Character Sheet Reference

Displaying disciplines 1 - 20 of 84 in total
Discipline Description Granted Feats Created / Updated
Lyctor

"Lyctor? I barely knew her!"

Although many Disciplines seek immortality through dark rituals, the Lyctor takes a more direct approach. Like Arcanists, they learn to quickly replenish themselves from the ambient Force energy around them. But like Defenders, they focus on channeling that energy into traditionally defensive powers like Control Self or Healing.

Lyctors gain:

  • Synergy, a unique ability shared with Defenders
  • Channel, a unique ability shared with Arcanists
Equite: Synergy II Channel II
Elder: Channel III Synergy III
Grand Master: Channel III Synergy III
Journeyman: Channel I Synergy I
Novitiate:
2025/06/22 / 2025/06/22
Director of Tactical Engineering

More than just an engineer, the Director of Tactial Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line.

Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2025/06/20 / 2025/06/20
Forcewarden

"The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it."

Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force.

Forcewardens gain:

  • Channel
  • Iron Pillar
Equite: Channel II Iron Pillar II
Elder: Iron Pillar III Channel III
Grand Master: Iron Pillar III Channel III
Journeyman: Channel I Iron Pillar I
Novitiate:
2025/06/18 / 2025/06/18
Oracle Equite: Clairvoyance II Presentiment II
Elder: Clairvoyance III Presentiment III
Grand Master: Clairvoyance III Presentiment III
Journeyman: Clairvoyance I Presentiment I
Novitiate:
2025/06/18 / 2025/06/18
Forcejack

"You thought your secrets were safe. You were wrong."

The Forcejack is a master of digital infiltration, fusing slicing expertise with the subtle power of the Force. Their mastery over technology allows them to control electronics like few others can. Unseen, unpredictable, guided by their penchant for mischief, the Forcejack ghosts through shadows both physical and digital, stealing data, credits, and secrets with quiet precision.

Equite: Channel II Hexing II
Elder: Channel III Hexing III
Grand Master: Channel III Hexing III
Journeyman: Channel I Hexing I
Novitiate:
2025/06/13 / 2025/06/15
Mandalorian Nightsister

"Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash."

The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father.

The Mandalorian Nightsister gains:

  • Arcane Shield, a unique ability.
  • Battle Haste, a unique ability.
Equite: Battle Haste II Arcane Shield II
Elder: Battle Haste III Arcane Shield III
Grand Master: Battle Haste III Arcane Shield III
Journeyman: Battle Haste I Arcane Shield I
Novitiate:
2025/06/11 / 2025/06/11
Legendary Mandalorian

"’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. I don’t want to be most of us."

The Legendary Mandalorian has been trained from birth in the ways of his people. A seasoned mercenary, bounty hunter, information broker, and lover, he has moved from one end of the Galaxy to the other, and seen everything in between. Reliable, deadly, and experienced there are few who have done the things he has done and seen the things he has seen.

The Legendary Mandalorian gains:

  • Proficiency, a unique ability.
  • Intergalactic, a unique ability.
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2024/09/24 / 2025/06/11
Neurodivergent Medic

"Let food be thy medicine and medicine be thy food."

The Neurodivergent Medic has a hyperfixation on cleanliness, health, and improving the well-being of everyone around her. With advanced training in medicine and the OCD tick for sanitation, there is no patient she isn’t willing to attempt to heal.

The Neurodivergent Medic gains:

  • Xenobiology, a unique ability.
  • Steady Hands, a unique ability.
Equite: Steady Hands II Xenobiology II
Elder: Xenobiology III Steady Hands III
Grand Master: Xenobiology III Steady Hands III
Journeyman: Steady Hands I Xenobiology I
Novitiate:
2025/06/11 / 2025/06/11
Soaring Songbird

"I feel the need for speed."

The Soaring Songbird augments her considerable skill in the cockpit with her innate connection to the Force. If it can be flown, she wants to push it to its limit. Skill alone won’t be enough to keep up with her.

The Soaring Songbird gains:

  • Jedi Ace, a unique ability.
  • Faceless, a unique ability.
Equite: Faceless II Jedi Ace II
Elder: Faceless III Jedi Ace III
Grand Master: Faceless III Jedi Ace III
Journeyman: Faceless I Jedi Ace I
Novitiate:
2025/06/11 / 2025/06/11
Wookiee Grease Monkey

The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it.

