Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Moving The Masses | Chosen Force Feat |
The character is able to spread their Mind Trick Force Power to additional targets. For every additional target, their Mind Trick requires more concentration and can unravel quicker over time. Related Skills/Powers: Mind Trick Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Shield Wall I | Chosen Force Feat |
The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. However, they can take no other action, including moving, during this period. Related Skills/Powers: Barrier Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2013/08/17 / 2021/12/16 |
Escape Artist | Chosen Force Feat |
The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip. Related Skills/Powers: Amplification Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Seeking III | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +5). Related Skills/Powers: Perception Prerequisites: Rank Tier: Elder and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Seeking II | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +4). Related Skills/Powers: Perception Prerequisites: Rank Tier: Equite (exact) and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: Discipline: Seeker and Rank Tier: Journeyman (exact) |
2013/08/14 / 2021/12/21 |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. Related Skills/Powers: Mind Trick Prerequisites: Rank Tier: Elder and Discipline: Seeker |
2013/08/14 / 2021/12/21 |
Mon Calamari: Fish Out Of Water | Granted Default Feat |
Like all Mon Calamari, The character can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes The character an adept swimmer , but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause their skin to shrivel. Prerequisites: Species: Mon Calamari |
2013/08/13 / 2021/12/16 |
Zelosian: Horticulturist | Granted Default Feat |
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make The character inherently skilled as a horticulturist, they is not accustomed to darkness. Thus, they will remain blinded for the duration that they lacks sufficient lighting. Prerequisites: Species: Zelosian |
2013/08/13 / 2021/12/16 |
Zabrak: Didn't Hurt! | Granted Default Feat |
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during intense interrogations or torture. However, The character will still feel the effects of fatigue from bodily harm as normal. Prerequisites: Species: Zabrak |
2013/08/13 / 2021/12/16 |
Wookiee: Let the Wookiee Win | Granted Default Feat |
Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object. Related Skills/Powers: Might Prerequisites: Species: Wookiee |
2013/08/13 / 2021/12/16 |
Twi'lek: Talk Lekku To Me | Granted Default Feat |
The character has the ability to communicate silently with other Twi’lek by way of subtle movements from their lekku. Unrestricted, these movements can convey messages to those fluent in the Twi'leki language as well. Prerequisites: Species: Twi'lek |
2013/08/13 / 2021/12/16 |
Trandoshan: I Got Betta! | Granted Default Feat |
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, The character can grow back a severed arm or leg that will function as it once did. Prerequisites: Species: Trandoshan |
2013/08/13 / 2021/12/16 |
Sakiyan: Not Too Hot, Not Too Cold | Granted Default Feat |
The character is a Sakiyan, making them more resistant to extremes in temperature. This allows them to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury. Prerequisites: Species: Sakiyan |
2013/08/13 / 2021/12/16 |
Rodian: Infrared Vision | Granted Default Feat |
Having evolved from nocturnal predators, The character can sense the infrared spectrum, allowing them to ‘see’ in the dark by observing and detecting changes in and the presence of heat. Related Skills/Powers: Perception Prerequisites: Species: Rodian |
2013/08/13 / 2021/12/16 |
Rattataki: Gladiator | Granted Default Feat |
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, The character possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience. Prerequisites: Species: Rattataki |
2013/08/13 / 2021/12/16 |
Quarren: Just Keep Swimming | Granted Default Feat |
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing their body. The character can also breath indefinitely while underwater. This evolution in a deep sea environment makes The character an adept swimmer, but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause The character’s skin to shrivel. Prerequisites: Species: Quarren |
2013/08/13 / 2021/12/16 |
Ongree: Points Of View | Granted Default Feat |
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given The character a unique mindset, allowing them to examine situations from multiple perspectives with ease and without concentration. Prerequisites: Species: Ongree |
2013/08/13 / 2021/12/16 |
Omwati: Riddle Me This | Granted Default Feat |
The character has an inherent penchant for solving puzzles and riddles. The character can use their Intellect skill at +1 skill level higher when presented with a problem that requires logic alone to figure out. Related Skills/Powers: Intellect Prerequisites: Species: Omwati |
2013/08/13 / 2021/12/16 |
Noghri: The Blood Runs Deep | Granted Default Feat |
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, The character shares this talent with their species and is able to tell a person’s bloodline through their olfactory senses. Prerequisites: Species: Noghri |
2013/08/13 / 2021/12/16 |