Character Sheet Reference

Displaying disciplines 1 - 20 of 109 in total
Discipline Description Granted Feats Created / Updated
The Bastion

A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/02/11 / 2026/02/11
Director of Tactical Engineering

More than just an engineer, the Director of Tactical Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line.

Directors of Tactical Engineering gain:

  • Proficiency, which modifies Primary and Secondary Weapon Skills
  • Smooth Operator, which grants a bonus to Piloting
Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2025/06/20 / 2026/02/01
Shadow Hunter

"Following echoes they hunt in the shadows between the veil."

Equite: Dowsing III Dowsing II Ghosting II
Elder: Dowsing III Ghosting III
Grand Master: Dowsing III Ghosting III
Journeyman: Dowsing I Ghosting I
Novitiate:
2026/01/17 / 2026/01/17
Arcane Warrior

A bastion of concordiance advancing through chaos by balance between mind and matter.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/01/15 / 2026/01/15
Heart of Fire

A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night.

Equite: Duelist II Spirit Guide II
Elder: Duelist III Spirit Guide III
Grand Master: Duelist III Spirit Guide III
Journeyman: Duelist I Spirit Guide I
Novitiate:
2026/01/08 / 2026/01/08
Machinist

Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things.

Equite: Proficiency II Junker II
Elder: Junker III Proficiency III
Grand Master: Junker III Proficiency III
Journeyman: Proficiency I Junker I
Novitiate:
2026/01/07 / 2026/01/07
Koldra'dun

A rare and enigmatic discipline practiced only by the most gifted Force wielders, the task of the Koldra'dun is to blend the disciplined poise of a knight with the terrifying power of a sorcerer. Koldra'dun, also known as Witch-Knights, channel the Force as both shield and blade, relying on peerless blade work combined with masterful (and often devastating) feats of Force power to turn battles in their favor.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/11/24 / 2025/11/24
The Phoenix of Kyataru

Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2025/11/22 / 2025/11/22
Dragon of Kyataru

"Victory or Death!"

The Dragon of Kyataru is a title given to the leader of the Mandalorian's associated with the Keibatsu family. Akin to the Rally Masters of ancient times, they lead from the front, Inspiring all around whilst simultaneously bringing wanton destruction upon their foes.

Equite: Hivemind II Spectral Beast II
Elder: Hivemind III Spectral Beast III
Grand Master: Hivemind III Spectral Beast III
Journeyman: Hivemind I Spectral Beast I
Novitiate:
2025/11/22 / 2025/11/22
Phantom Menace

"Every step is swift and silent, every strike a vanishing act"

Equite: Ghosting II Battle Haste II
Elder: Ghosting III Battle Haste III
Grand Master: Ghosting III Battle Haste III
Journeyman: Battle Haste I Ghosting I
Novitiate:
2025/11/11 / 2025/11/11
Wayseeker Paladin

“Winning? Is that what you think it's about? I'm not trying to win. I'm not doing this because I want to beat someone, or because I hate someone, or because I want to blame someone. It's not because it's fun, and it's not because it's easy. It's not even because it works, because it hardly ever does. I do what I do because it's right! Because it's decent! And above all, it's kind. It's just that. Just kind. If I run away today, good people will die. If I stand and fight, some of them might live. Maybe not many, maybe not for long. Hey, you know, maybe there's no point in any of this at all, but it's the best I can do, so I'm going to do it. And I will stand here doing it till it kills me. You're going to die too, someday. How will that be? Have you thought about it? What would you die for? Who I am is where I stand. Where I stand, is where I fall.”

The Wayseeker Paladin is a man out of time. While a Jedi, he became what the Order would eventually call a Wayseeker. A veteran of the Mandalorian Crusades, he is hardened by firsthand experience in combat. His sword, shield, and soul are the wall that protects the innocent, stands for justice, guarding against the darkness.

The Wayseeker Paladin gains:

  • Battle Haste, a unique ability.
  • Surge, a unique ability.
Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2025/10/28 / 2025/10/28
The Red Queen

"Evil is always possible. And goodness is eternally difficult."

The Red Queen is an interesting character. Both are permanently at the mercy of her own madness while being an out-and-about socialite and rock star. Able to both expertly play instruments and people, she uses her voice to lure in the unexpected masses before enjoying the feast their lifeforce offers.