The Wookiee Grease Monkey gains:

  • I Can Fix That, a unique ability.
  • Hotfix, a unique ability.
Equite: Hotfix II I Can Fix That II
Elder: I Can Fix That III Hotfix III
Grand Master: I Can Fix That III Hotfix III
Journeyman: I Can Fix That I Hotfix I
Novitiate:
2025/06/11 / 2025/06/11
Peacekeeper

"Peacekeeping is not a job for soldiers, but only soldiers can do it."

A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition.

Peacekeepers gain;

  • Battlefield Awareness

  • Surge

Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/06/03 / 2025/06/03
Lifeweaver

"Bacta can heal the body, but the Force can heal the soul."

Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies.

Lifeweavers gain:

  • Ichor Grenades, which modifies the Force Power: Ichor
  • Synergy, A unique ability
Equite: Synergy II Ichor Grenades II
Elder: Synergy III Ichor Grenades III
Grand Master: Synergy III Ichor Grenades III
Journeyman: Synergy I Ichor Grenades I
Novitiate:
2025/06/01 / 2025/06/01
Cloak and Flair

”If you think I’m cornered, check the script again.”

Cloak & Flair practitioners use presence, timing, and poise as their greatest weapons. Drawing on Clairvoyance to anticipate shifts in emotion, danger, or opportunity, and Battle Mind to maintain perfect composure under stress, they navigate conflict and conversation alike with theatrical precision. This Discipline favors those who rely on manipulation, misdirection, and dramatic control rather than brute strength. Ideal for illusionists, spies, diplomats, and tacticians, Cloak & Flair users don't overpower the room—they own it, with silence if necessary.

Feat Access:

  • Clairvoyance
  • Battle Mind
Equite: Battle Mind II Clairvoyance II
Elder: Battle Mind III Clairvoyance III
Grand Master: Battle Mind III Clairvoyance III
Journeyman: Battle Mind I Clairvoyance I
Novitiate:
2025/05/31 / 2025/05/31
Cybermancer

A Cybermancer has trained to wield a variety of esoteric energies to achieve their own ends. They can call upon the Force to implant orders and control droids as well as weave the energy around themselves to protect against elemental damage.

Equite: Mechu-deru II Arcane Shield II
Elder: Mechu-deru III Arcane Shield III
Grand Master: Mechu-deru III Arcane Shield III
Journeyman: Mechu-deru I Arcane Shield I
Novitiate:
2025/05/26 / 2025/05/26
Temporal Operative

"The outcome isn't controlled. It's curated."

A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order.

Temporal Operatives gain:

  • Clairvoyance
  • Battle Mind
Equite: Battle Mind II Clairvoyance II
Elder: Battle Mind III Clairvoyance III
Grand Master: Battle Mind III Clairvoyance III
Journeyman: Battle Mind I Clairvoyance I
Novitiate:
2025/05/21 / 2025/05/21
Hyōbao Vilissës

"The bells’ toll for each lost soul, we come to their chime."

Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2025/05/15 / 2025/05/15
Timber Equite: Proficiency II Duelist II
Elder: Proficiency III Duelist III
Grand Master: Proficiency III Duelist III
Journeyman: Proficiency I Duelist I
Novitiate:
2025/05/13 / 2025/05/13
Weaponsmith

"Remember the first rule of gunfighting... 'have a gun.'"

To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/05/13 / 2025/05/13
Sith Fleshweaver

"The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • Surge
  • Arcane Shield
Equite: Surge II Arcane Shield II
Elder: Surge III Arcane Shield III
Grand Master: Surge III Arcane Shield III
Journeyman: Surge I Arcane Shield I
Novitiate:
2025/05/05 / 2025/05/05
Loup-Garou

"We embrace death without regret, as we embrace life without fear."

Loup-Garou is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When Loup-Garou stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Surge II Metamorphosis II
Elder: Surge III Metamorphosis III
Grand Master: Surge III Metamorphosis III
Journeyman: Surge I Metamorphosis I
Novitiate:
2025/04/06 / 2025/05/02