades II Depths of Power II
Elder: Depths of Power III Ichor Grenades III
Grand Master: Depths of Power III Ichor Grenades III
Journeyman: Depths of Power I Ichor Grenades I
Novitiate:
2025/05/02 / 2026/04/21
Night Warrior

“Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.”

Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.

Night Warriors gain:

  • Metamorphosis, which modifies the Force Power: Transformation
  • Fueled, a unique Force power for Night Warriors.
Equite: Metamorphosis II Fueled II
Elder: Fueled III Metamorphosis III
Grand Master: Fueled III Metamorphosis III
Journeyman: Fueled I Metamorphosis I
Novitiate:
2025/05/02 / 2026/04/21
Ancient Mandalorian

"I was there when the Forge burned brightest... when our people rode the Mythosaur and conquered the galaxy..."

The Ancient Mandalorian is an ancient being of Mandalorian heritage and culture, having served their people for over a millennium. They are paragon adherents to the Way of the Mandalore, repositories of knowledge of Manda'yaim long thought lost. Their presence means on a hunt means imminent death, their skills almost as legendary as the stories they pass on.

The Ancient Mandalorian gains the following feats:

  • Proficiency
  • Intergalactic
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2026/04/26 / 2026/04/26
Jedi Seer

"Always in motion is the future..."

Serving the Jedi Order as conduits to the Unifying Force, Seers used to be responsible for receiving Force visions and interpreting them for the Jedi High Council and the Council of First Knowledge. Working closely with the Lore Keepers and Archivists, the Seers maintained and updated the Jedi Holocrons. By delving deep into the Force and letting it guide and decide what to show them, the were often an early warning system for events to come, sometimes centuries in the future. They can get vivid Force dreams, are capable of feeling the very will of the Force and can get insights on distant events.

*Spirit Guide *Clairvoyance

Equite: Clairvoyance II Spirit Guide II
Elder: Clairvoyance III Spirit Guide III
Grand Master: Clairvoyance III Spirit Guide III
Journeyman: Clairvoyance I Spirit Guide I
Novitiate:
2026/04/26 / 2026/04/26