Equite: Presentiment II Force Interrogation II
Elder: Force Interrogation III Presentiment III
Grand Master: Force Interrogation III Presentiment III
Journeyman: Force Interrogation I Presentiment I
Novitiate:
2025/10/26 / 2025/10/26
The Raven King

"Nevermore"

The Raven King is a simple dark wanderer and sorcerer. Journeying the galaxy in search of forgotten mysteries and lore, he often winds up embroiled in some quest for knowledge that makes little sense to those around him and likely never will. They are a character trained in both the Force and Magicks, often appearing and disappearing at will with little to no fanfare and not always in human form."

Equite: Primed II Spectral Beast II
Elder: Primed III Spectral Beast III
Grand Master: Primed III Spectral Beast III
Journeyman: Primed I Spectral Beast I
Novitiate:
2025/10/26 / 2025/10/26
Underworld Cybergeneticist

"Your body is a pathway to many abilities some may find... unnatural."

The Underworld Cybergeneticist is an eccentric scientist with extensive knowledge of cybernetics and genetics, often found working in the underworld for less than ""good"" clientele. They're a master with a scalpel in their hands, known for creating both deranged experiments and patching up some of the most busted up dudes ever to cross their table. The Underworld Cybergeneticist is a research powerhouse, utilizing all assets at their disposal to unlock new genetic secrets.

The Underworld Cybergeneticist gains the following feats:

  • Intergalactic III
  • Xenobiology III
Equite: Intergalactic II Xenobiology II
Elder: Xenobiology III Intergalactic III
Grand Master: Xenobiology III Intergalactic III
Journeyman: Intergalactic I Xenobiology I
Novitiate:
2025/10/25 / 2025/10/25
Necro'lor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Necro'lor is a master of dark magicks and necromancy, a Mandalorian weaponsmith and armorer of near unparalleled skill that blurs the lines between arcane and regular crafting using the rare metal beskar. A paragon of Mandalorian culture, they guide those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes_. A capable warrior in their own right, the Necro'lor summons the spirits of Mandalorians past to help defend the honor of all of Mandalore.

The Necro'lor gains the following feats:

  • Battlefield Awareness III
  • Surge III
Equite: Battlefield Awareness II Surge II
Elder: Surge III Battlefield Awareness III
Grand Master: Surge III Battlefield Awareness III
Journeyman: Surge I Battlefield Awareness I
Novitiate:
2025/10/25 / 2025/10/25
Primeval Force Crusader

The Primeval Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. A master of Transformation and Creature Control, they use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt; all while defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield of this ancient being.

The Primeval Force Crusader gains the following feats:

  • Spectral Beast III
  • Force Interrogation III
Equite: Force Interrogation II Spectral Beast II
Elder: Force Interrogation III Spectral Beast III
Grand Master: Force Interrogation III Spectral Beast III
Journeyman: Force Interrogation I Spectral Beast I
Novitiate:
2025/03/24 / 2025/10/25
Aurenval Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2025/10/22 / 2025/10/22
Occult Detective

"There are things out there. Old monsters which drag people from their beds in the night. I'm the one sent to bring them back."

The Occult Detective is the one who pursues crimes that don't neatly fit into the categories of the mundane world. Experienced in matters of mythology, ancient civilisations, and spectral entities, they are the one tasked with closing the book on transgressions no one else can solve.

The Occult Detective gains:

  • Checkmate, a unique ability.
  • Adventurer Archeologist, a unique ability.
Equite: Checkmate II Adventurer Archeologist II
Elder: Checkmate III Adventurer Archeologist III
Grand Master: Checkmate III Adventurer Archeologist III
Journeyman: Checkmate I Adventurer Archeologist I
Novitiate:
2025/08/29 / 2025/08/29
Void Stalker Equite: Ghosting II Force Pulse II
Elder: Ghosting III Force Pulse III
Grand Master: Ghosting III Force Pulse III
Journeyman: Ghosting I Force Pulse I
Novitiate:
2025/08/04 / 2025/08/04
Techno Raider

“Guards? Not a problem. Security and other computer systems? I've got that covered, too.”

The Techno Raider is a skilled agent at anything electronic. Through an aptitude for slicing and mechanics, a keen eye for detail, and with a variety of weapons and equipment at their disposal, they are able to get into places that would give others pause when even considering such a task. Their goal is to make it through the barriers they come across - both physical and electronic - secure the data or whatever target they're after, and get out. They are the masters of the digital playground.

Techno Raiders gain:

  • Keen Eye, a unique ability
  • Proficiency, which modifies Primary and Secondary Weapons Skills
Equite: Proficiency II Keen Eye II
Elder: Proficiency III Keen Eye III
Grand Master: Proficiency III Keen Eye III
Journeyman: Keen Eye I Proficiency I
Novitiate:
2025/08/02 / 2025/08/02