Character Sheet Reference

Displaying feats 221 - 240 of 454 in total
Feat Type / Location Description Created / Updated
Jury-rig II Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Jury-rig I Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a short while and break down quickly, but can come in handy in a pinch.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Novitiate (exact)

2013/08/21 / 2021/12/16
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Elder and Discipline: Scavenger

2016/08/02 / 2025/05/06
Junker II Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Equite (exact) and Discipline: Scavenger

2016/08/02 / 2025/05/06
Junker I Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scavenger

2016/08/02 / 2025/05/06
Jedi Ace III Granted Default Feat

The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Soaring Songbird)

2024/09/25 / 2024/09/25
Jedi Ace II Granted Default Feat

The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Soaring Songbird and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Rank Tier: Journeyman (exact) and Discipline: Soaring Songbird)

2024/09/25 / 2024/09/25
Jar'Kai Chosen Skill Feat

The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either two one-handed Bladed Weapons or two one-handed Lightsabers.

Related Skills/Powers: Dual Wielding and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2024/05/27
Ivory Tower Chosen Skill Feat

The character can delve into their own thoughts so deeply, that they can resist the pressures of severe psychological distress through sheer effort of intellectual rhetoric. When stressed, The character can use their Intellect Skill in place of their Resolve Skill for a short time.

Related Skills/Powers: Intellect and Resolve

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
I've Got A Bad Feeling About This Chosen Skill Feat

The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack.

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16
It's Called Style Chosen Skill Feat

The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers

Prerequisites: Trophy: Spoils to the Victor, level 9

2023/04/19 / 2023/05/07
It’s A “Job Creation Station” Chosen Skill Feat

Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2

2024/04/14 / 2024/04/14
Is That The Best You Got? Chosen Skill Feat

The character is so adept at Intimidation that they is often able to understand and cope with many interrogation methods that would be used against them. When being tortured for information, The character can replace their Resolve Skill with their Intimidation Skill.

Related Skills/Powers: Intimidation and Resolve

Prerequisites: Rank Tier: Equite

2015/08/09 / 2023/11/08
I See What You Did There Chosen Skill Feat

The character is accustomed to relying on their Perception Skill to catch the little tells that reveal what's real and what isn't. When appraising an Illusion, The character gets a +1 Skill Point bonus to Perception for the purpose of rejecting the fabrication by focusing on these giveaways (to a maximum of +5).

Related Skills/Powers: Perception

Prerequisites: Rank Tier: Equite

2015/08/09 / 2021/12/16
Iron Pillar III Granted Default Feat

An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Elder and Discipline: Juggernaut) or (Rank Tier: Elder and Discipline: Unyielding Tempest) or (Rank Tier: Elder and Discipline: Tank) or (Rank Tier: Elder and Discipline: Forcewarden)

2013/08/10 / 2021/12/21
Iron Pillar II Granted Default Feat

The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Juggernaut) or (Rank Tier: Equite (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Equite (exact) and Discipline: Tank) or (Rank Tier: Equite (exact) and Discipline: Forcewarden)

2013/08/10 / 2021/12/21
Iron Pillar I Granted Default Feat

Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Journeyman (exact) and Discipline: Tank) or (Rank Tier: Journeyman (exact) and Discipline: Forcewarden)

2013/08/10 / 2021/12/21
Intergalactic III Granted Default Feat

The character has seen it all and has lived to tell the tale. They can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional Linguistics Skill Point. The character maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy.

Related Skills/Powers: Linguistics

Prerequisites: (Rank Tier: Elder and Discipline: Scoundrel) or (Rank Tier: Elder and Discipline: Legendary Mandalorian) or (Rank Tier: Elder and Discipline: Orator)

2016/08/02 / 2023/10/31
Intergalactic II Granted Default Feat

The character has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. They can understand most of (but not speak) alien and droid dialects without the need of Linguistics Skill Points. The character’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants them an additional Lore topic in dealing with Underworld contacts.

Related Skills/Powers: Linguistics

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Scoundrel) or (Rank Tier: Equite (exact) and Discipline: Legendary Mandalorian) or (Rank Tier: Equite (exact) and Discipline: Orator)

2016/08/02 / 2021/12/21