Character Sheet Reference

Displaying feats 461 - 467 of 467 in total
Feat Type / Location Description Created / Updated
Ghosting I Granted Default Feat

The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Void Stalker and Rank Tier: Journeyman (exact)) or (Discipline: Phantom Menace and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Shadow Hunter and Rank Tier: Journeyman (exact)) or (Discipline: Chiaroscuro Healer and Rank Tier: Journeyman (exact))

2013/08/06 / 2021/12/21
Force Interrogation II Granted Default Feat

The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. This can be contested by the target's Resolve.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Discipline: Primeval Force Crusader and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact)) or (Discipline: The Red Queen and Rank Tier: Equite (exact)) or (Discipline: Bloodwraith and Rank Tier: Equite (exact))

2013/07/20 / 2025/05/05
Force Interrogation I Granted Default Feat

Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Primeval Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) or (Discipline: The Red Queen and Rank Tier: Journeyman (exact)) or (Discipline: Bloodwraith and Rank Tier: Journeyman (exact))

2013/07/20 / 2025/05/05
Reflexive Counter Chosen Force Feat

The character has a knack for using their Precognition to instinctively counter a potentially lethal blow and retaliate with a strike of their own.

Related Skills/Powers: Precognition

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2013/07/20 / 2021/12/16
Hammer Time Chosen Force Feat

The character can turn their Telekinesis into a powerful blunt weapon that is capable of smashing foes with devastating force. This invisible 'sledgehammer' can shatter a Barrier and stagger a foe off balance or knock them from their feet. While as powerful as a haymaker punch, this power is noticeably slower than other strikes, making it easier to dodge by more agile foes.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/07/20 / 2021/12/16
Lightning Reflexes Chosen Skill Feat

The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Journeyman

2013/07/20 / 2021/12/16
Accelerated Healing I Chosen Force Feat

The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require.

Related Skills/Powers: Healing

Prerequisites: (Order Group: Force Sensitives and Rank Tier: Novitiate (exact)) or (Order Group: Force Sensitives and Rank Tier: Journeyman (exact)) or (Order Group: Force Sensitives and Rank Tier: Equite (exact))

2013/07/20 / 2024/01/19